separate svgcanvas from svgedit
now you can use directlt svgcanvas. see readme.md * configure workspaces * move svgcanvas to packages folder * move utils to common and paint to svgcanvas * make svgcanvas a dependency of svgedit * update deps * workspaces requires npm 7 at least so the ci needs a new node version * update github actions to V3 * update snapshots using custom svg exports * remove unmaintained cypress snapshot plugin * new github action to add coverage in PR * Update onpushandpullrequest.yml * svgcanvas v7.1.6
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<svg width="640" height="480" xmlns="http://www.w3.org/2000/svg" xmlns:svg="http://www.w3.org/2000/svg">
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<g class="layer">
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<title>Layer 1</title>
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<polygon cx="325" cy="250" edge="63.33" fill="#FF0000" id="svg_1" orient="x" points="637.5,250 600.2736206054688,301.23773193359375 540.0400390625,281.6666564941406 540.0400390625,218.3333282470703 600.2736206054688,198.7622528076172 637.5,250 " shape="regularPoly" sides="5" stroke="#000000" stroke-width="5"/>
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</g>
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</svg>
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