Revamped verdict handling

This commit is contained in:
Patrick Pacher
2023-11-16 12:52:39 +01:00
parent f2839c274a
commit 923ce2aa24
13 changed files with 55 additions and 154 deletions

View File

@@ -177,15 +177,6 @@ func FilterResolvedDNS(
return rrCache
}
// Finalize verdict.
defer func() {
// Reset from previous filtering.
conn.Verdict.Active = network.VerdictUndecided
conn.Verdict.Worst = network.VerdictUndecided
// Update all values again.
finalizeVerdict(conn)
}()
// special grant for connectivity domains
if checkConnectivityDomain(ctx, conn, layeredProfile, nil) {
// returns true if check triggered
@@ -197,7 +188,7 @@ func FilterResolvedDNS(
// Filter dns records and return if the query is blocked.
rrCache = filterDNSResponse(ctx, conn, layeredProfile, rrCache, sysResolver)
if conn.Verdict.Active == network.VerdictBlock {
if conn.Verdict == network.VerdictBlock {
return rrCache
}

View File

@@ -64,7 +64,7 @@ func RunInspectors(conn *network.Connection, pkt packet.Packet) (network.Verdict
}
// check if the active verdict is already past the inspection criteria.
if conn.Verdict.Active > inspectVerdicts[key] {
if conn.Verdict > inspectVerdicts[key] {
activeInspectors[key] = true
continue
}
@@ -86,11 +86,11 @@ func RunInspectors(conn *network.Connection, pkt packet.Packet) (network.Verdict
continueInspection = true
case BLOCK_CONN:
conn.SetVerdict(network.VerdictBlock, "", "", nil)
verdict = conn.Verdict.Active
verdict = conn.Verdict
activeInspectors[key] = true
case DROP_CONN:
conn.SetVerdict(network.VerdictDrop, "", "", nil)
verdict = conn.Verdict.Active
verdict = conn.Verdict
activeInspectors[key] = true
case STOP_INSPECTING:
activeInspectors[key] = true

View File

@@ -254,7 +254,7 @@ func UpdateVerdict(conn *network.Connection) error {
localPort: conn.LocalPort,
remoteIP: ipAddressToArray(conn.Entity.IP, isIpv6 == 1),
remotePort: conn.Entity.Port,
verdict: uint8(conn.Verdict.Active),
verdict: uint8(conn.Verdict),
}
// Make driver request

View File

@@ -103,7 +103,7 @@ func decideOnConnection(ctx context.Context, conn *network.Connection, pkt packe
case profile.DefaultActionAsk:
// Only prompt if there has not been a decision already.
// This prevents prompts from being created when re-evaluating connections.
if conn.Verdict.Firewall == network.VerdictUndecided {
if conn.Verdict == network.VerdictUndecided {
prompt(ctx, conn)
}
default:

View File

@@ -22,7 +22,6 @@ import (
"github.com/safing/portmaster/network"
"github.com/safing/portmaster/network/netutils"
"github.com/safing/portmaster/network/packet"
"github.com/safing/portmaster/network/reference"
"github.com/safing/portmaster/process"
"github.com/safing/spn/access"
)
@@ -132,13 +131,13 @@ func resetConnectionVerdict(ctx context.Context, conn *network.Connection) (verd
}
tracer.Debugf("filter: re-evaluating verdict of %s", conn)
previousVerdict := conn.Verdict.Firewall
previousVerdict := conn.Verdict
// Apply privacy filter and check tunneling.
FilterConnection(ctx, conn, nil, true, true)
// Stop existing SPN tunnel if not needed anymore.
if conn.Verdict.Active != network.VerdictRerouteToTunnel && conn.TunnelContext != nil {
if conn.Verdict != network.VerdictRerouteToTunnel && conn.TunnelContext != nil {
err := conn.TunnelContext.StopTunnel()
if err != nil {
tracer.Debugf("filter: failed to stopped unneeded tunnel: %s", err)
@@ -146,7 +145,11 @@ func resetConnectionVerdict(ctx context.Context, conn *network.Connection) (verd
}
// Save if verdict changed.
if conn.Verdict.Firewall != previousVerdict {
if conn.Verdict != previousVerdict {
err := interception.UpdateVerdictOfConnection(conn)
if err != nil {
log.Debugf("filter: failed to update connection verdict: %s", err)
}
conn.Save()
tracer.Infof("filter: verdict of connection %s changed from %s to %s", conn, previousVerdict.Verb(), conn.VerdictVerb())
@@ -368,16 +371,17 @@ func fastTrackHandler(conn *network.Connection, pkt packet.Packet) {
fastTrackedVerdict, permanent := fastTrackedPermit(conn, pkt)
if fastTrackedVerdict != network.VerdictUndecided {
// Set verdict on connection.
conn.Verdict.Active = fastTrackedVerdict
conn.Verdict.Firewall = fastTrackedVerdict
conn.Verdict = fastTrackedVerdict
// Apply verdict to (real) packet.
if !pkt.InfoOnly() {
issueVerdict(conn, pkt, fastTrackedVerdict, permanent)
}
// Stop handler if permanent.
if permanent {
conn.SetVerdict(fastTrackedVerdict, "fast-tracked", "", nil)
conn.Verdict.Worst = fastTrackedVerdict
// Do not finalize verdict, as we are missing necessary data.
conn.StopFirewallHandler()
}
@@ -447,7 +451,7 @@ func filterHandler(conn *network.Connection, pkt packet.Packet) {
// End directly, as no other processing is necessary.
conn.StopFirewallHandler()
finalizeVerdict(conn)
issueVerdict(conn, pkt, 0, true)
return
}
@@ -504,19 +508,17 @@ func FilterConnection(ctx context.Context, conn *network.Connection, pkt packet.
checkTunneling(ctx, conn)
}
// Handle verdict records and transitions.
finalizeVerdict(conn)
// Request tunneling if no tunnel is set and connection should be tunneled.
if conn.Verdict.Active == network.VerdictRerouteToTunnel &&
if conn.Verdict == network.VerdictRerouteToTunnel &&
conn.TunnelContext == nil {
err := requestTunneling(ctx, conn)
if err != nil {
if err == nil {
conn.ConnectionEstablished = true
} else {
// Set connection to failed, but keep tunneling data.
// The tunneling data makes connection easy to recognize as a failed SPN
// connection and the data will help with debugging and displaying in the UI.
conn.Failed(fmt.Sprintf("failed to request tunneling: %s", err), "")
finalizeVerdict(conn)
}
}
}
@@ -563,8 +565,8 @@ func issueVerdict(conn *network.Connection, pkt packet.Packet, verdict network.V
}
// do not allow to circumvent decision: e.g. to ACCEPT packets from a DROP-ed connection
if verdict < conn.Verdict.Active {
verdict = conn.Verdict.Active
if verdict < conn.Verdict {
verdict = conn.Verdict
}
var err error
@@ -622,53 +624,6 @@ var verdictRating = []network.Verdict{
network.VerdictUndecided,
}
func finalizeVerdict(conn *network.Connection) {
// Update worst verdict at the end.
defer func() {
for _, worstVerdict := range verdictRating {
if conn.Verdict.Firewall == worstVerdict {
conn.Verdict.Worst = worstVerdict
}
}
}()
// Check for non-applicable verdicts.
// The earlier and clearer we do this, the better.
switch conn.Verdict.Firewall { //nolint:exhaustive
case network.VerdictUndecided, network.VerdictUndeterminable, network.VerdictFailed:
if conn.Inbound {
conn.Verdict.Active = network.VerdictDrop
} else {
conn.Verdict.Active = network.VerdictBlock
}
return
}
// Apply firewall verdict to active verdict.
switch {
case conn.Verdict.Active == network.VerdictUndecided:
// Apply first verdict without change.
conn.Verdict.Active = conn.Verdict.Firewall
case conn.Verdict.Worst == network.VerdictBlock ||
conn.Verdict.Worst == network.VerdictDrop ||
conn.Verdict.Worst == network.VerdictFailed ||
conn.Verdict.Worst == network.VerdictUndeterminable:
// Always allow to change verdict from any real initial/worst non-allowed state.
// Note: This check needs to happen before updating the Worst verdict.
conn.Verdict.Active = conn.Verdict.Firewall
case reference.IsPacketProtocol(conn.Entity.Protocol):
// For known packet protocols, apply firewall verdict unchanged.
conn.Verdict.Active = conn.Verdict.Firewall
case conn.Verdict.Active != conn.Verdict.Firewall:
// For all other protocols (most notably, stream protocols), always block after the first change.
// Block in both directions, as there is a live connection, which we want to actively kill.
conn.Verdict.Active = network.VerdictBlock
}
}
// func tunnelHandler(pkt packet.Packet) {
// tunnelInfo := GetTunnelInfo(pkt.Info().Dst)
// if tunnelInfo == nil {

View File

@@ -31,7 +31,7 @@ func checkTunneling(ctx context.Context, conn *network.Connection) {
case conn.Inbound:
// Can't tunnel incoming connections.
return
case conn.Verdict.Firewall != network.VerdictAccept:
case conn.Verdict != network.VerdictAccept:
// Connection will be blocked.
return
case conn.IPProtocol != packet.TCP && conn.IPProtocol != packet.UDP: