separate svgcanvas from svgedit

now you can use directlt svgcanvas. see readme.md

* configure workspaces
* move svgcanvas to packages folder
* move utils to common and paint to svgcanvas
* make svgcanvas a dependency of svgedit
* update deps
* workspaces requires npm 7 at least so the ci needs a new node version
* update github actions to V3
* update snapshots using custom svg exports
* remove unmaintained cypress snapshot plugin
* new github action to add coverage in PR
* Update onpushandpullrequest.yml
* svgcanvas v7.1.6
This commit is contained in:
JFH
2022-08-14 15:01:51 +02:00
committed by GitHub
parent 614a361558
commit 43bf93968a
204 changed files with 5206 additions and 20903 deletions

View File

@@ -0,0 +1,8 @@
<svg width="640" height="480" xmlns="http://www.w3.org/2000/svg" xmlns:svg="http://www.w3.org/2000/svg">
<g class="layer">
<title>Layer 1</title>
<rect fill="#ffff00" height="50" id="svg_1" stroke="#000000" transform="rotate(25 200 175)" width="100" x="150" y="150"/>
<rect fill="#FF0000" height="100" id="svg_2" stroke="#000000" width="120" x="350" y="230"/>
<rect fill="#FF0000" height="50" id="svg_3" stroke="#000000" transform="matrix(1 0 0 1 0 0)" width="50" x="225" y="300"/>
</g>
</svg>

After

Width:  |  Height:  |  Size: 503 B