separate svgcanvas from svgedit
now you can use directlt svgcanvas. see readme.md * configure workspaces * move svgcanvas to packages folder * move utils to common and paint to svgcanvas * make svgcanvas a dependency of svgedit * update deps * workspaces requires npm 7 at least so the ci needs a new node version * update github actions to V3 * update snapshots using custom svg exports * remove unmaintained cypress snapshot plugin * new github action to add coverage in PR * Update onpushandpullrequest.yml * svgcanvas v7.1.6
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<svg width="640" height="480" xmlns="http://www.w3.org/2000/svg" xmlns:svg="http://www.w3.org/2000/svg">
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<g class="layer">
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<title>Layer 1</title>
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<rect fill="#ffff00" filter="url(#svg_1_blur)" height="50" id="svg_1" stroke="#000000" transform="rotate(25 200 175)" width="100" x="150" y="150"/>
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<rect fill="#FF0000" height="100" id="svg_2" stroke="#000000" width="120" x="350" y="230"/>
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<rect fill="#FF0000" height="50" id="svg_3" stroke="#000000" transform="matrix(1 0 0 1 0 0)" width="50" x="225" y="300"/>
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</g>
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<defs>
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<filter height="200%" id="svg_1_blur" width="200%" x="-50%" y="-50%">
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<feGaussianBlur in="SourceGraphic" stdDeviation="5"/>
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</filter>
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</defs>
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</svg>
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