Transition to table structs, use OnceAgain for fetching tables
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@@ -19,38 +19,33 @@ func Exists(pktInfo *packet.Info, now time.Time) (exists bool) {
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switch {
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case pktInfo.Version == packet.IPv4 && pktInfo.Protocol == packet.TCP:
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tcp4Lock.Lock()
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defer tcp4Lock.Unlock()
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return existsTCP(tcp4Connections, pktInfo)
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return tcp4Table.exists(pktInfo)
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case pktInfo.Version == packet.IPv6 && pktInfo.Protocol == packet.TCP:
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tcp6Lock.Lock()
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defer tcp6Lock.Unlock()
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return existsTCP(tcp6Connections, pktInfo)
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return tcp6Table.exists(pktInfo)
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case pktInfo.Version == packet.IPv4 && pktInfo.Protocol == packet.UDP:
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udp4Lock.Lock()
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defer udp4Lock.Unlock()
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return existsUDP(udp4Binds, udp4States, pktInfo, now)
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return udp4Table.exists(pktInfo, now)
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case pktInfo.Version == packet.IPv6 && pktInfo.Protocol == packet.UDP:
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udp6Lock.Lock()
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defer udp6Lock.Unlock()
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return existsUDP(udp6Binds, udp6States, pktInfo, now)
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return udp6Table.exists(pktInfo, now)
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default:
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return false
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}
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}
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func existsTCP(connections []*socket.ConnectionInfo, pktInfo *packet.Info) (exists bool) {
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func (table *tcpTable) exists(pktInfo *packet.Info) (exists bool) {
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table.lock.RLock()
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defer table.lock.RUnlock()
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localIP := pktInfo.LocalIP()
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localPort := pktInfo.LocalPort()
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remoteIP := pktInfo.RemoteIP()
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remotePort := pktInfo.RemotePort()
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// search connections
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for _, socketInfo := range connections {
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for _, socketInfo := range table.connections {
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if localPort == socketInfo.Local.Port &&
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remotePort == socketInfo.Remote.Port &&
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remoteIP.Equal(socketInfo.Remote.IP) &&
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@@ -62,12 +57,9 @@ func existsTCP(connections []*socket.ConnectionInfo, pktInfo *packet.Info) (exis
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return false
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}
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func existsUDP(
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binds []*socket.BindInfo,
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udpStates map[string]map[string]*udpState,
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pktInfo *packet.Info,
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now time.Time,
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) (exists bool) {
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func (table *udpTable) exists(pktInfo *packet.Info, now time.Time) (exists bool) {
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table.lock.RLock()
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defer table.lock.RUnlock()
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localIP := pktInfo.LocalIP()
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localPort := pktInfo.LocalPort()
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@@ -77,11 +69,11 @@ func existsUDP(
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connThreshhold := now.Add(-UDPConnectionTTL)
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// search binds
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for _, socketInfo := range binds {
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for _, socketInfo := range table.binds {
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if localPort == socketInfo.Local.Port &&
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(socketInfo.Local.IP[0] == 0 || localIP.Equal(socketInfo.Local.IP)) {
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udpConnState, ok := getUDPConnState(socketInfo, udpStates, socket.Address{
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udpConnState, ok := table.getConnState(socketInfo, socket.Address{
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IP: remoteIP,
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Port: remotePort,
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})
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