diff --git a/docs/files/svgcanvas-js.html b/docs/files/svgcanvas-js.html index b8d56a85..ece9b90e 100644 --- a/docs/files/svgcanvas-js.html +++ b/docs/files/svgcanvas-js.html @@ -11,12 +11,20 @@ if (browserType) {document.write("
The main SvgCanvas class that manages all SVG-related functions
| container | The container HTML element that should hold the SVG root element |
| config | An object that contains configuration data |
| SvgCanvas | The main SvgCanvas class that manages all SVG-related functions |
| toXml | Converts characters in a string to XML-friendly entities. |
| fromXml | Converts XML entities in a string to single characters. |
| Undo/ | |
| ChangeElementCommand | History command to make a change to an element. |
| ChangeElementCommand. | Performs the stored change action |
| ChangeElementCommand. | Reverses the stored change action |
| ChangeElementCommand. | Returns array with element associated with this command |
| InsertElementCommand | History command for an element that was added to the DOM |
| InsertElementCommand. | Re-Inserts the new element |
| InsertElementCommand. | Removes the element |
| InsertElementCommand. | Returns array with element associated with this command |
| RemoveElementCommand | History command for an element removed from the DOM |
| RemoveElementCommand. | Re-removes the new element |
| RemoveElementCommand. | Re-adds the new element |
| RemoveElementCommand. | Returns array with element associated with this command |
| MoveElementCommand | History command for an element that had its DOM position changed |
| MoveElementCommand. | Re-positions the element |
| MoveElementCommand. | Positions the element back to its original location |
| MoveElementCommand. | Returns array with element associated with this command |
| BatchCommand | History command that can contain/execute multiple other commands |
| BatchCommand. | Runs “apply” on all subcommands |
| BatchCommand. | Runs “unapply” on all subcommands |
| BatchCommand. | Iterate through all our subcommands and returns all the elements we are changing |
| BatchCommand. | Adds a given command to the history stack |
| BatchCommand. | Returns a boolean indicating whether or not the batch command is empty |
| resetUndoStack | Resets the undo stack, effectively clearing the undo/redo history |
| undoMgr. | Integer with the current size of the undo history stack |
| undoMgr. | Integer with the current size of the redo history stack |
| undoMgr. | String associated with the next undo command |
| undoMgr. | String associated with the next redo command |
| undoMgr.undo | Performs an undo step |
| undoMgr.redo | Performs a redo step |
| addCommandToHistory | Adds a command object to the undo history stack |
| beginUndoableChange | This function tells the canvas to remember the old values of the attrName attribute for each element sent in. |
| finishUndoableChange | This function returns a BatchCommand object which summarizes the change since beginUndoableChange was called. |
| Selector | Private class for DOM element selection boxes |
| Functions | |
| Selector. | Used to reset the id and element that the selector is attached to |
| Selector. | Show the resize grips of this selector |
| Selector. | Updates cursors for corner grips on rotation so arrows point the right way |
| Selector. | Updates the selector to match the element’s size |
| SelectorManager | public class to manage all selector objects (selection boxes) |
| SelectorManager. | Resets the parent selector group element |
| SelectorManager. | Returns the selector based on the given element |
| SelectorManager. | Removes the selector of the given element (hides selection box) |
| SelectorManager. | Returns the rubberBandBox DOM element. |
| Selection | |
| clearSelection | Clears the selection. |
| addToSelection | Adds a list of elements to the selection. |
| removeFromSelection | Removes elements from the selection. |
| Serialization | |
| save | Serializes the current drawing into SVG XML text and returns it to the ‘saved’ handler. |
| getSvgString | Returns the current drawing as raw SVG XML text. |
| setSvgString | This function sets the current drawing as the input SVG XML. |
| importSvgString | This function imports the input SVG XML into the current layer in the drawing |
| Layers | |
| createLayer | Creates a new top-level layer in the drawing with the given name, sets the current layer to it, and then clears the selection This function then calls the ‘changed’ handler. |
| deleteCurrentLayer | Deletes the current layer from the drawing and then clears the selection. |
| getNumLayers | Returns the number of layers in the current drawing. |
| getLayer | Returns the name of the ith layer. |
| getCurrentLayer | Returns the name of the currently selected layer. |
| setCurrentLayer | Sets the current layer. |
| renameCurrentLayer | Renames the current layer. |
| setCurrentLayerPosition | Changes the position of the current layer to the new value. |
| getLayerVisibility | Returns whether the layer is visible. |
| setLayerVisibility | Sets the visibility of the layer. |
| moveSelectedToLayer | Moves the selected elements to layername. |
| getLayerOpacity | Returns the opacity of the given layer. |
| setLayerOpacity | Sets the opacity of the given layer. |
| selectAllInCurrentLayer | Clears the selection, then adds all elements in the current layer to the selection. |
| clear | Clears the current document. |
| Fill and Stroke | |
| getVersion | Returns a string which describes the revision number of SvgCanvas. |
The main SvgCanvas class that manages all SVG-related functions
| container | The container HTML element that should hold the SVG root element |
| config | An object that contains configuration data |
| SvgCanvas | The main SvgCanvas class that manages all SVG-related functions |
| toXml | Converts characters in a string to XML-friendly entities. |
| fromXml | Converts XML entities in a string to single characters. |
| Unit conversion functions | |
| convertToNum | Converts given values to numbers. |
| setUnitAttr | Sets an element’s attribute based on the unit in its current value. |
| isValidUnit | Check if an attribute’s value is in a valid format |
| Undo/ | |
| ChangeElementCommand | History command to make a change to an element. |
| ChangeElementCommand. | Performs the stored change action |
| ChangeElementCommand. | Reverses the stored change action |
| ChangeElementCommand. | Returns array with element associated with this command |
| InsertElementCommand | History command for an element that was added to the DOM |
| InsertElementCommand. | Re-Inserts the new element |
| InsertElementCommand. | Removes the element |
| InsertElementCommand. | Returns array with element associated with this command |
| RemoveElementCommand | History command for an element removed from the DOM |
| RemoveElementCommand. | Re-removes the new element |
| RemoveElementCommand. | Re-adds the new element |
| RemoveElementCommand. | Returns array with element associated with this command |
| MoveElementCommand | History command for an element that had its DOM position changed |
| MoveElementCommand. | Re-positions the element |
| MoveElementCommand. | Positions the element back to its original location |
| MoveElementCommand. | Returns array with element associated with this command |
| BatchCommand | History command that can contain/execute multiple other commands |
| BatchCommand. | Runs “apply” on all subcommands |
| BatchCommand. | Runs “unapply” on all subcommands |
| BatchCommand. | Iterate through all our subcommands and returns all the elements we are changing |
| BatchCommand. | Adds a given command to the history stack |
| BatchCommand. | Returns a boolean indicating whether or not the batch command is empty |
| resetUndoStack | Resets the undo stack, effectively clearing the undo/redo history |
| undoMgr. | Integer with the current size of the undo history stack |
| undoMgr. | Integer with the current size of the redo history stack |
| undoMgr. | String associated with the next undo command |
| undoMgr. | String associated with the next redo command |
| undoMgr.undo | Performs an undo step |
| undoMgr.redo | Performs a redo step |
| addCommandToHistory | Adds a command object to the undo history stack |
| beginUndoableChange | This function tells the canvas to remember the old values of the attrName attribute for each element sent in. |
| finishUndoableChange | This function returns a BatchCommand object which summarizes the change since beginUndoableChange was called. |
| Selector | Private class for DOM element selection boxes |
| Functions | |
| Selector. | Used to reset the id and element that the selector is attached to |
| Selector. | Show the resize grips of this selector |
| Selector. | Updates cursors for corner grips on rotation so arrows point the right way |
| Selector. | Updates the selector to match the element’s size |
| SelectorManager | Public class to manage all selector objects (selection boxes) |
| SelectorManager. | Resets the parent selector group element |
| SelectorManager. | Returns the selector based on the given element |
| SelectorManager. | Removes the selector of the given element (hides selection box) |
| SelectorManager. | Returns the rubberBandBox DOM element. |
| Helper functions | |
| assignAttributes | Assigns multiple attributes to an element. |
| cleanupElement | Remove unneeded (default) attributes, makes resulting SVG smaller |
| addSvgElementFromJson | Create a new SVG element based on the given object keys/values and add it to the current layer The element will be ran through cleanupElement before being returned |
| getId | Returns the last created DOM element ID string |
| getNextId | Creates and returns a unique ID string for a DOM element |
| bind | Attaches a callback function to an event |
| setIdPrefix | Changes the ID prefix to the given value |
| sanitizeSvg | Sanitizes the input node and its children It only keeps what is allowed from our whitelist defined above |
| getUrlFromAttr | i.e. |
| Selection | |
| clearSelection | Clears the selection. |
| addToSelection | Adds a list of elements to the selection. |
| removeFromSelection | Removes elements from the selection. |
| Serialization | |
| removeUnusedDefElems | Looks at DOM elements inside the <defs> to see if they are referred to, removes them from the DOM if they are not. |
| svgCanvasToString | Main function to set up the SVG content for output |
| svgToString | Sub function ran on each SVG element to convert it to a string as desired |
| embedImage | Converts a given image file to a data URL when possible, then runs a given callback |
| save | Serializes the current drawing into SVG XML text and returns it to the ‘saved’ handler. |
| getSvgString | Returns the current drawing as raw SVG XML text. |
| setSvgString | This function sets the current drawing as the input SVG XML. |
| importSvgString | This function imports the input SVG XML into the current layer in the drawing |
| Layers | |
| createLayer | Creates a new top-level layer in the drawing with the given name, sets the current layer to it, and then clears the selection This function then calls the ‘changed’ handler. |
| deleteCurrentLayer | Deletes the current layer from the drawing and then clears the selection. |
| getNumLayers | Returns the number of layers in the current drawing. |
| getLayer | Returns the name of the ith layer. |
| getCurrentLayer | Returns the name of the currently selected layer. |
| setCurrentLayer | Sets the current layer. |
| renameCurrentLayer | Renames the current layer. |
| setCurrentLayerPosition | Changes the position of the current layer to the new value. |
| getLayerVisibility | Returns whether the layer is visible. |
| setLayerVisibility | Sets the visibility of the layer. |
| moveSelectedToLayer | Moves the selected elements to layername. |
| getLayerOpacity | Returns the opacity of the given layer. |
| setLayerOpacity | Sets the opacity of the given layer. |
| selectAllInCurrentLayer | Clears the selection, then adds all elements in the current layer to the selection. |
| clear | Clears the current document. |
| Fill and Stroke | |
| getVersion | Returns a string which describes the revision number of SvgCanvas. |
var ChangeElementCommand = this.undoCmd.changeElement = function( elem, attrs, text )
History command to make a change to an element. Usually an attribute change, but can also be textcontent.
| elem | The DOM element that was changed |
| attrs | An object with the attributes to be changed and the values they had before the change |
| text | An optional string visible to user related to this change |
Private class for DOM element selection boxes
| id | integer to internally indentify the selector |
| elem | DOM element associated with this selector |
| Functions | |
| Selector. | Used to reset the id and element that the selector is attached to |
| Selector. | Show the resize grips of this selector |
| Selector. | Updates cursors for corner grips on rotation so arrows point the right way |
| Selector. | Updates the selector to match the element’s size |
Private class for DOM element selection boxes
| id | integer to internally indentify the selector |
| elem | DOM element associated with this selector |
| Functions | |
| Selector. | Used to reset the id and element that the selector is attached to |
| Selector. | Show the resize grips of this selector |
| Selector. | Updates cursors for corner grips on rotation so arrows point the right way |
| Selector. | Updates the selector to match the element’s size |
public class to manage all selector objects (selection boxes)
| SelectorManager. | Resets the parent selector group element |
| SelectorManager. | Returns the selector based on the given element |
| SelectorManager. | Removes the selector of the given element (hides selection box) |
| SelectorManager. | Returns the rubberBandBox DOM element. |
| Selection | |
| clearSelection | Clears the selection. |
| addToSelection | Adds a list of elements to the selection. |
| removeFromSelection | Removes elements from the selection. |
| Serialization | |
| save | Serializes the current drawing into SVG XML text and returns it to the ‘saved’ handler. |
| getSvgString | Returns the current drawing as raw SVG XML text. |
| setSvgString | This function sets the current drawing as the input SVG XML. |
| importSvgString | This function imports the input SVG XML into the current layer in the drawing |
| Layers | |
| createLayer | Creates a new top-level layer in the drawing with the given name, sets the current layer to it, and then clears the selection This function then calls the ‘changed’ handler. |
| deleteCurrentLayer | Deletes the current layer from the drawing and then clears the selection. |
| getNumLayers | Returns the number of layers in the current drawing. |
| getLayer | Returns the name of the ith layer. |
| getCurrentLayer | Returns the name of the currently selected layer. |
| setCurrentLayer | Sets the current layer. |
| renameCurrentLayer | Renames the current layer. |
| setCurrentLayerPosition | Changes the position of the current layer to the new value. |
| getLayerVisibility | Returns whether the layer is visible. |
| setLayerVisibility | Sets the visibility of the layer. |
| moveSelectedToLayer | Moves the selected elements to layername. |
| getLayerOpacity | Returns the opacity of the given layer. |
| setLayerOpacity | Sets the opacity of the given layer. |
| selectAllInCurrentLayer | Clears the selection, then adds all elements in the current layer to the selection. |
| clear | Clears the current document. |
| Fill and Stroke | |
| getVersion | Returns a string which describes the revision number of SvgCanvas. |
Public class to manage all selector objects (selection boxes)
| SelectorManager. | Resets the parent selector group element |
| SelectorManager. | Returns the selector based on the given element |
| SelectorManager. | Removes the selector of the given element (hides selection box) |
| SelectorManager. | Returns the rubberBandBox DOM element. |
| Helper functions | |
| assignAttributes | Assigns multiple attributes to an element. |
| cleanupElement | Remove unneeded (default) attributes, makes resulting SVG smaller |
| addSvgElementFromJson | Create a new SVG element based on the given object keys/values and add it to the current layer The element will be ran through cleanupElement before being returned |
| getId | Returns the last created DOM element ID string |
| getNextId | Creates and returns a unique ID string for a DOM element |
| bind | Attaches a callback function to an event |
| setIdPrefix | Changes the ID prefix to the given value |
| sanitizeSvg | Sanitizes the input node and its children It only keeps what is allowed from our whitelist defined above |
| getUrlFromAttr | i.e. |
| Selection | |
| clearSelection | Clears the selection. |
| addToSelection | Adds a list of elements to the selection. |
| removeFromSelection | Removes elements from the selection. |
| Serialization | |
| removeUnusedDefElems | Looks at DOM elements inside the <defs> to see if they are referred to, removes them from the DOM if they are not. |
| svgCanvasToString | Main function to set up the SVG content for output |
| svgToString | Sub function ran on each SVG element to convert it to a string as desired |
| embedImage | Converts a given image file to a data URL when possible, then runs a given callback |
| save | Serializes the current drawing into SVG XML text and returns it to the ‘saved’ handler. |
| getSvgString | Returns the current drawing as raw SVG XML text. |
| setSvgString | This function sets the current drawing as the input SVG XML. |
| importSvgString | This function imports the input SVG XML into the current layer in the drawing |
| Layers | |
| createLayer | Creates a new top-level layer in the drawing with the given name, sets the current layer to it, and then clears the selection This function then calls the ‘changed’ handler. |
| deleteCurrentLayer | Deletes the current layer from the drawing and then clears the selection. |
| getNumLayers | Returns the number of layers in the current drawing. |
| getLayer | Returns the name of the ith layer. |
| getCurrentLayer | Returns the name of the currently selected layer. |
| setCurrentLayer | Sets the current layer. |
| renameCurrentLayer | Renames the current layer. |
| setCurrentLayerPosition | Changes the position of the current layer to the new value. |
| getLayerVisibility | Returns whether the layer is visible. |
| setLayerVisibility | Sets the visibility of the layer. |
| moveSelectedToLayer | Moves the selected elements to layername. |
| getLayerOpacity | Returns the opacity of the given layer. |
| setLayerOpacity | Sets the opacity of the given layer. |
| selectAllInCurrentLayer | Clears the selection, then adds all elements in the current layer to the selection. |
| clear | Clears the current document. |
| Fill and Stroke | |
| getVersion | Returns a string which describes the revision number of SvgCanvas. |
var assignAttributes = this.assignAttributes = function( node, attrs, suspendLength, unitCheck )
Assigns multiple attributes to an element.
| node | DOM element to apply new attribute values to |
| attrs | Object with attribute keys/values |
| suspendLength | Optional integer of milliseconds to suspend redraw |
| unitCheck | Boolean to indicate the need to use setUnitAttr |
var addSvgElementFromJson = this.addSvgElementFromJson = function( data )
Create a new SVG element based on the given object keys/values and add it to the current layer The element will be ran through cleanupElement before being returned
| data | Object with the following keys/values: |
Returns: The new element
var getUrlFromAttr = this.getUrlFromAttr = function( attrVal )
i.e. <circle fill=”url(someFile.svg#foo)” /> or <circle fill=”url(‘someFile.svg#foo’)” /> or <circle fill=’url(“someFile.svg#foo”)’ />
| attrVal | The attribute value as a string |
String with just the URL
this.embedImage = function( val, callback )
Converts a given image file to a data URL when possible, then runs a given callback
| val | String with the path/URL of the image |
| callback | Optional function to run when image data is found, supplies the result (data URL or false) as first parameter. |
Converts characters in a string to XML-friendly entities.
toXml = function( str )
Converts XML entities in a string to single characters.
fromXml = function( str )
History command to make a change to an element.
var ChangeElementCommand = this.undoCmd.changeElement = function( elem, attrs, text )
History command for an element that was added to the DOM
var InsertElementCommand = this.undoCmd.insertElement = function( elem, text )
History command for an element removed from the DOM
var RemoveElementCommand = this.undoCmd.removeElement = function( elem, parent, text )
History command for an element that had its DOM position changed
var MoveElementCommand = this.undoCmd.moveElement = function( elem, oldNextSibling, oldParent, text )
History command that can contain/execute multiple other commands
var BatchCommand = this.undoCmd.batch = function( text )
Resets the undo stack, effectively clearing the undo/redo history
resetUndoStack = function()
Adds a command object to the undo history stack
addCommandToHistory = c.undoCmd.add = function( cmd )
This function tells the canvas to remember the old values of the attrName attribute for each element sent in.
c.beginUndoableChange = function( attrName, elems )
This function returns a BatchCommand object which summarizes the change since beginUndoableChange was called.
c.finishUndoableChange = function()
Clears the selection.
this.clearSelection = function( noCall )
Adds a list of elements to the selection.
this.addToSelection = function( elemsToAdd, showGrips )
Removes elements from the selection.
this.removeFromSelection = function( elemsToRemove )
Serializes the current drawing into SVG XML text and returns it to the ‘saved’ handler.
this.save = function( opts )
Returns the current drawing as raw SVG XML text.
this.getSvgString = function()
This function sets the current drawing as the input SVG XML.
this.setSvgString = function( xmlString )
Creates a new top-level layer in the drawing with the given name, sets the current layer to it, and then clears the selection This function then calls the ‘changed’ handler.
this.createLayer = function( name )
Deletes the current layer from the drawing and then clears the selection.
this.deleteCurrentLayer = function()
Returns the number of layers in the current drawing.
this.getNumLayers = function()
Returns the name of the ith layer.
this.getLayer = function( i )
Returns the name of the currently selected layer.
this.getCurrentLayer = function()
Sets the current layer.
this.setCurrentLayer = function( name )
Renames the current layer.
this.renameCurrentLayer = function( newname )
Changes the position of the current layer to the new value.
this.setCurrentLayerPosition = function( newpos )
Returns whether the layer is visible.
this.getLayerVisibility = function( layername )
Sets the visibility of the layer.
this.setLayerVisibility = function( layername, bVisible )
Moves the selected elements to layername.
this.moveSelectedToLayer = function( layername )
Returns the opacity of the given layer.
this.getLayerOpacity = function( layername )
Sets the opacity of the given layer.
this.setLayerOpacity = function( layername, opacity )
Clears the selection, then adds all elements in the current layer to the selection.
this.selectAllInCurrentLayer = function()
Clears the current document.
this.clear = function()
Returns a string which describes the revision number of SvgCanvas.
this.getVersion = function()
Converts characters in a string to XML-friendly entities.
toXml = function( str )
Converts XML entities in a string to single characters.
fromXml = function( str )
Converts given values to numbers.
convertToNum = function( attr, val )
Sets an element’s attribute based on the unit in its current value.
setUnitAttr = function( elem, attr, val )
Check if an attribute’s value is in a valid format
canvas.isValidUnit = function( attr, val )
History command to make a change to an element.
var ChangeElementCommand = this.undoCmd.changeElement = function( elem, attrs, text )
History command for an element that was added to the DOM
var InsertElementCommand = this.undoCmd.insertElement = function( elem, text )
History command for an element removed from the DOM
var RemoveElementCommand = this.undoCmd.removeElement = function( elem, parent, text )
History command for an element that had its DOM position changed
var MoveElementCommand = this.undoCmd.moveElement = function( elem, oldNextSibling, oldParent, text )
History command that can contain/execute multiple other commands
var BatchCommand = this.undoCmd.batch = function( text )
Resets the undo stack, effectively clearing the undo/redo history
resetUndoStack = function()
Adds a command object to the undo history stack
addCommandToHistory = c.undoCmd.add = function( cmd )
This function tells the canvas to remember the old values of the attrName attribute for each element sent in.
c.beginUndoableChange = function( attrName, elems )
This function returns a BatchCommand object which summarizes the change since beginUndoableChange was called.
c.finishUndoableChange = function()
Assigns multiple attributes to an element.
var assignAttributes = this.assignAttributes = function( node, attrs, suspendLength, unitCheck )
Remove unneeded (default) attributes, makes resulting SVG smaller
var cleanupElement = this.cleanupElement = function( element )
Create a new SVG element based on the given object keys/values and add it to the current layer The element will be ran through cleanupElement before being returned
var addSvgElementFromJson = this.addSvgElementFromJson = function( data )
Returns the last created DOM element ID string
getId = c.getId = function()
Creates and returns a unique ID string for a DOM element
getNextId = c.getNextId = function()
Attaches a callback function to an event
c.bind = function( event, f )
Changes the ID prefix to the given value
c.setIdPrefix = function( p )
Sanitizes the input node and its children It only keeps what is allowed from our whitelist defined above
var sanitizeSvg = this.sanitizeSvg = function( node )
i.e.
var getUrlFromAttr = this.getUrlFromAttr = function( attrVal )
Clears the selection.
this.clearSelection = function( noCall )
Adds a list of elements to the selection.
this.addToSelection = function( elemsToAdd, showGrips )
Removes elements from the selection.
this.removeFromSelection = function( elemsToRemove )
Looks at DOM elements inside the defs to see if they are referred to, removes them from the DOM if they are not.
var removeUnusedDefElems = this.removeUnusedDefElems = function()
Main function to set up the SVG content for output
var svgCanvasToString = this.svgCanvasToString = function()
Sub function ran on each SVG element to convert it to a string as desired
var svgToString = this.svgToString = function( elem, indent )
Converts a given image file to a data URL when possible, then runs a given callback
this.embedImage = function( val, callback )
Serializes the current drawing into SVG XML text and returns it to the ‘saved’ handler.
this.save = function( opts )
Returns the current drawing as raw SVG XML text.
this.getSvgString = function()
This function sets the current drawing as the input SVG XML.
this.setSvgString = function( xmlString )
Creates a new top-level layer in the drawing with the given name, sets the current layer to it, and then clears the selection This function then calls the ‘changed’ handler.
this.createLayer = function( name )
Deletes the current layer from the drawing and then clears the selection.
this.deleteCurrentLayer = function()
Returns the number of layers in the current drawing.
this.getNumLayers = function()
Returns the name of the ith layer.
this.getLayer = function( i )
Returns the name of the currently selected layer.
this.getCurrentLayer = function()
Sets the current layer.
this.setCurrentLayer = function( name )
Renames the current layer.
this.renameCurrentLayer = function( newname )
Changes the position of the current layer to the new value.
this.setCurrentLayerPosition = function( newpos )
Returns whether the layer is visible.
this.getLayerVisibility = function( layername )
Sets the visibility of the layer.
this.setLayerVisibility = function( layername, bVisible )
Moves the selected elements to layername.
this.moveSelectedToLayer = function( layername )
Returns the opacity of the given layer.
this.getLayerOpacity = function( layername )
Sets the opacity of the given layer.
this.setLayerOpacity = function( layername, opacity )
Clears the selection, then adds all elements in the current layer to the selection.
this.selectAllInCurrentLayer = function()
Clears the current document.
this.clear = function()
Returns a string which describes the revision number of SvgCanvas.
this.getVersion = function()
| A | |
| addCommandToHistory, SvgCanvas | |
| addSubCommand, SvgCanvas. | |
| addToSelection, SelectorManager | |
| apply | |
| B | |
| BatchCommand, SvgCanvas | |
| beginUndoableChange, SvgCanvas | |
| C | |
| ChangeElementCommand, SvgCanvas | |
| clear, SelectorManager | |
| clearSelection, SelectorManager | |
| createLayer, SelectorManager | |
| D | |
| deleteCurrentLayer, SelectorManager | |
| E | |
| elements | |
| F | |
| finishUndoableChange, SvgCanvas | |
| fromXml, SvgCanvas | |
| G | |
| getCurrentLayer, SelectorManager | |
| getLayer, SelectorManager | |
| getLayerOpacity, SelectorManager | |
| getLayerVisibility, SelectorManager | |
| getNextRedoCommandText, SvgCanvas. | |
| getNextUndoCommandText, SvgCanvas. | |
| getNumLayers, SelectorManager | |
| getRedoStackSize, SvgCanvas. | |
| getRubberBandBox, SelectorManager. | |
| getSvgString, SelectorManager | |
| getUndoStackSize, SvgCanvas. | |
| getVersion, SelectorManager | |
| I | |
| importSvgString, SelectorManager | |
| initGroup, SelectorManager. | |
| InsertElementCommand, SvgCanvas | |
| isEmpty, SvgCanvas. | |
| M | |
| MoveElementCommand, SvgCanvas | |
| moveSelectedToLayer, SelectorManager | |
| R | |
| redo, SvgCanvas. | |
| releaseSelector, SelectorManager. | |
| RemoveElementCommand, SvgCanvas | |
| removeFromSelection, SelectorManager | |
| renameCurrentLayer, SelectorManager | |
| requestSelector, SelectorManager. | |
| reset, Selector. | |
| resetUndoStack, SvgCanvas | |
| resize, Selector. | |
| S | |
| save, SelectorManager | |
| selectAllInCurrentLayer, SelectorManager | |
| setCurrentLayer, SelectorManager | |
| setCurrentLayerPosition, SelectorManager | |
| setForeignString(xmlString,elt) | |
| setLayerOpacity, SelectorManager | |
| setLayerVisibility, SelectorManager | |
| setSvgString, SelectorManager | |
| showGrips, Selector. | |
| T | |
| toXml, SvgCanvas | |
| U | |
| unapply | |
| undo, SvgCanvas. | |
| updateGripCursors, Selector. |
| A | |
| addCommandToHistory, SvgCanvas | |
| addSubCommand, SvgCanvas. | |
| addSvgElementFromJson, SelectorManager | |
| addToSelection, SelectorManager | |
| apply | |
| assignAttributes, SelectorManager | |
| B | |
| BatchCommand, SvgCanvas | |
| beginUndoableChange, SvgCanvas | |
| bind, SelectorManager | |
| C | |
| ChangeElementCommand, SvgCanvas | |
| cleanupElement, SelectorManager | |
| clear, SelectorManager | |
| clearSelection, SelectorManager | |
| convertToNum, SvgCanvas | |
| createLayer, SelectorManager | |
| D | |
| deleteCurrentLayer, SelectorManager | |
| E | |
| elements | |
| embedImage, SelectorManager | |
| F | |
| finishUndoableChange, SvgCanvas | |
| fromXml, SvgCanvas | |
| G | |
| getCurrentLayer, SelectorManager | |
| getId, SelectorManager | |
| getLayer, SelectorManager | |
| getLayerOpacity, SelectorManager | |
| getLayerVisibility, SelectorManager | |
| getNextId, SelectorManager | |
| getNextRedoCommandText, SvgCanvas. | |
| getNextUndoCommandText, SvgCanvas. | |
| getNumLayers, SelectorManager | |
| getRedoStackSize, SvgCanvas. | |
| getRubberBandBox, SelectorManager. | |
| getSvgString, SelectorManager | |
| getUndoStackSize, SvgCanvas. | |
| getUrlFromAttr, SelectorManager | |
| getVersion, SelectorManager | |
| I | |
| importSvgString, SelectorManager | |
| initGroup, SelectorManager. | |
| InsertElementCommand, SvgCanvas | |
| isEmpty, SvgCanvas. | |
| isValidUnit, SvgCanvas | |
| M | |
| MoveElementCommand, SvgCanvas | |
| moveSelectedToLayer, SelectorManager | |
| R | |
| redo, SvgCanvas. | |
| releaseSelector, SelectorManager. | |
| RemoveElementCommand, SvgCanvas | |
| removeFromSelection, SelectorManager | |
| removeUnusedDefElems, SelectorManager | |
| renameCurrentLayer, SelectorManager | |
| requestSelector, SelectorManager. | |
| reset, Selector. | |
| resetUndoStack, SvgCanvas | |
| resize, Selector. | |
| S | |
| sanitizeSvg, SelectorManager | |
| save, SelectorManager | |
| selectAllInCurrentLayer, SelectorManager | |
| setCurrentLayer, SelectorManager | |
| setCurrentLayerPosition, SelectorManager | |
| setForeignString(xmlString,elt) | |
| setIdPrefix, SelectorManager | |
| setLayerOpacity, SelectorManager | |
| setLayerVisibility, SelectorManager | |
| setSvgString, SelectorManager | |
| setUnitAttr, SvgCanvas | |
| showGrips, Selector. | |
| svgCanvasToString, SelectorManager | |
| svgToString, SelectorManager | |
| T | |
| toXml, SvgCanvas | |
| U | |
| unapply | |
| undo, SvgCanvas. | |
| updateGripCursors, Selector. |
Adds a command object to the undo history stack
addCommandToHistory = c.undoCmd.add = function( cmd )
Adds a list of elements to the selection.
this.addToSelection = function( elemsToAdd, showGrips )
Adds a command object to the undo history stack
addCommandToHistory = c.undoCmd.add = function( cmd )
Create a new SVG element based on the given object keys/values and add it to the current layer The element will be ran through cleanupElement before being returned
var addSvgElementFromJson = this.addSvgElementFromJson = function( data )
Adds a list of elements to the selection.
this.addToSelection = function( elemsToAdd, showGrips )
Assigns multiple attributes to an element.
var assignAttributes = this.assignAttributes = function( node, attrs, suspendLength, unitCheck )
History command that can contain/execute multiple other commands
var BatchCommand = this.undoCmd.batch = function( text )
This function tells the canvas to remember the old values of the attrName attribute for each element sent in.
c.beginUndoableChange = function( attrName, elems )
History command that can contain/execute multiple other commands
var BatchCommand = this.undoCmd.batch = function( text )
This function tells the canvas to remember the old values of the attrName attribute for each element sent in.
c.beginUndoableChange = function( attrName, elems )
Attaches a callback function to an event
c.bind = function( event, f )
History command to make a change to an element.
var ChangeElementCommand = this.undoCmd.changeElement = function( elem, attrs, text )
Clears the current document.
this.clear = function()
Clears the selection.
this.clearSelection = function( noCall )
Creates a new top-level layer in the drawing with the given name, sets the current layer to it, and then clears the selection This function then calls the ‘changed’ handler.
this.createLayer = function( name )
History command to make a change to an element.
var ChangeElementCommand = this.undoCmd.changeElement = function( elem, attrs, text )
Remove unneeded (default) attributes, makes resulting SVG smaller
var cleanupElement = this.cleanupElement = function( element )
Clears the current document.
this.clear = function()
Clears the selection.
this.clearSelection = function( noCall )
Converts given values to numbers.
convertToNum = function( attr, val )
Creates a new top-level layer in the drawing with the given name, sets the current layer to it, and then clears the selection This function then calls the ‘changed’ handler.
this.createLayer = function( name )
Deletes the current layer from the drawing and then clears the selection.
this.deleteCurrentLayer = function()
Deletes the current layer from the drawing and then clears the selection.
this.deleteCurrentLayer = function()
Converts a given image file to a data URL when possible, then runs a given callback
this.embedImage = function( val, callback )
This function returns a BatchCommand object which summarizes the change since beginUndoableChange was called.
c.finishUndoableChange = function()
Converts XML entities in a string to single characters.
fromXml = function( str )
This function returns a BatchCommand object which summarizes the change since beginUndoableChange was called.
c.finishUndoableChange = function()
Converts XML entities in a string to single characters.
fromXml = function( str )
Returns the name of the currently selected layer.
this.getCurrentLayer = function()
Returns the name of the ith layer.
this.getLayer = function( i )
Returns the opacity of the given layer.
this.getLayerOpacity = function( layername )
Returns whether the layer is visible.
this.getLayerVisibility = function( layername )
Returns the number of layers in the current drawing.
this.getNumLayers = function()
Returns the current drawing as raw SVG XML text.
this.getSvgString = function()
Returns a string which describes the revision number of SvgCanvas.
this.getVersion = function()
Returns the name of the currently selected layer.
this.getCurrentLayer = function()
Returns the last created DOM element ID string
getId = c.getId = function()
Returns the name of the ith layer.
this.getLayer = function( i )
Returns the opacity of the given layer.
this.getLayerOpacity = function( layername )
Returns whether the layer is visible.
this.getLayerVisibility = function( layername )
Creates and returns a unique ID string for a DOM element
getNextId = c.getNextId = function()
Returns the number of layers in the current drawing.
this.getNumLayers = function()
Returns the current drawing as raw SVG XML text.
this.getSvgString = function()
i.e.
var getUrlFromAttr = this.getUrlFromAttr = function( attrVal )
Returns a string which describes the revision number of SvgCanvas.
this.getVersion = function()
History command for an element that was added to the DOM
var InsertElementCommand = this.undoCmd.insertElement = function( elem, text )
History command for an element that was added to the DOM
var InsertElementCommand = this.undoCmd.insertElement = function( elem, text )
Check if an attribute’s value is in a valid format
canvas.isValidUnit = function( attr, val )
History command for an element that had its DOM position changed
var MoveElementCommand = this.undoCmd.moveElement = function( elem, oldNextSibling, oldParent, text )
Moves the selected elements to layername.
this.moveSelectedToLayer = function( layername )
History command for an element that had its DOM position changed
var MoveElementCommand = this.undoCmd.moveElement = function( elem, oldNextSibling, oldParent, text )
Moves the selected elements to layername.
this.moveSelectedToLayer = function( layername )
History command for an element removed from the DOM
var RemoveElementCommand = this.undoCmd.removeElement = function( elem, parent, text )
Removes elements from the selection.
this.removeFromSelection = function( elemsToRemove )
Renames the current layer.
this.renameCurrentLayer = function( newname )
Resets the undo stack, effectively clearing the undo/redo history
resetUndoStack = function()
History command for an element removed from the DOM
var RemoveElementCommand = this.undoCmd.removeElement = function( elem, parent, text )
Removes elements from the selection.
this.removeFromSelection = function( elemsToRemove )
Looks at DOM elements inside the defs to see if they are referred to, removes them from the DOM if they are not.
var removeUnusedDefElems = this.removeUnusedDefElems = function()
Renames the current layer.
this.renameCurrentLayer = function( newname )
Resets the undo stack, effectively clearing the undo/redo history
resetUndoStack = function()
Serializes the current drawing into SVG XML text and returns it to the ‘saved’ handler.
this.save = function( opts )
Clears the selection, then adds all elements in the current layer to the selection.
this.selectAllInCurrentLayer = function()
Sets the current layer.
this.setCurrentLayer = function( name )
Changes the position of the current layer to the new value.
this.setCurrentLayerPosition = function( newpos )
This function sets the content of element elt to the input XML.
function setForeignString( xmlString )
Sets the opacity of the given layer.
this.setLayerOpacity = function( layername, opacity )
Sets the visibility of the layer.
this.setLayerVisibility = function( layername, bVisible )
This function sets the current drawing as the input SVG XML.
this.setSvgString = function( xmlString )
Sanitizes the input node and its children It only keeps what is allowed from our whitelist defined above
var sanitizeSvg = this.sanitizeSvg = function( node )
Serializes the current drawing into SVG XML text and returns it to the ‘saved’ handler.
this.save = function( opts )
Clears the selection, then adds all elements in the current layer to the selection.
this.selectAllInCurrentLayer = function()
Sets the current layer.
this.setCurrentLayer = function( name )
Changes the position of the current layer to the new value.
this.setCurrentLayerPosition = function( newpos )
This function sets the content of element elt to the input XML.
function setForeignString( xmlString )
Changes the ID prefix to the given value
c.setIdPrefix = function( p )
Sets the opacity of the given layer.
this.setLayerOpacity = function( layername, opacity )
Sets the visibility of the layer.
this.setLayerVisibility = function( layername, bVisible )
This function sets the current drawing as the input SVG XML.
this.setSvgString = function( xmlString )
Sets an element’s attribute based on the unit in its current value.
setUnitAttr = function( elem, attr, val )
Main function to set up the SVG content for output
var svgCanvasToString = this.svgCanvasToString = function()
Sub function ran on each SVG element to convert it to a string as desired
var svgToString = this.svgToString = function( elem, indent )
Converts characters in a string to XML-friendly entities.
toXml = function( str )
Converts characters in a string to XML-friendly entities.
toXml = function( str )
| A | |
| addCommandToHistory, SvgCanvas | |
| addSubCommand, SvgCanvas. | |
| addToSelection, SelectorManager | |
| apply | |
| B | |
| BatchCommand, SvgCanvas | |
| beginUndoableChange, SvgCanvas | |
| C | |
| ChangeElementCommand, SvgCanvas | |
| clear, SelectorManager | |
| clearSelection, SelectorManager | |
| createLayer, SelectorManager | |
| D | |
| deleteCurrentLayer, SelectorManager | |
| E | |
| elements | |
| F | |
| Fill and Stroke, SelectorManager | |
| finishUndoableChange, SvgCanvas | |
| fromXml, SvgCanvas | |
| Functions, Selector | |
| G | |
| getCurrentLayer, SelectorManager | |
| getLayer, SelectorManager | |
| getLayerOpacity, SelectorManager | |
| getLayerVisibility, SelectorManager | |
| getNextRedoCommandText, SvgCanvas. | |
| getNextUndoCommandText, SvgCanvas. | |
| getNumLayers, SelectorManager | |
| getRedoStackSize, SvgCanvas. | |
| getRubberBandBox, SelectorManager. | |
| getSvgString, SelectorManager | |
| getUndoStackSize, SvgCanvas. | |
| getVersion, SelectorManager | |
| I | |
| importSvgString, SelectorManager | |
| initGroup, SelectorManager. | |
| InsertElementCommand, SvgCanvas | |
| isEmpty, SvgCanvas. | |
| L | |
| Layers, SelectorManager | |
| M | |
| MoveElementCommand, SvgCanvas | |
| moveSelectedToLayer, SelectorManager | |
| R | |
| redo, SvgCanvas. | |
| releaseSelector, SelectorManager. | |
| RemoveElementCommand, SvgCanvas | |
| removeFromSelection, SelectorManager | |
| renameCurrentLayer, SelectorManager | |
| requestSelector, SelectorManager. | |
| reset, Selector. | |
| resetUndoStack, SvgCanvas | |
| resize, Selector. | |
| S | |
| save, SelectorManager | |
| selectAllInCurrentLayer, SelectorManager | |
| Selection, SelectorManager | |
| Selector | |
| SelectorManager | |
| Serialization, SelectorManager | |
| setCurrentLayer, SelectorManager | |
| setCurrentLayerPosition, SelectorManager | |
| setForeignString(xmlString,elt) | |
| setLayerOpacity, SelectorManager | |
| setLayerVisibility, SelectorManager | |
| setSvgString, SelectorManager | |
| showGrips, Selector. | |
| SvgCanvas | |
| T | |
| toXml, SvgCanvas | |
| U | |
| unapply | |
| undo, SvgCanvas. | |
| Undo/ | |
| updateGripCursors, Selector. |
| A | |
| addCommandToHistory, SvgCanvas | |
| addSubCommand, SvgCanvas. | |
| addSvgElementFromJson, SelectorManager | |
| addToSelection, SelectorManager | |
| apply | |
| assignAttributes, SelectorManager | |
| B | |
| BatchCommand, SvgCanvas | |
| beginUndoableChange, SvgCanvas | |
| bind, SelectorManager | |
| C | |
| ChangeElementCommand, SvgCanvas | |
| cleanupElement, SelectorManager | |
| clear, SelectorManager | |
| clearSelection, SelectorManager | |
| convertToNum, SvgCanvas | |
| createLayer, SelectorManager | |
| D | |
| deleteCurrentLayer, SelectorManager | |
| E | |
| elements | |
| embedImage, SelectorManager | |
| F | |
| Fill and Stroke, SelectorManager | |
| finishUndoableChange, SvgCanvas | |
| fromXml, SvgCanvas | |
| Functions, Selector | |
| G | |
| getCurrentLayer, SelectorManager | |
| getId, SelectorManager | |
| getLayer, SelectorManager | |
| getLayerOpacity, SelectorManager | |
| getLayerVisibility, SelectorManager | |
| getNextId, SelectorManager | |
| getNextRedoCommandText, SvgCanvas. | |
| getNextUndoCommandText, SvgCanvas. | |
| getNumLayers, SelectorManager | |
| getRedoStackSize, SvgCanvas. | |
| getRubberBandBox, SelectorManager. | |
| getSvgString, SelectorManager | |
| getUndoStackSize, SvgCanvas. | |
| getUrlFromAttr, SelectorManager | |
| getVersion, SelectorManager | |
| H | |
| Helper functions, SelectorManager | |
| I | |
| importSvgString, SelectorManager | |
| initGroup, SelectorManager. | |
| InsertElementCommand, SvgCanvas | |
| isEmpty, SvgCanvas. | |
| isValidUnit, SvgCanvas | |
| L | |
| Layers, SelectorManager | |
| M | |
| MoveElementCommand, SvgCanvas | |
| moveSelectedToLayer, SelectorManager | |
| R | |
| redo, SvgCanvas. | |
| releaseSelector, SelectorManager. | |
| RemoveElementCommand, SvgCanvas | |
| removeFromSelection, SelectorManager | |
| removeUnusedDefElems, SelectorManager | |
| renameCurrentLayer, SelectorManager | |
| requestSelector, SelectorManager. | |
| reset, Selector. | |
| resetUndoStack, SvgCanvas | |
| resize, Selector. | |
| S | |
| sanitizeSvg, SelectorManager | |
| save, SelectorManager | |
| selectAllInCurrentLayer, SelectorManager | |
| Selection, SelectorManager | |
| Selector | |
| SelectorManager | |
| Serialization, SelectorManager | |
| setCurrentLayer, SelectorManager | |
| setCurrentLayerPosition, SelectorManager | |
| setForeignString(xmlString,elt) | |
| setIdPrefix, SelectorManager | |
| setLayerOpacity, SelectorManager | |
| setLayerVisibility, SelectorManager | |
| setSvgString, SelectorManager | |
| setUnitAttr, SvgCanvas | |
| showGrips, Selector. | |
| SvgCanvas | |
| svgCanvasToString, SelectorManager | |
| svgToString, SelectorManager | |
| T | |
| toXml, SvgCanvas |
Adds a command object to the undo history stack
addCommandToHistory = c.undoCmd.add = function( cmd )
Adds a list of elements to the selection.
this.addToSelection = function( elemsToAdd, showGrips )
Adds a command object to the undo history stack
addCommandToHistory = c.undoCmd.add = function( cmd )
Create a new SVG element based on the given object keys/values and add it to the current layer The element will be ran through cleanupElement before being returned
var addSvgElementFromJson = this.addSvgElementFromJson = function( data )
Adds a list of elements to the selection.
this.addToSelection = function( elemsToAdd, showGrips )
Assigns multiple attributes to an element.
var assignAttributes = this.assignAttributes = function( node, attrs, suspendLength, unitCheck )
History command that can contain/execute multiple other commands
var BatchCommand = this.undoCmd.batch = function( text )
This function tells the canvas to remember the old values of the attrName attribute for each element sent in.
c.beginUndoableChange = function( attrName, elems )
History command that can contain/execute multiple other commands
var BatchCommand = this.undoCmd.batch = function( text )
This function tells the canvas to remember the old values of the attrName attribute for each element sent in.
c.beginUndoableChange = function( attrName, elems )
Attaches a callback function to an event
c.bind = function( event, f )
History command to make a change to an element.
var ChangeElementCommand = this.undoCmd.changeElement = function( elem, attrs, text )
Clears the current document.
this.clear = function()
Clears the selection.
this.clearSelection = function( noCall )
Creates a new top-level layer in the drawing with the given name, sets the current layer to it, and then clears the selection This function then calls the ‘changed’ handler.
this.createLayer = function( name )
History command to make a change to an element.
var ChangeElementCommand = this.undoCmd.changeElement = function( elem, attrs, text )
Remove unneeded (default) attributes, makes resulting SVG smaller
var cleanupElement = this.cleanupElement = function( element )
Clears the current document.
this.clear = function()
Clears the selection.
this.clearSelection = function( noCall )
Converts given values to numbers.
convertToNum = function( attr, val )
Creates a new top-level layer in the drawing with the given name, sets the current layer to it, and then clears the selection This function then calls the ‘changed’ handler.
this.createLayer = function( name )
Deletes the current layer from the drawing and then clears the selection.
this.deleteCurrentLayer = function()
Deletes the current layer from the drawing and then clears the selection.
this.deleteCurrentLayer = function()
Converts a given image file to a data URL when possible, then runs a given callback
this.embedImage = function( val, callback )
This function returns a BatchCommand object which summarizes the change since beginUndoableChange was called.
c.finishUndoableChange = function()
Converts XML entities in a string to single characters.
fromXml = function( str )
This function returns a BatchCommand object which summarizes the change since beginUndoableChange was called.
c.finishUndoableChange = function()
Converts XML entities in a string to single characters.
fromXml = function( str )
Returns the name of the currently selected layer.
this.getCurrentLayer = function()
Returns the name of the ith layer.
this.getLayer = function( i )
Returns the opacity of the given layer.
this.getLayerOpacity = function( layername )
Returns whether the layer is visible.
this.getLayerVisibility = function( layername )
Returns the number of layers in the current drawing.
this.getNumLayers = function()
Returns the current drawing as raw SVG XML text.
this.getSvgString = function()
Returns a string which describes the revision number of SvgCanvas.
this.getVersion = function()
History command for an element that was added to the DOM
var InsertElementCommand = this.undoCmd.insertElement = function( elem, text )
Returns the name of the currently selected layer.
this.getCurrentLayer = function()
Returns the last created DOM element ID string
getId = c.getId = function()
Returns the name of the ith layer.
this.getLayer = function( i )
Returns the opacity of the given layer.
this.getLayerOpacity = function( layername )
Returns whether the layer is visible.
this.getLayerVisibility = function( layername )
Creates and returns a unique ID string for a DOM element
getNextId = c.getNextId = function()
Returns the number of layers in the current drawing.
this.getNumLayers = function()
Returns the current drawing as raw SVG XML text.
this.getSvgString = function()
i.e.
var getUrlFromAttr = this.getUrlFromAttr = function( attrVal )
Returns a string which describes the revision number of SvgCanvas.
this.getVersion = function()
History command for an element that had its DOM position changed
var MoveElementCommand = this.undoCmd.moveElement = function( elem, oldNextSibling, oldParent, text )
Moves the selected elements to layername.
this.moveSelectedToLayer = function( layername )
History command for an element that was added to the DOM
var InsertElementCommand = this.undoCmd.insertElement = function( elem, text )
Check if an attribute’s value is in a valid format
canvas.isValidUnit = function( attr, val )
History command for an element removed from the DOM
var RemoveElementCommand = this.undoCmd.removeElement = function( elem, parent, text )
Removes elements from the selection.
this.removeFromSelection = function( elemsToRemove )
Renames the current layer.
this.renameCurrentLayer = function( newname )
Resets the undo stack, effectively clearing the undo/redo history
resetUndoStack = function()
Serializes the current drawing into SVG XML text and returns it to the ‘saved’ handler.
this.save = function( opts )
Clears the selection, then adds all elements in the current layer to the selection.
this.selectAllInCurrentLayer = function()
Sets the current layer.
this.setCurrentLayer = function( name )
Changes the position of the current layer to the new value.
this.setCurrentLayerPosition = function( newpos )
This function sets the content of element elt to the input XML.
function setForeignString( xmlString )
Sets the opacity of the given layer.
this.setLayerOpacity = function( layername, opacity )
Sets the visibility of the layer.
this.setLayerVisibility = function( layername, bVisible )
This function sets the current drawing as the input SVG XML.
this.setSvgString = function( xmlString )
History command for an element that had its DOM position changed
var MoveElementCommand = this.undoCmd.moveElement = function( elem, oldNextSibling, oldParent, text )
Moves the selected elements to layername.
this.moveSelectedToLayer = function( layername )
Converts characters in a string to XML-friendly entities.
toXml = function( str )
History command for an element removed from the DOM
var RemoveElementCommand = this.undoCmd.removeElement = function( elem, parent, text )
Removes elements from the selection.
this.removeFromSelection = function( elemsToRemove )
Looks at DOM elements inside the defs to see if they are referred to, removes them from the DOM if they are not.
var removeUnusedDefElems = this.removeUnusedDefElems = function()
Renames the current layer.
this.renameCurrentLayer = function( newname )
Resets the undo stack, effectively clearing the undo/redo history
resetUndoStack = function()
Sanitizes the input node and its children It only keeps what is allowed from our whitelist defined above
var sanitizeSvg = this.sanitizeSvg = function( node )
Serializes the current drawing into SVG XML text and returns it to the ‘saved’ handler.
this.save = function( opts )
Clears the selection, then adds all elements in the current layer to the selection.
this.selectAllInCurrentLayer = function()
Sets the current layer.
this.setCurrentLayer = function( name )
Changes the position of the current layer to the new value.
this.setCurrentLayerPosition = function( newpos )
This function sets the content of element elt to the input XML.
function setForeignString( xmlString )
Changes the ID prefix to the given value
c.setIdPrefix = function( p )
Sets the opacity of the given layer.
this.setLayerOpacity = function( layername, opacity )
Sets the visibility of the layer.
this.setLayerVisibility = function( layername, bVisible )
This function sets the current drawing as the input SVG XML.
this.setSvgString = function( xmlString )
Sets an element’s attribute based on the unit in its current value.
setUnitAttr = function( elem, attr, val )
Main function to set up the SVG content for output
var svgCanvasToString = this.svgCanvasToString = function()
Sub function ran on each SVG element to convert it to a string as desired
var svgToString = this.svgToString = function( elem, indent )
Converts characters in a string to XML-friendly entities.
toXml = function( str )