cleaned inconsistencies with comma spacing

git-svn-id: http://svg-edit.googlecode.com/svn/trunk@2396 eee81c28-f429-11dd-99c0-75d572ba1ddd
This commit is contained in:
Bruno Heridet
2013-02-15 16:51:48 +00:00
parent c446a7185f
commit 3d61d46f6b
11 changed files with 201 additions and 196 deletions

View File

@@ -64,7 +64,7 @@ svgedit.math.isIdentity = function(m) {
svgedit.math.matrixMultiply = function() {
var args = arguments, i = args.length, m = args[i-1];
while(i-- > 1) {
while (i-- > 1) {
var m1 = args[i-1];
m = m1.multiply(m);
}
@@ -87,7 +87,7 @@ svgedit.math.matrixMultiply = function() {
// Returns:
// Boolean on whether or not a matrix transform was found
svgedit.math.hasMatrixTransform = function(tlist) {
if(!tlist) return false;
if (!tlist) return false;
var num = tlist.numberOfItems;
while (num--) {
var xform = tlist.getItem(num);
@@ -118,10 +118,10 @@ svgedit.math.hasMatrixTransform = function(tlist) {
// * Float with the axis-aligned width coordinate
// * Float with the axis-aligned height coordinate
svgedit.math.transformBox = function(l, t, w, h, m) {
var topleft = {x:l,y:t},
topright = {x:(l+w),y:t},
botright = {x:(l+w),y:(t+h)},
botleft = {x:l,y:(t+h)};
var topleft = {x:l, y:t},
topright = {x:(l+w), y:t},
botright = {x:(l+w), y:(t+h)},
botleft = {x:l, y:(t+h)};
var transformPoint = svgedit.math.transformPoint;
topleft = transformPoint( topleft.x, topleft.y, m );
var minx = topleft.x,
@@ -162,7 +162,7 @@ svgedit.math.transformBox = function(l, t, w, h, m) {
// Returns:
// A single matrix transform object
svgedit.math.transformListToTransform = function(tlist, min, max) {
if(tlist == null) {
if (tlist == null) {
// Or should tlist = null have been prevented before this?
return svg.createSVGTransformFromMatrix(svg.createSVGMatrix());
}
@@ -212,11 +212,11 @@ svgedit.math.getMatrix = function(elem) {
// x - The angle-snapped x value
// y - The angle-snapped y value
// snapangle - The angle at which to snap
svgedit.math.snapToAngle = function(x1,y1,x2,y2) {
svgedit.math.snapToAngle = function(x1, y1, x2, y2) {
var snap = Math.PI/4; // 45 degrees
var dx = x2 - x1;
var dy = y2 - y1;
var angle = Math.atan2(dy,dx);
var angle = Math.atan2(dy, dx);
var dist = Math.sqrt(dx * dx + dy * dy);
var snapangle= Math.round(angle/snap)*snap;
var x = x1 + dist*Math.cos(snapangle);