diff --git a/Makefile b/Makefile
index e32fd343..b07ef2c8 100644
--- a/Makefile
+++ b/Makefile
@@ -17,14 +17,29 @@ build/$(PACKAGE):
-find build/$(PACKAGE) -name .svn -type d -exec rm -rf {} \;
# minify spin button
java -jar $(YUICOMPRESS) build/$(PACKAGE)/spinbtn/JQuerySpinBtn.js > build/$(PACKAGE)/spinbtn/JQuerySpinBtn.min.js
-# java -jar $(CLOSURE) --js build/$(PACKAGE)/spinbtn/JQuerySpinBtn.js --js_output_file build/$(PACKAGE)/spinbtn/JQuerySpinBtn.min-closure.js
# minify SVG-edit files
java -jar $(YUICOMPRESS) build/$(PACKAGE)/svgutils.js > build/$(PACKAGE)/svgutils.min.js
java -jar $(YUICOMPRESS) build/$(PACKAGE)/browsersupport.js > build/$(PACKAGE)/browsersupport.min.js
+ java -jar $(YUICOMPRESS) build/$(PACKAGE)/svgtransformlist.js > build/$(PACKAGE)/svgtransformlist.min.js
+ java -jar $(YUICOMPRESS) build/$(PACKAGE)/math.js > build/$(PACKAGE)/math.min.js
java -jar $(YUICOMPRESS) build/$(PACKAGE)/svg-editor.js > build/$(PACKAGE)/svg-editor.min.js
-# java -jar $(CLOSURE) --js build/$(PACKAGE)/svg-editor.js --js_output_file build/$(PACKAGE)/svg-editor.min-closure.js
java -jar $(YUICOMPRESS) build/$(PACKAGE)/svgcanvas.js > build/$(PACKAGE)/svgcanvas.min.js
-# java -jar $(CLOSURE) --js build/$(PACKAGE)/svgcanvas.js --js_output_file build/$(PACKAGE)/svgcanvas.min-closure.js
+
+# codedread: This is how to compile everything into one big JS file. This
+# would replace the 7 lines above. Seems to work for me but
+# leaving compiled out for now for additional testing.
+# NOTE: Some files are not ready for the Closure compiler:
+# jquery, jgraduate.
+# java -jar $(CLOSURE) \
+# --js browsersupport.js \
+# --js svgtransformlist.js \
+# --js math.js \
+# --js svgutils.js \
+# --js svgcanvas.js \
+# --js svg-editor.js \
+# --js locale/locale.js \
+# --js_output_file svgedit.compiled.js
+
# CSS files do not work remotely
# java -jar $(YUICOMPRESS) build/$(PACKAGE)/spinbtn/JQuerySpinBtn.css > build/$(PACKAGE)/spinbtn/JQuerySpinBtn.min.css
# java -jar $(YUICOMPRESS) build/$(PACKAGE)/svg-editor.css > build/$(PACKAGE)/svg-editor.min.css
diff --git a/build/tools/COPYING b/build/tools/COPYING
new file mode 100644
index 00000000..d6456956
--- /dev/null
+++ b/build/tools/COPYING
@@ -0,0 +1,202 @@
+
+ Apache License
+ Version 2.0, January 2004
+ http://www.apache.org/licenses/
+
+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+ 1. Definitions.
+
+ "License" shall mean the terms and conditions for use, reproduction,
+ and distribution as defined by Sections 1 through 9 of this document.
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+
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+ "Work" shall mean the work of authorship, whether in Source or
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+
+ "Derivative Works" shall mean any work, whether in Source or Object
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+ "Contribution" shall mean any work of authorship, including
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+ the conditions stated in this License.
+
+ 5. Submission of Contributions. Unless You explicitly state otherwise,
+ any Contribution intentionally submitted for inclusion in the Work
+ by You to the Licensor shall be under the terms and conditions of
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+ 7. Disclaimer of Warranty. Unless required by applicable law or
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+ defend, and hold each Contributor harmless for any liability
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+ of your accepting any such warranty or additional liability.
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+
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+
+ Unless required by applicable law or agreed to in writing, software
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+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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diff --git a/build/tools/README b/build/tools/README
new file mode 100644
index 00000000..d3c90e78
--- /dev/null
+++ b/build/tools/README
@@ -0,0 +1,289 @@
+/*
+ * Copyright 2009 Google Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//
+// Contents
+//
+
+The Closure Compiler performs checking, instrumentation, and
+optimizations on JavaScript code. The purpose of this README is to
+explain how to build and run the Closure Compiler.
+
+The Closure Compiler requires Java 6 or higher.
+http://www.java.com/
+
+
+//
+// Building The Closure Compiler
+//
+
+There are three ways to get a Closure Compiler executable.
+
+1) Use one we built for you.
+
+Pre-built Closure binaries can be found at
+http://code.google.com/p/closure-compiler/downloads/list
+
+
+2) Check out the source and build it with Apache Ant.
+
+First, check out the full source tree of the Closure Compiler. There
+are instructions on how to do this at the project site.
+http://code.google.com/p/closure-compiler/source/checkout
+
+Apache Ant is a cross-platform build tool.
+http://ant.apache.org/
+
+At the root of the source tree, there is an Ant file named
+build.xml. To use it, navigate to the same directory and type the
+command
+
+ant jar
+
+This will produce a jar file called "build/compiler.jar".
+
+
+3) Check out the source and build it with Eclipse.
+
+Eclipse is a cross-platform IDE.
+http://www.eclipse.org/
+
+Under Eclipse's File menu, click "New > Project ..." and create a
+"Java Project." You will see an options screen. Give the project a
+name, select "Create project from existing source," and choose the
+root of the checked-out source tree as the existing directory. Verify
+that you are using JRE version 6 or higher.
+
+Eclipse can use the build.xml file to discover rules. When you
+navigate to the build.xml file, you will see all the build rules in
+the "Outline" pane. Run the "jar" rule to build the compiler in
+build/compiler.jar.
+
+
+//
+// Running The Closure Compiler
+//
+
+Once you have the jar binary, running the Closure Compiler is straightforward.
+
+On the command line, type
+
+java -jar compiler.jar
+
+This starts the compiler in interactive mode. Type
+
+var x = 17 + 25;
+
+then hit "Enter", then hit "Ctrl-Z" (on Windows) or "Ctrl-D" (on Mac or Linux)
+and "Enter" again. The Compiler will respond:
+
+var x=42;
+
+The Closure Compiler has many options for reading input from a file,
+writing output to a file, checking your code, and running
+optimizations. To learn more, type
+
+java -jar compiler.jar --help
+
+You can read more detailed documentation about the many flags at
+http://code.google.com/closure/compiler/docs/gettingstarted_app.html
+
+
+//
+// Compiling Multiple Scripts
+//
+
+If you have multiple scripts, you should compile them all together with
+one compile command.
+
+java -jar compiler.jar --js=in1.js --js=in2.js ... --js_output_file=out.js
+
+The Closure Compiler will concatenate the files in the order they're
+passed at the command line.
+
+If you need to compile many, many scripts together, you may start to
+run into problems with managing dependencies between scripts. You
+should check out the Closure Library. It contains functions for
+enforcing dependencies between scripts, and a tool called calcdeps.py
+that knows how to give scripts to the Closure Compiler in the right
+order.
+
+http://code.google.com/p/closure-library/
+
+//
+// Licensing
+//
+
+Unless otherwise stated, all source files are licensed under
+the Apache License, Version 2.0.
+
+
+-----
+Code under:
+src/com/google/javascript/rhino
+test/com/google/javascript/rhino
+
+URL: http://www.mozilla.org/rhino
+Version: 1.5R3, with heavy modifications
+License: Netscape Public License and MPL / GPL dual license
+
+Description: A partial copy of Mozilla Rhino. Mozilla Rhino is an
+implementation of JavaScript for the JVM. The JavaScript parser and
+the parse tree data structures were extracted and modified
+significantly for use by Google's JavaScript compiler.
+
+Local Modifications: The packages have been renamespaced. All code not
+relavant to parsing has been removed. A JSDoc parser and static typing
+system have been added.
+
+
+-----
+Code in:
+lib/libtrunk_rhino_parser_jarjared.jar
+
+Rhino
+URL: http://www.mozilla.org/rhino
+Version: Trunk
+License: Netscape Public License and MPL / GPL dual license
+
+Description: Mozilla Rhino is an implementation of JavaScript for the JVM.
+
+Local Modifications: None. We've used JarJar to renamespace the code
+post-compilation. See:
+http://code.google.com/p/jarjar/
+
+
+-----
+Code in:
+lib/args4j_deploy.jar
+
+Args4j
+URL: https://args4j.dev.java.net/
+Version: 2.0.9
+License: MIT
+
+Description:
+args4j is a small Java class library that makes it easy to parse command line
+options/arguments in your CUI application.
+
+Local Modifications: None.
+
+
+-----
+Code in:
+lib/guava-r06.jar
+
+Guava Libraries
+URL: http://code.google.com/p/guava-libraries/
+Version: R6
+License: Apache License 2.0
+
+Description: Google's core Java libraries.
+
+Local Modifications: None.
+
+
+-----
+Code in:
+lib/hamcrest-core-1.1.jar
+
+Hamcrest
+URL: http://code.google.com/p/hamcrest
+License: BSD
+License File: LICENSE
+
+Description:
+Provides a library of matcher objects (also known as constraints or
+predicates) allowing 'match' rules to be defined declaratively, to be used in
+other frameworks. Typical scenarios include testing frameworks, mocking
+libraries and UI validation rules.
+
+Local modifications:
+The original jars contained both source code and compiled classes.
+
+hamcrest-core-1.1.jar just contains the compiled classes.
+
+
+
+-----
+Code in:
+lib/jsr305.jar
+
+Annotations for software defect detection
+URL: http://code.google.com/p/jsr-305/
+Version: svn revision 47
+License: BSD License
+
+Description: Annotations for software defect detection.
+
+Local Modifications: None.
+
+
+----
+Code in:
+lib/junit.jar
+
+JUnit
+URL: http://sourceforge.net/projects/junit/
+Version: 4.5
+License: Common Public License 1.0
+
+Description: A framework for writing and running automated tests in Java.
+
+Local Modifications: None.
+
+
+---
+Code in:
+lib/protobuf-java-2.3.0.jar
+
+Protocol Buffers
+URL: http://code.google.com/p/protobuf/
+Version: 2.3.0
+License: New BSD License
+
+Description: Supporting libraries for protocol buffers,
+an encoding of structured data.
+
+Local Modifications: None
+
+
+---
+Code in:
+lib/ant_deploy.jar
+
+URL: http://ant.apache.org/bindownload.cgi
+Version: 1.6.5
+License: Apache License 2.0
+Description:
+ Ant is a Java based build tool. In theory it is kind of like "make"
+ without make's wrinkles and with the full portability of pure java code.
+
+Local Modifications:
+ Modified apache-ant-1.6.5/bin/ant to look in the ant.runfiles directory
+
+
+---
+Code in:
+lib/json.jar
+URL: http://json.org/java/index.html
+Version: JSON version 2
+License: MIT license
+Description:
+JSON is a set of java files for use in transmitting data in JSON format.
+
+Local Modifications: None
+
diff --git a/build/tools/closure-compiler.jar b/build/tools/closure-compiler.jar
index 7374f2d3..4dfa5ad0 100644
Binary files a/build/tools/closure-compiler.jar and b/build/tools/closure-compiler.jar differ
diff --git a/editor/math.js b/editor/math.js
new file mode 100644
index 00000000..0b5806b0
--- /dev/null
+++ b/editor/math.js
@@ -0,0 +1,187 @@
+/**
+ * SVG-edit Math Utilities
+ *
+ * Licensed under the Apache License, Version 2
+ *
+ * Copyright(c) 2010 Alexis Deveria
+ * Copyright(c) 2010 Jeff Schiller
+ */
+
+// Dependencies:
+// None.
+
+(function() {
+
+if (!window.svgedit) {
+ window.svgedit = {};
+}
+
+if (!svgedit.math) {
+ svgedit.math = {};
+}
+
+// Constants
+var NEAR_ZERO = 1e-14;
+
+// Throw away SVGSVGElement used for creating matrices/transforms.
+var svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
+
+// Function: svgedit.math.transformPoint
+// A (hopefully) quicker function to transform a point by a matrix
+// (this function avoids any DOM calls and just does the math)
+//
+// Parameters:
+// x - Float representing the x coordinate
+// y - Float representing the y coordinate
+// m - Matrix object to transform the point with
+// Returns a x,y object representing the transformed point
+svgedit.math.transformPoint = function(x, y, m) {
+ return { x: m.a * x + m.c * y + m.e, y: m.b * x + m.d * y + m.f};
+};
+
+
+// Function: svgedit.math.isIdentity
+// Helper function to check if the matrix performs no actual transform
+// (i.e. exists for identity purposes)
+//
+// Parameters:
+// m - The matrix object to check
+//
+// Returns:
+// Boolean indicating whether or not the matrix is 1,0,0,1,0,0
+svgedit.math.isIdentity = function(m) {
+ return (m.a === 1 && m.b === 0 && m.c === 0 && m.d === 1 && m.e === 0 && m.f === 0);
+};
+
+
+// Function: svgedit.math.matrixMultiply
+// This function tries to return a SVGMatrix that is the multiplication m1*m2.
+// We also round to zero when it's near zero
+//
+// Parameters:
+// >= 2 Matrix objects to multiply
+//
+// Returns:
+// The matrix object resulting from the calculation
+svgedit.math.matrixMultiply = function() {
+ var args = arguments, i = args.length, m = args[i-1];
+
+ while(i-- > 1) {
+ var m1 = args[i-1];
+ m = m1.multiply(m);
+ }
+ if (Math.abs(m.a) < NEAR_ZERO) m.a = 0;
+ if (Math.abs(m.b) < NEAR_ZERO) m.b = 0;
+ if (Math.abs(m.c) < NEAR_ZERO) m.c = 0;
+ if (Math.abs(m.d) < NEAR_ZERO) m.d = 0;
+ if (Math.abs(m.e) < NEAR_ZERO) m.e = 0;
+ if (Math.abs(m.f) < NEAR_ZERO) m.f = 0;
+
+ return m;
+};
+
+// Function: svgedit.math.hasMatrixTransform
+// See if the given transformlist includes a non-indentity matrix transform
+//
+// Parameters:
+// tlist - The transformlist to check
+//
+// Returns:
+// Boolean on whether or not a matrix transform was found
+svgedit.math.hasMatrixTransform = function(tlist) {
+ if(!tlist) return false;
+ var num = tlist.numberOfItems;
+ while (num--) {
+ var xform = tlist.getItem(num);
+ if (xform.type == 1 && !svgedit.math.isIdentity(xform.matrix)) return true;
+ }
+ return false;
+};
+
+// Function: svgedit.math.transformBox
+// Transforms a rectangle based on the given matrix
+//
+// Parameters:
+// l - Float with the box's left coordinate
+// t - Float with the box's top coordinate
+// w - Float with the box width
+// h - Float with the box height
+// m - Matrix object to transform the box by
+//
+// Returns:
+// An object with the following values:
+// * tl - The top left coordinate (x,y object)
+// * tr - The top right coordinate (x,y object)
+// * bl - The bottom left coordinate (x,y object)
+// * br - The bottom right coordinate (x,y object)
+// * aabox - Object with the following values:
+// * Float with the axis-aligned x coordinate
+// * Float with the axis-aligned y coordinate
+// * Float with the axis-aligned width coordinate
+// * Float with the axis-aligned height coordinate
+svgedit.math.transformBox = function(l, t, w, h, m) {
+ var topleft = {x:l,y:t},
+ topright = {x:(l+w),y:t},
+ botright = {x:(l+w),y:(t+h)},
+ botleft = {x:l,y:(t+h)};
+ var transformPoint = svgedit.math.transformPoint;
+ topleft = transformPoint( topleft.x, topleft.y, m );
+ var minx = topleft.x,
+ maxx = topleft.x,
+ miny = topleft.y,
+ maxy = topleft.y;
+ topright = transformPoint( topright.x, topright.y, m );
+ minx = Math.min(minx, topright.x);
+ maxx = Math.max(maxx, topright.x);
+ miny = Math.min(miny, topright.y);
+ maxy = Math.max(maxy, topright.y);
+ botleft = transformPoint( botleft.x, botleft.y, m);
+ minx = Math.min(minx, botleft.x);
+ maxx = Math.max(maxx, botleft.x);
+ miny = Math.min(miny, botleft.y);
+ maxy = Math.max(maxy, botleft.y);
+ botright = transformPoint( botright.x, botright.y, m );
+ minx = Math.min(minx, botright.x);
+ maxx = Math.max(maxx, botright.x);
+ miny = Math.min(miny, botright.y);
+ maxy = Math.max(maxy, botright.y);
+
+ return {tl:topleft, tr:topright, bl:botleft, br:botright,
+ aabox: {x:minx, y:miny, width:(maxx-minx), height:(maxy-miny)} };
+};
+
+// Function: svgedit.math.transformListToTransform
+// This returns a single matrix Transform for a given Transform List
+// (this is the equivalent of SVGTransformList.consolidate() but unlike
+// that method, this one does not modify the actual SVGTransformList)
+// This function is very liberal with its min,max arguments
+//
+// Parameters:
+// tlist - The transformlist object
+// min - Optional integer indicating start transform position
+// max - Optional integer indicating end transform position
+//
+// Returns:
+// A single matrix transform object
+svgedit.math.transformListToTransform = function(tlist, min, max) {
+ if(tlist == null) {
+ // Or should tlist = null have been prevented before this?
+ return svg.createSVGTransformFromMatrix(svg.createSVGMatrix());
+ }
+ var min = min == undefined ? 0 : min;
+ var max = max == undefined ? (tlist.numberOfItems-1) : max;
+ min = parseInt(min);
+ max = parseInt(max);
+ if (min > max) { var temp = max; max = min; min = temp; }
+ var m = svg.createSVGMatrix();
+ for (var i = min; i <= max; ++i) {
+ // if our indices are out of range, just use a harmless identity matrix
+ var mtom = (i >= 0 && i < tlist.numberOfItems ?
+ tlist.getItem(i).matrix :
+ svg.createSVGMatrix());
+ m = svgedit.math.matrixMultiply(m, mtom);
+ }
+ return svg.createSVGTransformFromMatrix(m);
+};
+
+})();
\ No newline at end of file
diff --git a/editor/svg-editor.html b/editor/svg-editor.html
index 25a39ad4..3bdcb746 100644
--- a/editor/svg-editor.html
+++ b/editor/svg-editor.html
@@ -20,6 +20,7 @@
+
@@ -35,6 +36,7 @@
+
diff --git a/editor/svg-editor.js b/editor/svg-editor.js
index b1bdeccd..0fcffd4d 100644
--- a/editor/svg-editor.js
+++ b/editor/svg-editor.js
@@ -462,7 +462,7 @@
"#00007f", "#3f007f", "#7f007f", "#7f003f",
"#ffaaaa", "#ffd4aa", "#ffffaa", "#d4ffaa",
"#aaffaa", "#aaffd4", "#aaffff", "#aad4ff",
- "#aaaaff", "#d4aaff", "#ffaaff", "#ffaad4",
+ "#aaaaff", "#d4aaff", "#ffaaff", "#ffaad4"
],
isMac = (navigator.platform.indexOf("Mac") >= 0),
isWebkit = (navigator.userAgent.indexOf("AppleWebKit") >= 0),
@@ -2921,7 +2921,7 @@
"div#workarea": {
'left': 38,
'top': 74
- },
+ }
// "#tools_bottom": {
// 'left': {s: '27px', l: '46px', xl: '65px'},
// 'height': {s: '58px', l: '98px', xl: '145px'}
diff --git a/editor/svgcanvas.js b/editor/svgcanvas.js
index c7157695..94478585 100644
--- a/editor/svgcanvas.js
+++ b/editor/svgcanvas.js
@@ -13,7 +13,8 @@
// 1) jQuery
// 2) browsersupport.js
// 3) svgtransformlist.js
-// 4) svgutils.js
+// 4) math.js
+// 5) svgutils.js
if(!window.console) {
window.console = {};
@@ -3610,110 +3611,13 @@ var recalculateDimensions = this.recalculateDimensions = function(selected) {
// Root Current Transformation Matrix in user units
var root_sctm = null;
-// Function: transformPoint
-// A (hopefully) quicker function to transform a point by a matrix
-// (this function avoids any DOM calls and just does the math)
-//
-// Parameters:
-// x - Float representing the x coordinate
-// y - Float representing the y coordinate
-// m - Matrix object to transform the point with
-// Returns a x,y object representing the transformed point
-var transformPoint = function(x, y, m) {
- return { x: m.a * x + m.c * y + m.e, y: m.b * x + m.d * y + m.f};
-};
-
-// Function: isIdentity
-// Helper function to check if the matrix performs no actual transform
-// (i.e. exists for identity purposes)
-//
-// Parameters:
-// m - The matrix object to check
-//
-// Returns:
-// Boolean indicating whether or not the matrix is 1,0,0,1,0,0
-var isIdentity = function(m) {
- return (m.a === 1 && m.b === 0 && m.c === 0 && m.d === 1 && m.e === 0 && m.f === 0);
-}
-
-// Function: matrixMultiply
-// This function tries to return a SVGMatrix that is the multiplication m1*m2.
-// We also round to zero when it's near zero
-//
-// Parameters:
-// >= 2 Matrix objects to multiply
-//
-// Returns:
-// The matrix object resulting from the calculation
-var matrixMultiply = this.matrixMultiply = function() {
- var NEAR_ZERO = 1e-14,
- args = arguments, i = args.length, m = args[i-1];
-
- while(i-- > 1) {
- var m1 = args[i-1];
- m = m1.multiply(m);
- }
- if (Math.abs(m.a) < NEAR_ZERO) m.a = 0;
- if (Math.abs(m.b) < NEAR_ZERO) m.b = 0;
- if (Math.abs(m.c) < NEAR_ZERO) m.c = 0;
- if (Math.abs(m.d) < NEAR_ZERO) m.d = 0;
- if (Math.abs(m.e) < NEAR_ZERO) m.e = 0;
- if (Math.abs(m.f) < NEAR_ZERO) m.f = 0;
-
- return m;
-}
-
-// Function: transformListToTransform
-// This returns a single matrix Transform for a given Transform List
-// (this is the equivalent of SVGTransformList.consolidate() but unlike
-// that method, this one does not modify the actual SVGTransformList)
-// This function is very liberal with its min,max arguments
-//
-// Parameters:
-// tlist - The transformlist object
-// min - Optional integer indicating start transform position
-// max - Optional integer indicating end transform position
-//
-// Returns:
-// A single matrix transform object
-var transformListToTransform = this.transformListToTransform = function(tlist, min, max) {
- if(tlist == null) {
- // Or should tlist = null have been prevented before this?
- return svgroot.createSVGTransformFromMatrix(svgroot.createSVGMatrix());
- }
- var min = min == undefined ? 0 : min;
- var max = max == undefined ? (tlist.numberOfItems-1) : max;
- min = parseInt(min);
- max = parseInt(max);
- if (min > max) { var temp = max; max = min; min = temp; }
- var m = svgroot.createSVGMatrix();
- for (var i = min; i <= max; ++i) {
- // if our indices are out of range, just use a harmless identity matrix
- var mtom = (i >= 0 && i < tlist.numberOfItems ?
- tlist.getItem(i).matrix :
- svgroot.createSVGMatrix());
- m = matrixMultiply(m, mtom);
- }
- return svgroot.createSVGTransformFromMatrix(m);
-};
-
-// Function: hasMatrixTransform
-// See if the given transformlist includes a non-indentity matrix transform
-//
-// Parameters:
-// tlist - The transformlist to check
-//
-// Returns:
-// Boolean on whether or not a matrix transform was found
-var hasMatrixTransform = this.hasMatrixTransform = function(tlist) {
- if(!tlist) return false;
- var num = tlist.numberOfItems;
- while (num--) {
- var xform = tlist.getItem(num);
- if (xform.type == 1 && !isIdentity(xform.matrix)) return true;
- }
- return false;
-}
+// "Import" math.js.
+var transformPoint = svgedit.math.transformPoint;
+var isIdentity = svgedit.math.isIdentity;
+var matrixMultiply = this.matrixMultiply = svgedit.math.matrixMultiply;
+var hasMatrixTransform = this.hasMatrixTransform = svgedit.math.hasMatrixTransform;
+var transformBox = this.transformBox = svgedit.math.transformBox;
+var transformListToTransform = this.transformListToTransform = svgedit.math.transformListToTransform;
// Function: getMatrix
// Get the matrix object for a given element
@@ -3728,58 +3632,6 @@ var getMatrix = function(elem) {
return transformListToTransform(tlist).matrix;
}
-// Function: transformBox
-// Transforms a rectangle based on the given matrix
-//
-// Parameters:
-// l - Float with the box's left coordinate
-// t - Float with the box's top coordinate
-// w - Float with the box width
-// h - Float with the box height
-// m - Matrix object to transform the box by
-//
-// Returns:
-// An object with the following values:
-// * tl - The top left coordinate (x,y object)
-// * tr - The top right coordinate (x,y object)
-// * bl - The bottom left coordinate (x,y object)
-// * br - The bottom right coordinate (x,y object)
-// * aabox - Object with the following values:
-// * Float with the axis-aligned x coordinate
-// * Float with the axis-aligned y coordinate
-// * Float with the axis-aligned width coordinate
-// * Float with the axis-aligned height coordinate
-var transformBox = this.transformBox = function(l, t, w, h, m) {
- var topleft = {x:l,y:t},
- topright = {x:(l+w),y:t},
- botright = {x:(l+w),y:(t+h)},
- botleft = {x:l,y:(t+h)};
- topleft = transformPoint( topleft.x, topleft.y, m );
- var minx = topleft.x,
- maxx = topleft.x,
- miny = topleft.y,
- maxy = topleft.y;
- topright = transformPoint( topright.x, topright.y, m );
- minx = Math.min(minx, topright.x);
- maxx = Math.max(maxx, topright.x);
- miny = Math.min(miny, topright.y);
- maxy = Math.max(maxy, topright.y);
- botleft = transformPoint( botleft.x, botleft.y, m);
- minx = Math.min(minx, botleft.x);
- maxx = Math.max(maxx, botleft.x);
- miny = Math.min(miny, botleft.y);
- maxy = Math.max(maxy, botleft.y);
- botright = transformPoint( botright.x, botright.y, m );
- minx = Math.min(minx, botright.x);
- maxx = Math.max(maxx, botright.x);
- miny = Math.min(miny, botright.y);
- maxy = Math.max(maxy, botright.y);
-
- return {tl:topleft, tr:topright, bl:botleft, br:botright,
- aabox: {x:minx, y:miny, width:(maxx-minx), height:(maxy-miny)} };
-};
-
-
// Group: Selection
// Function: clearSelection
@@ -4018,8 +3870,6 @@ var getMouseTarget = this.getMouseTarget = function(evt) {
while (mouse_target.parentNode !== (current_group || current_layer)) {
mouse_target = mouse_target.parentNode;
}
- return mouse_target;
-
//
// // go up until we hit a child of a layer
@@ -6602,8 +6452,7 @@ var pathActions = this.pathActions = function() {
"attr": {
"d": d_attr,
"id": getNextId(),
- "opacity": cur_shape.opacity / 2,
-
+ "opacity": cur_shape.opacity / 2
}
});
// set stretchy line to first point
@@ -8447,7 +8296,6 @@ this.importSvgString = function(xmlString) {
recalculateDimensions(use_el);
$(use_el).data('symbol', symbol);
addToSelection([use_el]);
- return true;
// TODO: Find way to add this in a recalculateDimensions-parsable way
// if (vb[0] != 0 || vb[1] != 0)
@@ -9766,7 +9614,7 @@ this.getBlur = function(elem) {
x: '-50%',
y: '-50%',
width: '200%',
- height: '200%',
+ height: '200%'
}, 100);
} else {
// Removing these attributes hides text in Chrome (see Issue 579)
@@ -10271,6 +10119,7 @@ var changeSelectedAttributeNoUndo = function(attr, newValue, elems) {
}
// only allow the transform/opacity/filter attribute to change on elements, slightly hacky
+ // TODO: FIXME: This doesn't seem right. Where's the body of this if statement?
if (elem.tagName === "g" && good_g_attrs.indexOf(attr) >= 0);
var oldval = attr === "#text" ? elem.textContent : elem.getAttribute(attr);
if (oldval == null) oldval = "";