Improve waiting when searching the system state table
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@@ -40,7 +40,7 @@ var (
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udp4Lock sync.Mutex
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udp4Lock sync.Mutex
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udp6Lock sync.Mutex
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udp6Lock sync.Mutex
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waitTime = 3 * time.Millisecond
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baseWaitTime = 3 * time.Millisecond
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)
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)
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func Lookup(pktInfo *packet.Info) (pid int, inbound bool, err error) {
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func Lookup(pktInfo *packet.Info) (pid int, inbound bool, err error) {
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@@ -94,7 +94,7 @@ func searchTCP(
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localPort := pktInfo.LocalPort()
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localPort := pktInfo.LocalPort()
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// search until we find something
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// search until we find something
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for i := 0; i < 5; i++ {
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for i := 0; i < 7; i++ {
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// always search listeners first
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// always search listeners first
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for _, socketInfo := range listeners {
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for _, socketInfo := range listeners {
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if localPort == socketInfo.Local.Port &&
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if localPort == socketInfo.Local.Port &&
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@@ -112,7 +112,8 @@ func searchTCP(
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}
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}
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// we found nothing, we could have been too fast, give the kernel some time to think
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// we found nothing, we could have been too fast, give the kernel some time to think
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time.Sleep(waitTime)
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// back off timer: with 3ms baseWaitTime: 3, 6, 9, 12, 15, 18, 21ms - 84ms in total
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time.Sleep(time.Duration(i+1) * baseWaitTime)
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// refetch lists
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// refetch lists
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connections, listeners = updateTables()
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connections, listeners = updateTables()
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@@ -162,7 +163,8 @@ func searchUDP(
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}
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}
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// we found nothing, we could have been too fast, give the kernel some time to think
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// we found nothing, we could have been too fast, give the kernel some time to think
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time.Sleep(waitTime)
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// back off timer: with 3ms baseWaitTime: 3, 6, 9, 12, 15, 18, 21ms - 84ms in total
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time.Sleep(time.Duration(i+1) * baseWaitTime)
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// refetch lists
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// refetch lists
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binds = updateTable()
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binds = updateTable()
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