Add new ICMP filter handler, fix cleaning of ICMP connections
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@@ -22,7 +22,6 @@ import (
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"github.com/safing/portmaster/service/network"
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"github.com/safing/portmaster/service/network/netutils"
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"github.com/safing/portmaster/service/network/packet"
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"github.com/safing/portmaster/service/network/reference"
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"github.com/safing/portmaster/service/process"
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"github.com/safing/portmaster/spn/access"
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)
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@@ -227,7 +226,6 @@ func fastTrackedPermit(conn *network.Connection, pkt packet.Packet) (verdict net
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meta.Src.Equal(meta.Dst) {
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log.Tracer(pkt.Ctx()).Debugf("filter: fast-track network self-check: %s", pkt)
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return network.VerdictAccept, true
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}
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switch meta.Protocol { //nolint:exhaustive // Checking for specific values only.
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@@ -374,6 +372,8 @@ func fastTrackedPermit(conn *network.Connection, pkt packet.Packet) (verdict net
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}
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func fastTrackHandler(conn *network.Connection, pkt packet.Packet) {
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conn.SaveWhenFinished()
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fastTrackedVerdict, permanent := fastTrackedPermit(conn, pkt)
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if fastTrackedVerdict != network.VerdictUndecided {
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// Set verdict on connection.
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@@ -402,6 +402,8 @@ func fastTrackHandler(conn *network.Connection, pkt packet.Packet) {
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}
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func gatherDataHandler(conn *network.Connection, pkt packet.Packet) {
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conn.SaveWhenFinished()
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// Get process info
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_ = conn.GatherConnectionInfo(pkt)
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// Errors are informational and are logged to the context.
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@@ -412,11 +414,20 @@ func gatherDataHandler(conn *network.Connection, pkt packet.Packet) {
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}
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// Continue to filter handler, when connection data is complete.
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conn.UpdateFirewallHandler(filterHandler)
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filterHandler(conn, pkt)
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switch conn.IPProtocol { //nolint:exhaustive
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case packet.ICMP, packet.ICMPv6:
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conn.UpdateFirewallHandler(icmpFilterHandler)
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icmpFilterHandler(conn, pkt)
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default:
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conn.UpdateFirewallHandler(filterHandler)
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filterHandler(conn, pkt)
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}
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}
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func filterHandler(conn *network.Connection, pkt packet.Packet) {
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conn.SaveWhenFinished()
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// Skip if data is not complete or packet is info-only.
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if !conn.DataIsComplete() || pkt.InfoOnly() {
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return
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@@ -469,11 +480,12 @@ func filterHandler(conn *network.Connection, pkt packet.Packet) {
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switch {
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case conn.Inspecting:
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log.Tracer(pkt.Ctx()).Trace("filter: start inspecting")
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conn.SetFirewallHandler(inspectAndVerdictHandler)
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conn.UpdateFirewallHandler(inspectAndVerdictHandler)
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inspectAndVerdictHandler(conn, pkt)
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default:
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conn.StopFirewallHandler()
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issueVerdict(conn, pkt, 0, true)
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verdictHandler(conn, pkt)
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}
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}
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@@ -529,6 +541,18 @@ func FilterConnection(ctx context.Context, conn *network.Connection, pkt packet.
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}
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}
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// defaultFirewallHandler is used when no other firewall handler is set on a connection.
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func defaultFirewallHandler(conn *network.Connection, pkt packet.Packet) {
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switch conn.IPProtocol { //nolint:exhaustive
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case packet.ICMP, packet.ICMPv6:
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// Always use the ICMP handler for ICMP connections.
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icmpFilterHandler(conn, pkt)
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default:
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verdictHandler(conn, pkt)
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}
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}
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func verdictHandler(conn *network.Connection, pkt packet.Packet) {
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// Ignore info-only packets in this handler.
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if pkt.InfoOnly() {
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@@ -556,6 +580,73 @@ func inspectAndVerdictHandler(conn *network.Connection, pkt packet.Packet) {
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issueVerdict(conn, pkt, 0, true)
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}
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func icmpFilterHandler(conn *network.Connection, pkt packet.Packet) {
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// Load packet data.
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err := pkt.LoadPacketData()
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if err != nil {
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log.Tracer(pkt.Ctx()).Debugf("filter: failed to load ICMP packet data: %s", err)
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issueVerdict(conn, pkt, network.VerdictDrop, false)
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return
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}
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// Submit to ICMP listener.
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submitted := netenv.SubmitPacketToICMPListener(pkt)
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if submitted {
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issueVerdict(conn, pkt, network.VerdictDrop, false)
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return
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}
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// Handle echo request and replies regularly.
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// Other ICMP packets are considered system business.
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icmpLayers := pkt.Layers().LayerClass(layers.LayerClassIPControl)
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switch icmpLayer := icmpLayers.(type) {
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case *layers.ICMPv4:
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switch icmpLayer.TypeCode.Type() {
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case layers.ICMPv4TypeEchoRequest,
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layers.ICMPv4TypeEchoReply:
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// Continue
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default:
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issueVerdict(conn, pkt, network.VerdictAccept, false)
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return
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}
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case *layers.ICMPv6:
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switch icmpLayer.TypeCode.Type() {
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case layers.ICMPv6TypeEchoRequest,
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layers.ICMPv6TypeEchoReply:
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// Continue
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default:
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issueVerdict(conn, pkt, network.VerdictAccept, false)
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return
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}
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}
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// Check if we already have a verdict.
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switch conn.Verdict { //nolint:exhaustive
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case network.VerdictUndecided, network.VerdictUndeterminable:
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// Apply privacy filter and check tunneling.
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FilterConnection(pkt.Ctx(), conn, pkt, true, false)
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// Save and propagate changes.
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conn.SaveWhenFinished()
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}
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// Outbound direction has priority.
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if conn.Inbound && conn.Ended == 0 && pkt.IsOutbound() {
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// Change direction from inbound to outbound on first outbound ICMP packet.
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conn.Inbound = false
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// Apply privacy filter and check tunneling.
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FilterConnection(pkt.Ctx(), conn, pkt, true, false)
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// Save and propagate changes.
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conn.SaveWhenFinished()
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}
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issueVerdict(conn, pkt, 0, false)
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}
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func issueVerdict(conn *network.Connection, pkt packet.Packet, verdict network.Verdict, allowPermanent bool) {
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// Check if packed was already fast-tracked by the OS integration.
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if pkt.FastTrackedByIntegration() {
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@@ -563,17 +654,9 @@ func issueVerdict(conn *network.Connection, pkt packet.Packet, verdict network.V
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}
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// Enable permanent verdict.
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if allowPermanent && !conn.VerdictPermanent {
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switch {
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case !permanentVerdicts():
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// Permanent verdicts are disabled by configuration.
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case conn.Entity != nil && reference.IsICMP(conn.Entity.Protocol):
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case pkt != nil && reference.IsICMP(uint8(pkt.Info().Protocol)):
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// ICMP is handled differently based on payload, so we cannot use persistent verdicts.
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default:
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conn.VerdictPermanent = true
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conn.SaveWhenFinished()
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}
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if allowPermanent && !conn.VerdictPermanent && permanentVerdicts() {
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conn.VerdictPermanent = true
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conn.SaveWhenFinished()
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}
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// do not allow to circumvent decision: e.g. to ACCEPT packets from a DROP-ed connection
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