Improve network state caching
This commit is contained in:
@@ -2,13 +2,14 @@ package state
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import (
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"context"
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"net"
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"strconv"
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"sync"
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"sync/atomic"
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"time"
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"github.com/safing/portbase/log"
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"github.com/safing/portmaster/netenv"
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"github.com/safing/portbase/utils"
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"github.com/safing/portmaster/network/packet"
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"github.com/safing/portmaster/network/socket"
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)
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@@ -16,11 +17,14 @@ import (
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type udpTable struct {
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version int
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binds []*socket.BindInfo
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lock sync.RWMutex
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binds []*socket.BindInfo
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updateIter atomic.Uint64
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lock sync.RWMutex
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fetchOnceAgain utils.OnceAgain
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fetchTable func() (binds []*socket.BindInfo, err error)
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fetchingLock sync.Mutex
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fetchingInProgress bool
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fetchingDoneSignal chan struct{}
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fetchTable func() (binds []*socket.BindInfo, err error)
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states map[string]map[string]*udpState
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statesLock sync.Mutex
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@@ -46,15 +50,17 @@ const (
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var (
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udp6Table = &udpTable{
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version: 6,
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fetchTable: getUDP6Table,
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states: make(map[string]map[string]*udpState),
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version: 6,
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fetchingDoneSignal: make(chan struct{}),
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fetchTable: getUDP6Table,
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states: make(map[string]map[string]*udpState),
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}
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udp4Table = &udpTable{
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version: 4,
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fetchTable: getUDP4Table,
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states: make(map[string]map[string]*udpState),
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version: 4,
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fetchingDoneSignal: make(chan struct{}),
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fetchTable: getUDP4Table,
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states: make(map[string]map[string]*udpState),
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}
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)
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@@ -64,15 +70,109 @@ func EnableUDPDualStack() {
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udp4Table.dualStack = udp6Table
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}
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func (table *udpTable) getCurrentTables() (
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binds []*socket.BindInfo,
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updateIter uint64,
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) {
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table.lock.RLock()
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defer table.lock.RUnlock()
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return table.binds, table.updateIter.Load()
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}
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func (table *udpTable) checkFetchingState() (fetch bool, signal chan struct{}) {
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table.fetchingLock.Lock()
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defer table.fetchingLock.Unlock()
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// If fetching is already in progress, just return the signal.
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if table.fetchingInProgress {
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return false, table.fetchingDoneSignal
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}
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// Otherwise, tell caller to fetch.
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table.fetchingInProgress = true
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return true, nil
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}
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func (table *udpTable) signalFetchComplete() {
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table.fetchingLock.Lock()
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defer table.fetchingLock.Unlock()
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// Set fetching state.
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table.fetchingInProgress = false
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// Signal waiting goroutines.
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close(table.fetchingDoneSignal)
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table.fetchingDoneSignal = make(chan struct{})
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}
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func (table *udpTable) updateTables(previousUpdateIter uint64) (
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binds []*socket.BindInfo,
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updateIter uint64,
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) {
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var tries int
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// Attempt to update the tables until we get a new version of the tables.
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for previousUpdateIter == table.updateIter.Load() {
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// Abort if it takes too long.
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tries++
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if tries > maxUpdateTries {
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log.Warningf("state: failed to upate UDP%d socket table %d times", table.version, tries-1)
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return table.getCurrentTables()
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}
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// Check if someone is fetching or if we should fetch.
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fetch, signal := table.checkFetchingState()
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if fetch {
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defer table.signalFetchComplete()
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// Just to be sure, check again if there is a new version.
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if previousUpdateIter < table.updateIter.Load() {
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return table.getCurrentTables()
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}
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// Wait for 5 milliseconds.
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time.Sleep(5 * time.Millisecond)
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// Fetch new tables from system.
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binds, err := table.fetchTable()
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if err != nil {
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log.Warningf("state: failed to get UDP%d socket table: %s", table.version, err)
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// Return the current tables as fallback, as we need to trigger the defer to complete the fetch.
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return table.getCurrentTables()
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}
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// Pre-check for any listeners.
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for _, bindInfo := range binds {
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bindInfo.ListensAny = bindInfo.Local.IP.Equal(net.IPv4zero) || bindInfo.Local.IP.Equal(net.IPv6zero)
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}
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// Apply new tables.
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table.lock.Lock()
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defer table.lock.Unlock()
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table.binds = binds
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table.updateIter.Add(1)
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// Return new tables immediately.
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return table.binds, table.updateIter.Load()
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}
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// Otherwise, wait for fetch to complete.
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<-signal
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}
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return table.getCurrentTables()
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}
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// CleanUDPStates cleans the udp connection states which save connection directions.
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func CleanUDPStates(_ context.Context) {
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now := time.Now().UTC()
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udp4Table.updateTable()
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udp4Table.updateTables(0)
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udp4Table.cleanStates(now)
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if netenv.IPv6Enabled() {
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udp6Table.updateTable()
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udp6Table.updateTables(0)
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udp6Table.cleanStates(now)
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}
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}
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