separate svgcanvas from svgedit
now you can use directlt svgcanvas. see readme.md * configure workspaces * move svgcanvas to packages folder * move utils to common and paint to svgcanvas * make svgcanvas a dependency of svgedit * update deps * workspaces requires npm 7 at least so the ci needs a new node version * update github actions to V3 * update snapshots using custom svg exports * remove unmaintained cypress snapshot plugin * new github action to add coverage in PR * Update onpushandpullrequest.yml * svgcanvas v7.1.6
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<svg width="640" height="480" xmlns="http://www.w3.org/2000/svg" xmlns:svg="http://www.w3.org/2000/svg">
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<g class="layer">
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<title>Layer 1</title>
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<text fill="#bf0000" font-family="Serif" font-size="34" font-style="italic" font-weight="bold" id="svg_1" stroke="#0000bf" text-anchor="middle" transform="matrix(1 0 0 1 0 0)" x="200" xml:space="preserve" y="200">AB</text>
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<text fill="#000000" filter="url(#svg_2_blur)" font-family="Serif" font-size="24" id="svg_2" stroke="#000000" stroke-width="0" text-anchor="middle" x="245" xml:space="preserve" y="245">AB</text>
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</g>
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<defs>
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<filter height="200%" id="svg_2_blur" width="200%" x="-50%" y="-50%">
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<feGaussianBlur in="SourceGraphic" stdDeviation="5"/>
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</filter>
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</defs>
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</svg>
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After Width: | Height: | Size: 741 B |
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