separate svgcanvas from svgedit

now you can use directlt svgcanvas. see readme.md

* configure workspaces
* move svgcanvas to packages folder
* move utils to common and paint to svgcanvas
* make svgcanvas a dependency of svgedit
* update deps
* workspaces requires npm 7 at least so the ci needs a new node version
* update github actions to V3
* update snapshots using custom svg exports
* remove unmaintained cypress snapshot plugin
* new github action to add coverage in PR
* Update onpushandpullrequest.yml
* svgcanvas v7.1.6
This commit is contained in:
JFH
2022-08-14 15:01:51 +02:00
committed by GitHub
parent 614a361558
commit 43bf93968a
204 changed files with 5206 additions and 20903 deletions

View File

@@ -1,11 +1,6 @@
export const approveStorage = () => {
cy.get('#storage_ok').click()
}
export const visitAndApproveStorage = () => {
cy.viewport(512, 512)
cy.visit('/instrumented/editor/index.html')
approveStorage()
cy.get('#storage_ok').click()
}
export const openMainMenu = () => {
@@ -22,11 +17,3 @@ export const selectEnglish = () => {
cy.get('#lang_select').select('en')
cy.get('#tool_prefs_save').click()
}
export const testSnapshot = () => {
cy.window().then((win) => { // access to the remote Window so we can get the svgEditor variable
const svgString = win.svgEditor.svgCanvas.getSvgString()
const svgDom = new DOMParser().parseFromString(svgString, 'text/html').querySelector('body')
cy.wrap(svgDom).toMatchSnapshot()
})
}