wip: migrate to mono-repo. SPN has already been moved to spn/
This commit is contained in:
556
service/netenv/location.go
Normal file
556
service/netenv/location.go
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@@ -0,0 +1,556 @@
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package netenv
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import (
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"errors"
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"fmt"
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"net"
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"sort"
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"sync"
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"time"
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"github.com/google/gopacket/layers"
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"golang.org/x/net/icmp"
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"golang.org/x/net/ipv4"
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"github.com/safing/portbase/log"
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"github.com/safing/portbase/rng"
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"github.com/safing/portmaster/service/intel/geoip"
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"github.com/safing/portmaster/service/network/netutils"
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"github.com/safing/portmaster/service/network/packet"
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)
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var (
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// locationTestingIPv4 holds the IP address of the server that should be
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// tracerouted to find the location of the device. The ping will never reach
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// the destination in most cases.
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// The selection of this IP requires sensitivity, as the IP address must be
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// far enough away to produce good results.
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// At the same time, the IP address should be common and not raise attention.
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locationTestingIPv4 = "1.1.1.1"
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locationTestingIPv4Addr *net.IPAddr
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locations = &DeviceLocations{}
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locationsLock sync.Mutex
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gettingLocationsLock sync.Mutex
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locationNetworkChangedFlag = GetNetworkChangedFlag()
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)
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func prepLocation() (err error) {
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locationTestingIPv4Addr, err = net.ResolveIPAddr("ip", locationTestingIPv4)
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return err
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}
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// DeviceLocations holds multiple device locations.
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type DeviceLocations struct {
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All []*DeviceLocation
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}
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// Best returns the best (most accurate) device location.
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func (dls *DeviceLocations) Best() *DeviceLocation {
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if len(dls.All) > 0 {
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return dls.All[0]
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}
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return nil
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}
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// BestV4 returns the best (most accurate) IPv4 device location.
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func (dls *DeviceLocations) BestV4() *DeviceLocation {
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for _, loc := range dls.All {
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if loc.IPVersion == packet.IPv4 {
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return loc
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}
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}
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return nil
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}
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// BestV6 returns the best (most accurate) IPv6 device location.
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func (dls *DeviceLocations) BestV6() *DeviceLocation {
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for _, loc := range dls.All {
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if loc.IPVersion == packet.IPv6 {
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return loc
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}
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}
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return nil
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}
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// Copy creates a copy of the locations, but not the individual entries.
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func (dls *DeviceLocations) Copy() *DeviceLocations {
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cp := &DeviceLocations{
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All: make([]*DeviceLocation, len(locations.All)),
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}
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copy(cp.All, locations.All)
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return cp
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}
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// AddLocation adds a location.
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func (dls *DeviceLocations) AddLocation(dl *DeviceLocation) {
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if dls == nil {
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return
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}
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// Add to locations, if better.
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var exists bool
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for i, existing := range dls.All {
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if (dl.IP == nil && existing.IP == nil) || dl.IP.Equal(existing.IP) {
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exists = true
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if dl.IsMoreAccurateThan(existing) {
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// Replace
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dls.All[i] = dl
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break
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}
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}
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}
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if !exists {
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dls.All = append(dls.All, dl)
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}
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// Sort locations.
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sort.Sort(sortLocationsByAccuracy(dls.All))
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log.Debugf("netenv: added new device location to IPv%d scope: %s from %s", dl.IPVersion, dl, dl.Source)
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}
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// DeviceLocation represents a single IP and metadata. It must not be changed
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// once created.
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type DeviceLocation struct {
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IP net.IP
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IPVersion packet.IPVersion
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Location *geoip.Location
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Source DeviceLocationSource
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SourceAccuracy int
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}
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// IsMoreAccurateThan checks if the device location is more accurate than the
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// given one.
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func (dl *DeviceLocation) IsMoreAccurateThan(other *DeviceLocation) bool {
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switch {
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case dl.SourceAccuracy > other.SourceAccuracy:
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// Higher source accuracy is better.
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return true
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case dl.IP != nil && other.IP == nil:
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// Location based on IP is better than without.
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return true
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case dl.Location.AutonomousSystemNumber != 0 &&
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other.Location.AutonomousSystemNumber == 0:
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// Having an ASN is better than having none.
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return true
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case dl.Location.Country.Code != "" &&
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other.Location.Country.Code == "":
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// Having a Country is better than having none.
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return true
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case (dl.Location.Coordinates.Latitude != 0 ||
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dl.Location.Coordinates.Longitude != 0) &&
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other.Location.Coordinates.Latitude == 0 &&
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other.Location.Coordinates.Longitude == 0:
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// Having Coordinates is better than having none.
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return true
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case dl.Location.Coordinates.AccuracyRadius < other.Location.Coordinates.AccuracyRadius:
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// Higher geo accuracy is better.
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return true
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}
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return false
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}
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// LocationOrNil or returns the geoip location, or nil if not present.
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func (dl *DeviceLocation) LocationOrNil() *geoip.Location {
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if dl == nil {
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return nil
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}
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return dl.Location
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}
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func (dl *DeviceLocation) String() string {
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switch {
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case dl == nil:
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return "<none>"
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case dl.Location == nil:
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return dl.IP.String()
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case dl.Source == SourceTimezone:
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return fmt.Sprintf(
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"TZ(%.0f/%.0f)",
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dl.Location.Coordinates.Latitude,
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dl.Location.Coordinates.Longitude,
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)
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default:
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return fmt.Sprintf(
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"%s (AS%d in %s - %s)",
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dl.IP,
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dl.Location.AutonomousSystemNumber,
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dl.Location.Country.Name,
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dl.Location.Country.Code,
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)
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}
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}
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// DeviceLocationSource is a location source.
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type DeviceLocationSource string
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// Location Sources.
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const (
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SourceInterface DeviceLocationSource = "interface"
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SourcePeer DeviceLocationSource = "peer"
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SourceUPNP DeviceLocationSource = "upnp"
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SourceTraceroute DeviceLocationSource = "traceroute"
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SourceTimezone DeviceLocationSource = "timezone"
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SourceOther DeviceLocationSource = "other"
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)
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// Accuracy returns the location accuracy of the source.
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func (dls DeviceLocationSource) Accuracy() int {
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switch dls {
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case SourceInterface:
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return 6
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case SourcePeer:
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return 5
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case SourceUPNP:
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return 4
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case SourceTraceroute:
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return 3
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case SourceOther:
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return 2
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case SourceTimezone:
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return 1
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default:
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return 0
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}
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}
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type sortLocationsByAccuracy []*DeviceLocation
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func (a sortLocationsByAccuracy) Len() int { return len(a) }
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func (a sortLocationsByAccuracy) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
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func (a sortLocationsByAccuracy) Less(i, j int) bool { return !a[j].IsMoreAccurateThan(a[i]) }
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// SetInternetLocation provides the location management system with a possible Internet location.
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func SetInternetLocation(ip net.IP, source DeviceLocationSource) (dl *DeviceLocation, ok bool) {
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locationsLock.Lock()
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defer locationsLock.Unlock()
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return locations.AddIP(ip, source)
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}
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// AddIP adds a new location based on the given IP.
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func (dls *DeviceLocations) AddIP(ip net.IP, source DeviceLocationSource) (dl *DeviceLocation, ok bool) {
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// Check if IP is global.
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if netutils.GetIPScope(ip) != netutils.Global {
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return nil, false
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}
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// Create new location.
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loc := &DeviceLocation{
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IP: ip,
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Source: source,
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SourceAccuracy: source.Accuracy(),
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}
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if v4 := ip.To4(); v4 != nil {
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loc.IPVersion = packet.IPv4
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} else {
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loc.IPVersion = packet.IPv6
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}
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// Get geoip information, but continue if it fails.
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geoLoc, err := geoip.GetLocation(ip)
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if err != nil {
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log.Warningf("netenv: failed to get geolocation data of %s (from %s): %s", ip, source, err)
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return nil, false
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}
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// Only use location if there is data for it.
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if geoLoc.Country.Code == "" {
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return nil, false
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}
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loc.Location = geoLoc
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dls.AddLocation(loc)
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return loc, true
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}
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// GetApproximateInternetLocation returns the approximate Internet location.
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// Deprecated: Please use GetInternetLocation instead.
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func GetApproximateInternetLocation() (net.IP, error) {
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loc, ok := GetInternetLocation()
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if !ok || loc.Best() == nil {
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return nil, errors.New("no device location data available")
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}
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return loc.Best().IP, nil
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}
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// GetInternetLocation returns the possible device locations.
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func GetInternetLocation() (deviceLocations *DeviceLocations, ok bool) {
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gettingLocationsLock.Lock()
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defer gettingLocationsLock.Unlock()
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// Check if the network changed, if not, return cache.
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if !locationNetworkChangedFlag.IsSet() {
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locationsLock.Lock()
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defer locationsLock.Unlock()
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return locations.Copy(), true
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}
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locationNetworkChangedFlag.Refresh()
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// Create new location list.
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dls := &DeviceLocations{}
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log.Debug("netenv: getting new device locations")
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// Check interfaces for global addresses.
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v4ok, v6ok := getLocationFromInterfaces(dls)
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// Try other methods for missing locations.
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if !v4ok {
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_, err := getLocationFromTraceroute(dls)
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if err != nil {
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log.Warningf("netenv: failed to get IPv4 device location from traceroute: %s", err)
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} else {
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v4ok = true
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}
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// Get location from timezone as final fallback.
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if !v4ok {
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getLocationFromTimezone(dls, packet.IPv4)
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}
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}
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if !v6ok && IPv6Enabled() {
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// TODO: Find more ways to get IPv6 device location
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// Get location from timezone as final fallback.
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getLocationFromTimezone(dls, packet.IPv6)
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}
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// As a last guard, make sure there is at least one location in the list.
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if len(dls.All) == 0 {
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getLocationFromTimezone(dls, packet.IPv4)
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}
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// Set new locations.
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locationsLock.Lock()
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defer locationsLock.Unlock()
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locations = dls
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// Return gathered locations.
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return locations.Copy(), true
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}
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func getLocationFromInterfaces(dls *DeviceLocations) (v4ok, v6ok bool) {
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globalIPv4, globalIPv6, err := GetAssignedGlobalAddresses()
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if err != nil {
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log.Warningf("netenv: location: failed to get assigned global addresses: %s", err)
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return false, false
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}
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for _, ip := range globalIPv4 {
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if _, ok := dls.AddIP(ip, SourceInterface); ok {
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v4ok = true
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}
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}
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for _, ip := range globalIPv6 {
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if _, ok := dls.AddIP(ip, SourceInterface); ok {
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v6ok = true
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}
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}
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return
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}
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// TODO: Check feasibility of getting the external IP via UPnP.
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/*
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func getLocationFromUPnP() (ok bool) {
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// Endoint: urn:schemas-upnp-org:service:WANIPConnection:1#GetExternalIPAddress
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// A first test showed that a router did offer that endpoint, but did not
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// return an IP address.
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return false
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}
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*/
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func getLocationFromTraceroute(dls *DeviceLocations) (dl *DeviceLocation, err error) {
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// Create connection.
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conn, err := icmp.ListenPacket("ip4:icmp", "")
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if err != nil {
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return nil, fmt.Errorf("failed to open icmp conn: %w", err)
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}
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v4Conn := conn.IPv4PacketConn()
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// Generate a random ID for the ICMP packets.
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generatedID, err := rng.Number(0xFFFF) // uint16
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if err != nil {
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return nil, fmt.Errorf("failed to generate icmp msg ID: %w", err)
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}
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msgID := int(generatedID)
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var msgSeq int
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// Create ICMP message body.
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pingMessage := icmp.Message{
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Type: ipv4.ICMPTypeEcho,
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Code: 0,
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Body: &icmp.Echo{
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ID: msgID,
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Seq: msgSeq, // Is increased before marshalling.
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Data: []byte{},
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},
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}
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maxHops := 4 // add one for every reply that is not global
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// Get additional listener for ICMP messages via the firewall.
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icmpPacketsViaFirewall, doneWithListeningToICMP := ListenToICMP(locationTestingIPv4Addr.IP)
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defer doneWithListeningToICMP()
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nextHop:
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for i := 1; i <= maxHops; i++ {
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minSeq := msgSeq + 1
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repeatHop:
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for j := 1; j <= 2; j++ { // Try every hop twice.
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// Increase sequence number.
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msgSeq++
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pingMessage.Body.(*icmp.Echo).Seq = msgSeq //nolint:forcetypeassert // Can only be *icmp.Echo.
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// Make packet data.
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pingPacket, err := pingMessage.Marshal(nil)
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if err != nil {
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return nil, fmt.Errorf("failed to build icmp packet: %w", err)
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}
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// Set TTL on IP packet.
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err = v4Conn.SetTTL(i)
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if err != nil {
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return nil, fmt.Errorf("failed to set icmp packet TTL: %w", err)
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}
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// Send ICMP packet.
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// Try to send three times, as this can be flaky.
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sendICMP:
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for i := 0; i < 3; i++ {
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_, err = conn.WriteTo(pingPacket, locationTestingIPv4Addr)
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if err == nil {
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break sendICMP
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}
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time.Sleep(30 * time.Millisecond)
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}
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if err != nil {
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return nil, fmt.Errorf("failed to send icmp packet: %w", err)
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}
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// Listen for replies of the ICMP packet.
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listen:
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for {
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remoteIP, icmpPacket, ok := recvICMP(i, icmpPacketsViaFirewall)
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if !ok {
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// Timed out.
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continue repeatHop
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}
|
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|
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// Pre-filter by message type.
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switch icmpPacket.TypeCode.Type() {
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case layers.ICMPv4TypeEchoReply:
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// Check if the ID and sequence match.
|
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if icmpPacket.Id != uint16(msgID) {
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continue listen
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}
|
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if icmpPacket.Seq < uint16(minSeq) {
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continue listen
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}
|
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// We received a reply, so we did not trigger a time exceeded response on the way.
|
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// This means we were not able to find the nearest router to us.
|
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return nil, errors.New("received final echo reply without time exceeded messages")
|
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case layers.ICMPv4TypeDestinationUnreachable,
|
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layers.ICMPv4TypeTimeExceeded:
|
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// Continue processing.
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default:
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continue listen
|
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}
|
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|
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// Parse copy of origin icmp packet that triggered the error.
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if len(icmpPacket.Payload) != ipv4.HeaderLen+8 {
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continue listen
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}
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originalMessage, err := icmp.ParseMessage(1, icmpPacket.Payload[ipv4.HeaderLen:])
|
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if err != nil {
|
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continue listen
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}
|
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originalEcho, ok := originalMessage.Body.(*icmp.Echo)
|
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if !ok {
|
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continue listen
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}
|
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// Check if the ID and sequence match.
|
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if originalEcho.ID != msgID {
|
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continue listen
|
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}
|
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if originalEcho.Seq < minSeq {
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continue listen
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}
|
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|
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// React based on message type.
|
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switch icmpPacket.TypeCode.Type() {
|
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case layers.ICMPv4TypeDestinationUnreachable:
|
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// We have received a valid destination unreachable response, abort.
|
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return nil, errors.New("destination unreachable")
|
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|
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case layers.ICMPv4TypeTimeExceeded:
|
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// We have received a valid time exceeded error.
|
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// If message came from a global unicast, us it!
|
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if netutils.GetIPScope(remoteIP) == netutils.Global {
|
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dl, ok := dls.AddIP(remoteIP, SourceTraceroute)
|
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if !ok {
|
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return nil, errors.New("invalid IP address")
|
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}
|
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return dl, nil
|
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}
|
||||
|
||||
// Add one max hop for every reply that was not global.
|
||||
maxHops++
|
||||
|
||||
// Otherwise, continue.
|
||||
continue nextHop
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// We did not receive anything actionable.
|
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return nil, errors.New("did not receive any actionable ICMP reply")
|
||||
}
|
||||
|
||||
func recvICMP(currentHop int, icmpPacketsViaFirewall chan packet.Packet) (
|
||||
remoteIP net.IP, imcpPacket *layers.ICMPv4, ok bool,
|
||||
) {
|
||||
for {
|
||||
select {
|
||||
case pkt := <-icmpPacketsViaFirewall:
|
||||
if pkt.IsOutbound() {
|
||||
continue
|
||||
}
|
||||
if pkt.Layers() == nil {
|
||||
continue
|
||||
}
|
||||
icmpLayer := pkt.Layers().Layer(layers.LayerTypeICMPv4)
|
||||
if icmpLayer == nil {
|
||||
continue
|
||||
}
|
||||
icmp4, ok := icmpLayer.(*layers.ICMPv4)
|
||||
if !ok {
|
||||
continue
|
||||
}
|
||||
return pkt.Info().RemoteIP(), icmp4, true
|
||||
|
||||
case <-time.After(time.Duration(currentHop*20+100) * time.Millisecond):
|
||||
return nil, nil, false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func getLocationFromTimezone(dls *DeviceLocations, ipVersion packet.IPVersion) {
|
||||
// Create base struct.
|
||||
tzLoc := &DeviceLocation{
|
||||
IPVersion: ipVersion,
|
||||
Location: &geoip.Location{},
|
||||
Source: SourceTimezone,
|
||||
SourceAccuracy: SourceTimezone.Accuracy(),
|
||||
}
|
||||
|
||||
// Calculate longitude based on current timezone.
|
||||
_, offsetSeconds := time.Now().Zone()
|
||||
tzLoc.Location.Coordinates.AccuracyRadius = 1000
|
||||
tzLoc.Location.Coordinates.Latitude = 48
|
||||
tzLoc.Location.Coordinates.Longitude = float64(offsetSeconds) / 43200 * 180
|
||||
|
||||
dls.AddLocation(tzLoc)
|
||||
}
|
||||
Reference in New Issue
Block a user