Create interface for socket info structs, fix caching bug
From PR Review https://github.com/safing/portmaster/pull/72
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@@ -81,7 +81,7 @@ func (table *tcpTable) lookup(pktInfo *packet.Info) (
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if localPort == socketInfo.Local.Port &&
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(socketInfo.Local.IP[0] == 0 || localIP.Equal(socketInfo.Local.IP)) {
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table.lock.RUnlock()
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return checkBindPID(socketInfo, true)
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return checkPID(socketInfo, true)
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}
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}
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@@ -90,7 +90,7 @@ func (table *tcpTable) lookup(pktInfo *packet.Info) (
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if localPort == socketInfo.Local.Port &&
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localIP.Equal(socketInfo.Local.IP) {
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table.lock.RUnlock()
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return checkConnectionPID(socketInfo, false)
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return checkPID(socketInfo, false)
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}
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}
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@@ -138,12 +138,12 @@ func (table *udpTable) lookup(pktInfo *packet.Info) (
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// do not check direction if remoteIP/Port is not given
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if pktInfo.RemotePort() == 0 {
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return checkBindPID(socketInfo, pktInfo.Inbound)
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return checkPID(socketInfo, pktInfo.Inbound)
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}
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// get direction and return
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connInbound := table.getDirection(socketInfo, pktInfo)
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return checkBindPID(socketInfo, connInbound)
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return checkPID(socketInfo, connInbound)
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}
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}
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@@ -14,30 +14,10 @@ var (
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getUDP6Table = proc.GetUDP6Table
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)
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func checkConnectionPID(socketInfo *socket.ConnectionInfo, connInbound bool) (pid int, inbound bool, err error) {
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func checkPID(socketInfo socket.Info, connInbound bool) (pid int, inbound bool, err error) {
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for i := 0; i <= lookupRetries; i++ {
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// look for PID
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pid = proc.FindConnectionPID(socketInfo)
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if pid != socket.UnidentifiedProcessID {
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// if we found a PID, return
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break
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}
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// every time, except for the last iteration
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if i < lookupRetries {
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// we found no PID, we could have been too fast, give the kernel some time to think
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// back off timer: with 3ms baseWaitTime: 3, 6, 9, 12, 15, 18, 21ms - 84ms in total
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time.Sleep(time.Duration(i+1) * baseWaitTime)
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}
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}
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return pid, connInbound, nil
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}
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func checkBindPID(socketInfo *socket.BindInfo, connInbound bool) (pid int, inbound bool, err error) {
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for i := 0; i <= lookupRetries; i++ {
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// look for PID
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pid = proc.FindBindPID(socketInfo)
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pid = proc.GetPID(socketInfo)
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if pid != socket.UnidentifiedProcessID {
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// if we found a PID, return
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break
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