- Linting (ESLint): Finish extensions and most files in editor/; unfinished: editor/svg-editor.js, editor/svgcanvas.js

- Linting (ESLint): Fix ignore file paths
- History `elem` fix
This commit is contained in:
Brett Zamir
2018-05-16 08:53:27 +08:00
parent 5bcbb948eb
commit 340915be4e
51 changed files with 12031 additions and 12108 deletions

View File

@@ -1,5 +1,5 @@
/*globals $, svgedit*/
/*jslint vars: true, eqeq: true, forin: true*/
/* eslint-disable no-var, eqeqeq */
/* globals $, svgedit */
/**
* Package: svedit.select
*
@@ -16,7 +16,8 @@
// 4) math.js
// 5) svgutils.js
(function() {'use strict';
(function () {
'use strict';
if (!svgedit.select) {
svgedit.select = {};
@@ -34,7 +35,7 @@ var gripRadius = svgedit.browser.isTouch() ? 10 : 4;
// id - integer to internally indentify the selector
// elem - DOM element associated with this selector
// bbox - Optional bbox to use for initialization (prevents duplicate getBBox call).
svgedit.select.Selector = function(id, elem, bbox) {
svgedit.select.Selector = function (id, elem, bbox) {
// this is the selector's unique number
this.id = id;
@@ -69,53 +70,51 @@ svgedit.select.Selector = function(id, elem, bbox) {
// this holds a reference to the grip coordinates for this selector
this.gripCoords = {
'nw': null,
'n' : null,
'n': null,
'ne': null,
'e' : null,
'e': null,
'se': null,
's' : null,
's': null,
'sw': null,
'w' : null
'w': null
};
this.reset(this.selectedElement, bbox);
};
// Function: svgedit.select.Selector.reset
// Used to reset the id and element that the selector is attached to
//
// Parameters:
// e - DOM element associated with this selector
// bbox - Optional bbox to use for reset (prevents duplicate getBBox call).
svgedit.select.Selector.prototype.reset = function(e, bbox) {
svgedit.select.Selector.prototype.reset = function (e, bbox) {
this.locked = true;
this.selectedElement = e;
this.resize(bbox);
this.selectorGroup.setAttribute('display', 'inline');
};
// Function: svgedit.select.Selector.updateGripCursors
// Updates cursors for corner grips on rotation so arrows point the right way
//
// Parameters:
// angle - Float indicating current rotation angle in degrees
svgedit.select.Selector.prototype.updateGripCursors = function(angle) {
svgedit.select.Selector.prototype.updateGripCursors = function (angle) {
var dir,
dir_arr = [],
dirArr = [],
steps = Math.round(angle / 45);
if (steps < 0) {steps += 8;}
if (steps < 0) { steps += 8; }
for (dir in selectorManager_.selectorGrips) {
dir_arr.push(dir);
dirArr.push(dir);
}
while (steps > 0) {
dir_arr.push(dir_arr.shift());
dirArr.push(dirArr.shift());
steps--;
}
var i = 0;
for (dir in selectorManager_.selectorGrips) {
selectorManager_.selectorGrips[dir].setAttribute('style', ('cursor:' + dir_arr[i] + '-resize'));
selectorManager_.selectorGrips[dir].setAttribute('style', ('cursor:' + dirArr[i] + '-resize'));
i++;
}
};
@@ -125,7 +124,7 @@ svgedit.select.Selector.prototype.updateGripCursors = function(angle) {
//
// Parameters:
// show - boolean indicating whether grips should be shown or not
svgedit.select.Selector.prototype.showGrips = function(show) {
svgedit.select.Selector.prototype.showGrips = function (show) {
var bShow = show ? 'inline' : 'none';
selectorManager_.selectorGripsGroup.setAttribute('display', bShow);
var elem = this.selectedElement;
@@ -139,21 +138,21 @@ svgedit.select.Selector.prototype.showGrips = function(show) {
// Function: svgedit.select.Selector.resize
// Updates the selector to match the element's size
// bbox - Optional bbox to use for resize (prevents duplicate getBBox call).
svgedit.select.Selector.prototype.resize = function(bbox) {
svgedit.select.Selector.prototype.resize = function (bbox) {
var selectedBox = this.selectorRect,
mgr = selectorManager_,
selectedGrips = mgr.selectorGrips,
selected = this.selectedElement,
sw = selected.getAttribute('stroke-width'),
current_zoom = svgFactory_.currentZoom();
var offset = 1/current_zoom;
currentZoom = svgFactory_.currentZoom();
var offset = 1 / currentZoom;
if (selected.getAttribute('stroke') !== 'none' && !isNaN(sw)) {
offset += (sw/2);
offset += (sw / 2);
}
var tagName = selected.tagName;
if (tagName === 'text') {
offset += 2/current_zoom;
offset += 2 / currentZoom;
}
// loop and transform our bounding box until we reach our first rotation
@@ -162,8 +161,8 @@ svgedit.select.Selector.prototype.resize = function(bbox) {
// This should probably be handled somewhere else, but for now
// it keeps the selection box correctly positioned when zoomed
m.e *= current_zoom;
m.f *= current_zoom;
m.e *= currentZoom;
m.f *= currentZoom;
if (!bbox) {
bbox = svgedit.utilities.getBBox(selected);
@@ -173,23 +172,23 @@ svgedit.select.Selector.prototype.resize = function(bbox) {
if (tagName === 'g' && !$.data(selected, 'gsvg')) {
// The bbox for a group does not include stroke vals, so we
// get the bbox based on its children.
var stroked_bbox = svgFactory_.getStrokedBBox(selected.childNodes);
if (stroked_bbox) {
bbox = stroked_bbox;
var strokedBbox = svgFactory_.getStrokedBBox(selected.childNodes);
if (strokedBbox) {
bbox = strokedBbox;
}
}
// apply the transforms
var l = bbox.x, t = bbox.y, w = bbox.width, h = bbox.height;
bbox = {x:l, y:t, width:w, height:h};
bbox = {x: l, y: t, width: w, height: h};
// we need to handle temporary transforms too
// if skewed, get its transformed box, then find its axis-aligned bbox
//*
offset *= current_zoom;
// *
offset *= currentZoom;
var nbox = svgedit.math.transformBox(l*current_zoom, t*current_zoom, w*current_zoom, h*current_zoom, m),
var nbox = svgedit.math.transformBox(l * currentZoom, t * currentZoom, w * currentZoom, h * currentZoom, m),
aabox = nbox.aabox,
nbax = aabox.x - offset,
nbay = aabox.y - offset,
@@ -197,8 +196,8 @@ svgedit.select.Selector.prototype.resize = function(bbox) {
nbah = aabox.height + (offset * 2);
// now if the shape is rotated, un-rotate it
var cx = nbax + nbaw/2,
cy = nbay + nbah/2;
var cx = nbax + nbaw / 2,
cy = nbay + nbah / 2;
var angle = svgedit.utilities.getRotationAngle(selected);
if (angle) {
@@ -219,59 +218,58 @@ svgedit.select.Selector.prototype.resize = function(bbox) {
var min = Math.min, max = Math.max;
minx = min(minx, min(nbox.tr.x, min(nbox.bl.x, nbox.br.x) ) ) - offset;
miny = min(miny, min(nbox.tr.y, min(nbox.bl.y, nbox.br.y) ) ) - offset;
maxx = max(maxx, max(nbox.tr.x, max(nbox.bl.x, nbox.br.x) ) ) + offset;
maxy = max(maxy, max(nbox.tr.y, max(nbox.bl.y, nbox.br.y) ) ) + offset;
minx = min(minx, min(nbox.tr.x, min(nbox.bl.x, nbox.br.x))) - offset;
miny = min(miny, min(nbox.tr.y, min(nbox.bl.y, nbox.br.y))) - offset;
maxx = max(maxx, max(nbox.tr.x, max(nbox.bl.x, nbox.br.x))) + offset;
maxy = max(maxy, max(nbox.tr.y, max(nbox.bl.y, nbox.br.y))) + offset;
nbax = minx;
nbay = miny;
nbaw = (maxx-minx);
nbah = (maxy-miny);
nbaw = (maxx - minx);
nbah = (maxy - miny);
}
var dstr = 'M' + nbax + ',' + nbay
+ ' L' + (nbax+nbaw) + ',' + nbay
+ ' ' + (nbax+nbaw) + ',' + (nbay+nbah)
+ ' ' + nbax + ',' + (nbay+nbah) + 'z';
var dstr = 'M' + nbax + ',' + nbay +
' L' + (nbax + nbaw) + ',' + nbay +
' ' + (nbax + nbaw) + ',' + (nbay + nbah) +
' ' + nbax + ',' + (nbay + nbah) + 'z';
selectedBox.setAttribute('d', dstr);
var xform = angle ? 'rotate(' + [angle, cx, cy].join(',') + ')' : '';
this.selectorGroup.setAttribute('transform', xform);
// TODO(codedread): Is this if needed?
// if (selected === selectedElements[0]) {
this.gripCoords = {
'nw': [nbax, nbay],
'ne': [nbax+nbaw, nbay],
'sw': [nbax, nbay+nbah],
'se': [nbax+nbaw, nbay+nbah],
'n': [nbax + (nbaw)/2, nbay],
'w': [nbax, nbay + (nbah)/2],
'e': [nbax + nbaw, nbay + (nbah)/2],
's': [nbax + (nbaw)/2, nbay + nbah]
};
var dir;
for (dir in this.gripCoords) {
var coords = this.gripCoords[dir];
selectedGrips[dir].setAttribute('cx', coords[0]);
selectedGrips[dir].setAttribute('cy', coords[1]);
}
// if (selected === selectedElements[0]) {
this.gripCoords = {
'nw': [nbax, nbay],
'ne': [nbax + nbaw, nbay],
'sw': [nbax, nbay + nbah],
'se': [nbax + nbaw, nbay + nbah],
'n': [nbax + (nbaw) / 2, nbay],
'w': [nbax, nbay + (nbah) / 2],
'e': [nbax + nbaw, nbay + (nbah) / 2],
's': [nbax + (nbaw) / 2, nbay + nbah]
};
var dir;
for (dir in this.gripCoords) {
var coords = this.gripCoords[dir];
selectedGrips[dir].setAttribute('cx', coords[0]);
selectedGrips[dir].setAttribute('cy', coords[1]);
}
// we want to go 20 pixels in the negative transformed y direction, ignoring scale
mgr.rotateGripConnector.setAttribute('x1', nbax + (nbaw)/2);
mgr.rotateGripConnector.setAttribute('y1', nbay);
mgr.rotateGripConnector.setAttribute('x2', nbax + (nbaw)/2);
mgr.rotateGripConnector.setAttribute('y2', nbay - (gripRadius*5));
// we want to go 20 pixels in the negative transformed y direction, ignoring scale
mgr.rotateGripConnector.setAttribute('x1', nbax + (nbaw) / 2);
mgr.rotateGripConnector.setAttribute('y1', nbay);
mgr.rotateGripConnector.setAttribute('x2', nbax + (nbaw) / 2);
mgr.rotateGripConnector.setAttribute('y2', nbay - (gripRadius * 5));
mgr.rotateGrip.setAttribute('cx', nbax + (nbaw)/2);
mgr.rotateGrip.setAttribute('cy', nbay - (gripRadius*5));
// }
mgr.rotateGrip.setAttribute('cx', nbax + (nbaw) / 2);
mgr.rotateGrip.setAttribute('cy', nbay - (gripRadius * 5));
// }
};
// Class: svgedit.select.SelectorManager
svgedit.select.SelectorManager = function() {
svgedit.select.SelectorManager = function () {
// this will hold the <g> element that contains all selector rects/grips
this.selectorParentGroup = null;
@@ -287,13 +285,13 @@ svgedit.select.SelectorManager = function() {
// this holds a reference to the grip elements
this.selectorGrips = {
'nw': null,
'n' : null,
'n': null,
'ne': null,
'e' : null,
'e': null,
'se': null,
's' : null,
's': null,
'sw': null,
'w' : null
'w': null
};
this.selectorGripsGroup = null;
@@ -305,7 +303,7 @@ svgedit.select.SelectorManager = function() {
// Function: svgedit.select.SelectorManager.initGroup
// Resets the parent selector group element
svgedit.select.SelectorManager.prototype.initGroup = function() {
svgedit.select.SelectorManager.prototype.initGroup = function () {
// remove old selector parent group if it existed
if (this.selectorParentGroup && this.selectorParentGroup.parentNode) {
this.selectorParentGroup.parentNode.removeChild(this.selectorParentGroup);
@@ -378,7 +376,7 @@ svgedit.select.SelectorManager.prototype.initGroup = function() {
);
$.data(this.rotateGrip, 'type', 'rotate');
if ($('#canvasBackground').length) {return;}
if ($('#canvasBackground').length) { return; }
var dims = config_.dimensions;
var canvasbg = svgFactory_.createSVGElement({
@@ -410,7 +408,7 @@ svgedit.select.SelectorManager.prototype.initGroup = function() {
// Both Firefox and WebKit are too slow with this filter region (especially at higher
// zoom levels) and Opera has at least one bug
// if (!svgedit.browser.isOpera()) rect.setAttribute('filter', 'url(#canvashadow)');
// if (!svgedit.browser.isOpera()) rect.setAttribute('filter', 'url(#canvashadow)');
canvasbg.appendChild(rect);
svgFactory_.svgRoot().insertBefore(canvasbg, svgFactory_.svgContent());
};
@@ -421,12 +419,12 @@ svgedit.select.SelectorManager.prototype.initGroup = function() {
// Parameters:
// elem - DOM element to get the selector for
// bbox - Optional bbox to use for reset (prevents duplicate getBBox call).
svgedit.select.SelectorManager.prototype.requestSelector = function(elem, bbox) {
if (elem == null) {return null;}
svgedit.select.SelectorManager.prototype.requestSelector = function (elem, bbox) {
if (elem == null) { return null; }
var i,
N = this.selectors.length;
// If we've already acquired one for this element, return it.
if (typeof(this.selectorMap[elem.id]) == 'object') {
if (typeof this.selectorMap[elem.id] === 'object') {
this.selectorMap[elem.id].locked = true;
return this.selectorMap[elem.id];
}
@@ -450,8 +448,8 @@ svgedit.select.SelectorManager.prototype.requestSelector = function(elem, bbox)
//
// Parameters:
// elem - DOM element to remove the selector for
svgedit.select.SelectorManager.prototype.releaseSelector = function(elem) {
if (elem == null) {return;}
svgedit.select.SelectorManager.prototype.releaseSelector = function (elem) {
if (elem == null) { return; }
var i,
N = this.selectors.length,
sel = this.selectorMap[elem.id];
@@ -469,7 +467,7 @@ svgedit.select.SelectorManager.prototype.releaseSelector = function(elem) {
// remove from DOM and store reference in JS but only if it exists in the DOM
try {
sel.selectorGroup.setAttribute('display', 'none');
} catch(e) { }
} catch (e) {}
break;
}
@@ -478,7 +476,7 @@ svgedit.select.SelectorManager.prototype.releaseSelector = function(elem) {
// Function: svgedit.select.SelectorManager.getRubberBandBox
// Returns the rubberBandBox DOM element. This is the rectangle drawn by the user for selecting/zooming
svgedit.select.SelectorManager.prototype.getRubberBandBox = function() {
svgedit.select.SelectorManager.prototype.getRubberBandBox = function () {
if (!this.rubberBandBox) {
this.rubberBandBox = this.selectorParentGroup.appendChild(
svgFactory_.createSVGElement({
@@ -498,7 +496,6 @@ svgedit.select.SelectorManager.prototype.getRubberBandBox = function() {
return this.rubberBandBox;
};
/**
* Interface: svgedit.select.SVGFactory
* An object that creates SVG elements for the canvas.
@@ -521,7 +518,7 @@ svgedit.select.SelectorManager.prototype.getRubberBandBox = function() {
* config - an object containing configurable parameters (imgPath)
* svgFactory - an object implementing the SVGFactory interface (see above).
*/
svgedit.select.init = function(config, svgFactory) {
svgedit.select.init = function (config, svgFactory) {
config_ = config;
svgFactory_ = svgFactory;
selectorManager_ = new svgedit.select.SelectorManager();
@@ -533,8 +530,7 @@ svgedit.select.init = function(config, svgFactory) {
* Returns:
* The SelectorManager instance.
*/
svgedit.select.getSelectorManager = function() {
svgedit.select.getSelectorManager = function () {
return selectorManager_;
};
}());
}());