Improve verdict handling and switch to immediate re-evaluation
This commit is contained in:
@@ -187,7 +187,7 @@ func FilterResolvedDNS(
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// Filter dns records and return if the query is blocked.
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rrCache = filterDNSResponse(ctx, conn, layeredProfile, rrCache, sysResolver)
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if conn.Verdict.Current == network.VerdictBlock {
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if conn.Verdict.Active == network.VerdictBlock {
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return rrCache
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}
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@@ -63,8 +63,8 @@ func RunInspectors(conn *network.Connection, pkt packet.Packet) (network.Verdict
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continue
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}
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// check if the current verdict is already past the inspection criteria.
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if conn.Verdict.Current > inspectVerdicts[key] {
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// check if the active verdict is already past the inspection criteria.
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if conn.Verdict.Active > inspectVerdicts[key] {
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activeInspectors[key] = true
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continue
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}
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@@ -86,11 +86,11 @@ func RunInspectors(conn *network.Connection, pkt packet.Packet) (network.Verdict
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continueInspection = true
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case BLOCK_CONN:
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conn.SetVerdict(network.VerdictBlock, "", "", nil)
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verdict = conn.Verdict.Current
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verdict = conn.Verdict.Active
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activeInspectors[key] = true
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case DROP_CONN:
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conn.SetVerdict(network.VerdictDrop, "", "", nil)
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verdict = conn.Verdict.Current
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verdict = conn.Verdict.Active
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activeInspectors[key] = true
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case STOP_INSPECTING:
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activeInspectors[key] = true
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@@ -24,7 +24,7 @@ import (
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"github.com/safing/portmaster/network"
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"github.com/safing/portmaster/network/netutils"
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"github.com/safing/portmaster/network/packet"
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"github.com/safing/spn/captain"
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"github.com/safing/portmaster/network/reference"
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)
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var (
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@@ -122,21 +122,55 @@ func resetAllConnectionVerdicts() {
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log.Info("interception: marking all connections for re-evaluation")
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// reset all connection firewall handlers. This will tell the master to rerun the firewall checks.
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for _, conn := range network.GetAllConnections() {
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isSPNConnection := captain.IsExcepted(conn.Entity.IP) && conn.Process().Pid == ownPID
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// for _, conn := range network.GetAllConnections() {
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// isSPNConnection := captain.IsExcepted(conn.Entity.IP) && conn.Process().Pid == ownPID
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// mark all non SPN connections to be processed by the firewall.
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if !isSPNConnection {
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// // mark all non SPN connections to be processed by the firewall.
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// if !isSPNConnection {
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// conn.Lock()
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// conn.SetFirewallHandler(initialHandler)
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// // Don't keep the previous tunneled value.
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// conn.Tunneled = false
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// // Reset entity if it exists.
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// if conn.Entity != nil {
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// conn.Entity.ResetLists()
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// }
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// conn.Unlock()
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// }
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// }
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// Create tracing context.
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ctx, tracer := log.AddTracer(context.Background())
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defer tracer.Submit()
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for _, conn := range network.GetAllConnections() {
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func() {
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conn.Lock()
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conn.SetFirewallHandler(initialHandler)
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// Don't keep the previous tunneled value.
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conn.Tunneled = false
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// Reset entity if it exists.
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if conn.Entity != nil {
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conn.Entity.ResetLists()
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defer conn.Unlock()
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// Skip internal connections:
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// - Pre-authenticated connections from Portmaster
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// - Redirected DNS requests
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// - SPN Uplink to Home Hub
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if conn.Internal {
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log.Tracef("skipping internal connection %s", conn)
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return
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}
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conn.Unlock()
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}
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log.Tracer(ctx).Debugf("filter: re-evaluating verdict of %s", conn)
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previousVerdict := conn.Verdict.Firewall
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// Apply privacy filter and check tunneling.
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filterConnection(ctx, conn, nil)
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// Save if verdict changed.
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if conn.Verdict.Firewall != previousVerdict {
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conn.Save()
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tracer.Infof("filter: verdict of connection %s changed from %s to %s", conn, previousVerdict.Verb(), conn.VerdictVerb())
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} else {
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tracer.Tracef("filter: verdict to connection %s unchanged at %s", conn, conn.VerdictVerb())
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}
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}()
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}
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err := interception.ResetVerdictOfAllConnections()
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@@ -418,6 +452,7 @@ func fastTrackedPermit(pkt packet.Packet) (handled bool) {
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func initialHandler(conn *network.Connection, pkt packet.Packet) {
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log.Tracer(pkt.Ctx()).Trace("filter: handing over to connection-based handler")
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// Check for special (internal) connection cases.
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switch {
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case !conn.Inbound && localPortIsPreAuthenticated(conn.Entity.Protocol, conn.LocalPort):
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// Approve connection.
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@@ -444,14 +479,31 @@ func initialHandler(conn *network.Connection, pkt packet.Packet) {
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conn.Internal = true
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// End directly, as no other processing is necessary.
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conn.StopFirewallHandler()
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finalizeVerdict(conn)
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issueVerdict(conn, pkt, 0, true)
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return
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}
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case filterEnabled():
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log.Tracer(pkt.Ctx()).Trace("filter: starting decision process")
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DecideOnConnection(pkt.Ctx(), conn, pkt)
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// Apply privacy filter and check tunneling.
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filterConnection(pkt.Ctx(), conn, pkt)
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// Decide how to continue handling connection.
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switch {
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case conn.Inspecting:
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log.Tracer(pkt.Ctx()).Trace("filter: start inspecting")
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conn.SetFirewallHandler(inspectThenVerdict)
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inspectThenVerdict(conn, pkt)
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default:
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conn.StopFirewallHandler()
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issueVerdict(conn, pkt, 0, true)
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}
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}
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func filterConnection(ctx context.Context, conn *network.Connection, pkt packet.Packet) {
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if filterEnabled() {
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log.Tracer(ctx).Trace("filter: starting decision process")
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DecideOnConnection(ctx, conn, pkt)
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} else {
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conn.Accept("privacy filter disabled", noReasonOptionKey)
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}
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@@ -472,18 +524,19 @@ func initialHandler(conn *network.Connection, pkt packet.Packet) {
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}
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// Check if connection should be tunneled.
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checkTunneling(pkt.Ctx(), conn, pkt)
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checkTunneling(ctx, conn)
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// Handle verdict records and transitions.
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finalizeVerdict(conn)
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switch {
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case conn.Inspecting:
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log.Tracer(pkt.Ctx()).Trace("filter: start inspecting")
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conn.SetFirewallHandler(inspectThenVerdict)
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inspectThenVerdict(conn, pkt)
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default:
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conn.StopFirewallHandler()
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issueVerdict(conn, pkt, 0, true)
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// Request tunneling if no tunnel is set and connection should be tunneled.
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if conn.Verdict.Active == network.VerdictRerouteToTunnel &&
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conn.TunnelContext == nil {
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err := requestTunneling(ctx, conn)
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if err != nil {
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conn.Failed(fmt.Sprintf("failed to request tunneling: %s", err), "")
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finalizeVerdict(conn)
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}
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}
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}
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@@ -514,8 +567,8 @@ func issueVerdict(conn *network.Connection, pkt packet.Packet, verdict network.V
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}
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// do not allow to circumvent decision: e.g. to ACCEPT packets from a DROP-ed connection
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if verdict < conn.Verdict.Current {
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verdict = conn.Verdict.Current
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if verdict < conn.Verdict.Active {
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verdict = conn.Verdict.Active
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}
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var err error
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@@ -561,18 +614,53 @@ func issueVerdict(conn *network.Connection, pkt packet.Packet, verdict network.V
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}
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}
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// verdictRating rates the privacy and security aspect of verdicts from worst to best.
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var verdictRating = []network.Verdict{
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network.VerdictAccept, // Connection allowed in the open.
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network.VerdictRerouteToTunnel, // Connection allowed, but protected.
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network.VerdictRerouteToNameserver, // Connection allowed, but resolved via Portmaster.
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network.VerdictBlock, // Connection blocked, with feedback.
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network.VerdictDrop, // Connection blocked, without feedback.
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network.VerdictFailed,
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network.VerdictUndeterminable,
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network.VerdictUndecided,
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}
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func finalizeVerdict(conn *network.Connection) {
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// previously accepted or tunneled connections may need to be blocked
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if conn.Verdict.Current == network.VerdictAccept {
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switch {
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case conn.Verdict.Previous == network.VerdictRerouteToTunnel && !conn.Tunneled:
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conn.SetVerdictDirectly(network.VerdictBlock)
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case conn.Verdict.Previous == network.VerdictAccept && conn.Tunneled:
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conn.SetVerdictDirectly(network.VerdictBlock)
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case conn.Tunneled:
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conn.SetVerdictDirectly(network.VerdictRerouteToTunnel)
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// Update worst verdict.
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for _, worstVerdict := range verdictRating {
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if conn.Verdict.Firewall == worstVerdict {
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conn.Verdict.Worst = worstVerdict
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}
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}
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// Check for non-applicable verdicts.
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// The earlier and clearer we do this, the better.
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switch conn.Verdict.Firewall { //nolint:exhaustive
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case network.VerdictUndecided, network.VerdictUndeterminable, network.VerdictFailed:
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if conn.Inbound {
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conn.Verdict.Active = network.VerdictDrop
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} else {
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conn.Verdict.Active = network.VerdictBlock
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}
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return
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}
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// Apply firewall verdict to active verdict.
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switch {
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case conn.Verdict.Active == network.VerdictUndecided:
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// Apply first verdict without change.
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conn.Verdict.Active = conn.Verdict.Firewall
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case reference.IsPacketProtocol(conn.Entity.Protocol):
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// For known packet protocols, apply firewall verdict unchanged.
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conn.Verdict.Active = conn.Verdict.Firewall
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case conn.Verdict.Active != conn.Verdict.Firewall:
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// For all other protocols (most notably, stream protocols), always block after the first change.
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// Block in both directions, as there is a live connection, which we want to actively kill.
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conn.Verdict.Active = network.VerdictBlock
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}
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}
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// func tunnelHandler(pkt packet.Packet) {
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@@ -2,6 +2,7 @@ package firewall
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import (
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"context"
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"errors"
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"github.com/safing/portbase/log"
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"github.com/safing/portmaster/netenv"
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@@ -16,7 +17,7 @@ import (
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"github.com/safing/spn/sluice"
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)
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func checkTunneling(ctx context.Context, conn *network.Connection, pkt packet.Packet) {
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func checkTunneling(ctx context.Context, conn *network.Connection) {
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// Check if the connection should be tunneled at all.
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switch {
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case !tunnelEnabled():
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@@ -28,9 +29,12 @@ func checkTunneling(ctx context.Context, conn *network.Connection, pkt packet.Pa
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case conn.Inbound:
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// Can't tunnel incoming connections.
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return
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case conn.Verdict.Current != network.VerdictAccept:
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case conn.Verdict.Firewall != network.VerdictAccept:
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// Connection will be blocked.
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return
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case conn.IPProtocol != packet.TCP && conn.IPProtocol != packet.UDP:
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// Unsupported protocol.
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return
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case conn.Process().Pid == ownPID:
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// Bypass tunneling for certain own connections.
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switch {
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@@ -101,11 +105,22 @@ func checkTunneling(ctx context.Context, conn *network.Connection, pkt packet.Pa
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// Check if ready.
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if !captain.ClientReady() {
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// Block connection as SPN is not ready yet.
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log.Tracer(pkt.Ctx()).Trace("SPN not ready for tunneling")
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log.Tracer(ctx).Trace("SPN not ready for tunneling")
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conn.Failed("SPN not ready for tunneling", "")
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return
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}
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conn.SetVerdictDirectly(network.VerdictRerouteToTunnel)
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conn.Tunneled = true
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}
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func requestTunneling(ctx context.Context, conn *network.Connection) error {
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// Get profile.
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layeredProfile := conn.Process().Profile()
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if layeredProfile == nil {
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return errors.New("no profile set")
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}
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// Set options.
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conn.TunnelOpts = &navigator.Options{
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HubPolicies: layeredProfile.StackedExitHubPolicies(),
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@@ -150,13 +165,11 @@ func checkTunneling(ctx context.Context, conn *network.Connection, pkt packet.Pa
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}
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// Queue request in sluice.
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err = sluice.AwaitRequest(conn, crew.HandleSluiceRequest)
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err := sluice.AwaitRequest(conn, crew.HandleSluiceRequest)
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if err != nil {
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log.Tracer(pkt.Ctx()).Warningf("failed to request tunneling: %s", err)
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conn.Failed("failed to request tunneling", "")
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} else {
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log.Tracer(pkt.Ctx()).Trace("filter: tunneling requested")
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// set the flag so the verdict can be updated
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conn.Tunneled = true
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return err
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}
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log.Tracer(ctx).Trace("filter: tunneling requested")
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return nil
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}
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