Restructure modules (#1572)
* Move portbase into monorepo * Add new simple module mgr * [WIP] Switch to new simple module mgr * Add StateMgr and more worker variants * [WIP] Switch more modules * [WIP] Switch more modules * [WIP] swtich more modules * [WIP] switch all SPN modules * [WIP] switch all service modules * [WIP] Convert all workers to the new module system * [WIP] add new task system to module manager * [WIP] Add second take for scheduling workers * [WIP] Add FIXME for bugs in new scheduler * [WIP] Add minor improvements to scheduler * [WIP] Add new worker scheduler * [WIP] Fix more bug related to new module system * [WIP] Fix start handing of the new module system * [WIP] Improve startup process * [WIP] Fix minor issues * [WIP] Fix missing subsystem in settings * [WIP] Initialize managers in constructor * [WIP] Move module event initialization to constrictors * [WIP] Fix setting for enabling and disabling the SPN module * [WIP] Move API registeration into module construction * [WIP] Update states mgr for all modules * [WIP] Add CmdLine operation support * Add state helper methods to module group and instance * Add notification and module status handling to status package * Fix starting issues * Remove pilot widget and update security lock to new status data * Remove debug logs * Improve http server shutdown * Add workaround for cleanly shutting down firewall+netquery * Improve logging * Add syncing states with notifications for new module system * Improve starting, stopping, shutdown; resolve FIXMEs/TODOs * [WIP] Fix most unit tests * Review new module system and fix minor issues * Push shutdown and restart events again via API * Set sleep mode via interface * Update example/template module * [WIP] Fix spn/cabin unit test * Remove deprecated UI elements * Make log output more similar for the logging transition phase * Switch spn hub and observer cmds to new module system * Fix log sources * Make worker mgr less error prone * Fix tests and minor issues * Fix observation hub * Improve shutdown and restart handling * Split up big connection.go source file * Move varint and dsd packages to structures repo * Improve expansion test * Fix linter warnings * Fix interception module on windows * Fix linter errors --------- Co-authored-by: Vladimir Stoilov <vladimir@safing.io>
This commit is contained in:
531
base/notifications/notification.go
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531
base/notifications/notification.go
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@@ -0,0 +1,531 @@
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package notifications
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import (
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"context"
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"fmt"
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"sync"
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"time"
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"github.com/safing/portmaster/base/database/record"
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"github.com/safing/portmaster/base/log"
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"github.com/safing/portmaster/base/utils"
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"github.com/safing/portmaster/service/mgr"
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)
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// Type describes the type of a notification.
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type Type uint8
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// Notification types.
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const (
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Info Type = 0
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Warning Type = 1
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Prompt Type = 2
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Error Type = 3
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)
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// State describes the state of a notification.
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type State string
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// NotificationActionFn defines the function signature for notification action
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// functions.
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type NotificationActionFn func(context.Context, *Notification) error
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// Possible notification states.
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// State transitions can only happen from top to bottom.
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const (
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// Active describes a notification that is active, no expired and,
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// if actions are available, still waits for the user to select an
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// action.
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Active State = "active"
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// Responded describes a notification where the user has already
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// selected which action to take but that action is still to be
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// performed.
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Responded State = "responded"
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// Executes describes a notification where the user has selected
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// and action and that action has been performed.
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Executed State = "executed"
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)
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// Notification represents a notification that is to be delivered to the user.
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type Notification struct { //nolint:maligned
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record.Base
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// EventID is used to identify a specific notification. It consists of
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// the module name and a per-module unique event id.
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// The following format is recommended:
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// <module-id>:<event-id>
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EventID string
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// GUID is a unique identifier for each notification instance. That is
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// two notifications with the same EventID must still have unique GUIDs.
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// The GUID is mainly used for system (Windows) integration and is
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// automatically populated by the notification package. Average users
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// don't need to care about this field.
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GUID string
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// Type is the notification type. It can be one of Info, Warning or Prompt.
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Type Type
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// Title is an optional and very short title for the message that gives a
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// hint about what the notification is about.
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Title string
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// Category is an optional category for the notification that allows for
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// tagging and grouping notifications by category.
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Category string
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// Message is the default message shown to the user if no localized version
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// of the notification is available. Note that the message should already
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// have any paramerized values replaced.
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Message string
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// ShowOnSystem specifies if the notification should be also shown on the
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// operating system. Notifications shown on the operating system level are
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// more focus-intrusive and should only be used for important notifications.
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// If the configuration option "Desktop Notifications" is switched off, this
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// will be forced to false on the first save.
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ShowOnSystem bool
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// EventData contains an additional payload for the notification. This payload
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// may contain contextual data and may be used by a localization framework
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// to populate the notification message template.
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// If EventData implements sync.Locker it will be locked and unlocked together with the
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// notification. Otherwise, EventData is expected to be immutable once the
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// notification has been saved and handed over to the notification or database package.
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EventData interface{}
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// Expires holds the unix epoch timestamp at which the notification expires
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// and can be cleaned up.
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// Users can safely ignore expired notifications and should handle expiry the
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// same as deletion.
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Expires int64
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// State describes the current state of a notification. See State for
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// a list of available values and their meaning.
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State State
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// AvailableActions defines a list of actions that a user can choose from.
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AvailableActions []*Action
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// SelectedActionID is updated to match the ID of one of the AvailableActions
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// based on the user selection.
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SelectedActionID string
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// belongsTo holds the state this notification belongs to. The notification
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// lifecycle will be mirrored to the specified failure status.
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belongsTo *mgr.StateMgr
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lock sync.Mutex
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actionFunction NotificationActionFn // call function to process action
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actionTrigger chan string // and/or send to a channel
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expiredTrigger chan struct{} // closed on expire
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}
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// Action describes an action that can be taken for a notification.
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type Action struct {
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// ID specifies a unique ID for the action. If an action is selected, the ID
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// is written to SelectedActionID and the notification is saved.
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// If the action type is not ActionTypeNone, the ID may be empty, signifying
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// that this action is merely additional and selecting it does not dismiss the
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// notification.
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ID string
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// Text on the button.
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Text string
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// Type specifies the action type. Implementing interfaces should only
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// display action types they can handle.
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Type ActionType
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// Payload holds additional data for special action types.
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Payload interface{}
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}
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// ActionType defines a specific type of action.
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type ActionType string
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// Action Types.
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const (
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ActionTypeNone = "" // Report selected ID back to backend.
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ActionTypeOpenURL = "open-url" // Open external URL
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ActionTypeOpenPage = "open-page" // Payload: Page ID
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ActionTypeOpenSetting = "open-setting" // Payload: See struct definition below.
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ActionTypeOpenProfile = "open-profile" // Payload: Scoped Profile ID
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ActionTypeInjectEvent = "inject-event" // Payload: Event ID
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ActionTypeWebhook = "call-webhook" // Payload: See struct definition below.
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)
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// ActionTypeOpenSettingPayload defines the payload for the OpenSetting Action Type.
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type ActionTypeOpenSettingPayload struct {
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// Key is the key of the setting.
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Key string
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// Profile is the scoped ID of the profile.
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// Leaving this empty opens the global settings.
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Profile string
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}
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// ActionTypeWebhookPayload defines the payload for the WebhookPayload Action Type.
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type ActionTypeWebhookPayload struct {
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// HTTP Method to use. Defaults to "GET", or "POST" if a Payload is supplied.
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Method string
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// URL to call.
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// If the URL is relative, prepend the current API endpoint base path.
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// If the URL is absolute, send request to the Portmaster.
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URL string
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// Payload holds arbitrary payload data.
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Payload interface{}
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// ResultAction defines what should be done with successfully returned data.
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// Must one of:
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// - `ignore`: do nothing (default)
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// - `display`: the result is a human readable message, display it in a success message.
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ResultAction string
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}
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// Get returns the notification identifed by the given id or nil if it doesn't exist.
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func Get(id string) *Notification {
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notsLock.RLock()
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defer notsLock.RUnlock()
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n, ok := nots[id]
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if ok {
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return n
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}
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return nil
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}
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// Delete deletes the notification with the given id.
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func Delete(id string) {
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// Delete notification in defer to enable deferred unlocking.
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var n *Notification
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var ok bool
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defer func() {
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if ok {
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n.Delete()
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}
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}()
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notsLock.Lock()
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defer notsLock.Unlock()
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n, ok = nots[id]
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}
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// NotifyInfo is a helper method for quickly showing an info notification.
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// The notification will be activated immediately.
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// If the provided id is empty, an id will derived from msg.
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// ShowOnSystem is disabled.
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// If no actions are defined, a default "OK" (ID:"ack") action will be added.
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func NotifyInfo(id, title, msg string, actions ...Action) *Notification {
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return notify(Info, id, title, msg, false, actions...)
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}
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// NotifyWarn is a helper method for quickly showing a warning notification
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// The notification will be activated immediately.
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// If the provided id is empty, an id will derived from msg.
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// ShowOnSystem is enabled.
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// If no actions are defined, a default "OK" (ID:"ack") action will be added.
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func NotifyWarn(id, title, msg string, actions ...Action) *Notification {
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return notify(Warning, id, title, msg, true, actions...)
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}
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// NotifyError is a helper method for quickly showing an error notification.
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// The notification will be activated immediately.
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// If the provided id is empty, an id will derived from msg.
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// ShowOnSystem is enabled.
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// If no actions are defined, a default "OK" (ID:"ack") action will be added.
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func NotifyError(id, title, msg string, actions ...Action) *Notification {
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return notify(Error, id, title, msg, true, actions...)
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}
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// NotifyPrompt is a helper method for quickly showing a prompt notification.
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// The notification will be activated immediately.
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// If the provided id is empty, an id will derived from msg.
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// ShowOnSystem is disabled.
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// If no actions are defined, a default "OK" (ID:"ack") action will be added.
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func NotifyPrompt(id, title, msg string, actions ...Action) *Notification {
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return notify(Prompt, id, title, msg, false, actions...)
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}
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func notify(nType Type, id, title, msg string, showOnSystem bool, actions ...Action) *Notification {
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// Process actions.
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var acts []*Action
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if len(actions) == 0 {
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// Create ack action if there are no defined actions.
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acts = []*Action{
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{
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ID: "ack",
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Text: "OK",
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},
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}
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} else {
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// Reference given actions for notification.
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acts = make([]*Action, len(actions))
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for index := range actions {
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a := actions[index]
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acts[index] = &a
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}
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}
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return Notify(&Notification{
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EventID: id,
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Type: nType,
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Title: title,
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Message: msg,
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ShowOnSystem: showOnSystem,
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AvailableActions: acts,
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})
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}
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// Notify sends the given notification.
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func Notify(n *Notification) *Notification {
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// While this function is very similar to Save(), it is much nicer to use in
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// order to just fire off one notification, as it does not require some more
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// uncommon Go syntax.
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n.save(true)
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return n
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}
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// Save saves the notification.
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func (n *Notification) Save() {
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n.save(true)
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}
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// save saves the notification to the internal storage. It locks the
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// notification, so it must not be locked when save is called.
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func (n *Notification) save(pushUpdate bool) {
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var id string
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// Save notification after pre-save processing.
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defer func() {
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if id != "" {
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// Lock and save to notification storage.
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notsLock.Lock()
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defer notsLock.Unlock()
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nots[id] = n
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}
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}()
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// We do not access EventData here, so it is enough to just lock the
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// notification itself.
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n.lock.Lock()
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defer n.lock.Unlock()
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// Check if required data is present.
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if n.Title == "" && n.Message == "" {
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log.Warning("notifications: ignoring notification without Title or Message")
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return
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}
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// Derive EventID from Message if not given.
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if n.EventID == "" {
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n.EventID = fmt.Sprintf(
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"unknown:%s",
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utils.DerivedInstanceUUID(n.Message).String(),
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)
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}
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// Save ID for deletion
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id = n.EventID
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// Generate random GUID if not set.
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if n.GUID == "" {
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n.GUID = utils.RandomUUID(n.EventID).String()
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}
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// Make sure we always have a notification state assigned.
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if n.State == "" {
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n.State = Active
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}
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// Initialize on first save.
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if !n.KeyIsSet() {
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// Set database key.
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n.SetKey(fmt.Sprintf("notifications:all/%s", n.EventID))
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// Check if notifications should be shown on the system at all.
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if !useSystemNotifications() {
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n.ShowOnSystem = false
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}
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}
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// Update meta data.
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n.UpdateMeta()
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// Push update via the database system if needed.
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if pushUpdate {
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log.Tracef("notifications: pushing update for %s to subscribers", n.Key())
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dbController.PushUpdate(n)
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}
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}
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// SetActionFunction sets a trigger function to be executed when the user reacted on the notification.
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// The provided function will be started as its own goroutine and will have to lock everything it accesses, even the provided notification.
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func (n *Notification) SetActionFunction(fn NotificationActionFn) *Notification {
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n.lock.Lock()
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defer n.lock.Unlock()
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n.actionFunction = fn
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return n
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}
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// Response waits for the user to respond to the notification and returns the selected action.
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func (n *Notification) Response() <-chan string {
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n.lock.Lock()
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defer n.lock.Unlock()
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if n.actionTrigger == nil {
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n.actionTrigger = make(chan string)
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}
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return n.actionTrigger
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}
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// Update updates/resends a notification if it was not already responded to.
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func (n *Notification) Update(expires int64) {
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// Save when we're finished, if needed.
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save := false
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defer func() {
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if save {
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n.save(true)
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}
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}()
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n.lock.Lock()
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defer n.lock.Unlock()
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|
||||
// Don't update if notification isn't active.
|
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if n.State != Active {
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return
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}
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// Don't update too quickly.
|
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if n.Meta().Modified > time.Now().Add(-10*time.Second).Unix() {
|
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return
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}
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|
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// Update expiry and save.
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n.Expires = expires
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save = true
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}
|
||||
|
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// Delete (prematurely) cancels and deletes a notification.
|
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func (n *Notification) Delete() {
|
||||
// Dismiss notification.
|
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func() {
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n.lock.Lock()
|
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defer n.lock.Unlock()
|
||||
|
||||
if n.actionTrigger != nil {
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close(n.actionTrigger)
|
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n.actionTrigger = nil
|
||||
}
|
||||
}()
|
||||
|
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n.delete(true)
|
||||
}
|
||||
|
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// delete deletes the notification from the internal storage. It locks the
|
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// notification, so it must not be locked when delete is called.
|
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func (n *Notification) delete(pushUpdate bool) {
|
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var id string
|
||||
|
||||
// Delete notification after processing deletion.
|
||||
defer func() {
|
||||
// Lock and delete from notification storage.
|
||||
notsLock.Lock()
|
||||
defer notsLock.Unlock()
|
||||
delete(nots, id)
|
||||
}()
|
||||
|
||||
// We do not access EventData here, so it is enough to just lock the
|
||||
// notification itself.
|
||||
n.lock.Lock()
|
||||
defer n.lock.Unlock()
|
||||
|
||||
// Check if notification is already deleted.
|
||||
if n.Meta().IsDeleted() {
|
||||
return
|
||||
}
|
||||
|
||||
// Save ID for deletion
|
||||
id = n.EventID
|
||||
|
||||
// Mark notification as deleted.
|
||||
n.Meta().Delete()
|
||||
|
||||
// Close expiry channel if available.
|
||||
if n.expiredTrigger != nil {
|
||||
close(n.expiredTrigger)
|
||||
n.expiredTrigger = nil
|
||||
}
|
||||
|
||||
// Push update via the database system if needed.
|
||||
if pushUpdate {
|
||||
dbController.PushUpdate(n)
|
||||
}
|
||||
|
||||
// Remove the connected state.
|
||||
if n.belongsTo != nil {
|
||||
n.belongsTo.Remove(n.EventID)
|
||||
}
|
||||
}
|
||||
|
||||
// Expired notifies the caller when the notification has expired.
|
||||
func (n *Notification) Expired() <-chan struct{} {
|
||||
n.lock.Lock()
|
||||
defer n.lock.Unlock()
|
||||
|
||||
if n.expiredTrigger == nil {
|
||||
n.expiredTrigger = make(chan struct{})
|
||||
}
|
||||
|
||||
return n.expiredTrigger
|
||||
}
|
||||
|
||||
// selectAndExecuteAction sets the user response and executes/triggers the action, if possible.
|
||||
func (n *Notification) selectAndExecuteAction(id string) {
|
||||
if n.State != Active {
|
||||
return
|
||||
}
|
||||
|
||||
n.State = Responded
|
||||
n.SelectedActionID = id
|
||||
|
||||
executed := false
|
||||
if n.actionFunction != nil {
|
||||
module.mgr.Go("notification action execution", func(ctx *mgr.WorkerCtx) error {
|
||||
return n.actionFunction(ctx.Ctx(), n)
|
||||
})
|
||||
executed = true
|
||||
}
|
||||
|
||||
if n.actionTrigger != nil {
|
||||
// satisfy all listeners (if they are listening)
|
||||
// TODO(ppacher): if we miss to notify the waiter here (because
|
||||
// nobody is listeing on actionTrigger) we wil likely
|
||||
// never be able to execute the action again (simply because
|
||||
// we won't try). May consider replacing the single actionTrigger
|
||||
// channel with a per-listener (buffered) one so we just send
|
||||
// the value and close the channel.
|
||||
triggerAll:
|
||||
for {
|
||||
select {
|
||||
case n.actionTrigger <- n.SelectedActionID:
|
||||
executed = true
|
||||
case <-time.After(100 * time.Millisecond): // mitigate race conditions
|
||||
break triggerAll
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if executed {
|
||||
n.State = Executed
|
||||
// n.resolveModuleFailure()
|
||||
}
|
||||
}
|
||||
|
||||
// Lock locks the Notification. If EventData is set and
|
||||
// implements sync.Locker it is locked as well. Users that
|
||||
// want to replace the EventData on a notification must
|
||||
// ensure to unlock the current value on their own. If the
|
||||
// new EventData implements sync.Locker as well, it must
|
||||
// be locked prior to unlocking the notification.
|
||||
func (n *Notification) Lock() {
|
||||
n.lock.Lock()
|
||||
if locker, ok := n.EventData.(sync.Locker); ok {
|
||||
locker.Lock()
|
||||
}
|
||||
}
|
||||
|
||||
// Unlock unlocks the Notification and the EventData, if
|
||||
// it implements sync.Locker. See Lock() for more information
|
||||
// on how to replace and work with EventData.
|
||||
func (n *Notification) Unlock() {
|
||||
n.lock.Unlock()
|
||||
if locker, ok := n.EventData.(sync.Locker); ok {
|
||||
locker.Unlock()
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user