make test run with systemjs build

This commit is contained in:
jfh
2020-08-29 01:20:37 +02:00
parent 53f64d9649
commit 0bfee46b33
10 changed files with 653 additions and 542 deletions

259
dist/editor/index.js vendored
View File

@@ -81277,8 +81277,7 @@ var html2canvas = createCommonjsModule(function (module, exports) {
});
var html2canvas$1 = /*#__PURE__*/Object.freeze(/*#__PURE__*/Object.assign(/*#__PURE__*/Object.create(null), html2canvas, {
'default': html2canvas,
__moduleExports: html2canvas
'default': html2canvas
}));
var purify = createCommonjsModule(function (module, exports) {
@@ -82616,8 +82615,7 @@ var purify = createCommonjsModule(function (module, exports) {
});
var purify$1 = /*#__PURE__*/Object.freeze(/*#__PURE__*/Object.assign(/*#__PURE__*/Object.create(null), purify, {
'default': purify,
__moduleExports: purify
'default': purify
}));
// shim for using process in browser
@@ -83581,7 +83579,10 @@ function _classCallCheck$3(instance, Constructor) {
throw new TypeError("Cannot call a class as a function");
}
}
/* eslint-disable no-bitwise, unicorn/prefer-query-selector */
/* eslint-disable no-bitwise -- used for calculations */
/* eslint-disable unicorn/prefer-query-selector -- aiming at
backward-compatibility */
/**
* StackBlur - a fast almost Gaussian Blur For Canvas
@@ -83623,8 +83624,6 @@ function _classCallCheck$3(instance, Constructor) {
* OTHER DEALINGS IN THE SOFTWARE.
*/
/* eslint-disable max-len */
var mulTable$1 = [512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292, 512, 454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312, 292, 273, 512, 482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259, 496, 475, 456, 437, 420, 404, 388, 374, 360, 347, 335, 323, 312, 302, 292, 282, 273, 265, 512, 497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373, 364, 354, 345, 337, 328, 320, 312, 305, 298, 291, 284, 278, 271, 265, 259, 507, 496, 485, 475, 465, 456, 446, 437, 428, 420, 412, 404, 396, 388, 381, 374, 367, 360, 354, 347, 341, 335, 329, 323, 318, 312, 307, 302, 297, 292, 287, 282, 278, 273, 269, 265, 261, 512, 505, 497, 489, 482, 475, 468, 461, 454, 447, 441, 435, 428, 422, 417, 411, 405, 399, 394, 389, 383, 378, 373, 368, 364, 359, 354, 350, 345, 341, 337, 332, 328, 324, 320, 316, 312, 309, 305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271, 268, 265, 262, 259, 257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456, 451, 446, 442, 437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388, 385, 381, 377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335, 332, 329, 326, 323, 320, 318, 315, 312, 310, 307, 304, 302, 299, 297, 294, 292, 289, 287, 285, 282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259];
var shgTable$1 = [9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24];
@@ -83690,7 +83689,6 @@ function processCanvasRGBA$1(canvas, topX, topY, width, height, radius) {
function processImageDataRGBA$1(imageData, topX, topY, width, height, radius) {
var pixels = imageData.data;
var x, y, i, p, yp, yi, yw, rSum, gSum, bSum, aSum, rOutSum, gOutSum, bOutSum, aOutSum, rInSum, gInSum, bInSum, aInSum, pr, pg, pb, pa, rbs;
var div = 2 * radius + 1; // const w4 = width << 2;
var widthMinus1 = width - 1;
@@ -83701,7 +83699,7 @@ function processImageDataRGBA$1(imageData, topX, topY, width, height, radius) {
var stack = stackStart;
var stackEnd;
for (i = 1; i < div; i++) {
for (var i = 1; i < div; i++) {
stack = stack.next = new BlurStack$1();
if (i === radiusPlus1) {
@@ -83710,25 +83708,21 @@ function processImageDataRGBA$1(imageData, topX, topY, width, height, radius) {
}
stack.next = stackStart;
var stackIn = null;
var stackOut = null;
yw = yi = 0;
var stackIn = null,
stackOut = null,
yw = 0,
yi = 0;
var mulSum = mulTable$1[radius];
var shgSum = shgTable$1[radius];
for (y = 0; y < height; y++) {
rInSum = gInSum = bInSum = aInSum = rSum = gSum = bSum = aSum = 0;
rOutSum = radiusPlus1 * (pr = pixels[yi]);
gOutSum = radiusPlus1 * (pg = pixels[yi + 1]);
bOutSum = radiusPlus1 * (pb = pixels[yi + 2]);
aOutSum = radiusPlus1 * (pa = pixels[yi + 3]);
rSum += sumFactor * pr;
gSum += sumFactor * pg;
bSum += sumFactor * pb;
aSum += sumFactor * pa;
for (var y = 0; y < height; y++) {
stack = stackStart;
var pr = pixels[yi],
pg = pixels[yi + 1],
pb = pixels[yi + 2],
pa = pixels[yi + 3];
for (i = 0; i < radiusPlus1; i++) {
for (var _i = 0; _i < radiusPlus1; _i++) {
stack.r = pr;
stack.g = pg;
stack.b = pb;
@@ -83736,30 +83730,50 @@ function processImageDataRGBA$1(imageData, topX, topY, width, height, radius) {
stack = stack.next;
}
for (i = 1; i < radiusPlus1; i++) {
p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2);
rSum += (stack.r = pr = pixels[p]) * (rbs = radiusPlus1 - i);
gSum += (stack.g = pg = pixels[p + 1]) * rbs;
bSum += (stack.b = pb = pixels[p + 2]) * rbs;
aSum += (stack.a = pa = pixels[p + 3]) * rbs;
rInSum += pr;
gInSum += pg;
bInSum += pb;
aInSum += pa;
var rInSum = 0,
gInSum = 0,
bInSum = 0,
aInSum = 0,
rOutSum = radiusPlus1 * pr,
gOutSum = radiusPlus1 * pg,
bOutSum = radiusPlus1 * pb,
aOutSum = radiusPlus1 * pa,
rSum = sumFactor * pr,
gSum = sumFactor * pg,
bSum = sumFactor * pb,
aSum = sumFactor * pa;
for (var _i2 = 1; _i2 < radiusPlus1; _i2++) {
var p = yi + ((widthMinus1 < _i2 ? widthMinus1 : _i2) << 2);
var r = pixels[p],
g = pixels[p + 1],
b = pixels[p + 2],
a = pixels[p + 3];
var rbs = radiusPlus1 - _i2;
rSum += (stack.r = r) * rbs;
gSum += (stack.g = g) * rbs;
bSum += (stack.b = b) * rbs;
aSum += (stack.a = a) * rbs;
rInSum += r;
gInSum += g;
bInSum += b;
aInSum += a;
stack = stack.next;
}
stackIn = stackStart;
stackOut = stackEnd;
for (x = 0; x < width; x++) {
pixels[yi + 3] = pa = aSum * mulSum >> shgSum;
for (var x = 0; x < width; x++) {
var paInitial = aSum * mulSum >> shgSum;
pixels[yi + 3] = paInitial;
if (pa !== 0) {
pa = 255 / pa;
pixels[yi] = (rSum * mulSum >> shgSum) * pa;
pixels[yi + 1] = (gSum * mulSum >> shgSum) * pa;
pixels[yi + 2] = (bSum * mulSum >> shgSum) * pa;
if (paInitial !== 0) {
var _a2 = 255 / paInitial;
pixels[yi] = (rSum * mulSum >> shgSum) * _a2;
pixels[yi + 1] = (gSum * mulSum >> shgSum) * _a2;
pixels[yi + 2] = (bSum * mulSum >> shgSum) * _a2;
} else {
pixels[yi] = pixels[yi + 1] = pixels[yi + 2] = 0;
}
@@ -83772,24 +83786,32 @@ function processImageDataRGBA$1(imageData, topX, topY, width, height, radius) {
gOutSum -= stackIn.g;
bOutSum -= stackIn.b;
aOutSum -= stackIn.a;
p = yw + ((p = x + radius + 1) < widthMinus1 ? p : widthMinus1) << 2;
rInSum += stackIn.r = pixels[p];
gInSum += stackIn.g = pixels[p + 1];
bInSum += stackIn.b = pixels[p + 2];
aInSum += stackIn.a = pixels[p + 3];
var _p = x + radius + 1;
_p = yw + (_p < widthMinus1 ? _p : widthMinus1) << 2;
rInSum += stackIn.r = pixels[_p];
gInSum += stackIn.g = pixels[_p + 1];
bInSum += stackIn.b = pixels[_p + 2];
aInSum += stackIn.a = pixels[_p + 3];
rSum += rInSum;
gSum += gInSum;
bSum += bInSum;
aSum += aInSum;
stackIn = stackIn.next;
rOutSum += pr = stackOut.r;
gOutSum += pg = stackOut.g;
bOutSum += pb = stackOut.b;
aOutSum += pa = stackOut.a;
rInSum -= pr;
gInSum -= pg;
bInSum -= pb;
aInSum -= pa;
var _stackOut = stackOut,
_r = _stackOut.r,
_g = _stackOut.g,
_b = _stackOut.b,
_a = _stackOut.a;
rOutSum += _r;
gOutSum += _g;
bOutSum += _b;
aOutSum += _a;
rInSum -= _r;
gInSum -= _g;
bInSum -= _b;
aInSum -= _a;
stackOut = stackOut.next;
yi += 4;
}
@@ -83797,85 +83819,98 @@ function processImageDataRGBA$1(imageData, topX, topY, width, height, radius) {
yw += width;
}
for (x = 0; x < width; x++) {
gInSum = bInSum = aInSum = rInSum = gSum = bSum = aSum = rSum = 0;
yi = x << 2;
rOutSum = radiusPlus1 * (pr = pixels[yi]);
gOutSum = radiusPlus1 * (pg = pixels[yi + 1]);
bOutSum = radiusPlus1 * (pb = pixels[yi + 2]);
aOutSum = radiusPlus1 * (pa = pixels[yi + 3]);
rSum += sumFactor * pr;
gSum += sumFactor * pg;
bSum += sumFactor * pb;
aSum += sumFactor * pa;
for (var _x = 0; _x < width; _x++) {
yi = _x << 2;
var _pr = pixels[yi],
_pg = pixels[yi + 1],
_pb = pixels[yi + 2],
_pa = pixels[yi + 3],
_rOutSum = radiusPlus1 * _pr,
_gOutSum = radiusPlus1 * _pg,
_bOutSum = radiusPlus1 * _pb,
_aOutSum = radiusPlus1 * _pa,
_rSum = sumFactor * _pr,
_gSum = sumFactor * _pg,
_bSum = sumFactor * _pb,
_aSum = sumFactor * _pa;
stack = stackStart;
for (i = 0; i < radiusPlus1; i++) {
stack.r = pr;
stack.g = pg;
stack.b = pb;
stack.a = pa;
for (var _i3 = 0; _i3 < radiusPlus1; _i3++) {
stack.r = _pr;
stack.g = _pg;
stack.b = _pb;
stack.a = _pa;
stack = stack.next;
}
yp = width;
var yp = width;
var _gInSum = 0,
_bInSum = 0,
_aInSum = 0,
_rInSum = 0;
for (i = 1; i <= radius; i++) {
yi = yp + x << 2;
rSum += (stack.r = pr = pixels[yi]) * (rbs = radiusPlus1 - i);
gSum += (stack.g = pg = pixels[yi + 1]) * rbs;
bSum += (stack.b = pb = pixels[yi + 2]) * rbs;
aSum += (stack.a = pa = pixels[yi + 3]) * rbs;
rInSum += pr;
gInSum += pg;
bInSum += pb;
aInSum += pa;
for (var _i4 = 1; _i4 <= radius; _i4++) {
yi = yp + _x << 2;
var _rbs = radiusPlus1 - _i4;
_rSum += (stack.r = _pr = pixels[yi]) * _rbs;
_gSum += (stack.g = _pg = pixels[yi + 1]) * _rbs;
_bSum += (stack.b = _pb = pixels[yi + 2]) * _rbs;
_aSum += (stack.a = _pa = pixels[yi + 3]) * _rbs;
_rInSum += _pr;
_gInSum += _pg;
_bInSum += _pb;
_aInSum += _pa;
stack = stack.next;
if (i < heightMinus1) {
if (_i4 < heightMinus1) {
yp += width;
}
}
yi = x;
yi = _x;
stackIn = stackStart;
stackOut = stackEnd;
for (y = 0; y < height; y++) {
p = yi << 2;
pixels[p + 3] = pa = aSum * mulSum >> shgSum;
for (var _y = 0; _y < height; _y++) {
var _p2 = yi << 2;
if (pa > 0) {
pa = 255 / pa;
pixels[p] = (rSum * mulSum >> shgSum) * pa;
pixels[p + 1] = (gSum * mulSum >> shgSum) * pa;
pixels[p + 2] = (bSum * mulSum >> shgSum) * pa;
pixels[_p2 + 3] = _pa = _aSum * mulSum >> shgSum;
if (_pa > 0) {
_pa = 255 / _pa;
pixels[_p2] = (_rSum * mulSum >> shgSum) * _pa;
pixels[_p2 + 1] = (_gSum * mulSum >> shgSum) * _pa;
pixels[_p2 + 2] = (_bSum * mulSum >> shgSum) * _pa;
} else {
pixels[p] = pixels[p + 1] = pixels[p + 2] = 0;
pixels[_p2] = pixels[_p2 + 1] = pixels[_p2 + 2] = 0;
}
rSum -= rOutSum;
gSum -= gOutSum;
bSum -= bOutSum;
aSum -= aOutSum;
rOutSum -= stackIn.r;
gOutSum -= stackIn.g;
bOutSum -= stackIn.b;
aOutSum -= stackIn.a;
p = x + ((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * width << 2;
rSum += rInSum += stackIn.r = pixels[p];
gSum += gInSum += stackIn.g = pixels[p + 1];
bSum += bInSum += stackIn.b = pixels[p + 2];
aSum += aInSum += stackIn.a = pixels[p + 3];
_rSum -= _rOutSum;
_gSum -= _gOutSum;
_bSum -= _bOutSum;
_aSum -= _aOutSum;
_rOutSum -= stackIn.r;
_gOutSum -= stackIn.g;
_bOutSum -= stackIn.b;
_aOutSum -= stackIn.a;
_p2 = _x + ((_p2 = _y + radiusPlus1) < heightMinus1 ? _p2 : heightMinus1) * width << 2;
_rSum += _rInSum += stackIn.r = pixels[_p2];
_gSum += _gInSum += stackIn.g = pixels[_p2 + 1];
_bSum += _bInSum += stackIn.b = pixels[_p2 + 2];
_aSum += _aInSum += stackIn.a = pixels[_p2 + 3];
stackIn = stackIn.next;
rOutSum += pr = stackOut.r;
gOutSum += pg = stackOut.g;
bOutSum += pb = stackOut.b;
aOutSum += pa = stackOut.a;
rInSum -= pr;
gInSum -= pg;
bInSum -= pb;
aInSum -= pa;
_rOutSum += _pr = stackOut.r;
_gOutSum += _pg = stackOut.g;
_bOutSum += _pb = stackOut.b;
_aOutSum += _pa = stackOut.a;
_rInSum -= _pr;
_gInSum -= _pg;
_bInSum -= _pb;
_aInSum -= _pa;
stackOut = stackOut.next;
yi += width;
}

File diff suppressed because one or more lines are too long

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@@ -81282,8 +81282,7 @@ System.register([], function (exports, module) {
});
var html2canvas$1 = /*#__PURE__*/Object.freeze(/*#__PURE__*/Object.assign(/*#__PURE__*/Object.create(null), html2canvas, {
'default': html2canvas,
__moduleExports: html2canvas
'default': html2canvas
}));
var purify = createCommonjsModule(function (module, exports) {
@@ -82621,8 +82620,7 @@ System.register([], function (exports, module) {
});
var purify$1 = /*#__PURE__*/Object.freeze(/*#__PURE__*/Object.assign(/*#__PURE__*/Object.create(null), purify, {
'default': purify,
__moduleExports: purify
'default': purify
}));
// shim for using process in browser
@@ -83586,7 +83584,10 @@ System.register([], function (exports, module) {
throw new TypeError("Cannot call a class as a function");
}
}
/* eslint-disable no-bitwise, unicorn/prefer-query-selector */
/* eslint-disable no-bitwise -- used for calculations */
/* eslint-disable unicorn/prefer-query-selector -- aiming at
backward-compatibility */
/**
* StackBlur - a fast almost Gaussian Blur For Canvas
@@ -83628,8 +83629,6 @@ System.register([], function (exports, module) {
* OTHER DEALINGS IN THE SOFTWARE.
*/
/* eslint-disable max-len */
var mulTable$1 = [512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292, 512, 454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312, 292, 273, 512, 482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259, 496, 475, 456, 437, 420, 404, 388, 374, 360, 347, 335, 323, 312, 302, 292, 282, 273, 265, 512, 497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373, 364, 354, 345, 337, 328, 320, 312, 305, 298, 291, 284, 278, 271, 265, 259, 507, 496, 485, 475, 465, 456, 446, 437, 428, 420, 412, 404, 396, 388, 381, 374, 367, 360, 354, 347, 341, 335, 329, 323, 318, 312, 307, 302, 297, 292, 287, 282, 278, 273, 269, 265, 261, 512, 505, 497, 489, 482, 475, 468, 461, 454, 447, 441, 435, 428, 422, 417, 411, 405, 399, 394, 389, 383, 378, 373, 368, 364, 359, 354, 350, 345, 341, 337, 332, 328, 324, 320, 316, 312, 309, 305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271, 268, 265, 262, 259, 257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456, 451, 446, 442, 437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388, 385, 381, 377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335, 332, 329, 326, 323, 320, 318, 315, 312, 310, 307, 304, 302, 299, 297, 294, 292, 289, 287, 285, 282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259];
var shgTable$1 = [9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24];
@@ -83695,7 +83694,6 @@ System.register([], function (exports, module) {
function processImageDataRGBA$1(imageData, topX, topY, width, height, radius) {
var pixels = imageData.data;
var x, y, i, p, yp, yi, yw, rSum, gSum, bSum, aSum, rOutSum, gOutSum, bOutSum, aOutSum, rInSum, gInSum, bInSum, aInSum, pr, pg, pb, pa, rbs;
var div = 2 * radius + 1; // const w4 = width << 2;
var widthMinus1 = width - 1;
@@ -83706,7 +83704,7 @@ System.register([], function (exports, module) {
var stack = stackStart;
var stackEnd;
for (i = 1; i < div; i++) {
for (var i = 1; i < div; i++) {
stack = stack.next = new BlurStack$1();
if (i === radiusPlus1) {
@@ -83715,25 +83713,21 @@ System.register([], function (exports, module) {
}
stack.next = stackStart;
var stackIn = null;
var stackOut = null;
yw = yi = 0;
var stackIn = null,
stackOut = null,
yw = 0,
yi = 0;
var mulSum = mulTable$1[radius];
var shgSum = shgTable$1[radius];
for (y = 0; y < height; y++) {
rInSum = gInSum = bInSum = aInSum = rSum = gSum = bSum = aSum = 0;
rOutSum = radiusPlus1 * (pr = pixels[yi]);
gOutSum = radiusPlus1 * (pg = pixels[yi + 1]);
bOutSum = radiusPlus1 * (pb = pixels[yi + 2]);
aOutSum = radiusPlus1 * (pa = pixels[yi + 3]);
rSum += sumFactor * pr;
gSum += sumFactor * pg;
bSum += sumFactor * pb;
aSum += sumFactor * pa;
for (var y = 0; y < height; y++) {
stack = stackStart;
var pr = pixels[yi],
pg = pixels[yi + 1],
pb = pixels[yi + 2],
pa = pixels[yi + 3];
for (i = 0; i < radiusPlus1; i++) {
for (var _i = 0; _i < radiusPlus1; _i++) {
stack.r = pr;
stack.g = pg;
stack.b = pb;
@@ -83741,30 +83735,50 @@ System.register([], function (exports, module) {
stack = stack.next;
}
for (i = 1; i < radiusPlus1; i++) {
p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2);
rSum += (stack.r = pr = pixels[p]) * (rbs = radiusPlus1 - i);
gSum += (stack.g = pg = pixels[p + 1]) * rbs;
bSum += (stack.b = pb = pixels[p + 2]) * rbs;
aSum += (stack.a = pa = pixels[p + 3]) * rbs;
rInSum += pr;
gInSum += pg;
bInSum += pb;
aInSum += pa;
var rInSum = 0,
gInSum = 0,
bInSum = 0,
aInSum = 0,
rOutSum = radiusPlus1 * pr,
gOutSum = radiusPlus1 * pg,
bOutSum = radiusPlus1 * pb,
aOutSum = radiusPlus1 * pa,
rSum = sumFactor * pr,
gSum = sumFactor * pg,
bSum = sumFactor * pb,
aSum = sumFactor * pa;
for (var _i2 = 1; _i2 < radiusPlus1; _i2++) {
var p = yi + ((widthMinus1 < _i2 ? widthMinus1 : _i2) << 2);
var r = pixels[p],
g = pixels[p + 1],
b = pixels[p + 2],
a = pixels[p + 3];
var rbs = radiusPlus1 - _i2;
rSum += (stack.r = r) * rbs;
gSum += (stack.g = g) * rbs;
bSum += (stack.b = b) * rbs;
aSum += (stack.a = a) * rbs;
rInSum += r;
gInSum += g;
bInSum += b;
aInSum += a;
stack = stack.next;
}
stackIn = stackStart;
stackOut = stackEnd;
for (x = 0; x < width; x++) {
pixels[yi + 3] = pa = aSum * mulSum >> shgSum;
for (var x = 0; x < width; x++) {
var paInitial = aSum * mulSum >> shgSum;
pixels[yi + 3] = paInitial;
if (pa !== 0) {
pa = 255 / pa;
pixels[yi] = (rSum * mulSum >> shgSum) * pa;
pixels[yi + 1] = (gSum * mulSum >> shgSum) * pa;
pixels[yi + 2] = (bSum * mulSum >> shgSum) * pa;
if (paInitial !== 0) {
var _a2 = 255 / paInitial;
pixels[yi] = (rSum * mulSum >> shgSum) * _a2;
pixels[yi + 1] = (gSum * mulSum >> shgSum) * _a2;
pixels[yi + 2] = (bSum * mulSum >> shgSum) * _a2;
} else {
pixels[yi] = pixels[yi + 1] = pixels[yi + 2] = 0;
}
@@ -83777,24 +83791,32 @@ System.register([], function (exports, module) {
gOutSum -= stackIn.g;
bOutSum -= stackIn.b;
aOutSum -= stackIn.a;
p = yw + ((p = x + radius + 1) < widthMinus1 ? p : widthMinus1) << 2;
rInSum += stackIn.r = pixels[p];
gInSum += stackIn.g = pixels[p + 1];
bInSum += stackIn.b = pixels[p + 2];
aInSum += stackIn.a = pixels[p + 3];
var _p = x + radius + 1;
_p = yw + (_p < widthMinus1 ? _p : widthMinus1) << 2;
rInSum += stackIn.r = pixels[_p];
gInSum += stackIn.g = pixels[_p + 1];
bInSum += stackIn.b = pixels[_p + 2];
aInSum += stackIn.a = pixels[_p + 3];
rSum += rInSum;
gSum += gInSum;
bSum += bInSum;
aSum += aInSum;
stackIn = stackIn.next;
rOutSum += pr = stackOut.r;
gOutSum += pg = stackOut.g;
bOutSum += pb = stackOut.b;
aOutSum += pa = stackOut.a;
rInSum -= pr;
gInSum -= pg;
bInSum -= pb;
aInSum -= pa;
var _stackOut = stackOut,
_r = _stackOut.r,
_g = _stackOut.g,
_b = _stackOut.b,
_a = _stackOut.a;
rOutSum += _r;
gOutSum += _g;
bOutSum += _b;
aOutSum += _a;
rInSum -= _r;
gInSum -= _g;
bInSum -= _b;
aInSum -= _a;
stackOut = stackOut.next;
yi += 4;
}
@@ -83802,85 +83824,98 @@ System.register([], function (exports, module) {
yw += width;
}
for (x = 0; x < width; x++) {
gInSum = bInSum = aInSum = rInSum = gSum = bSum = aSum = rSum = 0;
yi = x << 2;
rOutSum = radiusPlus1 * (pr = pixels[yi]);
gOutSum = radiusPlus1 * (pg = pixels[yi + 1]);
bOutSum = radiusPlus1 * (pb = pixels[yi + 2]);
aOutSum = radiusPlus1 * (pa = pixels[yi + 3]);
rSum += sumFactor * pr;
gSum += sumFactor * pg;
bSum += sumFactor * pb;
aSum += sumFactor * pa;
for (var _x = 0; _x < width; _x++) {
yi = _x << 2;
var _pr = pixels[yi],
_pg = pixels[yi + 1],
_pb = pixels[yi + 2],
_pa = pixels[yi + 3],
_rOutSum = radiusPlus1 * _pr,
_gOutSum = radiusPlus1 * _pg,
_bOutSum = radiusPlus1 * _pb,
_aOutSum = radiusPlus1 * _pa,
_rSum = sumFactor * _pr,
_gSum = sumFactor * _pg,
_bSum = sumFactor * _pb,
_aSum = sumFactor * _pa;
stack = stackStart;
for (i = 0; i < radiusPlus1; i++) {
stack.r = pr;
stack.g = pg;
stack.b = pb;
stack.a = pa;
for (var _i3 = 0; _i3 < radiusPlus1; _i3++) {
stack.r = _pr;
stack.g = _pg;
stack.b = _pb;
stack.a = _pa;
stack = stack.next;
}
yp = width;
var yp = width;
var _gInSum = 0,
_bInSum = 0,
_aInSum = 0,
_rInSum = 0;
for (i = 1; i <= radius; i++) {
yi = yp + x << 2;
rSum += (stack.r = pr = pixels[yi]) * (rbs = radiusPlus1 - i);
gSum += (stack.g = pg = pixels[yi + 1]) * rbs;
bSum += (stack.b = pb = pixels[yi + 2]) * rbs;
aSum += (stack.a = pa = pixels[yi + 3]) * rbs;
rInSum += pr;
gInSum += pg;
bInSum += pb;
aInSum += pa;
for (var _i4 = 1; _i4 <= radius; _i4++) {
yi = yp + _x << 2;
var _rbs = radiusPlus1 - _i4;
_rSum += (stack.r = _pr = pixels[yi]) * _rbs;
_gSum += (stack.g = _pg = pixels[yi + 1]) * _rbs;
_bSum += (stack.b = _pb = pixels[yi + 2]) * _rbs;
_aSum += (stack.a = _pa = pixels[yi + 3]) * _rbs;
_rInSum += _pr;
_gInSum += _pg;
_bInSum += _pb;
_aInSum += _pa;
stack = stack.next;
if (i < heightMinus1) {
if (_i4 < heightMinus1) {
yp += width;
}
}
yi = x;
yi = _x;
stackIn = stackStart;
stackOut = stackEnd;
for (y = 0; y < height; y++) {
p = yi << 2;
pixels[p + 3] = pa = aSum * mulSum >> shgSum;
for (var _y = 0; _y < height; _y++) {
var _p2 = yi << 2;
if (pa > 0) {
pa = 255 / pa;
pixels[p] = (rSum * mulSum >> shgSum) * pa;
pixels[p + 1] = (gSum * mulSum >> shgSum) * pa;
pixels[p + 2] = (bSum * mulSum >> shgSum) * pa;
pixels[_p2 + 3] = _pa = _aSum * mulSum >> shgSum;
if (_pa > 0) {
_pa = 255 / _pa;
pixels[_p2] = (_rSum * mulSum >> shgSum) * _pa;
pixels[_p2 + 1] = (_gSum * mulSum >> shgSum) * _pa;
pixels[_p2 + 2] = (_bSum * mulSum >> shgSum) * _pa;
} else {
pixels[p] = pixels[p + 1] = pixels[p + 2] = 0;
pixels[_p2] = pixels[_p2 + 1] = pixels[_p2 + 2] = 0;
}
rSum -= rOutSum;
gSum -= gOutSum;
bSum -= bOutSum;
aSum -= aOutSum;
rOutSum -= stackIn.r;
gOutSum -= stackIn.g;
bOutSum -= stackIn.b;
aOutSum -= stackIn.a;
p = x + ((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * width << 2;
rSum += rInSum += stackIn.r = pixels[p];
gSum += gInSum += stackIn.g = pixels[p + 1];
bSum += bInSum += stackIn.b = pixels[p + 2];
aSum += aInSum += stackIn.a = pixels[p + 3];
_rSum -= _rOutSum;
_gSum -= _gOutSum;
_bSum -= _bOutSum;
_aSum -= _aOutSum;
_rOutSum -= stackIn.r;
_gOutSum -= stackIn.g;
_bOutSum -= stackIn.b;
_aOutSum -= stackIn.a;
_p2 = _x + ((_p2 = _y + radiusPlus1) < heightMinus1 ? _p2 : heightMinus1) * width << 2;
_rSum += _rInSum += stackIn.r = pixels[_p2];
_gSum += _gInSum += stackIn.g = pixels[_p2 + 1];
_bSum += _bInSum += stackIn.b = pixels[_p2 + 2];
_aSum += _aInSum += stackIn.a = pixels[_p2 + 3];
stackIn = stackIn.next;
rOutSum += pr = stackOut.r;
gOutSum += pg = stackOut.g;
bOutSum += pb = stackOut.b;
aOutSum += pa = stackOut.a;
rInSum -= pr;
gInSum -= pg;
bInSum -= pb;
aInSum -= pa;
_rOutSum += _pr = stackOut.r;
_gOutSum += _pg = stackOut.g;
_bOutSum += _pb = stackOut.b;
_aOutSum += _pa = stackOut.a;
_rInSum -= _pr;
_gInSum -= _pg;
_bInSum -= _pb;
_aInSum -= _pa;
stackOut = stackOut.next;
yi += width;
}