Working on portmaster restructure
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@@ -38,51 +38,57 @@ func (conn *Connection) Process() *process.Process {
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return conn.process
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}
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// CantSay sets the connection verdict to "can't say", the connection will be further analysed.
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func (conn *Connection) CantSay() {
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if conn.Verdict != CANTSAY {
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conn.Verdict = CANTSAY
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conn.Save()
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}
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return
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// Accept accepts the connection and adds the given reason.
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func (conn *Link) Accept(reason string) {
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conn.AddReason(reason)
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conn.UpdateVerdict(ACCEPT)
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}
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// Drop sets the connection verdict to drop.
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func (conn *Connection) Drop() {
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if conn.Verdict != DROP {
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conn.Verdict = DROP
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conn.Save()
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// Deny blocks or drops the connection depending on the connection direction and adds the given reason.
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func (conn *Link) Deny(reason string) {
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if conn.Direction {
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conn.Drop(reason)
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} else {
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conn.Block(reason)
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}
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return
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}
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// Block sets the connection verdict to block.
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func (conn *Connection) Block() {
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if conn.Verdict != BLOCK {
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conn.Verdict = BLOCK
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conn.Save()
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}
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return
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// Block blocks the connection and adds the given reason.
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func (conn *Link) Block(reason string) {
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conn.AddReason(reason)
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conn.UpdateVerdict(BLOCK)
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}
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// Accept sets the connection verdict to accept.
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func (conn *Connection) Accept() {
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if conn.Verdict != ACCEPT {
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conn.Verdict = ACCEPT
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// Drop drops the connection and adds the given reason.
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func (conn *Link) Drop(reason string) {
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conn.AddReason(reason)
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conn.UpdateVerdict(DROP)
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}
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// UpdateVerdict sets a new verdict for this link, making sure it does not interfere with previous verdicts
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func (conn *Connection) UpdateVerdict(newVerdict Verdict) {
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conn.Lock()
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defer conn.Unlock()
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if newVerdict > conn.Verdict {
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conn.Verdict = newVerdict
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conn.Save()
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}
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return
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}
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// AddReason adds a human readable string as to why a certain verdict was set in regard to this connection
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func (conn *Connection) AddReason(newReason string) {
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func (conn *Connection) AddReason(reason string) {
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if reason == "" {
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return
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}
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conn.Lock()
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defer conn.Unlock()
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if conn.Reason != "" {
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conn.Reason += " | "
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}
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conn.Reason += newReason
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conn.Reason += reason
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}
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// GetConnectionByFirstPacket returns the matching connection from the internal storage.
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@@ -92,13 +98,25 @@ func GetConnectionByFirstPacket(pkt packet.Packet) (*Connection, error) {
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if err != nil {
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return nil, err
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}
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var domain string
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// if INBOUND
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// Incoming
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if direction {
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connection, ok := GetConnection(proc.Pid, "I")
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switch netutils.ClassifyIP(pkt.GetIPHeader().Src) {
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case HostLocal:
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domain = IncomingHost
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case LinkLocal, SiteLocal, LocalMulticast:
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domain = IncomingLAN
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case Global, GlobalMulticast:
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domain = IncomingInternet
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case Invalid:
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domain = IncomingInvalid
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}
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connection, ok := GetConnection(proc.Pid, domain)
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if !ok {
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connection = &Connection{
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Domain: "I",
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Domain: domain,
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Direction: Inbound,
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process: proc,
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Inspect: true,
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@@ -111,12 +129,26 @@ func GetConnectionByFirstPacket(pkt packet.Packet) (*Connection, error) {
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// get domain
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ipinfo, err := intel.GetIPInfo(pkt.FmtRemoteIP())
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// PeerToPeer
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if err != nil {
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// if no domain could be found, it must be a direct connection
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connection, ok := GetConnection(proc.Pid, "D")
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switch netutils.ClassifyIP(pkt.GetIPHeader().Dst) {
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case HostLocal:
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domain = PeerHost
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case LinkLocal, SiteLocal, LocalMulticast:
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domain = PeerLAN
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case Global, GlobalMulticast:
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domain = PeerInternet
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case Invalid:
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domain = PeerInvalid
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}
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connection, ok := GetConnection(proc.Pid, domain)
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if !ok {
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connection = &Connection{
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Domain: "D",
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Domain: domain,
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Direction: Outbound,
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process: proc,
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Inspect: true,
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@@ -127,6 +159,7 @@ func GetConnectionByFirstPacket(pkt packet.Packet) (*Connection, error) {
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return connection, nil
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}
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// To Domain
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// FIXME: how to handle multiple possible domains?
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connection, ok := GetConnection(proc.Pid, ipinfo.Domains[0])
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if !ok {
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