separate svgcanvas from svgedit
now you can use directlt svgcanvas. see readme.md * configure workspaces * move svgcanvas to packages folder * move utils to common and paint to svgcanvas * make svgcanvas a dependency of svgedit * update deps * workspaces requires npm 7 at least so the ci needs a new node version * update github actions to V3 * update snapshots using custom svg exports * remove unmaintained cypress snapshot plugin * new github action to add coverage in PR * Update onpushandpullrequest.yml * svgcanvas v7.1.6
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@@ -9,7 +9,7 @@ describe('UI - Control Points', function () {
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it('Editor - No parameters: Drag control point of arc path', () => {
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const randomOffset = () => 2 + Math.round(10 + Math.random() * 40)
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cy.get('#tool_source').click()
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cy.get('#tool_source').click({ force: true })
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cy.get('#svg_source_textarea')
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.type('{selectall}', { force: true })
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.type(`<svg width="640" height="480" xmlns="http://www.w3.org/2000/svg">
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