separate svgcanvas from svgedit
now you can use directlt svgcanvas. see readme.md * configure workspaces * move svgcanvas to packages folder * move utils to common and paint to svgcanvas * make svgcanvas a dependency of svgedit * update deps * workspaces requires npm 7 at least so the ci needs a new node version * update github actions to V3 * update snapshots using custom svg exports * remove unmaintained cypress snapshot plugin * new github action to add coverage in PR * Update onpushandpullrequest.yml * svgcanvas v7.1.6
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<svg width="640" height="480" xmlns="http://www.w3.org/2000/svg" xmlns:svg="http://www.w3.org/2000/svg">
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<g class="layer">
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<title>Layer 1</title>
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<path d="m201,246l-26,-121l-25,100c50.5,60.5 164,206.5 135.75,160.13c-28.25,-46.38 -72.25,-114.13 -84.75,-139.13z" fill="#FF0000" id="svg_1" stroke="#000000"/>
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</g>
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</svg>
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