Files
SharpIDE/src/SharpIDE.Godot/Features/CodeEditor/RenameSymbolDialog.cs
2025-11-01 18:43:01 +10:00

55 lines
1.6 KiB
C#

using Godot;
namespace SharpIDE.Godot.Features.CodeEditor;
public partial class RenameSymbolDialog : ConfirmationDialog
{
private LineEdit _nameLineEdit = null!;
public TaskCompletionSource<string?> RenameTaskCompletionSource { get; } = new(TaskCreationOptions.RunContinuationsAsynchronously);
public string SymbolName { get; set; } = string.Empty;
private bool _isNameValid = true;
public override void _Ready()
{
_nameLineEdit = GetNode<LineEdit>("%SymbolNameLineEdit");
_nameLineEdit.Text = SymbolName;
_nameLineEdit.GrabFocus();
_nameLineEdit.SelectAll();
_nameLineEdit.TextChanged += ValidateNewSymbolName;
Confirmed += OnConfirmed;
}
public override void _ExitTree()
{
RenameTaskCompletionSource.TrySetResult(null);
}
private void ValidateNewSymbolName(string newSymbolNameText)
{
_isNameValid = true;
var newSymbolName = newSymbolNameText.Trim();
if (string.IsNullOrEmpty(newSymbolName))
{
_isNameValid = false;
}
var textColour = _isNameValid ? new Color(1, 1, 1) : new Color(1, 0, 0);
_nameLineEdit.AddThemeColorOverride(ThemeStringNames.FontColor, textColour);
}
public override void _Input(InputEvent @event)
{
if (@event is InputEventKey { Pressed: true, Keycode: Key.Enter })
{
EmitSignalConfirmed();
}
}
private void OnConfirmed()
{
if (_isNameValid is false) return;
var newSymbolName = _nameLineEdit.Text.Trim();
RenameTaskCompletionSource.SetResult(newSymbolName);
}
}