Update packages and remove the instrument step (#854)
* several updates * avoid the instrumented step in tests
This commit is contained in:
482
packages/svgcanvas/core/selection.js
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482
packages/svgcanvas/core/selection.js
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@@ -0,0 +1,482 @@
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/**
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* Tools for selection.
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* @module selection
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* @license MIT
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* @copyright 2011 Jeff Schiller
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*/
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import { NS } from './namespaces.js'
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import {
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getBBox,
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getStrokedBBoxDefaultVisible
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} from './utilities.js'
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import {
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transformPoint,
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transformListToTransform,
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rectsIntersect
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} from './math.js'
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import * as hstry from './history.js'
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import { getClosest } from '../common/util.js'
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const { BatchCommand } = hstry
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let svgCanvas = null
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/**
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* @function module:selection.init
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* @param {module:selection.selectionContext} selectionContext
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* @returns {void}
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*/
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export const init = (canvas) => {
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svgCanvas = canvas
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svgCanvas.getMouseTarget = getMouseTargetMethod
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svgCanvas.clearSelection = clearSelectionMethod
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svgCanvas.addToSelection = addToSelectionMethod
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svgCanvas.getIntersectionList = getIntersectionListMethod
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svgCanvas.runExtensions = runExtensionsMethod
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svgCanvas.groupSvgElem = groupSvgElem
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svgCanvas.prepareSvg = prepareSvg
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svgCanvas.recalculateAllSelectedDimensions = recalculateAllSelectedDimensions
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svgCanvas.setRotationAngle = setRotationAngle
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}
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/**
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* Clears the selection. The 'selected' handler is then optionally called.
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* This should really be an intersection applying to all types rather than a union.
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* @name module:selection.SvgCanvas#clearSelection
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* @type {module:draw.DrawCanvasInit#clearSelection|module:path.EditorContext#clearSelection}
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* @fires module:selection.SvgCanvas#event:selected
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*/
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const clearSelectionMethod = (noCall) => {
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const selectedElements = svgCanvas.getSelectedElements()
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selectedElements.forEach((elem) => {
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if (!elem) {
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return
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}
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svgCanvas.selectorManager.releaseSelector(elem)
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})
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svgCanvas?.setEmptySelectedElements()
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if (!noCall) {
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svgCanvas.call('selected', svgCanvas.getSelectedElements())
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}
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}
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/**
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* Adds a list of elements to the selection. The 'selected' handler is then called.
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* @name module:selection.SvgCanvas#addToSelection
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* @type {module:path.EditorContext#addToSelection}
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* @fires module:selection.SvgCanvas#event:selected
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*/
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const addToSelectionMethod = (elemsToAdd, showGrips) => {
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const selectedElements = svgCanvas.getSelectedElements()
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if (!elemsToAdd.length) {
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return
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}
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// find the first null in our selectedElements array
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let firstNull = 0
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while (firstNull < selectedElements.length) {
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if (selectedElements[firstNull] === null) {
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break
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}
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++firstNull
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}
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// now add each element consecutively
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let i = elemsToAdd.length
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while (i--) {
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let elem = elemsToAdd[i]
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if (!elem || !elem.getBBox) {
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continue
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}
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if (elem.tagName === 'a' && elem.childNodes.length === 1) {
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// Make "a" element's child be the selected element
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elem = elem.firstChild
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}
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// if it's not already there, add it
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if (!selectedElements.includes(elem)) {
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selectedElements[firstNull] = elem
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// only the first selectedBBoxes element is ever used in the codebase these days
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// if (j === 0) selectedBBoxes[0] = utilsGetBBox(elem);
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firstNull++
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const sel = svgCanvas.selectorManager.requestSelector(elem)
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if (selectedElements.length > 1) {
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sel.showGrips(false)
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}
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}
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}
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if (!selectedElements.length) {
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return
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}
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svgCanvas.call('selected', selectedElements)
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if (selectedElements.length === 1) {
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svgCanvas.selectorManager
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.requestSelector(selectedElements[0])
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.showGrips(showGrips)
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}
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// make sure the elements are in the correct order
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// See: https://www.w3.org/TR/DOM-Level-3-Core/core.html#Node3-compareDocumentPosition
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selectedElements.sort((a, b) => {
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if (a && b && a.compareDocumentPosition) {
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return 3 - (b.compareDocumentPosition(a) & 6)
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}
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if (!a) {
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return 1
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}
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return 0
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})
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// Make sure first elements are not null
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while (!selectedElements[0]) {
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selectedElements.shift(0)
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}
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}
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/**
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* @name module:svgcanvas.SvgCanvas#getMouseTarget
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* @type {module:path.EditorContext#getMouseTarget}
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*/
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const getMouseTargetMethod = (evt) => {
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if (!evt) {
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return null
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}
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let mouseTarget = evt.target
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// if it was a <use>, Opera and WebKit return the SVGElementInstance
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if (mouseTarget.correspondingUseElement) {
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mouseTarget = mouseTarget.correspondingUseElement
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}
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// for foreign content, go up until we find the foreignObject
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// WebKit browsers set the mouse target to the svgcanvas div
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if (
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[NS.MATH, NS.HTML].includes(mouseTarget.namespaceURI) &&
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mouseTarget.id !== 'svgcanvas'
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) {
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while (mouseTarget.nodeName !== 'foreignObject') {
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mouseTarget = mouseTarget.parentNode
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if (!mouseTarget) {
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return svgCanvas.getSvgRoot()
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}
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}
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}
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// Get the desired mouseTarget with jQuery selector-fu
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// If it's root-like, select the root
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const currentLayer = svgCanvas.getCurrentDrawing().getCurrentLayer()
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const svgRoot = svgCanvas.getSvgRoot()
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const container = svgCanvas.getDOMContainer()
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const content = svgCanvas.getSvgContent()
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if ([svgRoot, container, content, currentLayer].includes(mouseTarget)) {
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return svgCanvas.getSvgRoot()
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}
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// If it's a selection grip, return the grip parent
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if (getClosest(mouseTarget.parentNode, '#selectorParentGroup')) {
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// While we could instead have just returned mouseTarget,
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// this makes it easier to indentify as being a selector grip
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return svgCanvas.selectorManager.selectorParentGroup
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}
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while (
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!mouseTarget?.parentNode?.isSameNode(
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svgCanvas.getCurrentGroup() || currentLayer
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)
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) {
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mouseTarget = mouseTarget.parentNode
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}
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return mouseTarget
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}
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/**
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* @typedef {module:svgcanvas.ExtensionMouseDownStatus|module:svgcanvas.ExtensionMouseUpStatus|module:svgcanvas.ExtensionIDsUpdatedStatus|module:locale.ExtensionLocaleData[]|void} module:svgcanvas.ExtensionStatus
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* @tutorial ExtensionDocs
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*/
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/**
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* @callback module:svgcanvas.ExtensionVarBuilder
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* @param {string} name The name of the extension
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* @returns {module:svgcanvas.SvgCanvas#event:ext_addLangData}
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*/
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/**
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* @callback module:svgcanvas.ExtensionNameFilter
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* @param {string} name
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* @returns {boolean}
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*/
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/* eslint-disable max-len */
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/**
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* @todo Consider: Should this return an array by default, so extension results aren't overwritten?
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* @todo Would be easier to document if passing in object with key of action and vars as value; could then define an interface which tied both together
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* @function module:svgcanvas.SvgCanvas#runExtensions
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* @param {"mouseDown"|"mouseMove"|"mouseUp"|"zoomChanged"|"IDsUpdated"|"canvasUpdated"|"toolButtonStateUpdate"|"selectedChanged"|"elementTransition"|"elementChanged"|"langReady"|"langChanged"|"addLangData"|"workareaResized"} action
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* @param {module:svgcanvas.SvgCanvas#event:ext_mouseDown|module:svgcanvas.SvgCanvas#event:ext_mouseMove|module:svgcanvas.SvgCanvas#event:ext_mouseUp|module:svgcanvas.SvgCanvas#event:ext_zoomChanged|module:svgcanvas.SvgCanvas#event:ext_IDsUpdated|module:svgcanvas.SvgCanvas#event:ext_canvasUpdated|module:svgcanvas.SvgCanvas#event:ext_toolButtonStateUpdate|module:svgcanvas.SvgCanvas#event:ext_selectedChanged|module:svgcanvas.SvgCanvas#event:ext_elementTransition|module:svgcanvas.SvgCanvas#event:ext_elementChanged|module:svgcanvas.SvgCanvas#event:ext_langReady|module:svgcanvas.SvgCanvas#event:ext_langChanged|module:svgcanvas.SvgCanvas#event:ext_addLangData|module:svgcanvas.SvgCanvas#event:ext_workareaResized|module:svgcanvas.ExtensionVarBuilder} [vars]
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* @param {boolean} [returnArray]
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* @returns {GenericArray<module:svgcanvas.ExtensionStatus>|module:svgcanvas.ExtensionStatus|false} See {@tutorial ExtensionDocs} on the ExtensionStatus.
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*/
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/* eslint-enable max-len */
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const runExtensionsMethod = (
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action,
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vars,
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returnArray
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) => {
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let result = returnArray ? [] : false
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for (const [name, ext] of Object.entries(svgCanvas.getExtensions())) {
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if (typeof vars === 'function') {
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vars = vars(name) // ext, action
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}
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if (ext.eventBased) {
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const event = new CustomEvent('svgedit', {
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detail: {
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action,
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vars
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}
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})
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document.dispatchEvent(event)
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} else if (ext[action]) {
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if (returnArray) {
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result.push(ext[action](vars))
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} else {
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result = ext[action](vars)
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}
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}
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}
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return result
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}
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/**
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* Get all elements that have a BBox (excludes `<defs>`, `<title>`, etc).
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* Note that 0-opacity, off-screen etc elements are still considered "visible"
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* for this function.
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* @function module:svgcanvas.SvgCanvas#getVisibleElementsAndBBoxes
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* @param {Element} parent - The parent DOM element to search within
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* @returns {ElementAndBBox[]} An array with objects that include:
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*/
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const getVisibleElementsAndBBoxes = (parent) => {
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if (!parent) {
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const svgContent = svgCanvas.getSvgContent()
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parent = svgContent.children // Prevent layers from being included
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}
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const contentElems = []
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const elements = parent.children
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Array.from(elements).forEach((elem) => {
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if (elem.getBBox) {
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contentElems.push({ elem, bbox: getStrokedBBoxDefaultVisible([elem]) })
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}
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})
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return contentElems.reverse()
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}
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/**
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* This method sends back an array or a NodeList full of elements that
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* intersect the multi-select rubber-band-box on the currentLayer only.
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*
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* We brute-force `getIntersectionList` for browsers that do not support it (Firefox).
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*
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* Reference:
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* Firefox does not implement `getIntersectionList()`, see {@link https://bugzilla.mozilla.org/show_bug.cgi?id=501421}.
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* @function module:svgcanvas.SvgCanvas#getIntersectionList
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* @param {SVGRect} rect
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* @returns {Element[]|NodeList} Bbox elements
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*/
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const getIntersectionListMethod = (rect) => {
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const zoom = svgCanvas.getZoom()
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if (!svgCanvas.getRubberBox()) {
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return null
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}
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const parent =
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svgCanvas.getCurrentGroup() ||
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svgCanvas.getCurrentDrawing().getCurrentLayer()
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let rubberBBox
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if (!rect) {
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rubberBBox = getBBox(svgCanvas.getRubberBox())
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const bb = svgCanvas.getSvgContent().createSVGRect();
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['x', 'y', 'width', 'height', 'top', 'right', 'bottom', 'left'].forEach(
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(o) => {
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bb[o] = rubberBBox[o] / zoom
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}
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)
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rubberBBox = bb
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} else {
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rubberBBox = svgCanvas.getSvgContent().createSVGRect()
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rubberBBox.x = rect.x
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rubberBBox.y = rect.y
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rubberBBox.width = rect.width
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rubberBBox.height = rect.height
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}
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const resultList = []
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if (svgCanvas.getCurBBoxes().length === 0) {
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// Cache all bboxes
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svgCanvas.setCurBBoxes(getVisibleElementsAndBBoxes(parent))
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}
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let i = svgCanvas.getCurBBoxes().length
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while (i--) {
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const curBBoxes = svgCanvas.getCurBBoxes()
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if (!rubberBBox.width) {
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continue
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}
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if (curBBoxes[i].bbox && rectsIntersect(rubberBBox, curBBoxes[i].bbox)) {
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resultList.push(curBBoxes[i].elem)
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}
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}
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// addToSelection expects an array, but it's ok to pass a NodeList
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// because using square-bracket notation is allowed:
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// https://www.w3.org/TR/DOM-Level-2-Core/ecma-script-binding.html
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return resultList
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}
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/**
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* @typedef {PlainObject} ElementAndBBox
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* @property {Element} elem - The element
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* @property {module:utilities.BBoxObject} bbox - The element's BBox as retrieved from `getStrokedBBoxDefaultVisible`
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*/
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/**
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* Wrap an SVG element into a group element, mark the group as 'gsvg'.
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* @function module:svgcanvas.SvgCanvas#groupSvgElem
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* @param {Element} elem - SVG element to wrap
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* @returns {void}
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*/
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const groupSvgElem = (elem) => {
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const dataStorage = svgCanvas.getDataStorage()
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const g = document.createElementNS(NS.SVG, 'g')
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elem.replaceWith(g)
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g.appendChild(elem)
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dataStorage.put(g, 'gsvg', elem)
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g.id = svgCanvas.getNextId()
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}
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/**
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* Runs the SVG Document through the sanitizer and then updates its paths.
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* @function module:svgcanvas.SvgCanvas#prepareSvg
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* @param {XMLDocument} newDoc - The SVG DOM document
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* @returns {void}
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*/
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const prepareSvg = (newDoc) => {
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svgCanvas.sanitizeSvg(newDoc.documentElement)
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// convert paths into absolute commands
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const paths = [...newDoc.getElementsByTagNameNS(NS.SVG, 'path')]
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paths.forEach((path) => {
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const convertedPath = svgCanvas.pathActions.convertPath(path)
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path.setAttribute('d', convertedPath)
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svgCanvas.pathActions.fixEnd(path)
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})
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}
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/**
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* Removes any old rotations if present, prepends a new rotation at the
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* transformed center.
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* @function module:svgcanvas.SvgCanvas#setRotationAngle
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* @param {string|Float} val - The new rotation angle in degrees
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* @param {boolean} preventUndo - Indicates whether the action should be undoable or not
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* @fires module:svgcanvas.SvgCanvas#event:changed
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* @returns {void}
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*/
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const setRotationAngle = (val, preventUndo) => {
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const selectedElements = svgCanvas.getSelectedElements()
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// ensure val is the proper type
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val = Number.parseFloat(val)
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const elem = selectedElements[0]
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const oldTransform = elem.getAttribute('transform')
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const bbox = getBBox(elem)
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const cx = bbox.x + bbox.width / 2
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const cy = bbox.y + bbox.height / 2
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const tlist = elem.transform.baseVal
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// only remove the real rotational transform if present (i.e. at index=0)
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if (tlist.numberOfItems > 0) {
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const xform = tlist.getItem(0)
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if (xform.type === 4) {
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tlist.removeItem(0)
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}
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}
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// find Rnc and insert it
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if (val !== 0) {
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const center = transformPoint(
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cx,
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cy,
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transformListToTransform(tlist).matrix
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)
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const Rnc = svgCanvas.getSvgRoot().createSVGTransform()
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Rnc.setRotate(val, center.x, center.y)
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if (tlist.numberOfItems) {
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tlist.insertItemBefore(Rnc, 0)
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} else {
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tlist.appendItem(Rnc)
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}
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} else if (tlist.numberOfItems === 0) {
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elem.removeAttribute('transform')
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}
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if (!preventUndo) {
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// we need to undo it, then redo it so it can be undo-able! :)
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// TODO: figure out how to make changes to transform list undo-able cross-browser?
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let newTransform = elem.getAttribute('transform')
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// new transform is something like: 'rotate(5 1.39625e-8 -11)'
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// we round the x so it becomes 'rotate(5 0 -11)'
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if (newTransform) {
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const newTransformArray = newTransform.split(' ')
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const round = (num) => Math.round(Number(num) + Number.EPSILON)
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const x = round(newTransformArray[1])
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newTransform = `${newTransformArray[0]} ${x} ${newTransformArray[2]}`
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}
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if (oldTransform) {
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elem.setAttribute('transform', oldTransform)
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} else {
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elem.removeAttribute('transform')
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}
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svgCanvas.changeSelectedAttribute(
|
||||
'transform',
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newTransform,
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||||
selectedElements
|
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)
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svgCanvas.call('changed', selectedElements)
|
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}
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// const pointGripContainer = getElement('pathpointgrip_container');
|
||||
// if (elem.nodeName === 'path' && pointGripContainer) {
|
||||
// pathActions.setPointContainerTransform(elem.getAttribute('transform'));
|
||||
// }
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||||
const selector = svgCanvas.selectorManager.requestSelector(
|
||||
selectedElements[0]
|
||||
)
|
||||
selector.resize()
|
||||
svgCanvas.getSelector().updateGripCursors(val)
|
||||
}
|
||||
|
||||
/**
|
||||
* Runs `recalculateDimensions` on the selected elements,
|
||||
* adding the changes to a single batch command.
|
||||
* @function module:svgcanvas.SvgCanvas#recalculateAllSelectedDimensions
|
||||
* @fires module:svgcanvas.SvgCanvas#event:changed
|
||||
* @returns {void}
|
||||
*/
|
||||
const recalculateAllSelectedDimensions = () => {
|
||||
const text =
|
||||
svgCanvas.getCurrentResizeMode() === 'none' ? 'position' : 'size'
|
||||
const batchCmd = new BatchCommand(text)
|
||||
const selectedElements = svgCanvas.getSelectedElements()
|
||||
|
||||
selectedElements.forEach((elem) => {
|
||||
const cmd = svgCanvas.recalculateDimensions(elem)
|
||||
if (cmd) {
|
||||
batchCmd.addSubCommand(cmd)
|
||||
}
|
||||
})
|
||||
|
||||
if (!batchCmd.isEmpty()) {
|
||||
svgCanvas.addCommandToHistory(batchCmd)
|
||||
svgCanvas.call('changed', selectedElements)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user