- Breaking change: Rename config file to svgedit-config-iife.js (or for the module version, svgedit-config-es.js);
also expect one directory higher; incorporates #207 (@iuyiuy) - Breaking change: Separate `extIconsPath` from `extPath` (not copying over icons) - Breaking change: Don't reference `custom.css` in HTML; can instead be referenced in JavaScript through the config file (provided in `svgedit-config-sample-iife.js`/`svgedit-config-sample-es.js` as `svgedit-custom.css` for better namespacing); incorporates #207 (@iuyiuy) - Breaking change: Remove minified jgraduate/spinbtn files (minified within Rollup routine) - Fix: Zoom when scrolled; incorporates #169 (@AndrolGenhald), adapting for conventions; also allow avoidance when shift key pressed - Fix: Update Atom feed reference in HTML - Fixes related to recent commits: Some path and method name fixes needed, function order, missing methods, variable scope declaration, no need for DOMContentLoaded listeners in modules, switch back to non-default export, avoid trimming nullish, deal with mock tests, fix `math.matrixMultiply`, use jquery-svg where needed for array/SVG attributes; add babel-polyfill and defer script to imagelib; other misc. fixes - Enhancement: Move config-sample.js out of `editor` directory - Enhancement: For `callback`-style extensions, also provide config object; add following to that object: buildCanvgCallback, canvg, decode64, encode64, executeAfterLoads, getTypeMap, isChrome, ieIE, NS, text2xml - Enhancement: Complete ES6 modules work (extensions, locales, tests), along with Babel; make Node build routine for converting modular source to non-modular, use `loadStylesheets` for modular stylehsheet defining (but parallel loading); - Enhancement: Add `stylesheets` config for modular but parallel stylesheet loading with `@default` option for simple inclusion/exclusion of defaults (if not going with default). - Refactoring: Clean up `svg-editor.html`: consistent indents; avoid extra lbs, avoid long lines - Refactoring: Avoid embedded API adding inline JavaScript listener - Refactoring: Move layers and context code to `draw.js` - Refactoring: Move `pathActions` from `svgcanvas.js` (though preserve aliases to these methods on `canvas`) and `convertPath` from `svgutils.js` to `path.js` - Refactoring: Move `getStrokedBBox` from `svgcanvas.js` (while keeping an alias) to `svgutils.js` (as `getStrokedBBoxDefaultVisible` to avoid conflict with existing) - Docs: Remove "dependencies" comments in code except where summarizing role of jQuery or a non-obvious dependency - Refactoring/Linting: Enfore `no-extra-semi` and `quote-props` rules - Refactoring: Further avoidance of quotes on properties (as possible) - Refactoring: Use `class` in place of functions where intended as classes - Refactoring: Consistency and granularity in extensions imports - Testing: Update QUnit to 2.6.1 (node_modules) and Sinon to 5.0.8 (and add sinon-test at 2.1.3) and enforce eslint-plugin-qunit linting rules; update custom extensions - Testing: Add node-static for automating (and accessing out-of-directory contents) - Testing: Avoid HTML attributes for styling - Testing: Add npm `test` script - Testing: Comment out unused jQuery SVG test - Testing: Add test1 and svgutils_performance_test to all tests page - Testing: Due apparently to Path having not been a formal class, the test was calling it without `new`; refactored now with sufficient mock data to take into account it is a class - npm: Update devDeps - npm: Add html modules and config build to test script
This commit is contained in:
83
dist/extensions/ext-helloworld.js
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83
dist/extensions/ext-helloworld.js
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(function () {
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'use strict';
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/* globals jQuery */
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/*
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* ext-helloworld.js
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*
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* Licensed under the MIT License
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*
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* Copyright(c) 2010 Alexis Deveria
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*
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*/
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/*
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This is a very basic SVG-Edit extension. It adds a "Hello World" button in
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the left panel. Clicking on the button, and then the canvas will show the
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user the point on the canvas that was clicked on.
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*/
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svgEditor.addExtension('Hello World', function () {
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var $ = jQuery;
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var svgCanvas = svgEditor.canvas;
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return {
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name: 'Hello World',
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// For more notes on how to make an icon file, see the source of
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// the helloworld-icon.xml
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svgicons: svgEditor.curConfig.extIconsPath + 'helloworld-icon.xml',
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// Multiple buttons can be added in this array
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buttons: [{
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// Must match the icon ID in helloworld-icon.xml
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id: 'hello_world',
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// This indicates that the button will be added to the "mode"
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// button panel on the left side
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type: 'mode',
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// Tooltip text
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title: "Say 'Hello World'",
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// Events
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events: {
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click: function click() {
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// The action taken when the button is clicked on.
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// For "mode" buttons, any other button will
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// automatically be de-pressed.
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svgCanvas.setMode('hello_world');
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}
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}
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}],
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// This is triggered when the main mouse button is pressed down
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// on the editor canvas (not the tool panels)
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mouseDown: function mouseDown() {
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// Check the mode on mousedown
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if (svgCanvas.getMode() === 'hello_world') {
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// The returned object must include "started" with
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// a value of true in order for mouseUp to be triggered
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return { started: true };
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}
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},
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// This is triggered from anywhere, but "started" must have been set
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// to true (see above). Note that "opts" is an object with event info
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mouseUp: function mouseUp(opts) {
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// Check the mode on mouseup
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if (svgCanvas.getMode() === 'hello_world') {
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var zoom = svgCanvas.getZoom();
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// Get the actual coordinate by dividing by the zoom value
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var x = opts.mouse_x / zoom;
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var y = opts.mouse_y / zoom;
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var text = 'Hello World!\n\nYou clicked here: ' + x + ', ' + y;
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// Show the text using the custom alert function
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$.alert(text);
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}
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}
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};
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});
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}());
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