- Linting (ESLint): Finish extensions and most files in editor/; unfinished: editor/svg-editor.js, editor/svgcanvas.js

- Linting (ESLint): Fix ignore file paths
- History `elem` fix
This commit is contained in:
Brett Zamir
2018-05-16 08:53:27 +08:00
parent 5bcbb948eb
commit 340915be4e
51 changed files with 12031 additions and 12108 deletions

View File

@@ -1,5 +1,5 @@
/*globals $, svgedit*/
/*jslint vars: true, eqeq: true*/
/* eslint-disable no-var */
/* globals $, svgedit */
/**
* Package: svgedit.units
*
@@ -12,7 +12,8 @@
// Dependencies:
// 1) jQuery
(function() {'use strict';
(function () {
'use strict';
if (!svgedit.units) {
svgedit.units = {};
@@ -23,8 +24,9 @@ var wAttrs = ['x', 'x1', 'cx', 'rx', 'width'];
var hAttrs = ['y', 'y1', 'cy', 'ry', 'height'];
var unitAttrs = ['r', 'radius'].concat(wAttrs, hAttrs);
// unused
/*
var unitNumMap = {
'%': 2,
'%': 2,
'em': 3,
'ex': 4,
'px': 5,
@@ -34,7 +36,7 @@ var unitNumMap = {
'pt': 9,
'pc': 10
};
*/
// Container of elements.
var elementContainer_;
@@ -60,7 +62,7 @@ var typeMap_ = {};
* Parameters:
* elementContainer - an object implementing the ElementContainer interface.
*/
svgedit.units.init = function(elementContainer) {
svgedit.units.init = function (elementContainer) {
elementContainer_ = elementContainer;
// Get correct em/ex values by creating a temporary SVG.
@@ -92,7 +94,7 @@ svgedit.units.init = function(elementContainer) {
// Function: svgedit.units.getTypeMap
// Returns the unit object with values for each unit
svgedit.units.getTypeMap = function() {
svgedit.units.getTypeMap = function () {
return typeMap_;
};
@@ -105,7 +107,7 @@ svgedit.units.getTypeMap = function() {
// Returns:
// If a string/number was given, returns a Float. If an array, return a string
// with comma-seperated floats
svgedit.units.shortFloat = function(val) {
svgedit.units.shortFloat = function (val) {
var digits = elementContainer_.getRoundDigits();
if (!isNaN(val)) {
// Note that + converts to Number
@@ -119,11 +121,11 @@ svgedit.units.shortFloat = function(val) {
// Function: svgedit.units.convertUnit
// Converts the number to given unit or baseUnit
svgedit.units.convertUnit = function(val, unit) {
svgedit.units.convertUnit = function (val, unit) {
unit = unit || elementContainer_.getBaseUnit();
// baseVal.convertToSpecifiedUnits(unitNumMap[unit]);
// var val = baseVal.valueInSpecifiedUnits;
// baseVal.convertToSpecifiedUnits(1);
// baseVal.convertToSpecifiedUnits(unitNumMap[unit]);
// var val = baseVal.valueInSpecifiedUnits;
// baseVal.convertToSpecifiedUnits(1);
return svgedit.units.shortFloat(val / typeMap_[unit]);
};
@@ -134,38 +136,38 @@ svgedit.units.convertUnit = function(val, unit) {
// elem - DOM element to be changed
// attr - String with the name of the attribute associated with the value
// val - String with the attribute value to convert
svgedit.units.setUnitAttr = function(elem, attr, val) {
// if (!isNaN(val)) {
// New value is a number, so check currently used unit
// var old_val = elem.getAttribute(attr);
svgedit.units.setUnitAttr = function (elem, attr, val) {
// if (!isNaN(val)) {
// New value is a number, so check currently used unit
// var old_val = elem.getAttribute(attr);
// Enable this for alternate mode
// if (old_val !== null && (isNaN(old_val) || elementContainer_.getBaseUnit() !== 'px')) {
// // Old value was a number, so get unit, then convert
// var unit;
// if (old_val.substr(-1) === '%') {
// var res = getResolution();
// unit = '%';
// val *= 100;
// if (wAttrs.indexOf(attr) >= 0) {
// val = val / res.w;
// } else if (hAttrs.indexOf(attr) >= 0) {
// val = val / res.h;
// } else {
// return val / Math.sqrt((res.w*res.w) + (res.h*res.h))/Math.sqrt(2);
// }
// } else {
// if (elementContainer_.getBaseUnit() !== 'px') {
// unit = elementContainer_.getBaseUnit();
// } else {
// unit = old_val.substr(-2);
// }
// val = val / typeMap_[unit];
// }
//
// val += unit;
// }
// }
// Enable this for alternate mode
// if (old_val !== null && (isNaN(old_val) || elementContainer_.getBaseUnit() !== 'px')) {
// // Old value was a number, so get unit, then convert
// var unit;
// if (old_val.substr(-1) === '%') {
// var res = getResolution();
// unit = '%';
// val *= 100;
// if (wAttrs.indexOf(attr) >= 0) {
// val = val / res.w;
// } else if (hAttrs.indexOf(attr) >= 0) {
// val = val / res.h;
// } else {
// return val / Math.sqrt((res.w*res.w) + (res.h*res.h))/Math.sqrt(2);
// }
// } else {
// if (elementContainer_.getBaseUnit() !== 'px') {
// unit = elementContainer_.getBaseUnit();
// } else {
// unit = old_val.substr(-2);
// }
// val = val / typeMap_[unit];
// }
//
// val += unit;
// }
// }
elem.setAttribute(attr, val);
};
@@ -185,11 +187,11 @@ var attrsToConvert = {
//
// Parameters:
// element - a DOM element whose attributes should be converted
svgedit.units.convertAttrs = function(element) {
svgedit.units.convertAttrs = function (element) {
var elName = element.tagName;
var unit = elementContainer_.getBaseUnit();
var attrs = attrsToConvert[elName];
if (!attrs) {return;}
if (!attrs) { return; }
var len = attrs.length;
var i;
@@ -201,26 +203,26 @@ svgedit.units.convertAttrs = function(element) {
element.setAttribute(attr, (cur / typeMap_[unit]) + unit);
}
// else {
// Convert existing?
// Convert existing?
// }
}
}
};
// Function: svgedit.units.convertToNum
// Converts given values to numbers. Attributes must be supplied in
// Converts given values to numbers. Attributes must be supplied in
// case a percentage is given
//
// Parameters:
// attr - String with the name of the attribute associated with the value
// val - String with the attribute value to convert
svgedit.units.convertToNum = function(attr, val) {
svgedit.units.convertToNum = function (attr, val) {
// Return a number if that's what it already is
if (!isNaN(val)) {return val-0;}
if (!isNaN(val)) { return val - 0; }
var num;
if (val.substr(-1) === '%') {
// Deal with percentage, depends on attribute
num = val.substr(0, val.length-1)/100;
num = val.substr(0, val.length - 1) / 100;
var width = elementContainer_.getWidth();
var height = elementContainer_.getHeight();
@@ -230,10 +232,10 @@ svgedit.units.convertToNum = function(attr, val) {
if (hAttrs.indexOf(attr) >= 0) {
return num * height;
}
return num * Math.sqrt((width*width) + (height*height))/Math.sqrt(2);
return num * Math.sqrt((width * width) + (height * height)) / Math.sqrt(2);
}
var unit = val.substr(-2);
num = val.substr(0, val.length-2);
num = val.substr(0, val.length - 2);
// Note that this multiplication turns the string into a number
return num * typeMap_[unit];
};
@@ -244,7 +246,7 @@ svgedit.units.convertToNum = function(attr, val) {
// Parameters:
// attr - String with the name of the attribute associated with the value
// val - String with the attribute value to check
svgedit.units.isValidUnit = function(attr, val, selectedElement) {
svgedit.units.isValidUnit = function (attr, val, selectedElement) {
var valid = false;
if (unitAttrs.indexOf(attr) >= 0) {
// True if it's just a number
@@ -253,13 +255,13 @@ svgedit.units.isValidUnit = function(attr, val, selectedElement) {
} else {
// Not a number, check if it has a valid unit
val = val.toLowerCase();
$.each(typeMap_, function(unit) {
if (valid) {return;}
$.each(typeMap_, function (unit) {
if (valid) { return; }
var re = new RegExp('^-?[\\d\\.]+' + unit + '$');
if (re.test(val)) {valid = true;}
if (re.test(val)) { valid = true; }
});
}
} else if (attr == 'id') {
} else if (attr === 'id') {
// if we're trying to change the id, make sure it's not already present in the doc
// and the id value is valid.
@@ -271,12 +273,11 @@ svgedit.units.isValidUnit = function(attr, val, selectedElement) {
try {
var elem = elementContainer_.getElement(val);
result = (elem == null || elem === selectedElement);
} catch(e) {}
} catch (e) {}
return result;
}
valid = true;
return valid;
};
}());
}());