Some JSDoc

git-svn-id: http://svg-edit.googlecode.com/svn/trunk@2731 eee81c28-f429-11dd-99c0-75d572ba1ddd
This commit is contained in:
Brett Zamir
2014-03-15 13:27:39 +00:00
parent d5216c8dbd
commit 3e6dbcb111

View File

@@ -1,5 +1,5 @@
/*globals $, svgedit*/ /*globals $, svgedit*/
/*jslint vars: true, eqeq: true*/ /*jslint vars: true, eqeq: true, todo: true*/
/** /**
* Package: svgedit.draw * Package: svgedit.draw
* *
@@ -32,28 +32,35 @@ var randomize_ids = RandomizeModes.LET_DOCUMENT_DECIDE;
/** /**
* This class encapsulates the concept of a layer in the drawing * This class encapsulates the concept of a layer in the drawing
* @param name {String} Layer name * @param {String} name - Layer name
* @param child {SVGGElement} Layer SVG group. * @param {SVGGElement} child - Layer SVG group.
*/ */
svgedit.draw.Layer = function(name, group) { svgedit.draw.Layer = function(name, group) {
this.name_ = name; this.name_ = name;
this.group_ = group; this.group_ = group;
}; };
/**
* @returns {string} The layer name
*/
svgedit.draw.Layer.prototype.getName = function() { svgedit.draw.Layer.prototype.getName = function() {
return this.name_; return this.name_;
}; };
/**
* @returns {SVGGElement} The layer SVG group
*/
svgedit.draw.Layer.prototype.getGroup = function() { svgedit.draw.Layer.prototype.getGroup = function() {
return this.group_; return this.group_;
}; };
// Called to ensure that drawings will or will not have randomized ids. /**
// The currentDrawing will have its nonce set if it doesn't already. * Called to ensure that drawings will or will not have randomized ids.
// * The currentDrawing will have its nonce set if it doesn't already.
// Params: * @param {boolean} enableRandomization - flag indicating if documents should have randomized ids
// enableRandomization - flag indicating if documents should have randomized ids * @param {svgedit.draw.Drawing} currentDrawing
*/
svgedit.draw.randomizeIds = function(enableRandomization, currentDrawing) { svgedit.draw.randomizeIds = function(enableRandomization, currentDrawing) {
randomize_ids = enableRandomization === false ? randomize_ids = enableRandomization === false ?
RandomizeModes.NEVER_RANDOMIZE : RandomizeModes.NEVER_RANDOMIZE :
@@ -68,12 +75,10 @@ svgedit.draw.randomizeIds = function(enableRandomization, currentDrawing) {
/** /**
* This class encapsulates the concept of a SVG-edit drawing * This class encapsulates the concept of a SVG-edit drawing
* * @param {SVGSVGElement} svgElem - The SVG DOM Element that this JS object
* @param svgElem {SVGSVGElement} The SVG DOM Element that this JS object
* encapsulates. If the svgElem has a se:nonce attribute on it, then * encapsulates. If the svgElem has a se:nonce attribute on it, then
* IDs will use the nonce as they are generated. * IDs will use the nonce as they are generated.
* @param opt_idPrefix {String} The ID prefix to use. Defaults to "svg_" * @param {String=svg_} [opt_idPrefix] - The ID prefix to use.
* if not specified.
*/ */
svgedit.draw.Drawing = function(svgElem, opt_idPrefix) { svgedit.draw.Drawing = function(svgElem, opt_idPrefix) {
if (!svgElem || !svgElem.tagName || !svgElem.namespaceURI || if (!svgElem || !svgElem.tagName || !svgElem.namespaceURI ||
@@ -124,7 +129,7 @@ svgedit.draw.Drawing = function(svgElem, opt_idPrefix) {
* The nonce to use to uniquely identify elements across drawings. * The nonce to use to uniquely identify elements across drawings.
* @type {!String} * @type {!String}
*/ */
this.nonce_ = ""; this.nonce_ = '';
var n = this.svgElem_.getAttributeNS(NS.SE, 'nonce'); var n = this.svgElem_.getAttributeNS(NS.SE, 'nonce');
// If already set in the DOM, use the nonce throughout the document // If already set in the DOM, use the nonce throughout the document
// else, if randomizeIds(true) has been called, create and set the nonce. // else, if randomizeIds(true) has been called, create and set the nonce.
@@ -135,40 +140,56 @@ svgedit.draw.Drawing = function(svgElem, opt_idPrefix) {
} }
}; };
svgedit.draw.Drawing.prototype.getElem_ = function(id) { /**
if(this.svgElem_.querySelector) { * @param {string} id Element ID to retrieve
* @returns {Element} SVG element within the root SVGSVGElement
*/
svgedit.draw.Drawing.prototype.getElem_ = function (id) {
if (this.svgElem_.querySelector) {
// querySelector lookup // querySelector lookup
return this.svgElem_.querySelector('#'+id); return this.svgElem_.querySelector('#' + id);
} }
// jQuery lookup: twice as slow as xpath in FF // jQuery lookup: twice as slow as xpath in FF
return $(this.svgElem_).find('[id=' + id + ']')[0]; return $(this.svgElem_).find('[id=' + id + ']')[0];
}; };
svgedit.draw.Drawing.prototype.getSvgElem = function() { /**
* @returns {SVGSVGElement}
*/
svgedit.draw.Drawing.prototype.getSvgElem = function () {
return this.svgElem_; return this.svgElem_;
}; };
/**
* @returns {!string|number} The previously set nonce
*/
svgedit.draw.Drawing.prototype.getNonce = function() { svgedit.draw.Drawing.prototype.getNonce = function() {
return this.nonce_; return this.nonce_;
}; };
/**
* @param {!string|number} n The nonce to set
*/
svgedit.draw.Drawing.prototype.setNonce = function(n) { svgedit.draw.Drawing.prototype.setNonce = function(n) {
this.svgElem_.setAttributeNS(NS.XMLNS, 'xmlns:se', NS.SE); this.svgElem_.setAttributeNS(NS.XMLNS, 'xmlns:se', NS.SE);
this.svgElem_.setAttributeNS(NS.SE, 'se:nonce', n); this.svgElem_.setAttributeNS(NS.SE, 'se:nonce', n);
this.nonce_ = n; this.nonce_ = n;
}; };
svgedit.draw.Drawing.prototype.clearNonce = function() { /**
* Clears any previously set nonce
*/
svgedit.draw.Drawing.prototype.clearNonce = function () {
// We deliberately leave any se:nonce attributes alone, // We deliberately leave any se:nonce attributes alone,
// we just don't use it to randomize ids. // we just don't use it to randomize ids.
this.nonce_ = ""; this.nonce_ = '';
}; };
/** /**
* Returns the latest object id as a string. * Returns the latest object id as a string.
* @return {String} The latest object Id. * @return {String} The latest object Id.
*/ */
svgedit.draw.Drawing.prototype.getId = function() { svgedit.draw.Drawing.prototype.getId = function () {
return this.nonce_ ? return this.nonce_ ?
this.idPrefix + this.nonce_ + '_' + this.obj_num : this.idPrefix + this.nonce_ + '_' + this.obj_num :
this.idPrefix + this.obj_num; this.idPrefix + this.obj_num;
@@ -178,7 +199,7 @@ svgedit.draw.Drawing.prototype.getId = function() {
* Returns the next object Id as a string. * Returns the next object Id as a string.
* @return {String} The next object Id to use. * @return {String} The next object Id to use.
*/ */
svgedit.draw.Drawing.prototype.getNextId = function() { svgedit.draw.Drawing.prototype.getNextId = function () {
var oldObjNum = this.obj_num; var oldObjNum = this.obj_num;
var restoreOldObjNum = false; var restoreOldObjNum = false;
@@ -210,20 +231,17 @@ svgedit.draw.Drawing.prototype.getNextId = function() {
return id; return id;
}; };
// Function: svgedit.draw.Drawing.releaseId /**
// Releases the object Id, letting it be used as the next id in getNextId(). * Releases the object Id, letting it be used as the next id in getNextId().
// This method DOES NOT remove any elements from the DOM, it is expected * This method DOES NOT remove any elements from the DOM, it is expected
// that client code will do this. * that client code will do this.
// * @param {string} id - The id to release.
// Parameters: * @returns {boolean} True if the id was valid to be released, false otherwise.
// id - The id to release. */
// svgedit.draw.Drawing.prototype.releaseId = function (id) {
// Returns:
// True if the id was valid to be released, false otherwise.
svgedit.draw.Drawing.prototype.releaseId = function(id) {
// confirm if this is a valid id for this Document, else return false // confirm if this is a valid id for this Document, else return false
var front = this.idPrefix + (this.nonce_ ? this.nonce_ + '_' : ''); var front = this.idPrefix + (this.nonce_ ? this.nonce_ + '_' : '');
if (typeof id != typeof '' || id.indexOf(front) != 0) { if (typeof id !== 'string' || id.indexOf(front) !== 0) {
return false; return false;
} }
// extract the obj_num of this id // extract the obj_num of this id
@@ -231,7 +249,7 @@ svgedit.draw.Drawing.prototype.releaseId = function(id) {
// if we didn't get a positive number or we already released this number // if we didn't get a positive number or we already released this number
// then return false. // then return false.
if (typeof num != typeof 1 || num <= 0 || this.releasedNums.indexOf(num) != -1) { if (typeof num !== 'number' || num <= 0 || this.releasedNums.indexOf(num) != -1) {
return false; return false;
} }
@@ -241,18 +259,19 @@ svgedit.draw.Drawing.prototype.releaseId = function(id) {
return true; return true;
}; };
// Function: svgedit.draw.Drawing.getNumLayers /**
// Returns the number of layers in the current drawing. * Returns the number of layers in the current drawing.
// * @returns {integer} The number of layers in the current drawing.
// Returns: */
// The number of layers in the current drawing.
svgedit.draw.Drawing.prototype.getNumLayers = function() { svgedit.draw.Drawing.prototype.getNumLayers = function() {
return this.all_layers.length; return this.all_layers.length;
}; };
// Function: svgedit.draw.Drawing.hasLayer /**
// Check if layer with given name already exists * Check if layer with given name already exists
svgedit.draw.Drawing.prototype.hasLayer = function(name) { * @param {string} name - The layer name to check
*/
svgedit.draw.Drawing.prototype.hasLayer = function (name) {
var i; var i;
for (i = 0; i < this.getNumLayers(); i++) { for (i = 0; i < this.getNumLayers(); i++) {
if(this.all_layers[i][0] == name) {return true;} if(this.all_layers[i][0] == name) {return true;}
@@ -261,42 +280,38 @@ svgedit.draw.Drawing.prototype.hasLayer = function(name) {
}; };
// Function: svgedit.draw.Drawing.getLayerName /**
// Returns the name of the ith layer. If the index is out of range, an empty string is returned. * Returns the name of the ith layer. If the index is out of range, an empty string is returned.
// * @param {integer} i - The zero-based index of the layer you are querying.
// Parameters: * @returns {string} The name of the ith layer (or the empty string if none found)
// i - the zero-based index of the layer you are querying. */
// svgedit.draw.Drawing.prototype.getLayerName = function (i) {
// Returns:
// The name of the ith layer
svgedit.draw.Drawing.prototype.getLayerName = function(i) {
if (i >= 0 && i < this.getNumLayers()) { if (i >= 0 && i < this.getNumLayers()) {
return this.all_layers[i][0]; return this.all_layers[i][0];
} }
return ""; return '';
}; };
// Function: svgedit.draw.Drawing.getCurrentLayer /**
// Returns: * @returns {SVGGElement} The SVGGElement representing the current layer.
// The SVGGElement representing the current layer. */
svgedit.draw.Drawing.prototype.getCurrentLayer = function() { svgedit.draw.Drawing.prototype.getCurrentLayer = function() {
return this.current_layer; return this.current_layer;
}; };
// Function: getCurrentLayerName /**
// Returns the name of the currently selected layer. If an error occurs, an empty string * Returns the name of the currently selected layer. If an error occurs, an empty string
// is returned. * is returned.
// * @returns The name of the currently active layer (or the empty string if none found).
// Returns: */
// The name of the currently active layer. svgedit.draw.Drawing.prototype.getCurrentLayerName = function () {
svgedit.draw.Drawing.prototype.getCurrentLayerName = function() {
var i; var i;
for (i = 0; i < this.getNumLayers(); ++i) { for (i = 0; i < this.getNumLayers(); ++i) {
if (this.all_layers[i][1] == this.current_layer) { if (this.all_layers[i][1] == this.current_layer) {
return this.getLayerName(i); return this.getLayerName(i);
} }
} }
return ""; return '';
}; };
// Function: setCurrentLayer // Function: setCurrentLayer
@@ -464,7 +479,7 @@ svgedit.draw.Drawing.prototype.getLayerVisibility = function(layername) {
// Returns: // Returns:
// The SVGGElement representing the layer if the layername was valid, otherwise null. // The SVGGElement representing the layer if the layername was valid, otherwise null.
svgedit.draw.Drawing.prototype.setLayerVisibility = function(layername, bVisible) { svgedit.draw.Drawing.prototype.setLayerVisibility = function(layername, bVisible) {
if (typeof bVisible != typeof true) { if (typeof bVisible !== 'boolean') {
return null; return null;
} }
// find the layer // find the layer
@@ -485,15 +500,12 @@ svgedit.draw.Drawing.prototype.setLayerVisibility = function(layername, bVisible
}; };
// Function: svgedit.draw.Drawing.getLayerOpacity /**
// Returns the opacity of the given layer. If the input name is not a layer, null is returned. * Returns the opacity of the given layer. If the input name is not a layer, null is returned.
// * @param {string} layername - name of the layer on which to get the opacity
// Parameters: * @returns {?number} The opacity value of the given layer. This will be a value between 0.0 and 1.0, or null
// layername - name of the layer on which to get the opacity * if layername is not a valid layer
// */
// Returns:
// The opacity value of the given layer. This will be a value between 0.0 and 1.0, or null
// if layername is not a valid layer
svgedit.draw.Drawing.prototype.getLayerOpacity = function(layername) { svgedit.draw.Drawing.prototype.getLayerOpacity = function(layername) {
var i; var i;
for (i = 0; i < this.getNumLayers(); ++i) { for (i = 0; i < this.getNumLayers(); ++i) {
@@ -517,7 +529,7 @@ svgedit.draw.Drawing.prototype.getLayerOpacity = function(layername) {
// layername - name of the layer on which to set the opacity // layername - name of the layer on which to set the opacity
// opacity - a float value in the range 0.0-1.0 // opacity - a float value in the range 0.0-1.0
svgedit.draw.Drawing.prototype.setLayerOpacity = function(layername, opacity) { svgedit.draw.Drawing.prototype.setLayerOpacity = function(layername, opacity) {
if (typeof opacity != typeof 1.0 || opacity < 0.0 || opacity > 1.0) { if (typeof opacity !== 'number' || opacity < 0.0 || opacity > 1.0) {
return; return;
} }
var i; var i;