Transition to table structs, use OnceAgain for fetching tables
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@@ -2,12 +2,27 @@ package state
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import (
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"context"
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"sync"
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"time"
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"github.com/safing/portbase/utils"
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"github.com/safing/portmaster/network/packet"
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"github.com/safing/portmaster/network/socket"
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)
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type udpTable struct {
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version int
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binds []*socket.BindInfo
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lock sync.RWMutex
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fetchOnceAgain utils.OnceAgain
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fetchTable func() (binds []*socket.BindInfo, err error)
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states map[string]map[string]*udpState
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statesLock sync.Mutex
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}
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type udpState struct {
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inbound bool
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lastSeen time.Time
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@@ -25,12 +40,38 @@ const (
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)
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var (
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udp4States = make(map[string]map[string]*udpState) // locked with udp4Lock
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udp6States = make(map[string]map[string]*udpState) // locked with udp6Lock
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udp4Table = &udpTable{
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version: 4,
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fetchTable: getUDP4Table,
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states: make(map[string]map[string]*udpState),
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}
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udp6Table = &udpTable{
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version: 6,
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fetchTable: getUDP6Table,
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states: make(map[string]map[string]*udpState),
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}
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)
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func getUDPConnState(socketInfo *socket.BindInfo, udpStates map[string]map[string]*udpState, remoteAddress socket.Address) (udpConnState *udpState, ok bool) {
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bindMap, ok := udpStates[makeUDPStateKey(socketInfo.Local)]
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// CleanUDPStates cleans the udp connection states which save connection directions.
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func CleanUDPStates(_ context.Context) {
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now := time.Now().UTC()
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udp4Table.updateTable()
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udp4Table.cleanStates(now)
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udp6Table.updateTable()
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udp6Table.cleanStates(now)
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}
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func (table *udpTable) getConnState(
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socketInfo *socket.BindInfo,
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remoteAddress socket.Address,
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) (udpConnState *udpState, ok bool) {
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table.statesLock.Lock()
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defer table.statesLock.Unlock()
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bindMap, ok := table.states[makeUDPStateKey(socketInfo.Local)]
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if ok {
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udpConnState, ok = bindMap[makeUDPStateKey(remoteAddress)]
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return
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@@ -39,13 +80,19 @@ func getUDPConnState(socketInfo *socket.BindInfo, udpStates map[string]map[strin
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return nil, false
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}
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func getUDPDirection(socketInfo *socket.BindInfo, udpStates map[string]map[string]*udpState, pktInfo *packet.Info) (connDirection bool) {
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func (table *udpTable) getDirection(
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socketInfo *socket.BindInfo,
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pktInfo *packet.Info,
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) (connDirection bool) {
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table.statesLock.Lock()
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defer table.statesLock.Unlock()
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localKey := makeUDPStateKey(socketInfo.Local)
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bindMap, ok := udpStates[localKey]
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bindMap, ok := table.states[localKey]
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if !ok {
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bindMap = make(map[string]*udpState)
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udpStates[localKey] = bindMap
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table.states[localKey] = bindMap
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}
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remoteKey := makeUDPStateKey(socket.Address{
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@@ -65,38 +112,25 @@ func getUDPDirection(socketInfo *socket.BindInfo, udpStates map[string]map[strin
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return udpConnState.inbound
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}
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// CleanUDPStates cleans the udp connection states which save connection directions.
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func CleanUDPStates(_ context.Context) {
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now := time.Now().UTC()
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func (table *udpTable) cleanStates(now time.Time) {
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udp4Lock.Lock()
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updateUDP4Table()
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cleanStates(udp4Binds, udp4States, now)
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udp4Lock.Unlock()
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udp6Lock.Lock()
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updateUDP6Table()
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cleanStates(udp6Binds, udp6States, now)
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udp6Lock.Unlock()
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}
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func cleanStates(
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binds []*socket.BindInfo,
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udpStates map[string]map[string]*udpState,
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now time.Time,
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) {
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// compute thresholds
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threshold := now.Add(-UDPConnStateTTL)
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shortThreshhold := now.Add(-UDPConnStateShortenedTTL)
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// make lookup map of all active keys
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bindKeys := make(map[string]struct{})
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for _, socketInfo := range binds {
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table.lock.RLock()
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for _, socketInfo := range table.binds {
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bindKeys[makeUDPStateKey(socketInfo.Local)] = struct{}{}
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}
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table.lock.RUnlock()
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table.statesLock.Lock()
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defer table.statesLock.Unlock()
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// clean the udp state storage
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for localKey, bindMap := range udpStates {
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for localKey, bindMap := range table.states {
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if _, active := bindKeys[localKey]; active {
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// clean old entries
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for remoteKey, udpConnState := range bindMap {
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@@ -114,7 +148,7 @@ func cleanStates(
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}
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} else {
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// delete the whole thing
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delete(udpStates, localKey)
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delete(table.states, localKey)
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}
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}
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}
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