Merge pull request #2 from ibrierley/master

Fix of pathtool deleting path when moving ctrl points.
This commit is contained in:
Jeff Schiller
2015-07-15 07:54:30 -07:00

View File

@@ -283,6 +283,7 @@ svgedit.path.getControlPoints = function(seg) {
// This replaces the segment at the given index. Type is given as number.
svgedit.path.replacePathSeg = function(type, index, pts, elem) {
var path = elem || svgedit.path.path.elem;
var func = 'createSVGPathSeg' + pathFuncs[type];
var seg = path[func].apply(path, pts);
@@ -477,12 +478,17 @@ svgedit.path.Segment.prototype.update = function(full) {
svgedit.path.Segment.prototype.move = function(dx, dy) {
var cur_pts, item = this.item;
if (this.ctrlpts) {
cur_pts = [item.x += dx, item.y += dy,
item.x1, item.y1, item.x2 += dx, item.y2 += dy];
} else {
cur_pts = [item.x += dx, item.y += dy];
}
// fix for path tool dom breakage, amending item does bad things now, so we take a copy and use that. Can probably improve to just take a shallow copy of object
var cloneItem = $.extend({}, item);
if (this.ctrlpts) {
cur_pts = [cloneItem.x += dx, cloneItem.y += dy,
cloneItem.x1, cloneItem.y1, cloneItem.x2 += dx, cloneItem.y2 += dy];
} else {
cur_pts = [cloneItem.x += dx, cloneItem.y += dy];
}
//fix
svgedit.path.replacePathSeg(this.type, this.index, cur_pts);
if (this.next && this.next.ctrlpts) {
@@ -520,13 +526,16 @@ svgedit.path.Segment.prototype.setLinked = function(num) {
}
var item = seg.item;
// fix for path tool dom breakage, amending item does bad things now, so we take a copy and use that. Can probably improve to just take a shallow copy of object
var cloneItem = $.extend({}, item);
cloneItem['x' + anum ] = pt.x + (pt.x - this.item['x' + num]);
cloneItem['y' + anum ] = pt.y + (pt.y - this.item['y' + num]);
item['x' + anum] = pt.x + (pt.x - this.item['x' + num]);
item['y' + anum] = pt.y + (pt.y - this.item['y' + num]);
var pts = [cloneItem.x, cloneItem.y,
cloneItem.x1, cloneItem.y1,
cloneItem.x2, cloneItem.y2];
//end fix
var pts = [item.x, item.y,
item.x1, item.y1,
item.x2, item.y2];
svgedit.path.replacePathSeg(seg.type, seg.index, pts);
seg.update(true);
@@ -535,10 +544,15 @@ svgedit.path.Segment.prototype.setLinked = function(num) {
svgedit.path.Segment.prototype.moveCtrl = function(num, dx, dy) {
var item = this.item;
item['x' + num] += dx;
item['y' + num] += dy;
// fix for path tool dom breakage, amending item does bad things now, so we take a copy and use that. Can probably improve to just take a shallow copy of object
var cloneItem = $.extend({}, item);
cloneItem['x' + num] += dx;
cloneItem['y' + num] += dy;
var pts = [cloneItem.x,cloneItem.y,
cloneItem.x1,cloneItem.y1, cloneItem.x2,cloneItem.y2];
// end fix
var pts = [item.x, item.y, item.x1, item.y1, item.x2, item.y2];
svgedit.path.replacePathSeg(this.type, this.index, pts);
this.update(true);
@@ -569,7 +583,10 @@ svgedit.path.Path = function(elem) {
// Reset path data
svgedit.path.Path.prototype.init = function() {
// Hide all grips, etc
$(svgedit.path.getGripContainer()).find('*').attr('display', 'none');
//fixed, needed to work on all found elements, not just first
$(svgedit.path.getGripContainer()).find('*').each( function() { $(this).attr('display', 'none') });
var segList = this.elem.pathSegList;
var len = segList.numberOfItems;
this.segs = [];