separate svgcanvas from svgedit
now you can use directlt svgcanvas. see readme.md * configure workspaces * move svgcanvas to packages folder * move utils to common and paint to svgcanvas * make svgcanvas a dependency of svgedit * update deps * workspaces requires npm 7 at least so the ci needs a new node version * update github actions to V3 * update snapshots using custom svg exports * remove unmaintained cypress snapshot plugin * new github action to add coverage in PR * Update onpushandpullrequest.yml * svgcanvas v7.1.6
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@@ -18,7 +18,7 @@ import './dialogs/index.js'
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import { isMac } from '../common/browser.js'
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import SvgCanvas from '../svgcanvas/svgcanvas.js'
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import SvgCanvas from '@svgedit/svgcanvas'
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import ConfigObj from './ConfigObj.js'
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import EditorStartup from './EditorStartup.js'
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import LeftPanel from './panels/LeftPanel.js'
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@@ -26,7 +26,7 @@ import TopPanel from './panels/TopPanel.js'
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import BottomPanel from './panels/BottomPanel.js'
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import LayersPanel from './panels/LayersPanel.js'
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import MainMenu from './MainMenu.js'
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import { getParentsUntil } from './components/jgraduate/Util.js'
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import { getParentsUntil } from '../common/util.js'
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const { $id, $click, decode64, blankPageObjectURL } = SvgCanvas
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