Files
SharpIDE/src/SharpIDE.Godot/Features/CodeEditor/SharpIdeCodeEdit_Completions.cs
2025-10-27 20:43:45 +10:00

27 lines
1.1 KiB
C#

using Godot;
using Microsoft.CodeAnalysis;
namespace SharpIDE.Godot.Features.CodeEditor;
public partial class SharpIdeCodeEdit
{
private readonly Texture2D _csharpMethodIcon = ResourceLoader.Load<Texture2D>("uid://b17p18ijhvsep");
private readonly Texture2D _csharpClassIcon = ResourceLoader.Load<Texture2D>("uid://b027uufaewitj");
private readonly Texture2D _csharpInterfaceIcon = ResourceLoader.Load<Texture2D>("uid://bdwmkdweqvowt");
private readonly Texture2D _localVariableIcon = ResourceLoader.Load<Texture2D>("uid://vwvkxlnvqqk3");
private Texture2D? GetIconForCompletion(SymbolKind? symbolKind, TypeKind? typeKind, Accessibility? accessibility)
{
var texture = (symbolKind, typeKind, accessibility) switch
{
(SymbolKind.Method, _, _) => _csharpMethodIcon,
(_, TypeKind.Interface, _) => _csharpInterfaceIcon,
(SymbolKind.NamedType, _, _) => _csharpClassIcon,
(SymbolKind.Local, _, _) => _localVariableIcon,
//SymbolKind.Property => ,
//SymbolKind.Field => ,
_ => null
};
return texture;
}
}