separate svgcanvas from svgedit

now you can use directlt svgcanvas. see readme.md

* configure workspaces
* move svgcanvas to packages folder
* move utils to common and paint to svgcanvas
* make svgcanvas a dependency of svgedit
* update deps
* workspaces requires npm 7 at least so the ci needs a new node version
* update github actions to V3
* update snapshots using custom svg exports
* remove unmaintained cypress snapshot plugin
* new github action to add coverage in PR
* Update onpushandpullrequest.yml
* svgcanvas v7.1.6
This commit is contained in:
JFH
2022-08-14 15:01:51 +02:00
committed by GitHub
parent 614a361558
commit 43bf93968a
204 changed files with 5206 additions and 20903 deletions

View File

@@ -23,3 +23,22 @@
//
// -- This will overwrite an existing command --
// Cypress.Commands.overwrite("visit", (originalFn, url, options) => { ... })
Cypress.Commands.add('svgSnapshot', () => {
cy.wait(300) // necessary for some animations to complete
// console.log(Cypress.spec, Cypress.currentTest)
cy.window().then((win) => { // access to the remote Window so we can get the svgEditor variable
const svgString = win.svgEditor.svgCanvas.getSvgString()
const filename = `cypress/__svgSnapshots__/${Cypress.spec.fileName}-${Cypress.currentTest.title}.svg`
//
// console.log(filename)
cy.task('readFileMaybe', filename).then((text) => {
if (text === null) {
// file does not exist so we create it
cy.writeFile(filename, svgString)
cy.log('creating snapshot', filename)
} else {
expect(text).to.equal(svgString)
}
})
})
})