git-svn-id: http://svg-edit.googlecode.com/svn/trunk@2652 eee81c28-f429-11dd-99c0-75d572ba1ddd
This commit is contained in:
Brett Zamir
2014-01-31 10:40:52 +00:00
parent f22e95f437
commit 525e8322a9

View File

@@ -1,5 +1,5 @@
/*globals $*/ /*globals $, svgedit, svgCanvas*/
/*jslint vars: true, eqeq: true */ /*jslint vars: true, eqeq: true, todo: true, bitwise: true, continue: true, forin: true */
/* /*
* svgcanvas.js * svgcanvas.js
* *
@@ -26,6 +26,8 @@
// 12) coords.js // 12) coords.js
// 13) recalculate.js // 13) recalculate.js
(function () {'use strict';
if (!window.console) { if (!window.console) {
window.console = {}; window.console = {};
window.console.log = function(str) {}; window.console.log = function(str) {};
@@ -37,14 +39,15 @@ if (window.opera) {
window.console.dir = function(str) {}; window.console.dir = function(str) {};
} }
}());
// Class: SvgCanvas // Class: SvgCanvas
// The main SvgCanvas class that manages all SVG-related functions // The main SvgCanvas class that manages all SVG-related functions
// //
// Parameters: // Parameters:
// container - The container HTML element that should hold the SVG root element // container - The container HTML element that should hold the SVG root element
// config - An object that contains configuration data // config - An object that contains configuration data
$.SvgCanvas = function(container, config) $.SvgCanvas = function(container, config) {
{
// Alias Namespace constants // Alias Namespace constants
var NS = svgedit.NS; var NS = svgedit.NS;
@@ -423,7 +426,7 @@ var restoreRefElems = function(elem) {
// svgedit.utilities.setHref(svgthumb, '#svgcontent'); // svgedit.utilities.setHref(svgthumb, '#svgcontent');
// svgroot.appendChild(svgthumb); // svgroot.appendChild(svgthumb);
})(); }());
// Object to contain image data for raster images that were found encodable // Object to contain image data for raster images that were found encodable
var encodableImages = {}, var encodableImages = {},
@@ -504,17 +507,18 @@ var runExtensions = this.runExtensions = function(action, vars, returnArray) {
// name - String with the ID of the extension // name - String with the ID of the extension
// ext_func - Function supplied by the extension with its data // ext_func - Function supplied by the extension with its data
this.addExtension = function(name, ext_func) { this.addExtension = function(name, ext_func) {
var ext;
if (!(name in extensions)) { if (!(name in extensions)) {
// Provide private vars/funcs here. Is there a better way to do this? // Provide private vars/funcs here. Is there a better way to do this?
if ($.isFunction(ext_func)) { if ($.isFunction(ext_func)) {
var ext = ext_func($.extend(canvas.getPrivateMethods(), { ext = ext_func($.extend(canvas.getPrivateMethods(), {
svgroot: svgroot, svgroot: svgroot,
svgcontent: svgcontent, svgcontent: svgcontent,
nonce: getCurrentDrawing().getNonce(), nonce: getCurrentDrawing().getNonce(),
selectorManager: selectorManager selectorManager: selectorManager
})); }));
} else { } else {
var ext = ext_func; ext = ext_func;
} }
extensions[name] = ext; extensions[name] = ext;
call("extension_added", ext); call("extension_added", ext);
@@ -532,7 +536,7 @@ var round = this.round = function(val) {
// intersect the multi-select rubber-band-box on the current_layer only. // intersect the multi-select rubber-band-box on the current_layer only.
// //
// Since the only browser that supports the SVG DOM getIntersectionList is Opera, // Since the only browser that supports the SVG DOM getIntersectionList is Opera,
// we need to provide an implementation here. We brute-force it for now. // we need to provide an implementation here. We brute-force it for now.
// //
// Reference: // Reference:
// Firefox does not implement getIntersectionList(), see https://bugzilla.mozilla.org/show_bug.cgi?id=501421 // Firefox does not implement getIntersectionList(), see https://bugzilla.mozilla.org/show_bug.cgi?id=501421
@@ -570,8 +574,8 @@ var getIntersectionList = this.getIntersectionList = function(rect) {
} }
var i = curBBoxes.length; var i = curBBoxes.length;
while (i--) { while (i--) {
if (!rubberBBox.width || !rubberBBox.width) {continue;} if (!rubberBBox.width) {continue;}
if (svgedit.math.rectsIntersect(rubberBBox, curBBoxes[i].bbox)) { if (svgedit.math.rectsIntersect(rubberBBox, curBBoxes[i].bbox)) {
resultList.push(curBBoxes[i].elem); resultList.push(curBBoxes[i].elem);
} }
} }
@@ -1024,7 +1028,7 @@ var root_sctm = null;
// Group: Selection // Group: Selection
// Function: clearSelection // Function: clearSelection
// Clears the selection. The 'selected' handler is then called. // Clears the selection. The 'selected' handler is then called.
// Parameters: // Parameters:
// noCall - Optional boolean that when true does not call the "selected" handler // noCall - Optional boolean that when true does not call the "selected" handler
var clearSelection = this.clearSelection = function(noCall) { var clearSelection = this.clearSelection = function(noCall) {
@@ -1046,7 +1050,7 @@ var clearSelection = this.clearSelection = function(noCall) {
// Function: addToSelection // Function: addToSelection
// Adds a list of elements to the selection. The 'selected' handler is then called. // Adds a list of elements to the selection. The 'selected' handler is then called.
// //
// Parameters: // Parameters:
// elemsToAdd - an array of DOM elements to add to the selection // elemsToAdd - an array of DOM elements to add to the selection
@@ -1111,7 +1115,9 @@ var addToSelection = this.addToSelection = function(elemsToAdd, showGrips) {
}); });
// Make sure first elements are not null // Make sure first elements are not null
while (selectedElements[0] == null) selectedElements.shift(0); while (selectedElements[0] == null) {
selectedElements.shift(0);
}
}; };
// Function: selectOnly() // Function: selectOnly()
@@ -1137,10 +1143,11 @@ var removeFromSelection = this.removeFromSelection = function(elemsToRemove) {
if (elemsToRemove.length == 0) { return; } if (elemsToRemove.length == 0) { return; }
// find every element and remove it from our array copy // find every element and remove it from our array copy
var newSelectedItems = new Array(selectedElements.length); var i,
j = 0, j = 0,
newSelectedItems = new Array(selectedElements.length),
len = selectedElements.length; len = selectedElements.length;
for (var i = 0; i < len; ++i) { for (i = 0; i < len; ++i) {
var elem = selectedElements[i]; var elem = selectedElements[i];
if (elem) { if (elem) {
// keep the item // keep the item
@@ -1181,7 +1188,7 @@ var getMouseTarget = this.getMouseTarget = function(evt) {
var mouse_target = evt.target; var mouse_target = evt.target;
// if it was a <use>, Opera and WebKit return the SVGElementInstance // if it was a <use>, Opera and WebKit return the SVGElementInstance
if (mouse_target.correspondingUseElement) mouse_target = mouse_target.correspondingUseElement; if (mouse_target.correspondingUseElement) {mouse_target = mouse_target.correspondingUseElement;}
// for foreign content, go up until we find the foreignObject // for foreign content, go up until we find the foreignObject
// WebKit browsers set the mouse target to the svgcanvas div // WebKit browsers set the mouse target to the svgcanvas div
@@ -1190,7 +1197,7 @@ var getMouseTarget = this.getMouseTarget = function(evt) {
{ {
while (mouse_target.nodeName != "foreignObject") { while (mouse_target.nodeName != "foreignObject") {
mouse_target = mouse_target.parentNode; mouse_target = mouse_target.parentNode;
if (!mouse_target) return svgroot; if (!mouse_target) {return svgroot;}
} }
} }
@@ -1264,24 +1271,25 @@ var getMouseTarget = this.getMouseTarget = function(evt) {
t2 = t * t, t2 = t * t,
t3 = t2 * t; t3 = t2 * t;
var m = Array var m = [
( [-1, 3, -3, 1],
Array(-1, 3, -3, 1), [3, -6, 3, 0],
Array(3, -6, 3, 0), [-3, 0, 3, 0],
Array(-3, 0, 3, 0), [1, 4, 1, 0]
Array(1, 4, 1, 0) ];
);
spline.x = S * ( spline.x = S * (
(p0.x * m[0][0] + p1.x * m[0][1] + p2.x * m[0][2] + p3.x * m[0][3] ) * t3 + (p0.x * m[0][0] + p1.x * m[0][1] + p2.x * m[0][2] + p3.x * m[0][3] ) * t3 +
(p0.x * m[1][0] + p1.x * m[1][1] + p2.x * m[1][2] + p3.x * m[1][3] ) * t2 + (p0.x * m[1][0] + p1.x * m[1][1] + p2.x * m[1][2] + p3.x * m[1][3] ) * t2 +
(p0.x * m[2][0] + p1.x * m[2][1] + p2.x * m[2][2] + p3.x * m[2][3] ) * t + (p0.x * m[2][0] + p1.x * m[2][1] + p2.x * m[2][2] + p3.x * m[2][3] ) * t +
(p0.x * m[3][0] + p1.x * m[3][1] + p2.x * m[3][2] + p3.x * m[3][3] ) ); (p0.x * m[3][0] + p1.x * m[3][1] + p2.x * m[3][2] + p3.x * m[3][3] )
);
spline.y = S * ( spline.y = S * (
(p0.y * m[0][0] + p1.y * m[0][1] + p2.y * m[0][2] + p3.y * m[0][3] ) * t3 + (p0.y * m[0][0] + p1.y * m[0][1] + p2.y * m[0][2] + p3.y * m[0][3] ) * t3 +
(p0.y * m[1][0] + p1.y * m[1][1] + p2.y * m[1][2] + p3.y * m[1][3] ) * t2 + (p0.y * m[1][0] + p1.y * m[1][1] + p2.y * m[1][2] + p3.y * m[1][3] ) * t2 +
(p0.y * m[2][0] + p1.y * m[2][1] + p2.y * m[2][2] + p3.y * m[2][3] ) * t + (p0.y * m[2][0] + p1.y * m[2][1] + p2.y * m[2][2] + p3.y * m[2][3] ) * t +
(p0.y * m[3][0] + p1.y * m[3][1] + p2.y * m[3][2] + p3.y * m[3][3] ) ); (p0.y * m[3][0] + p1.y * m[3][1] + p2.y * m[3][2] + p3.y * m[3][3] )
);
return { return {
x:spline.x, x:spline.x,
@@ -1289,16 +1297,15 @@ var getMouseTarget = this.getMouseTarget = function(evt) {
}; };
}; };
// - when we are in a create mode, the element is added to the canvas // - when we are in a create mode, the element is added to the canvas
// but the action is not recorded until mousing up // but the action is not recorded until mousing up
// - when we are in select mode, select the element, remember the position // - when we are in select mode, select the element, remember the position
// and do nothing else // and do nothing else
var mouseDown = function(evt) var mouseDown = function(evt) {
{ if (canvas.spaceKey || evt.button === 1) {return;}
if (canvas.spaceKey || evt.button === 1) return;
var right_click = evt.button === 2; var right_click = evt.button === 2;
if (evt.altKey) { // duplicate when dragging if (evt.altKey) { // duplicate when dragging
svgCanvas.cloneSelectedElements(0, 0); svgCanvas.cloneSelectedElements(0, 0);
} }
@@ -1329,8 +1336,10 @@ var getMouseTarget = this.getMouseTarget = function(evt) {
} }
// real_x/y ignores grid-snap value // real_x/y ignores grid-snap value
var real_x = r_start_x = start_x = x; var real_x = x;
var real_y = r_start_y = start_y = y; r_start_x = start_x = x;
var real_y = y;
r_start_y = start_y = y;
if (curConfig.gridSnapping){ if (curConfig.gridSnapping){
x = svgedit.utilities.snapToGrid(x); x = svgedit.utilities.snapToGrid(x);
@@ -1358,12 +1367,13 @@ var getMouseTarget = this.getMouseTarget = function(evt) {
} }
startTransform = mouse_target.getAttribute("transform"); startTransform = mouse_target.getAttribute("transform");
var tlist = svgedit.transformlist.getTransformList(mouse_target); var i,
tlist = svgedit.transformlist.getTransformList(mouse_target);
switch (current_mode) { switch (current_mode) {
case "select": case "select":
started = true; started = true;
current_resize_mode = "none"; current_resize_mode = "none";
if (right_click) started = false; if (right_click) {started = false;}
if (mouse_target != svgroot) { if (mouse_target != svgroot) {
// if this element is not yet selected, clear selection and select it // if this element is not yet selected, clear selection and select it
@@ -1383,8 +1393,8 @@ var getMouseTarget = this.getMouseTarget = function(evt) {
if (!right_click) { if (!right_click) {
// insert a dummy transform so if the element(s) are moved it will have // insert a dummy transform so if the element(s) are moved it will have
// a transform to use for its translate // a transform to use for its translate
for (var i = 0; i < selectedElements.length; ++i) { for (i = 0; i < selectedElements.length; ++i) {
if (selectedElements[i] == null) continue; if (selectedElements[i] == null) {continue;}
var slist = svgedit.transformlist.getTransformList(selectedElements[i]); var slist = svgedit.transformlist.getTransformList(selectedElements[i]);
if (slist.numberOfItems) { if (slist.numberOfItems) {
slist.insertItemBefore(svgroot.createSVGTransform(), 0); slist.insertItemBefore(svgroot.createSVGTransform(), 0);
@@ -1471,11 +1481,12 @@ var getMouseTarget = this.getMouseTarget = function(evt) {
}; };
} }
mouse_target.style.vectorEffect = 'non-scaling-stroke'; mouse_target.style.vectorEffect = 'non-scaling-stroke';
if (isWebkit) delayedStroke(mouse_target); if (isWebkit) {delayedStroke(mouse_target);}
var all = mouse_target.getElementsByTagName('*'), var i,
all = mouse_target.getElementsByTagName('*'),
len = all.length; len = all.length;
for (var i = 0; i < len; i++) { for (i = 0; i < len; i++) {
all[i].style.vectorEffect = 'non-scaling-stroke'; all[i].style.vectorEffect = 'non-scaling-stroke';
if (isWebkit) delayedStroke(all[i]); if (isWebkit) delayedStroke(all[i]);
} }
@@ -1659,8 +1670,8 @@ var getMouseTarget = this.getMouseTarget = function(evt) {
// any elements that are still being created, moved or resized on the canvas) // any elements that are still being created, moved or resized on the canvas)
var mouseMove = function(evt) var mouseMove = function(evt)
{ {
if (!started) return; if (!started) {return;}
if (evt.button === 1 || canvas.spaceKey) return; if (evt.button === 1 || canvas.spaceKey) {return;}
var selected = selectedElements[0], var selected = selectedElements[0],
pt = svgedit.math.transformPoint( evt.pageX, evt.pageY, root_sctm ), pt = svgedit.math.transformPoint( evt.pageX, evt.pageY, root_sctm ),
@@ -1668,9 +1679,11 @@ var getMouseTarget = this.getMouseTarget = function(evt) {
mouse_y = pt.y * current_zoom, mouse_y = pt.y * current_zoom,
shape = svgedit.utilities.getElem(getId()); shape = svgedit.utilities.getElem(getId());
var real_x = x = mouse_x / current_zoom; var real_x = mouse_x / current_zoom;
var real_y = y = mouse_y / current_zoom; x = real_x;
var real_y = mouse_y / current_zoom;
y = real_y;
if (curConfig.gridSnapping){ if (curConfig.gridSnapping){
x = svgedit.utilities.snapToGrid(x); x = svgedit.utilities.snapToGrid(x);
y = svgedit.utilities.snapToGrid(y); y = svgedit.utilities.snapToGrid(y);
@@ -1699,10 +1712,11 @@ var getMouseTarget = this.getMouseTarget = function(evt) {
} }
if (dx != 0 || dy != 0) { if (dx != 0 || dy != 0) {
var len = selectedElements.length; var i,
for (var i = 0; i < len; ++i) { len = selectedElements.length;
for (i = 0; i < len; ++i) {
var selected = selectedElements[i]; var selected = selectedElements[i];
if (selected == null) break; if (selected == null) {break;}
// if (i==0) { // if (i==0) {
// var box = svgedit.utilities.getBBox(selected); // var box = svgedit.utilities.getBBox(selected);
// selectedBBoxes[i].x = box.x + dx; // selectedBBoxes[i].x = box.x + dx;
@@ -1746,11 +1760,12 @@ var getMouseTarget = this.getMouseTarget = function(evt) {
// - if newList contains selected, do nothing // - if newList contains selected, do nothing
// - if newList doesn't contain selected, remove it from selected // - if newList doesn't contain selected, remove it from selected
// - for any newList that was not in selectedElements, add it to selected // - for any newList that was not in selectedElements, add it to selected
var elemsToRemove = [], elemsToAdd = [], var i,
elemsToRemove = [], elemsToAdd = [],
newList = getIntersectionList(), newList = getIntersectionList(),
len = selectedElements.length; len = selectedElements.length;
for (var i = 0; i < len; ++i) { for (i = 0; i < len; ++i) {
var ind = newList.indexOf(selectedElements[i]); var ind = newList.indexOf(selectedElements[i]);
if (ind == -1) { if (ind == -1) {
elemsToRemove.push(selectedElements[i]); elemsToRemove.push(selectedElements[i]);
@@ -1760,13 +1775,17 @@ var getMouseTarget = this.getMouseTarget = function(evt) {
} }
len = newList.length; len = newList.length;
for (i = 0; i < len; ++i) { if (newList[i]) elemsToAdd.push(newList[i]); } for (i = 0; i < len; ++i) {
if (newList[i]) {elemsToAdd.push(newList[i]);}
}
if (elemsToRemove.length > 0) if (elemsToRemove.length > 0) {
canvas.removeFromSelection(elemsToRemove); canvas.removeFromSelection(elemsToRemove);
}
if (elemsToAdd.length > 0) if (elemsToAdd.length > 0) {
addToSelection(elemsToAdd); addToSelection(elemsToAdd);
}
break; break;
case "resize": case "resize":
@@ -1779,7 +1798,7 @@ var getMouseTarget = this.getMouseTarget = function(evt) {
left = box.x, top = box.y, width = box.width, left = box.x, top = box.y, width = box.width,
height = box.height, dx = (x-start_x), dy = (y-start_y); height = box.height, dx = (x-start_x), dy = (y-start_y);
if (curConfig.gridSnapping){ if (curConfig.gridSnapping) {
dx = svgedit.utilities.snapToGrid(dx); dx = svgedit.utilities.snapToGrid(dx);
dy = svgedit.utilities.snapToGrid(dy); dy = svgedit.utilities.snapToGrid(dy);
height = svgedit.utilities.snapToGrid(height); height = svgedit.utilities.snapToGrid(height);
@@ -2050,7 +2069,7 @@ var getMouseTarget = this.getMouseTarget = function(evt) {
center = svgedit.math.transformPoint(cx, cy, m); center = svgedit.math.transformPoint(cx, cy, m);
cx = center.x; cx = center.x;
cy = center.y; cy = center.y;
var angle = ((Math.atan2(cy-y, cx-x) * (180/Math.PI))-90) % 360; var angle = ((Math.atan2(cy-y, cx-x) * (180/Math.PI))-90) % 360;
if (curConfig.gridSnapping){ if (curConfig.gridSnapping){
angle = svgedit.utilities.snapToGrid(angle); angle = svgedit.utilities.snapToGrid(angle);
} }
@@ -2076,10 +2095,10 @@ var getMouseTarget = this.getMouseTarget = function(evt) {
}; // mouseMove() }; // mouseMove()
// - in create mode, the element's opacity is set properly, we create an InsertElementCommand // - in create mode, the element's opacity is set properly, we create an InsertElementCommand
// and store it on the Undo stack // and store it on the Undo stack
// - in move/resize mode, the element's attributes which were affected by the move/resize are // - in move/resize mode, the element's attributes which were affected by the move/resize are
// identified, a ChangeElementCommand is created and stored on the stack for those attrs // identified, a ChangeElementCommand is created and stored on the stack for those attrs
// this is done in when we recalculate the selected dimensions() // this is done in when we recalculate the selected dimensions()
var mouseUp = function(evt) { var mouseUp = function(evt) {
if (evt.button === 2) return; if (evt.button === 2) return;
var tempJustSelected = justSelected; var tempJustSelected = justSelected;
@@ -2939,7 +2958,7 @@ var pathActions = canvas.pathActions = function() {
// loop through every 3 points and convert to a cubic bezier curve segment // loop through every 3 points and convert to a cubic bezier curve segment
// //
// NOTE: this is cheating, it means that every 3 points has the potential to // NOTE: this is cheating, it means that every 3 points has the potential to
// be a corner instead of treating each point in an equal manner. In general, // be a corner instead of treating each point in an equal manner. In general,
// this technique does not look that good. // this technique does not look that good.
// //
// I am open to better ideas! // I am open to better ideas!
@@ -3711,7 +3730,7 @@ var pathActions = canvas.pathActions = function() {
} else if (item.pathSegType === 2) { } else if (item.pathSegType === 2) {
if (len > 0) { if (len > 0) {
var prev_type = segList.getItem(len-1).pathSegType; var prev_type = segList.getItem(len-1).pathSegType;
// Path has M M // Path has M M
if (prev_type === 2) { if (prev_type === 2) {
remItems(len-1, 1); remItems(len-1, 1);
cleanup(); cleanup();
@@ -4122,8 +4141,8 @@ this.svgToString = function(elem, indent) {
// for some elements have no attribute // for some elements have no attribute
var uri = this.namespaceURI; var uri = this.namespaceURI;
if(uri && !nsuris[uri] && nsMap[uri] && nsMap[uri] !== 'xmlns' && nsMap[uri] !== 'xml' ) { if(uri && !nsuris[uri] && nsMap[uri] && nsMap[uri] !== 'xmlns' && nsMap[uri] !== 'xml' ) {
nsuris[uri] = true; nsuris[uri] = true;
out.push(" xmlns:" + nsMap[uri] + '="' + uri +'"'); out.push(" xmlns:" + nsMap[uri] + '="' + uri +'"');
} }
$.each(this.attributes, function(i, attr) { $.each(this.attributes, function(i, attr) {
@@ -4285,7 +4304,7 @@ this.open = function() {
// Function: save // Function: save
// Serializes the current drawing into SVG XML text and returns it to the 'saved' handler. // Serializes the current drawing into SVG XML text and returns it to the 'saved' handler.
// This function also includes the XML prolog. Clients of the SvgCanvas bind their save // This function also includes the XML prolog. Clients of the SvgCanvas bind their save
// function to the 'saved' event. // function to the 'saved' event.
// //
// Returns: // Returns:
@@ -4306,9 +4325,9 @@ this.save = function(opts) {
// Generates a Data URL based on the current image, then calls "exported" // Generates a Data URL based on the current image, then calls "exported"
// with an object including the string, image information, and any issues found // with an object including the string, image information, and any issues found
this.rasterExport = function(imgType, quality) { this.rasterExport = function(imgType, quality) {
var mimeType = 'image/' + imgType.toLowerCase(); var mimeType = 'image/' + imgType.toLowerCase();
// remove the selected outline before serializing // remove the selected outline before serializing
clearSelection(); clearSelection();
// Check for known CanVG issues // Check for known CanVG issues
@@ -4351,9 +4370,9 @@ this.getSvgString = function() {
// This function determines whether to use a nonce in the prefix, when // This function determines whether to use a nonce in the prefix, when
// generating IDs for future documents in SVG-Edit. // generating IDs for future documents in SVG-Edit.
// //
// Parameters: // Parameters:
// an optional boolean, which, if true, adds a nonce to the prefix. Thus // an optional boolean, which, if true, adds a nonce to the prefix. Thus
// svgCanvas.randomizeIds() <==> svgCanvas.randomizeIds(true) // svgCanvas.randomizeIds() <==> svgCanvas.randomizeIds(true)
// //
// if you're controlling SVG-Edit externally, and want randomized IDs, call // if you're controlling SVG-Edit externally, and want randomized IDs, call
// this BEFORE calling svgCanvas.setSvgString // this BEFORE calling svgCanvas.setSvgString
@@ -4373,7 +4392,7 @@ this.randomizeIds = function() {
// g - The parent element of the tree to give unique IDs // g - The parent element of the tree to give unique IDs
var uniquifyElems = this.uniquifyElems = function(g) { var uniquifyElems = this.uniquifyElems = function(g) {
var ids = {}; var ids = {};
// TODO: Handle markers and connectors. These are not yet re-identified properly // TODO: Handle markers and connectors. These are not yet re-identified properly
// as their referring elements do not get remapped. // as their referring elements do not get remapped.
// //
// <marker id='se_marker_end_svg_7'/> // <marker id='se_marker_end_svg_7'/>
@@ -4680,7 +4699,7 @@ var convertToGroup = this.convertToGroup = function(elem) {
} }
}; };
// //
// Function: setSvgString // Function: setSvgString
// This function sets the current drawing as the input SVG XML. // This function sets the current drawing as the input SVG XML.
// //
@@ -5010,7 +5029,7 @@ var identifyLayers = canvas.identifyLayers = function() {
// Function: createLayer // Function: createLayer
// Creates a new top-level layer in the drawing with the given name, sets the current layer // Creates a new top-level layer in the drawing with the given name, sets the current layer
// to it, and then clears the selection This function then calls the 'changed' handler. // to it, and then clears the selection. This function then calls the 'changed' handler.
// This is an undoable action. // This is an undoable action.
// //
// Parameters: // Parameters:
@@ -5026,7 +5045,7 @@ this.createLayer = function(name) {
// Function: cloneLayer // Function: cloneLayer
// Creates a new top-level layer in the drawing with the given name, copies all the current layer's contents // Creates a new top-level layer in the drawing with the given name, copies all the current layer's contents
// to it, and then clears the selection This function then calls the 'changed' handler. // to it, and then clears the selection. This function then calls the 'changed' handler.
// This is an undoable action. // This is an undoable action.
// //
// Parameters: // Parameters:
@@ -5057,7 +5076,7 @@ this.cloneLayer = function(name) {
// Function: deleteCurrentLayer // Function: deleteCurrentLayer
// Deletes the current layer from the drawing and then clears the selection. This function // Deletes the current layer from the drawing and then clears the selection. This function
// then calls the 'changed' handler. This is an undoable action. // then calls the 'changed' handler. This is an undoable action.
this.deleteCurrentLayer = function() { this.deleteCurrentLayer = function() {
var current_layer = getCurrentDrawing().getCurrentLayer(); var current_layer = getCurrentDrawing().getCurrentLayer();
var nextSibling = current_layer.nextSibling; var nextSibling = current_layer.nextSibling;
@@ -5097,7 +5116,7 @@ this.setCurrentLayer = function(name) {
// does nothing and returns false, otherwise it returns true. This is an undo-able action. // does nothing and returns false, otherwise it returns true. This is an undo-able action.
// //
// Parameters: // Parameters:
// newname - the new name you want to give the current layer. This name must be unique // newname - the new name you want to give the current layer. This name must be unique
// among all layer names. // among all layer names.
// //
// Returns: // Returns:
@@ -5145,7 +5164,7 @@ this.renameCurrentLayer = function(newname) {
// undo-able action. // undo-able action.
// //
// Parameters: // Parameters:
// newpos - The zero-based index of the new position of the layer. This should be between // newpos - The zero-based index of the new position of the layer. This should be between
// 0 and (number of layers - 1) // 0 and (number of layers - 1)
// //
// Returns: // Returns:
@@ -5216,7 +5235,7 @@ this.setLayerVisibility = function(layername, bVisible) {
// Function: moveSelectedToLayer // Function: moveSelectedToLayer
// Moves the selected elements to layername. If the name is not a valid layer name, then false // Moves the selected elements to layername. If the name is not a valid layer name, then false
// is returned. Otherwise it returns true. This is an undo-able action. // is returned. Otherwise it returns true. This is an undo-able action.
// //
// Parameters: // Parameters:
// layername - the name of the layer you want to which you want to move the selected elements // layername - the name of the layer you want to which you want to move the selected elements
@@ -5359,7 +5378,7 @@ var setContext = this.setContext = function(elem) {
// Group: Document functions // Group: Document functions
// Function: clear // Function: clear
// Clears the current document. This is not an undoable action. // Clears the current document. This is not an undoable action.
this.clear = function() { this.clear = function() {
pathActions.clear(); pathActions.clear();
@@ -6200,7 +6219,7 @@ this.getBlur = function(elem) {
this.getBold = function() { this.getBold = function() {
// should only have one element selected // should only have one element selected
var selected = selectedElements[0]; var selected = selectedElements[0];
if (selected != null && selected.tagName == "text" && if (selected != null && selected.tagName == "text" &&
selectedElements[1] == null) selectedElements[1] == null)
{ {
return (selected.getAttribute("font-weight") == "bold"); return (selected.getAttribute("font-weight") == "bold");
@@ -6215,7 +6234,7 @@ this.getBold = function() {
// b - Boolean indicating bold (true) or normal (false) // b - Boolean indicating bold (true) or normal (false)
this.setBold = function(b) { this.setBold = function(b) {
var selected = selectedElements[0]; var selected = selectedElements[0];
if (selected != null && selected.tagName == "text" && if (selected != null && selected.tagName == "text" &&
selectedElements[1] == null) selectedElements[1] == null)
{ {
changeSelectedAttribute("font-weight", b ? "bold" : "normal"); changeSelectedAttribute("font-weight", b ? "bold" : "normal");
@@ -6232,7 +6251,7 @@ this.setBold = function(b) {
// Boolean indicating whether or not element is italic // Boolean indicating whether or not element is italic
this.getItalic = function() { this.getItalic = function() {
var selected = selectedElements[0]; var selected = selectedElements[0];
if (selected != null && selected.tagName == "text" && if (selected != null && selected.tagName == "text" &&
selectedElements[1] == null) selectedElements[1] == null)
{ {
return (selected.getAttribute("font-style") == "italic"); return (selected.getAttribute("font-style") == "italic");
@@ -6247,7 +6266,7 @@ this.getItalic = function() {
// b - Boolean indicating italic (true) or normal (false) // b - Boolean indicating italic (true) or normal (false)
this.setItalic = function(i) { this.setItalic = function(i) {
var selected = selectedElements[0]; var selected = selectedElements[0];
if (selected != null && selected.tagName == "text" && if (selected != null && selected.tagName == "text" &&
selectedElements[1] == null) selectedElements[1] == null)
{ {
changeSelectedAttribute("font-style", i ? "italic" : "normal"); changeSelectedAttribute("font-style", i ? "italic" : "normal");
@@ -6676,10 +6695,10 @@ var changeSelectedAttributeNoUndo = function(attr, newValue, elems) {
} }
// only allow the transform/opacity/filter attribute to change on <g> elements, slightly hacky // only allow the transform/opacity/filter attribute to change on <g> elements, slightly hacky
// TODO: FIXME: This doesn't seem right. Where's the body of this if statement? // TODO: FIXME: This doesn't seem right. Where's the body of this if statement?
if (elem.tagName === "g" && good_g_attrs.indexOf(attr) >= 0); if (elem.tagName === "g" && good_g_attrs.indexOf(attr) >= 0);
var oldval = attr === "#text" ? elem.textContent : elem.getAttribute(attr); var oldval = attr === "#text" ? elem.textContent : elem.getAttribute(attr);
if (oldval == null) oldval = ""; if (oldval == null) {oldval = "";}
if (oldval !== String(newValue)) { if (oldval !== String(newValue)) {
if (attr == "#text") { if (attr == "#text") {
var old_w = svgedit.utilities.getBBox(elem).width; var old_w = svgedit.utilities.getBBox(elem).width;
@@ -7078,9 +7097,9 @@ var pushGroupProperties = this.pushGroupProperties = function(g, undoable) {
// [Rg] [Rc] [Mc] // [Rg] [Rc] [Mc]
// we want [Tr] [Rc2] [Mc] where: // we want [Tr] [Rc2] [Mc] where:
// - [Rc2] is at the child's current center but has the // - [Rc2] is at the child's current center but has the
// sum of the group and child's rotation angles // sum of the group and child's rotation angles
// - [Tr] is the equivalent translation that this child // - [Tr] is the equivalent translation that this child
// undergoes if the group wasn't there // undergoes if the group wasn't there
// [Tr] = [Rg] [Rc] [Rc2_inv] // [Tr] = [Rg] [Rc] [Rc2_inv]
@@ -7583,7 +7602,7 @@ this.updateCanvas = function(w, h) {
// color - String with fill color to apply // color - String with fill color to apply
// url - URL or path to image to use // url - URL or path to image to use
this.setBackground = function(color, url) { this.setBackground = function(color, url) {
var bg = svgedit.utilities.getElem('canvasBackground'); var bg = svgedit.utilities.getElem('canvasBackground');
var border = $(bg).find('rect')[0]; var border = $(bg).find('rect')[0];
var bg_img = svgedit.utilities.getElem('background_image'); var bg_img = svgedit.utilities.getElem('background_image');
border.setAttribute('fill', color); border.setAttribute('fill', color);