- Linting (ESLint): Finish extensions and most files in editor/; unfinished: editor/svg-editor.js, editor/svgcanvas.js
- Linting (ESLint): Fix ignore file paths - History `elem` fix
This commit is contained in:
477
editor/path.js
477
editor/path.js
@@ -1,5 +1,5 @@
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/*globals $, svgedit, svgroot*/
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/*jslint vars: true, eqeq: true, continue: true*/
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/* eslint-disable no-var, eqeqeq */
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/* globals $, svgedit, svgroot */
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/**
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* Package: svgedit.path
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*
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@@ -15,7 +15,8 @@
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// 3) math.js
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// 4) svgutils.js
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(function() {'use strict';
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(function () {
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'use strict';
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if (!svgedit.path) {
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svgedit.path = {};
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@@ -41,33 +42,33 @@ var segData = {
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var pathFuncs = [];
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var link_control_pts = true;
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var linkControlPts = true;
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// Stores references to paths via IDs.
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// TODO: Make this cross-document happy.
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var pathData = {};
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svgedit.path.setLinkControlPoints = function(lcp) {
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link_control_pts = lcp;
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svgedit.path.setLinkControlPoints = function (lcp) {
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linkControlPts = lcp;
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};
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svgedit.path.path = null;
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var editorContext_ = null;
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svgedit.path.init = function(editorContext) {
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svgedit.path.init = function (editorContext) {
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editorContext_ = editorContext;
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pathFuncs = [0, 'ClosePath'];
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var pathFuncsStrs = ['Moveto', 'Lineto', 'CurvetoCubic', 'CurvetoQuadratic', 'Arc',
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'LinetoHorizontal', 'LinetoVertical', 'CurvetoCubicSmooth', 'CurvetoQuadraticSmooth'];
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$.each(pathFuncsStrs, function(i, s) {
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pathFuncs.push(s+'Abs');
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pathFuncs.push(s+'Rel');
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$.each(pathFuncsStrs, function (i, s) {
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pathFuncs.push(s + 'Abs');
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pathFuncs.push(s + 'Rel');
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});
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};
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svgedit.path.insertItemBefore = function(elem, newseg, index) {
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svgedit.path.insertItemBefore = function (elem, newseg, index) {
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// Support insertItemBefore on paths for FF2
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var list = elem.pathSegList;
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@@ -78,13 +79,13 @@ svgedit.path.insertItemBefore = function(elem, newseg, index) {
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var len = list.numberOfItems;
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var arr = [];
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var i;
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for (i=0; i < len; i++) {
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var cur_seg = list.getItem(i);
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arr.push(cur_seg);
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for (i = 0; i < len; i++) {
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var curSeg = list.getItem(i);
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arr.push(curSeg);
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}
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list.clear();
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for (i=0; i < len; i++) {
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if (i == index) { //index+1
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for (i = 0; i < len; i++) {
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if (i == index) { // index + 1
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list.appendItem(newseg);
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}
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list.appendItem(arr[i]);
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@@ -92,20 +93,20 @@ svgedit.path.insertItemBefore = function(elem, newseg, index) {
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};
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// TODO: See if this should just live in replacePathSeg
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svgedit.path.ptObjToArr = function(type, seg_item) {
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svgedit.path.ptObjToArr = function (type, segItem) {
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var arr = segData[type], len = arr.length;
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var i, out = [];
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for (i = 0; i < len; i++) {
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out[i] = seg_item[arr[i]];
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out[i] = segItem[arr[i]];
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}
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return out;
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};
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svgedit.path.getGripPt = function(seg, alt_pt) {
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svgedit.path.getGripPt = function (seg, altPt) {
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var out = {
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x: alt_pt? alt_pt.x : seg.item.x,
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y: alt_pt? alt_pt.y : seg.item.y
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}, path = seg.path;
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x: altPt ? altPt.x : seg.item.x,
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y: altPt ? altPt.y : seg.item.y
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}, path = seg.path;
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if (path.matrix) {
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var pt = svgedit.math.transformPoint(out.x, out.y, path.matrix);
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@@ -118,7 +119,7 @@ svgedit.path.getGripPt = function(seg, alt_pt) {
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return out;
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};
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svgedit.path.getPointFromGrip = function(pt, path) {
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svgedit.path.getPointFromGrip = function (pt, path) {
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var out = {
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x: pt.x,
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y: pt.y
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@@ -136,11 +137,11 @@ svgedit.path.getPointFromGrip = function(pt, path) {
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return out;
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};
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svgedit.path.addPointGrip = function(index, x, y) {
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svgedit.path.addPointGrip = function (index, x, y) {
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// create the container of all the point grips
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var pointGripContainer = svgedit.path.getGripContainer();
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var pointGrip = svgedit.utilities.getElem('pathpointgrip_'+index);
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var pointGrip = svgedit.utilities.getElem('pathpointgrip_' + index);
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// create it
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if (!pointGrip) {
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pointGrip = document.createElementNS(NS.SVG, 'circle');
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@@ -157,8 +158,8 @@ svgedit.path.addPointGrip = function(index, x, y) {
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});
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pointGrip = pointGripContainer.appendChild(pointGrip);
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var grip = $('#pathpointgrip_'+index);
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grip.dblclick(function() {
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var grip = $('#pathpointgrip_' + index);
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grip.dblclick(function () {
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if (svgedit.path.path) {
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svgedit.path.path.setSegType();
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}
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@@ -175,7 +176,7 @@ svgedit.path.addPointGrip = function(index, x, y) {
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return pointGrip;
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};
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svgedit.path.getGripContainer = function() {
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svgedit.path.getGripContainer = function () {
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var c = svgedit.utilities.getElem('pathpointgrip_container');
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if (!c) {
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var parent = svgedit.utilities.getElem('selectorParentGroup');
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@@ -185,9 +186,9 @@ svgedit.path.getGripContainer = function() {
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return c;
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};
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svgedit.path.addCtrlGrip = function(id) {
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var pointGrip = svgedit.utilities.getElem('ctrlpointgrip_'+id);
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if (pointGrip) {return pointGrip;}
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svgedit.path.addCtrlGrip = function (id) {
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var pointGrip = svgedit.utilities.getElem('ctrlpointgrip_' + id);
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if (pointGrip) { return pointGrip; }
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pointGrip = document.createElementNS(NS.SVG, 'circle');
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svgedit.utilities.assignAttributes(pointGrip, {
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@@ -205,13 +206,13 @@ svgedit.path.addCtrlGrip = function(id) {
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return pointGrip;
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};
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svgedit.path.getCtrlLine = function(id) {
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var ctrlLine = svgedit.utilities.getElem('ctrlLine_'+id);
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if (ctrlLine) {return ctrlLine;}
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svgedit.path.getCtrlLine = function (id) {
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var ctrlLine = svgedit.utilities.getElem('ctrlLine_' + id);
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if (ctrlLine) { return ctrlLine; }
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ctrlLine = document.createElementNS(NS.SVG, 'line');
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svgedit.utilities.assignAttributes(ctrlLine, {
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'id': 'ctrlLine_'+id,
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'id': 'ctrlLine_' + id,
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'stroke': '#555',
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'stroke-width': 1,
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'style': 'pointer-events:none'
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@@ -220,7 +221,7 @@ svgedit.path.getCtrlLine = function(id) {
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return ctrlLine;
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};
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svgedit.path.getPointGrip = function(seg, update) {
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svgedit.path.getPointGrip = function (seg, update) {
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var index = seg.index;
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var pointGrip = svgedit.path.addPointGrip(index);
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@@ -236,17 +237,17 @@ svgedit.path.getPointGrip = function(seg, update) {
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return pointGrip;
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};
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svgedit.path.getControlPoints = function(seg) {
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svgedit.path.getControlPoints = function (seg) {
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var item = seg.item;
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var index = seg.index;
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if (!('x1' in item) || !('x2' in item)) {return null;}
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if (!('x1' in item) || !('x2' in item)) { return null; }
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var cpt = {};
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var pointGripContainer = svgedit.path.getGripContainer();
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/* var pointGripContainer = */ svgedit.path.getGripContainer();
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// Note that this is intentionally not seg.prev.item
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var prev = svgedit.path.path.segs[index-1].item;
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var prev = svgedit.path.path.segs[index - 1].item;
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var seg_items = [prev, item];
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var segItems = [prev, item];
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var i;
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for (i = 1; i < 3; i++) {
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@@ -254,8 +255,8 @@ svgedit.path.getControlPoints = function(seg) {
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var ctrlLine = cpt['c' + i + '_line'] = svgedit.path.getCtrlLine(id);
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var pt = svgedit.path.getGripPt(seg, {x:item['x' + i], y:item['y' + i]});
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var gpt = svgedit.path.getGripPt(seg, {x:seg_items[i-1].x, y:seg_items[i-1].y});
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var pt = svgedit.path.getGripPt(seg, {x: item['x' + i], y: item['y' + i]});
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var gpt = svgedit.path.getGripPt(seg, {x: segItems[i - 1].x, y: segItems[i - 1].y});
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svgedit.utilities.assignAttributes(ctrlLine, {
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'x1': pt.x,
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@@ -281,7 +282,7 @@ svgedit.path.getControlPoints = function(seg) {
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};
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// This replaces the segment at the given index. Type is given as number.
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svgedit.path.replacePathSeg = function(type, index, pts, elem) {
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svgedit.path.replacePathSeg = function (type, index, pts, elem) {
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var path = elem || svgedit.path.path.elem;
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var func = 'createSVGPathSeg' + pathFuncs[type];
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@@ -295,8 +296,8 @@ svgedit.path.replacePathSeg = function(type, index, pts, elem) {
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var arr = [];
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var i;
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for (i = 0; i < len; i++) {
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var cur_seg = segList.getItem(i);
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arr.push(cur_seg);
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var curSeg = segList.getItem(i);
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arr.push(curSeg);
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}
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segList.clear();
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for (i = 0; i < len; i++) {
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@@ -309,7 +310,7 @@ svgedit.path.replacePathSeg = function(type, index, pts, elem) {
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}
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};
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svgedit.path.getSegSelector = function(seg, update) {
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svgedit.path.getSegSelector = function (seg, update) {
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var index = seg.index;
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var segLine = svgedit.utilities.getElem('segline_' + index);
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if (!segLine) {
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@@ -322,7 +323,7 @@ svgedit.path.getSegSelector = function(seg, update) {
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'fill': 'none',
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'stroke': '#0FF',
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'stroke-width': 2,
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'style':'pointer-events:none',
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'style': 'pointer-events:none',
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'd': 'M0,0 0,0'
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});
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pointGripContainer.appendChild(segLine);
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@@ -342,9 +343,9 @@ svgedit.path.getSegSelector = function(seg, update) {
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var pts = svgedit.path.ptObjToArr(seg.type, seg.item, true);
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var i;
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for (i = 0; i < pts.length; i += 2) {
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pt = svgedit.path.getGripPt(seg, {x:pts[i], y:pts[i+1]});
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pt = svgedit.path.getGripPt(seg, {x: pts[i], y: pts[i + 1]});
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pts[i] = pt.x;
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pts[i+1] = pt.y;
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pts[i + 1] = pt.y;
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}
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svgedit.path.replacePathSeg(seg.type, 1, pts, segLine);
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@@ -354,56 +355,55 @@ svgedit.path.getSegSelector = function(seg, update) {
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// Function: smoothControlPoints
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// Takes three points and creates a smoother line based on them
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//
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// Parameters:
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//
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// Parameters:
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// ct1 - Object with x and y values (first control point)
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// ct2 - Object with x and y values (second control point)
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// pt - Object with x and y values (third point)
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//
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// Returns:
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// Returns:
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// Array of two "smoothed" point objects
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svgedit.path.smoothControlPoints = function(ct1, ct2, pt) {
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svgedit.path.smoothControlPoints = function (ct1, ct2, pt) {
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// each point must not be the origin
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var x1 = ct1.x - pt.x,
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y1 = ct1.y - pt.y,
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x2 = ct2.x - pt.x,
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y2 = ct2.y - pt.y;
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if ( (x1 != 0 || y1 != 0) && (x2 != 0 || y2 != 0) ) {
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if ((x1 != 0 || y1 != 0) && (x2 != 0 || y2 != 0)) {
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var anglea = Math.atan2(y1, x1),
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angleb = Math.atan2(y2, x2),
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r1 = Math.sqrt(x1*x1+y1*y1),
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r2 = Math.sqrt(x2*x2+y2*y2),
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r1 = Math.sqrt(x1 * x1 + y1 * y1),
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r2 = Math.sqrt(x2 * x2 + y2 * y2),
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nct1 = editorContext_.getSVGRoot().createSVGPoint(),
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nct2 = editorContext_.getSVGRoot().createSVGPoint();
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if (anglea < 0) { anglea += 2*Math.PI; }
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if (angleb < 0) { angleb += 2*Math.PI; }
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if (anglea < 0) { anglea += 2 * Math.PI; }
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if (angleb < 0) { angleb += 2 * Math.PI; }
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var angleBetween = Math.abs(anglea - angleb),
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angleDiff = Math.abs(Math.PI - angleBetween)/2;
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angleDiff = Math.abs(Math.PI - angleBetween) / 2;
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var new_anglea, new_angleb;
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var newAnglea, newAngleb;
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if (anglea - angleb > 0) {
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new_anglea = angleBetween < Math.PI ? (anglea + angleDiff) : (anglea - angleDiff);
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new_angleb = angleBetween < Math.PI ? (angleb - angleDiff) : (angleb + angleDiff);
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}
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else {
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new_anglea = angleBetween < Math.PI ? (anglea - angleDiff) : (anglea + angleDiff);
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new_angleb = angleBetween < Math.PI ? (angleb + angleDiff) : (angleb - angleDiff);
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newAnglea = angleBetween < Math.PI ? (anglea + angleDiff) : (anglea - angleDiff);
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newAngleb = angleBetween < Math.PI ? (angleb - angleDiff) : (angleb + angleDiff);
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} else {
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newAnglea = angleBetween < Math.PI ? (anglea - angleDiff) : (anglea + angleDiff);
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newAngleb = angleBetween < Math.PI ? (angleb + angleDiff) : (angleb - angleDiff);
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}
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// rotate the points
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nct1.x = r1 * Math.cos(new_anglea) + pt.x;
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nct1.y = r1 * Math.sin(new_anglea) + pt.y;
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nct2.x = r2 * Math.cos(new_angleb) + pt.x;
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nct2.y = r2 * Math.sin(new_angleb) + pt.y;
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nct1.x = r1 * Math.cos(newAnglea) + pt.x;
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nct1.y = r1 * Math.sin(newAnglea) + pt.y;
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nct2.x = r2 * Math.cos(newAngleb) + pt.x;
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nct2.y = r2 * Math.sin(newAngleb) + pt.y;
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return [nct1, nct2];
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}
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return undefined;
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};
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svgedit.path.Segment = function(index, item) {
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svgedit.path.Segment = function (index, item) {
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this.selected = false;
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this.index = index;
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this.item = item;
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@@ -414,7 +414,7 @@ svgedit.path.Segment = function(index, item) {
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this.segsel = null;
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};
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svgedit.path.Segment.prototype.showCtrlPts = function(y) {
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svgedit.path.Segment.prototype.showCtrlPts = function (y) {
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var i;
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for (i in this.ctrlpts) {
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if (this.ctrlpts.hasOwnProperty(i)) {
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@@ -423,12 +423,12 @@ svgedit.path.Segment.prototype.showCtrlPts = function(y) {
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}
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};
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svgedit.path.Segment.prototype.selectCtrls = function(y) {
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$('#ctrlpointgrip_' + this.index + 'c1, #ctrlpointgrip_' + this.index + 'c2').
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attr('fill', y ? '#0FF' : '#EEE');
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svgedit.path.Segment.prototype.selectCtrls = function (y) {
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$('#ctrlpointgrip_' + this.index + 'c1, #ctrlpointgrip_' + this.index + 'c2')
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.attr('fill', y ? '#0FF' : '#EEE');
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};
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svgedit.path.Segment.prototype.show = function(y) {
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svgedit.path.Segment.prototype.show = function (y) {
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if (this.ptgrip) {
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this.ptgrip.setAttribute('display', y ? 'inline' : 'none');
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this.segsel.setAttribute('display', y ? 'inline' : 'none');
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@@ -437,7 +437,7 @@ svgedit.path.Segment.prototype.show = function(y) {
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}
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};
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svgedit.path.Segment.prototype.select = function(y) {
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svgedit.path.Segment.prototype.select = function (y) {
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if (this.ptgrip) {
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this.ptgrip.setAttribute('stroke', y ? '#0FF' : '#00F');
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this.segsel.setAttribute('display', y ? 'inline' : 'none');
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@@ -448,13 +448,13 @@ svgedit.path.Segment.prototype.select = function(y) {
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}
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};
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svgedit.path.Segment.prototype.addGrip = function() {
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svgedit.path.Segment.prototype.addGrip = function () {
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this.ptgrip = svgedit.path.getPointGrip(this, true);
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this.ctrlpts = svgedit.path.getControlPoints(this, true);
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this.segsel = svgedit.path.getSegSelector(this, true);
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};
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|
||||
svgedit.path.Segment.prototype.update = function(full) {
|
||||
svgedit.path.Segment.prototype.update = function (full) {
|
||||
if (this.ptgrip) {
|
||||
var pt = svgedit.path.getGripPt(this);
|
||||
svgedit.utilities.assignAttributes(this.ptgrip, {
|
||||
@@ -475,23 +475,23 @@ svgedit.path.Segment.prototype.update = function(full) {
|
||||
}
|
||||
};
|
||||
|
||||
svgedit.path.Segment.prototype.move = function(dx, dy) {
|
||||
var cur_pts, item = this.item;
|
||||
svgedit.path.Segment.prototype.move = function (dx, dy) {
|
||||
var curPts, item = this.item;
|
||||
|
||||
if (this.ctrlpts) {
|
||||
cur_pts = [item.x += dx, item.y += dy,
|
||||
curPts = [item.x += dx, item.y += dy,
|
||||
item.x1, item.y1, item.x2 += dx, item.y2 += dy];
|
||||
} else {
|
||||
cur_pts = [item.x += dx, item.y += dy];
|
||||
curPts = [item.x += dx, item.y += dy];
|
||||
}
|
||||
|
||||
svgedit.path.replacePathSeg(this.type, this.index, cur_pts);
|
||||
svgedit.path.replacePathSeg(this.type, this.index, curPts);
|
||||
|
||||
if (this.next && this.next.ctrlpts) {
|
||||
var next = this.next.item;
|
||||
var next_pts = [next.x, next.y,
|
||||
var nextPts = [next.x, next.y,
|
||||
next.x1 += dx, next.y1 += dy, next.x2, next.y2];
|
||||
svgedit.path.replacePathSeg(this.next.type, this.next.index, next_pts);
|
||||
svgedit.path.replacePathSeg(this.next.type, this.next.index, nextPts);
|
||||
}
|
||||
|
||||
if (this.mate) {
|
||||
@@ -504,26 +504,26 @@ svgedit.path.Segment.prototype.move = function(dx, dy) {
|
||||
}
|
||||
|
||||
this.update(true);
|
||||
if (this.next) {this.next.update(true);}
|
||||
if (this.next) { this.next.update(true); }
|
||||
};
|
||||
|
||||
svgedit.path.Segment.prototype.setLinked = function(num) {
|
||||
svgedit.path.Segment.prototype.setLinked = function (num) {
|
||||
var seg, anum, pt;
|
||||
if (num == 2) {
|
||||
anum = 1;
|
||||
seg = this.next;
|
||||
if (!seg) {return;}
|
||||
if (!seg) { return; }
|
||||
pt = this.item;
|
||||
} else {
|
||||
anum = 2;
|
||||
seg = this.prev;
|
||||
if (!seg) {return;}
|
||||
if (!seg) { return; }
|
||||
pt = seg.item;
|
||||
}
|
||||
|
||||
var item = seg.item;
|
||||
item['x' + anum ] = pt.x + (pt.x - this.item['x' + num]);
|
||||
item['y' + anum ] = pt.y + (pt.y - this.item['y' + num]);
|
||||
item['x' + anum] = pt.x + (pt.x - this.item['x' + num]);
|
||||
item['y' + anum] = pt.y + (pt.y - this.item['y' + num]);
|
||||
|
||||
var pts = [item.x, item.y,
|
||||
item.x1, item.y1,
|
||||
@@ -533,30 +533,30 @@ svgedit.path.Segment.prototype.setLinked = function(num) {
|
||||
seg.update(true);
|
||||
};
|
||||
|
||||
svgedit.path.Segment.prototype.moveCtrl = function(num, dx, dy) {
|
||||
svgedit.path.Segment.prototype.moveCtrl = function (num, dx, dy) {
|
||||
var item = this.item;
|
||||
item['x' + num] += dx;
|
||||
item['y' + num] += dy;
|
||||
|
||||
var pts = [item.x,item.y,
|
||||
item.x1,item.y1, item.x2,item.y2];
|
||||
var pts = [item.x, item.y,
|
||||
item.x1, item.y1, item.x2, item.y2];
|
||||
|
||||
svgedit.path.replacePathSeg(this.type, this.index, pts);
|
||||
this.update(true);
|
||||
};
|
||||
|
||||
svgedit.path.Segment.prototype.setType = function(new_type, pts) {
|
||||
svgedit.path.replacePathSeg(new_type, this.index, pts);
|
||||
this.type = new_type;
|
||||
svgedit.path.Segment.prototype.setType = function (newType, pts) {
|
||||
svgedit.path.replacePathSeg(newType, this.index, pts);
|
||||
this.type = newType;
|
||||
this.item = svgedit.path.path.elem.pathSegList.getItem(this.index);
|
||||
this.showCtrlPts(new_type === 6);
|
||||
this.showCtrlPts(newType === 6);
|
||||
this.ctrlpts = svgedit.path.getControlPoints(this);
|
||||
this.update(true);
|
||||
};
|
||||
|
||||
svgedit.path.Path = function(elem) {
|
||||
svgedit.path.Path = function (elem) {
|
||||
if (!elem || elem.tagName !== 'path') {
|
||||
throw 'svgedit.path.Path constructed without a <path> element';
|
||||
throw new Error('svgedit.path.Path constructed without a <path> element');
|
||||
}
|
||||
|
||||
this.elem = elem;
|
||||
@@ -568,11 +568,13 @@ svgedit.path.Path = function(elem) {
|
||||
};
|
||||
|
||||
// Reset path data
|
||||
svgedit.path.Path.prototype.init = function() {
|
||||
svgedit.path.Path.prototype.init = function () {
|
||||
// Hide all grips, etc
|
||||
|
||||
//fixed, needed to work on all found elements, not just first
|
||||
$(svgedit.path.getGripContainer()).find('*').each( function() { $(this).attr('display', 'none') });
|
||||
// fixed, needed to work on all found elements, not just first
|
||||
$(svgedit.path.getGripContainer()).find('*').each(function () {
|
||||
$(this).attr('display', 'none');
|
||||
});
|
||||
|
||||
var segList = this.elem.pathSegList;
|
||||
var len = segList.numberOfItems;
|
||||
@@ -590,58 +592,58 @@ svgedit.path.Path.prototype.init = function() {
|
||||
}
|
||||
|
||||
var segs = this.segs;
|
||||
var start_i = null;
|
||||
var startI = null;
|
||||
|
||||
for (i = 0; i < len; i++) {
|
||||
var seg = segs[i];
|
||||
var next_seg = (i+1) >= len ? null : segs[i+1];
|
||||
var prev_seg = (i-1) < 0 ? null : segs[i-1];
|
||||
var start_seg;
|
||||
var nextSeg = (i + 1) >= len ? null : segs[i + 1];
|
||||
var prevSeg = (i - 1) < 0 ? null : segs[i - 1];
|
||||
var startSeg;
|
||||
if (seg.type === 2) {
|
||||
if (prev_seg && prev_seg.type !== 1) {
|
||||
if (prevSeg && prevSeg.type !== 1) {
|
||||
// New sub-path, last one is open,
|
||||
// so add a grip to last sub-path's first point
|
||||
start_seg = segs[start_i];
|
||||
start_seg.next = segs[start_i+1];
|
||||
start_seg.next.prev = start_seg;
|
||||
start_seg.addGrip();
|
||||
startSeg = segs[startI];
|
||||
startSeg.next = segs[startI + 1];
|
||||
startSeg.next.prev = startSeg;
|
||||
startSeg.addGrip();
|
||||
}
|
||||
// Remember that this is a starter seg
|
||||
start_i = i;
|
||||
} else if (next_seg && next_seg.type === 1) {
|
||||
startI = i;
|
||||
} else if (nextSeg && nextSeg.type === 1) {
|
||||
// This is the last real segment of a closed sub-path
|
||||
// Next is first seg after "M"
|
||||
seg.next = segs[start_i+1];
|
||||
seg.next = segs[startI + 1];
|
||||
|
||||
// First seg after "M"'s prev is this
|
||||
seg.next.prev = seg;
|
||||
seg.mate = segs[start_i];
|
||||
seg.mate = segs[startI];
|
||||
seg.addGrip();
|
||||
if (this.first_seg == null) {
|
||||
this.first_seg = seg;
|
||||
}
|
||||
} else if (!next_seg) {
|
||||
} else if (!nextSeg) {
|
||||
if (seg.type !== 1) {
|
||||
// Last seg, doesn't close so add a grip
|
||||
// to last sub-path's first point
|
||||
start_seg = segs[start_i];
|
||||
start_seg.next = segs[start_i+1];
|
||||
start_seg.next.prev = start_seg;
|
||||
start_seg.addGrip();
|
||||
startSeg = segs[startI];
|
||||
startSeg.next = segs[startI + 1];
|
||||
startSeg.next.prev = startSeg;
|
||||
startSeg.addGrip();
|
||||
seg.addGrip();
|
||||
|
||||
if (!this.first_seg) {
|
||||
// Open path, so set first as real first and add grip
|
||||
this.first_seg = segs[start_i];
|
||||
this.first_seg = segs[startI];
|
||||
}
|
||||
}
|
||||
} else if (seg.type !== 1){
|
||||
} else if (seg.type !== 1) {
|
||||
// Regular segment, so add grip and its "next"
|
||||
seg.addGrip();
|
||||
|
||||
// Don't set its "next" if it's an "M"
|
||||
if (next_seg && next_seg.type !== 2) {
|
||||
seg.next = next_seg;
|
||||
if (nextSeg && nextSeg.type !== 2) {
|
||||
seg.next = nextSeg;
|
||||
seg.next.prev = seg;
|
||||
}
|
||||
}
|
||||
@@ -649,44 +651,44 @@ svgedit.path.Path.prototype.init = function() {
|
||||
return this;
|
||||
};
|
||||
|
||||
svgedit.path.Path.prototype.eachSeg = function(fn) {
|
||||
svgedit.path.Path.prototype.eachSeg = function (fn) {
|
||||
var i;
|
||||
var len = this.segs.length;
|
||||
for (i = 0; i < len; i++) {
|
||||
var ret = fn.call(this.segs[i], i);
|
||||
if (ret === false) {break;}
|
||||
if (ret === false) { break; }
|
||||
}
|
||||
};
|
||||
|
||||
svgedit.path.Path.prototype.addSeg = function(index) {
|
||||
svgedit.path.Path.prototype.addSeg = function (index) {
|
||||
// Adds a new segment
|
||||
var seg = this.segs[index];
|
||||
if (!seg.prev) {return;}
|
||||
if (!seg.prev) { return; }
|
||||
|
||||
var prev = seg.prev;
|
||||
var newseg, new_x, new_y;
|
||||
switch(seg.item.pathSegType) {
|
||||
var newseg, newX, newY;
|
||||
switch (seg.item.pathSegType) {
|
||||
case 4:
|
||||
new_x = (seg.item.x + prev.item.x) / 2;
|
||||
new_y = (seg.item.y + prev.item.y) / 2;
|
||||
newseg = this.elem.createSVGPathSegLinetoAbs(new_x, new_y);
|
||||
newX = (seg.item.x + prev.item.x) / 2;
|
||||
newY = (seg.item.y + prev.item.y) / 2;
|
||||
newseg = this.elem.createSVGPathSegLinetoAbs(newX, newY);
|
||||
break;
|
||||
case 6: //make it a curved segment to preserve the shape (WRS)
|
||||
case 6: // make it a curved segment to preserve the shape (WRS)
|
||||
// http://en.wikipedia.org/wiki/De_Casteljau%27s_algorithm#Geometric_interpretation
|
||||
var p0_x = (prev.item.x + seg.item.x1)/2;
|
||||
var p1_x = (seg.item.x1 + seg.item.x2)/2;
|
||||
var p2_x = (seg.item.x2 + seg.item.x)/2;
|
||||
var p01_x = (p0_x + p1_x)/2;
|
||||
var p12_x = (p1_x + p2_x)/2;
|
||||
new_x = (p01_x + p12_x)/2;
|
||||
var p0_y = (prev.item.y + seg.item.y1)/2;
|
||||
var p1_y = (seg.item.y1 + seg.item.y2)/2;
|
||||
var p2_y = (seg.item.y2 + seg.item.y)/2;
|
||||
var p01_y = (p0_y + p1_y)/2;
|
||||
var p12_y = (p1_y + p2_y)/2;
|
||||
new_y = (p01_y + p12_y)/2;
|
||||
newseg = this.elem.createSVGPathSegCurvetoCubicAbs(new_x, new_y, p0_x, p0_y, p01_x, p01_y);
|
||||
var pts = [seg.item.x, seg.item.y, p12_x, p12_y, p2_x, p2_y];
|
||||
var p0x = (prev.item.x + seg.item.x1) / 2;
|
||||
var p1x = (seg.item.x1 + seg.item.x2) / 2;
|
||||
var p2x = (seg.item.x2 + seg.item.x) / 2;
|
||||
var p01x = (p0x + p1x) / 2;
|
||||
var p12x = (p1x + p2x) / 2;
|
||||
newX = (p01x + p12x) / 2;
|
||||
var p0y = (prev.item.y + seg.item.y1) / 2;
|
||||
var p1y = (seg.item.y1 + seg.item.y2) / 2;
|
||||
var p2y = (seg.item.y2 + seg.item.y) / 2;
|
||||
var p01y = (p0y + p1y) / 2;
|
||||
var p12y = (p1y + p2y) / 2;
|
||||
newY = (p01y + p12y) / 2;
|
||||
newseg = this.elem.createSVGPathSegCurvetoCubicAbs(newX, newY, p0x, p0y, p01x, p01y);
|
||||
var pts = [seg.item.x, seg.item.y, p12x, p12y, p2x, p2y];
|
||||
svgedit.path.replacePathSeg(seg.type, index, pts);
|
||||
break;
|
||||
}
|
||||
@@ -694,7 +696,7 @@ svgedit.path.Path.prototype.addSeg = function(index) {
|
||||
svgedit.path.insertItemBefore(this.elem, newseg, index);
|
||||
};
|
||||
|
||||
svgedit.path.Path.prototype.deleteSeg = function(index) {
|
||||
svgedit.path.Path.prototype.deleteSeg = function (index) {
|
||||
var seg = this.segs[index];
|
||||
var list = this.elem.pathSegList;
|
||||
|
||||
@@ -712,7 +714,7 @@ svgedit.path.Path.prototype.deleteSeg = function(index) {
|
||||
list.removeItem(seg.mate.index);
|
||||
} else if (!seg.prev) {
|
||||
// First node of open path, make next point the M
|
||||
var item = seg.item;
|
||||
// var item = seg.item;
|
||||
pt = [next.item.x, next.item.y];
|
||||
svgedit.path.replacePathSeg(2, seg.next.index, pt);
|
||||
list.removeItem(index);
|
||||
@@ -721,11 +723,11 @@ svgedit.path.Path.prototype.deleteSeg = function(index) {
|
||||
}
|
||||
};
|
||||
|
||||
svgedit.path.Path.prototype.subpathIsClosed = function(index) {
|
||||
svgedit.path.Path.prototype.subpathIsClosed = function (index) {
|
||||
var closed = false;
|
||||
// Check if subpath is already open
|
||||
svgedit.path.path.eachSeg(function(i) {
|
||||
if (i <= index) {return true;}
|
||||
svgedit.path.path.eachSeg(function (i) {
|
||||
if (i <= index) { return true; }
|
||||
if (this.type === 2) {
|
||||
// Found M first, so open
|
||||
return false;
|
||||
@@ -740,7 +742,7 @@ svgedit.path.Path.prototype.subpathIsClosed = function(index) {
|
||||
return closed;
|
||||
};
|
||||
|
||||
svgedit.path.Path.prototype.removePtFromSelection = function(index) {
|
||||
svgedit.path.Path.prototype.removePtFromSelection = function (index) {
|
||||
var pos = this.selected_pts.indexOf(index);
|
||||
if (pos == -1) {
|
||||
return;
|
||||
@@ -749,21 +751,21 @@ svgedit.path.Path.prototype.removePtFromSelection = function(index) {
|
||||
this.selected_pts.splice(pos, 1);
|
||||
};
|
||||
|
||||
svgedit.path.Path.prototype.clearSelection = function() {
|
||||
this.eachSeg(function() {
|
||||
svgedit.path.Path.prototype.clearSelection = function () {
|
||||
this.eachSeg(function () {
|
||||
// 'this' is the segment here
|
||||
this.select(false);
|
||||
});
|
||||
this.selected_pts = [];
|
||||
};
|
||||
|
||||
svgedit.path.Path.prototype.storeD = function() {
|
||||
svgedit.path.Path.prototype.storeD = function () {
|
||||
this.last_d = this.elem.getAttribute('d');
|
||||
};
|
||||
|
||||
svgedit.path.Path.prototype.show = function(y) {
|
||||
svgedit.path.Path.prototype.show = function (y) {
|
||||
// Shows this path's segment grips
|
||||
this.eachSeg(function() {
|
||||
this.eachSeg(function () {
|
||||
// 'this' is the segment here
|
||||
this.show(y);
|
||||
});
|
||||
@@ -774,90 +776,90 @@ svgedit.path.Path.prototype.show = function(y) {
|
||||
};
|
||||
|
||||
// Move selected points
|
||||
svgedit.path.Path.prototype.movePts = function(d_x, d_y) {
|
||||
svgedit.path.Path.prototype.movePts = function (dx, dy) {
|
||||
var i = this.selected_pts.length;
|
||||
while(i--) {
|
||||
while (i--) {
|
||||
var seg = this.segs[this.selected_pts[i]];
|
||||
seg.move(d_x, d_y);
|
||||
seg.move(dx, dy);
|
||||
}
|
||||
};
|
||||
|
||||
svgedit.path.Path.prototype.moveCtrl = function(d_x, d_y) {
|
||||
svgedit.path.Path.prototype.moveCtrl = function (dx, dy) {
|
||||
var seg = this.segs[this.selected_pts[0]];
|
||||
seg.moveCtrl(this.dragctrl, d_x, d_y);
|
||||
if (link_control_pts) {
|
||||
seg.moveCtrl(this.dragctrl, dx, dy);
|
||||
if (linkControlPts) {
|
||||
seg.setLinked(this.dragctrl);
|
||||
}
|
||||
};
|
||||
|
||||
svgedit.path.Path.prototype.setSegType = function(new_type) {
|
||||
svgedit.path.Path.prototype.setSegType = function (newType) {
|
||||
this.storeD();
|
||||
var i = this.selected_pts.length;
|
||||
var text;
|
||||
while(i--) {
|
||||
var sel_pt = this.selected_pts[i];
|
||||
while (i--) {
|
||||
var selPt = this.selected_pts[i];
|
||||
|
||||
// Selected seg
|
||||
var cur = this.segs[sel_pt];
|
||||
var cur = this.segs[selPt];
|
||||
var prev = cur.prev;
|
||||
if (!prev) {continue;}
|
||||
if (!prev) { continue; }
|
||||
|
||||
if (!new_type) { // double-click, so just toggle
|
||||
if (!newType) { // double-click, so just toggle
|
||||
text = 'Toggle Path Segment Type';
|
||||
|
||||
// Toggle segment to curve/straight line
|
||||
var old_type = cur.type;
|
||||
var oldType = cur.type;
|
||||
|
||||
new_type = (old_type == 6) ? 4 : 6;
|
||||
newType = (oldType == 6) ? 4 : 6;
|
||||
}
|
||||
|
||||
new_type = Number(new_type);
|
||||
newType = Number(newType);
|
||||
|
||||
var cur_x = cur.item.x;
|
||||
var cur_y = cur.item.y;
|
||||
var prev_x = prev.item.x;
|
||||
var prev_y = prev.item.y;
|
||||
var curX = cur.item.x;
|
||||
var curY = cur.item.y;
|
||||
var prevX = prev.item.x;
|
||||
var prevY = prev.item.y;
|
||||
var points;
|
||||
switch ( new_type ) {
|
||||
switch (newType) {
|
||||
case 6:
|
||||
if (cur.olditem) {
|
||||
var old = cur.olditem;
|
||||
points = [cur_x, cur_y, old.x1, old.y1, old.x2, old.y2];
|
||||
points = [curX, curY, old.x1, old.y1, old.x2, old.y2];
|
||||
} else {
|
||||
var diff_x = cur_x - prev_x;
|
||||
var diff_y = cur_y - prev_y;
|
||||
var diffX = curX - prevX;
|
||||
var diffY = curY - prevY;
|
||||
// get control points from straight line segment
|
||||
/*
|
||||
var ct1_x = (prev_x + (diff_y/2));
|
||||
var ct1_y = (prev_y - (diff_x/2));
|
||||
var ct2_x = (cur_x + (diff_y/2));
|
||||
var ct2_y = (cur_y - (diff_x/2));
|
||||
var ct1x = (prevX + (diffY/2));
|
||||
var ct1y = (prevY - (diffX/2));
|
||||
var ct2x = (curX + (diffY/2));
|
||||
var ct2y = (curY - (diffX/2));
|
||||
*/
|
||||
//create control points on the line to preserve the shape (WRS)
|
||||
var ct1_x = (prev_x + (diff_x/3));
|
||||
var ct1_y = (prev_y + (diff_y/3));
|
||||
var ct2_x = (cur_x - (diff_x/3));
|
||||
var ct2_y = (cur_y - (diff_y/3));
|
||||
points = [cur_x, cur_y, ct1_x, ct1_y, ct2_x, ct2_y];
|
||||
// create control points on the line to preserve the shape (WRS)
|
||||
var ct1x = (prevX + (diffX / 3));
|
||||
var ct1y = (prevY + (diffY / 3));
|
||||
var ct2x = (curX - (diffX / 3));
|
||||
var ct2y = (curY - (diffY / 3));
|
||||
points = [curX, curY, ct1x, ct1y, ct2x, ct2y];
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
points = [cur_x, cur_y];
|
||||
points = [curX, curY];
|
||||
|
||||
// Store original prevve segment nums
|
||||
cur.olditem = cur.item;
|
||||
break;
|
||||
}
|
||||
|
||||
cur.setType(new_type, points);
|
||||
cur.setType(newType, points);
|
||||
}
|
||||
svgedit.path.path.endChanges(text);
|
||||
};
|
||||
|
||||
svgedit.path.Path.prototype.selectPt = function(pt, ctrl_num) {
|
||||
svgedit.path.Path.prototype.selectPt = function (pt, ctrlNum) {
|
||||
this.clearSelection();
|
||||
if (pt == null) {
|
||||
this.eachSeg(function(i) {
|
||||
this.eachSeg(function (i) {
|
||||
// 'this' is the segment here.
|
||||
if (this.prev) {
|
||||
pt = i;
|
||||
@@ -865,17 +867,17 @@ svgedit.path.Path.prototype.selectPt = function(pt, ctrl_num) {
|
||||
});
|
||||
}
|
||||
this.addPtsToSelection(pt);
|
||||
if (ctrl_num) {
|
||||
this.dragctrl = ctrl_num;
|
||||
if (ctrlNum) {
|
||||
this.dragctrl = ctrlNum;
|
||||
|
||||
if (link_control_pts) {
|
||||
this.segs[pt].setLinked(ctrl_num);
|
||||
if (linkControlPts) {
|
||||
this.segs[pt].setLinked(ctrlNum);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Update position of all points
|
||||
svgedit.path.Path.prototype.update = function() {
|
||||
svgedit.path.Path.prototype.update = function () {
|
||||
var elem = this.elem;
|
||||
if (svgedit.utilities.getRotationAngle(elem)) {
|
||||
this.matrix = svgedit.math.getMatrix(elem);
|
||||
@@ -885,7 +887,7 @@ svgedit.path.Path.prototype.update = function() {
|
||||
this.imatrix = null;
|
||||
}
|
||||
|
||||
this.eachSeg(function(i) {
|
||||
this.eachSeg(function (i) {
|
||||
this.item = elem.pathSegList.getItem(i);
|
||||
this.update();
|
||||
});
|
||||
@@ -893,7 +895,7 @@ svgedit.path.Path.prototype.update = function() {
|
||||
return this;
|
||||
};
|
||||
|
||||
svgedit.path.getPath_ = function(elem) {
|
||||
svgedit.path.getPath_ = function (elem) {
|
||||
var p = pathData[elem.id];
|
||||
if (!p) {
|
||||
p = pathData[elem.id] = new svgedit.path.Path(elem);
|
||||
@@ -901,16 +903,16 @@ svgedit.path.getPath_ = function(elem) {
|
||||
return p;
|
||||
};
|
||||
|
||||
svgedit.path.removePath_ = function(id) {
|
||||
if (id in pathData) {delete pathData[id];}
|
||||
svgedit.path.removePath_ = function (id) {
|
||||
if (id in pathData) { delete pathData[id]; }
|
||||
};
|
||||
var newcx, newcy, oldcx, oldcy, angle;
|
||||
var getRotVals = function(x, y) {
|
||||
var getRotVals = function (x, y) {
|
||||
var dx = x - oldcx;
|
||||
var dy = y - oldcy;
|
||||
|
||||
// rotate the point around the old center
|
||||
var r = Math.sqrt(dx*dx + dy*dy);
|
||||
var r = Math.sqrt(dx * dx + dy * dy);
|
||||
var theta = Math.atan2(dy, dx) + angle;
|
||||
dx = r * Math.cos(theta) + oldcx;
|
||||
dy = r * Math.sin(theta) + oldcy;
|
||||
@@ -922,7 +924,7 @@ var getRotVals = function(x, y) {
|
||||
dx -= newcx;
|
||||
dy -= newcy;
|
||||
|
||||
r = Math.sqrt(dx*dx + dy*dy);
|
||||
r = Math.sqrt(dx * dx + dy * dy);
|
||||
theta = Math.atan2(dy, dx) - angle;
|
||||
|
||||
return {'x': r * Math.cos(theta) + newcx,
|
||||
@@ -930,67 +932,66 @@ var getRotVals = function(x, y) {
|
||||
};
|
||||
|
||||
// If the path was rotated, we must now pay the piper:
|
||||
// Every path point must be rotated into the rotated coordinate system of
|
||||
// Every path point must be rotated into the rotated coordinate system of
|
||||
// its old center, then determine the new center, then rotate it back
|
||||
// This is because we want the path to remember its rotation
|
||||
|
||||
// TODO: This is still using ye olde transform methods, can probably
|
||||
// be optimized or even taken care of by recalculateDimensions
|
||||
svgedit.path.recalcRotatedPath = function() {
|
||||
var current_path = svgedit.path.path.elem;
|
||||
angle = svgedit.utilities.getRotationAngle(current_path, true);
|
||||
if (!angle) {return;}
|
||||
// selectedBBoxes[0] = svgedit.path.path.oldbbox;
|
||||
var box = svgedit.utilities.getBBox(current_path),
|
||||
oldbox = svgedit.path.path.oldbbox; //selectedBBoxes[0],
|
||||
oldcx = oldbox.x + oldbox.width/2;
|
||||
oldcy = oldbox.y + oldbox.height/2;
|
||||
newcx = box.x + box.width/2;
|
||||
newcy = box.y + box.height/2;
|
||||
svgedit.path.recalcRotatedPath = function () {
|
||||
var currentPath = svgedit.path.path.elem;
|
||||
angle = svgedit.utilities.getRotationAngle(currentPath, true);
|
||||
if (!angle) { return; }
|
||||
// selectedBBoxes[0] = svgedit.path.path.oldbbox;
|
||||
var box = svgedit.utilities.getBBox(currentPath),
|
||||
oldbox = svgedit.path.path.oldbbox; // selectedBBoxes[0],
|
||||
oldcx = oldbox.x + oldbox.width / 2;
|
||||
oldcy = oldbox.y + oldbox.height / 2;
|
||||
newcx = box.x + box.width / 2;
|
||||
newcy = box.y + box.height / 2;
|
||||
|
||||
// un-rotate the new center to the proper position
|
||||
var dx = newcx - oldcx,
|
||||
dy = newcy - oldcy,
|
||||
r = Math.sqrt(dx*dx + dy*dy),
|
||||
r = Math.sqrt(dx * dx + dy * dy),
|
||||
theta = Math.atan2(dy, dx) + angle;
|
||||
|
||||
newcx = r * Math.cos(theta) + oldcx;
|
||||
newcy = r * Math.sin(theta) + oldcy;
|
||||
|
||||
var list = current_path.pathSegList,
|
||||
var list = currentPath.pathSegList,
|
||||
i = list.numberOfItems;
|
||||
while (i) {
|
||||
i -= 1;
|
||||
var seg = list.getItem(i),
|
||||
type = seg.pathSegType;
|
||||
if (type == 1) {continue;}
|
||||
if (type == 1) { continue; }
|
||||
|
||||
var rvals = getRotVals(seg.x, seg.y),
|
||||
points = [rvals.x, rvals.y];
|
||||
if (seg.x1 != null && seg.x2 != null) {
|
||||
var c_vals1 = getRotVals(seg.x1, seg.y1);
|
||||
var c_vals2 = getRotVals(seg.x2, seg.y2);
|
||||
points.splice(points.length, 0, c_vals1.x , c_vals1.y, c_vals2.x, c_vals2.y);
|
||||
var cVals1 = getRotVals(seg.x1, seg.y1);
|
||||
var cVals2 = getRotVals(seg.x2, seg.y2);
|
||||
points.splice(points.length, 0, cVals1.x, cVals1.y, cVals2.x, cVals2.y);
|
||||
}
|
||||
svgedit.path.replacePathSeg(type, i, points);
|
||||
} // loop for each point
|
||||
|
||||
box = svgedit.utilities.getBBox(current_path);
|
||||
// selectedBBoxes[0].x = box.x; selectedBBoxes[0].y = box.y;
|
||||
// selectedBBoxes[0].width = box.width; selectedBBoxes[0].height = box.height;
|
||||
box = svgedit.utilities.getBBox(currentPath);
|
||||
// selectedBBoxes[0].x = box.x; selectedBBoxes[0].y = box.y;
|
||||
// selectedBBoxes[0].width = box.width; selectedBBoxes[0].height = box.height;
|
||||
|
||||
// now we must set the new transform to be rotated around the new center
|
||||
var R_nc = svgroot.createSVGTransform(),
|
||||
tlist = svgedit.transformlist.getTransformList(current_path);
|
||||
R_nc.setRotate((angle * 180.0 / Math.PI), newcx, newcy);
|
||||
tlist.replaceItem(R_nc,0);
|
||||
var Rnc = svgroot.createSVGTransform(),
|
||||
tlist = svgedit.transformlist.getTransformList(currentPath);
|
||||
Rnc.setRotate((angle * 180.0 / Math.PI), newcx, newcy);
|
||||
tlist.replaceItem(Rnc, 0);
|
||||
};
|
||||
|
||||
// ====================================
|
||||
// Public API starts here
|
||||
|
||||
svgedit.path.clearData = function() {
|
||||
svgedit.path.clearData = function () {
|
||||
pathData = {};
|
||||
};
|
||||
|
||||
}());
|
||||
|
||||
Reference in New Issue
Block a user