separate svgcanvas from svgedit
now you can use directlt svgcanvas. see readme.md * configure workspaces * move svgcanvas to packages folder * move utils to common and paint to svgcanvas * make svgcanvas a dependency of svgedit * update deps * workspaces requires npm 7 at least so the ci needs a new node version * update github actions to V3 * update snapshots using custom svg exports * remove unmaintained cypress snapshot plugin * new github action to add coverage in PR * Update onpushandpullrequest.yml * svgcanvas v7.1.6
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cypress/__svgSnapshots__/scenario5-check tool_line_clone.svg
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cypress/__svgSnapshots__/scenario5-check tool_line_clone.svg
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<svg width="640" height="480" xmlns="http://www.w3.org/2000/svg" xmlns:svg="http://www.w3.org/2000/svg">
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<g class="layer">
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<title>Layer 1</title>
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<line fill="none" id="svg_2" opacity="0.5" stroke="#000000" stroke-width="5" x1="200" x2="450" y1="200" y2="450"/>
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<line fill="none" id="svg_3" opacity="0.25" stroke="#000000" stroke-width="5" x1="220" x2="470" y1="220" y2="470">
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<animate attributeName="opacity" begin="indefinite" dur="0.2" fill="freeze" id="svg_4" to="0.5"/>
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</line>
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</g>
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</svg>
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After Width: | Height: | Size: 507 B |
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