issue new verdict on configuration change
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@@ -107,16 +107,23 @@ type Connection struct { //nolint:maligned // TODO: fix alignment
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// Resolver holds information about the resolver used to resolve
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// Entity.Domain.
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Resolver *resolver.ResolverInfo
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// Verdict is the final decision that has been made for a connection.
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// Verdict holds decisions that are made for a connection
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// The verdict may change so any access to it must be guarded by the
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// connection lock.
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Verdict Verdict
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Verdict struct {
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// Current is the current decision that has been made for a connection.
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Current Verdict
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// PreviousVerdict holds the previous verdict value, if there wasn't previous it will hold VerdictUndecided
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Previous Verdict
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// UserVerdict holds the verdict that should be displayed in the user interface
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User Verdict
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}
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// Reason holds information justifying the verdict, as well as additional
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// information about the reason.
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// Access to Reason must be guarded by the connection lock.
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Reason Reason
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// Started holds the number of seconds in UNIX epoch time at which
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// the connection has been initated and first seen by the portmaster.
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// the connection has been initiated and first seen by the portmaster.
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// Started is only ever set when creating a new connection object
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// and is considered immutable afterwards.
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Started int64
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@@ -142,7 +149,7 @@ type Connection struct { //nolint:maligned // TODO: fix alignment
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// TunnelOpts holds options for tunneling the connection.
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TunnelOpts *navigator.Options
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// ProcessContext holds additional information about the process
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// that iniated the connection. It is set once when the connection
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// that initiated the connection. It is set once when the connection
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// object is created and is considered immutable afterwards.
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ProcessContext ProcessContext
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// DNSContext holds additional information about the DNS request that was
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@@ -159,7 +166,7 @@ type Connection struct { //nolint:maligned // TODO: fix alignment
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// points and access to it must be guarded by the connection lock.
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Internal bool
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// process holds a reference to the actor process. That is, the
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// process instance that initated the connection.
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// process instance that initiated the connection.
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process *process.Process
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// pkgQueue is used to serialize packet handling for a single
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// connection and is served by the connections packetHandler.
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@@ -167,7 +174,7 @@ type Connection struct { //nolint:maligned // TODO: fix alignment
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// firewallHandler is the firewall handler that is called for
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// each packet sent to pktQueue.
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firewallHandler FirewallHandler
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// saveWhenFinished can be set to drue during the life-time of
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// saveWhenFinished can be set to true during the life-time of
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// a connection and signals the firewallHandler that a Save()
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// should be issued after processing the connection.
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saveWhenFinished bool
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@@ -519,8 +526,11 @@ func (conn *Connection) Failed(reason, reasonOptionKey string) {
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conn.FailedWithContext(reason, reasonOptionKey, nil)
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}
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// Reset resets all values of the connection.
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func (conn *Connection) Reset(reason, reasonOptionKey string) {
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conn.Verdict = VerdictUndecided
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conn.Verdict.Current = VerdictUndecided
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conn.Verdict.Previous = VerdictUndecided
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conn.Verdict.User = VerdictUndecided
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conn.Reason.Msg = reason
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conn.Reason.Context = nil
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@@ -534,21 +544,37 @@ func (conn *Connection) Reset(reason, reasonOptionKey string) {
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// SetVerdict sets a new verdict for the connection, making sure it does not interfere with previous verdicts.
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func (conn *Connection) SetVerdict(newVerdict Verdict, reason, reasonOptionKey string, reasonCtx interface{}) (ok bool) {
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if newVerdict >= conn.Verdict {
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conn.Verdict = newVerdict
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conn.Reason.Msg = reason
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conn.Reason.Context = reasonCtx
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// if newVerdict >= conn.Verdict.Current {
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conn.SetVerdictDirectly(newVerdict)
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conn.Reason.OptionKey = ""
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conn.Reason.Profile = ""
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if reasonOptionKey != "" && conn.Process() != nil {
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conn.Reason.OptionKey = reasonOptionKey
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conn.Reason.Profile = conn.Process().Profile().GetProfileSource(conn.Reason.OptionKey)
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}
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conn.Reason.Msg = reason
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conn.Reason.Context = reasonCtx
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return true
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conn.Reason.OptionKey = ""
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conn.Reason.Profile = ""
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if reasonOptionKey != "" && conn.Process() != nil {
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conn.Reason.OptionKey = reasonOptionKey
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conn.Reason.Profile = conn.Process().Profile().GetProfileSource(conn.Reason.OptionKey)
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}
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return true
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// }
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// return false
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}
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// SetVerdictDirectly sets the new verdict and stores the previous value.
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func (conn *Connection) SetVerdictDirectly(newVerdict Verdict) {
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if newVerdict == conn.Verdict.Current {
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return
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}
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// Save previous verdict and set new one
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conn.Verdict.Previous = conn.Verdict.Current
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conn.Verdict.Current = newVerdict
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// if a connection is accepted once it should always show as accepted
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if conn.Verdict.User != VerdictAccept {
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conn.Verdict.User = newVerdict
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}
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return false
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}
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// Process returns the connection's process.
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@@ -675,7 +701,7 @@ func packetHandlerHandleConn(conn *Connection, pkt packet.Packet) {
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}
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// Log verdict.
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log.Tracer(pkt.Ctx()).Infof("filter: connection %s %s: %s", conn, conn.Verdict.Verb(), conn.Reason.Msg)
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log.Tracer(pkt.Ctx()).Infof("filter: connection %s %s: %s", conn, conn.Verdict.Current.Verb(), conn.Reason.Msg)
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// Submit trace logs.
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log.Tracer(pkt.Ctx()).Submit()
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