Refactor connection locking
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57
network/connection_store.go
Normal file
57
network/connection_store.go
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@@ -0,0 +1,57 @@
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package network
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import (
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"strconv"
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"sync"
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)
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type connectionStore struct {
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rw sync.RWMutex
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items map[string]*Connection
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}
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func newConnectionStore() *connectionStore {
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return &connectionStore{
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items: make(map[string]*Connection, 100),
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}
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}
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func (cs *connectionStore) getID(conn *Connection) string {
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if conn.ID != "" {
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return conn.ID
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}
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return strconv.Itoa(conn.process.Pid) + "/" + conn.Scope
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}
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func (cs *connectionStore) add(conn *Connection) {
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cs.rw.Lock()
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defer cs.rw.Unlock()
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cs.items[cs.getID(conn)] = conn
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}
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func (cs *connectionStore) delete(conn *Connection) {
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cs.rw.Lock()
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defer cs.rw.Unlock()
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delete(cs.items, cs.getID(conn))
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}
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func (cs *connectionStore) get(id string) (*Connection, bool) {
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cs.rw.RLock()
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defer cs.rw.RUnlock()
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conn, ok := cs.items[id]
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return conn, ok
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}
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func (cs *connectionStore) clone() map[string]*Connection {
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cs.rw.RLock()
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defer cs.rw.RUnlock()
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m := make(map[string]*Connection, len(cs.items))
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for key, conn := range cs.items {
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m[key] = conn
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}
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return m
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}
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