Files
portmaster/network/connection.go
2018-11-29 18:44:31 +01:00

271 lines
6.3 KiB
Go

// Copyright Safing ICS Technologies GmbH. Use of this source code is governed by the AGPL license that can be found in the LICENSE file.
package network
import (
"errors"
"fmt"
"net"
"sync"
"time"
"github.com/Safing/portbase/database/record"
"github.com/Safing/portmaster/intel"
"github.com/Safing/portmaster/network/packet"
"github.com/Safing/portmaster/process"
)
// Connection describes a connection between a process and a domain
type Connection struct {
record.Base
sync.Mutex
Domain string
Direction bool
Intel *intel.Intel
process *process.Process
Verdict Verdict
Reason string
Inspect bool
FirstLinkEstablished int64
LastLinkEstablished int64
LinkCount uint
}
// Process returns the process that owns the connection.
func (conn *Connection) Process() *process.Process {
return conn.process
}
// CantSay sets the connection verdict to "can't say", the connection will be further analysed.
func (conn *Connection) CantSay() {
if conn.Verdict != CANTSAY {
conn.Verdict = CANTSAY
conn.Save()
}
return
}
// Drop sets the connection verdict to drop.
func (conn *Connection) Drop() {
if conn.Verdict != DROP {
conn.Verdict = DROP
conn.Save()
}
return
}
// Block sets the connection verdict to block.
func (conn *Connection) Block() {
if conn.Verdict != BLOCK {
conn.Verdict = BLOCK
conn.Save()
}
return
}
// Accept sets the connection verdict to accept.
func (conn *Connection) Accept() {
if conn.Verdict != ACCEPT {
conn.Verdict = ACCEPT
conn.Save()
}
return
}
// AddReason adds a human readable string as to why a certain verdict was set in regard to this connection
func (conn *Connection) AddReason(newReason string) {
conn.Lock()
defer conn.Unlock()
if conn.Reason != "" {
conn.Reason += " | "
}
conn.Reason += newReason
}
// GetConnectionByFirstPacket returns the matching connection from the internal storage.
func GetConnectionByFirstPacket(pkt packet.Packet) (*Connection, error) {
// get Process
proc, direction, err := process.GetProcessByPacket(pkt)
if err != nil {
return nil, err
}
// if INBOUND
if direction {
connection, ok := GetConnection(proc.Pid, "I")
if !ok {
connection = &Connection{
Domain: "I",
Direction: Inbound,
process: proc,
Inspect: true,
FirstLinkEstablished: time.Now().Unix(),
}
}
connection.process.AddConnection()
return connection, nil
}
// get domain
ipinfo, err := intel.GetIPInfo(pkt.FmtRemoteIP())
if err != nil {
// if no domain could be found, it must be a direct connection
connection, ok := GetConnection(proc.Pid, "D")
if !ok {
connection = &Connection{
Domain: "D",
Direction: Outbound,
process: proc,
Inspect: true,
FirstLinkEstablished: time.Now().Unix(),
}
}
connection.process.AddConnection()
return connection, nil
}
// FIXME: how to handle multiple possible domains?
connection, ok := GetConnection(proc.Pid, ipinfo.Domains[0])
if !ok {
connection = &Connection{
Domain: ipinfo.Domains[0],
Direction: Outbound,
process: proc,
Inspect: true,
FirstLinkEstablished: time.Now().Unix(),
}
}
connection.process.AddConnection()
return connection, nil
}
// var localhost = net.IPv4(127, 0, 0, 1)
var (
dnsAddress = net.IPv4(127, 0, 0, 1)
dnsPort uint16 = 53
)
// GetConnectionByDNSRequest returns the matching connection from the internal storage.
func GetConnectionByDNSRequest(ip net.IP, port uint16, fqdn string) (*Connection, error) {
// get Process
proc, err := process.GetProcessByEndpoints(ip, port, dnsAddress, dnsPort, packet.UDP)
if err != nil {
return nil, err
}
connection, ok := GetConnection(proc.Pid, fqdn)
if !ok {
connection = &Connection{
Domain: fqdn,
process: proc,
Inspect: true,
}
connection.process.AddConnection()
connection.Save()
}
return connection, nil
}
// GetConnection fetches a connection object from the internal storage.
func GetConnection(pid int, domain string) (conn *Connection, ok bool) {
dataLock.RLock()
defer dataLock.RUnlock()
conn, ok = connections[fmt.Sprintf("%d/%s", pid, domain)]
return
}
func (conn *Connection) makeKey() string {
return fmt.Sprintf("%d/%s", conn.process.Pid, conn.Domain)
}
// Save saves the connection object in the storage and propagates the change.
func (conn *Connection) Save() error {
if conn.process == nil {
return errors.New("cannot save connection without process")
}
if conn.DatabaseKey() == "" {
conn.SetKey(fmt.Sprintf("network:tree/%d/%s", conn.process.Pid, conn.Domain))
conn.CreateMeta()
}
key := conn.makeKey()
dataLock.RLock()
_, ok := connections[key]
dataLock.RUnlock()
if !ok {
dataLock.Lock()
connections[key] = conn
dataLock.Unlock()
}
dbController.PushUpdate(conn)
return nil
}
// Delete deletes a connection from the storage and propagates the change.
func (conn *Connection) Delete() {
dataLock.Lock()
defer dataLock.Unlock()
delete(connections, conn.makeKey())
conn.Lock()
defer conn.Lock()
conn.Meta().Delete()
dbController.PushUpdate(conn)
conn.process.RemoveConnection()
}
// AddLink applies the connection to the link and increases sets counter and timestamps.
func (conn *Connection) AddLink(link *Link) {
link.Lock()
defer link.Unlock()
link.connection = conn
link.Verdict = conn.Verdict
link.Inspect = conn.Inspect
link.Save()
conn.Lock()
defer conn.Unlock()
conn.LinkCount++
conn.LastLinkEstablished = time.Now().Unix()
if conn.FirstLinkEstablished == 0 {
conn.FirstLinkEstablished = conn.LastLinkEstablished
}
conn.Save()
}
// RemoveLink lowers the link counter by one.
func (conn *Connection) RemoveLink() {
conn.Lock()
defer conn.Unlock()
if conn.LinkCount > 0 {
conn.LinkCount--
}
}
// String returns a string representation of Connection.
func (conn *Connection) String() string {
switch conn.Domain {
case "I":
if conn.process == nil {
return "? <- *"
}
return fmt.Sprintf("%s <- *", conn.process.String())
case "D":
if conn.process == nil {
return "? -> *"
}
return fmt.Sprintf("%s -> *", conn.process.String())
default:
if conn.process == nil {
return fmt.Sprintf("? -> %s", conn.Domain)
}
return fmt.Sprintf("%s -> %s", conn.process.String(), conn.Domain)
}
}