- Breaking change: Rename config file to svgedit-config-iife.js (or for the module version, svgedit-config-es.js);

also expect one directory higher; incorporates #207 (@iuyiuy)
- Breaking change: Separate `extIconsPath` from `extPath` (not copying over icons)
- Breaking change: Don't reference `custom.css` in HTML; can instead be referenced in JavaScript through
    the config file (provided in `svgedit-config-sample-iife.js`/`svgedit-config-sample-es.js` as `svgedit-custom.css` for
    better namespacing); incorporates #207 (@iuyiuy)
- Breaking change: Remove minified jgraduate/spinbtn files (minified within Rollup routine)
- Fix: Zoom when scrolled; incorporates #169 (@AndrolGenhald), adapting for conventions; also allow avoidance when shift key pressed
- Fix: Update Atom feed reference in HTML
- Fixes related to recent commits: Some path and method name fixes needed, function order, missing methods, variable scope declaration, no need for DOMContentLoaded listeners in modules, switch back to non-default export, avoid trimming nullish, deal with mock tests, fix `math.matrixMultiply`, use jquery-svg where needed for array/SVG attributes; add babel-polyfill and defer script to imagelib; other misc. fixes
- Enhancement: Move config-sample.js out of `editor` directory
- Enhancement: For `callback`-style extensions, also provide config object; add following
   to that object: buildCanvgCallback, canvg, decode64, encode64, executeAfterLoads, getTypeMap, isChrome, ieIE, NS, text2xml
- Enhancement: Complete ES6 modules work (extensions, locales, tests), along with Babel;
    make Node build routine for converting modular source to non-modular,
    use `loadStylesheets` for modular stylehsheet defining (but parallel loading);
- Enhancement: Add `stylesheets` config for modular but parallel stylesheet loading with `@default` option for simple inclusion/exclusion of defaults (if not going with default).
- Refactoring: Clean up `svg-editor.html`: consistent indents; avoid extra lbs, avoid long lines
- Refactoring: Avoid embedded API adding inline JavaScript listener
- Refactoring: Move layers and context code to `draw.js`
- Refactoring: Move `pathActions` from `svgcanvas.js` (though preserve aliases to these methods on `canvas`) and `convertPath` from `svgutils.js` to `path.js`
- Refactoring: Move `getStrokedBBox` from `svgcanvas.js` (while keeping an alias) to `svgutils.js` (as `getStrokedBBoxDefaultVisible` to avoid conflict with existing)
- Docs: Remove "dependencies" comments in code except where summarizing role of jQuery or a non-obvious dependency
- Refactoring/Linting: Enfore `no-extra-semi` and `quote-props` rules
- Refactoring: Further avoidance of quotes on properties (as possible)
- Refactoring: Use `class` in place of functions where intended as classes
- Refactoring: Consistency and granularity in extensions imports
- Testing: Update QUnit to 2.6.1 (node_modules) and Sinon to 5.0.8 (and add sinon-test at 2.1.3) and enforce eslint-plugin-qunit linting rules; update custom extensions
- Testing: Add node-static for automating (and accessing out-of-directory contents)
- Testing: Avoid HTML attributes for styling
- Testing: Add npm `test` script
- Testing: Comment out unused jQuery SVG test
- Testing: Add test1 and svgutils_performance_test to all tests page
- Testing: Due apparently to Path having not been a formal class, the test was calling it without `new`; refactored now with sufficient mock data to take into account it is a class
- npm: Update devDeps
- npm: Add html modules and config build to test script
This commit is contained in:
Brett Zamir
2018-05-22 18:03:16 +08:00
parent ae2394f086
commit 8c9e40d349
260 changed files with 100462 additions and 13388 deletions

View File

@@ -7,10 +7,18 @@
* Copyright(c) 2011 Jeff Schiller
*/
import Layer from './layer.js';
import HistoryRecordingService from './historyrecording.js';
import {NS} from './svgedit.js';
import {isOpera} from './browser.js';
import {copyElem as utilCopyElem} from './svgutils.js';
import Layer from './layer.js';
import {
toXml, getElem,
copyElem as utilCopyElem
} from './svgutils.js';
import {
BatchCommand, RemoveElementCommand, MoveElementCommand, ChangeElementCommand
} from './history.js';
const $ = jQuery;
@@ -22,6 +30,17 @@ const RandomizeModes = {
NEVER_RANDOMIZE: 2
};
let randIds = RandomizeModes.LET_DOCUMENT_DECIDE;
// Array with current disabled elements (for in-group editing)
let disabledElems = [];
/**
* Get a HistoryRecordingService.
* @param {svgedit.history.HistoryRecordingService=} hrService - if exists, return it instead of creating a new service.
* @returns {svgedit.history.HistoryRecordingService}
*/
function historyRecordingService (hrService) {
return hrService || new HistoryRecordingService(canvas_.undoMgr);
}
/**
* Find the layer name in a group element.
@@ -652,3 +671,247 @@ export const randomizeIds = function (enableRandomization, currentDrawing) {
currentDrawing.clearNonce();
}
};
// Layer API Functions
// Group: Layers
let canvas_;
export const init = function (canvas) {
canvas_ = canvas;
};
// Updates layer system
export const identifyLayers = function () {
leaveContext();
canvas_.getCurrentDrawing().identifyLayers();
};
/**
* Creates a new top-level layer in the drawing with the given name, sets the current layer
* to it, and then clears the selection. This function then calls the 'changed' handler.
* This is an undoable action.
* @param name - The given name
* @param hrService
*/
export const createLayer = function (name, hrService) {
const newLayer = canvas_.getCurrentDrawing().createLayer(
name,
historyRecordingService(hrService)
);
canvas_.clearSelection();
canvas_.call('changed', [newLayer]);
};
/**
* Creates a new top-level layer in the drawing with the given name, copies all the current layer's contents
* to it, and then clears the selection. This function then calls the 'changed' handler.
* This is an undoable action.
* @param {string} name - The given name. If the layer name exists, a new name will be generated.
* @param {svgedit.history.HistoryRecordingService} hrService - History recording service
*/
export const cloneLayer = function (name, hrService) {
// Clone the current layer and make the cloned layer the new current layer
const newLayer = canvas_.getCurrentDrawing().cloneLayer(name, historyRecordingService(hrService));
canvas_.clearSelection();
leaveContext();
canvas_.call('changed', [newLayer]);
};
/**
* Deletes the current layer from the drawing and then clears the selection. This function
* then calls the 'changed' handler. This is an undoable action.
*/
export const deleteCurrentLayer = function () {
let currentLayer = canvas_.getCurrentDrawing().getCurrentLayer();
const {nextSibling} = currentLayer;
const parent = currentLayer.parentNode;
currentLayer = canvas_.getCurrentDrawing().deleteCurrentLayer();
if (currentLayer) {
const batchCmd = new BatchCommand('Delete Layer');
// store in our Undo History
batchCmd.addSubCommand(new RemoveElementCommand(currentLayer, nextSibling, parent));
canvas_.addCommandToHistory(batchCmd);
canvas_.clearSelection();
canvas_.call('changed', [parent]);
return true;
}
return false;
};
/**
* Sets the current layer. If the name is not a valid layer name, then this function returns
* false. Otherwise it returns true. This is not an undo-able action.
* @param name - The name of the layer you want to switch to.
*
* @returns true if the current layer was switched, otherwise false
*/
export const setCurrentLayer = function (name) {
const result = canvas_.getCurrentDrawing().setCurrentLayer(toXml(name));
if (result) {
canvas_.clearSelection();
}
return result;
};
/**
* Renames the current layer. If the layer name is not valid (i.e. unique), then this function
* does nothing and returns false, otherwise it returns true. This is an undo-able action.
*
* @param newname - the new name you want to give the current layer. This name must be unique
* among all layer names.
* @returns {Boolean} Whether the rename succeeded
*/
export const renameCurrentLayer = function (newname) {
const drawing = canvas_.getCurrentDrawing();
const layer = drawing.getCurrentLayer();
if (layer) {
const result = drawing.setCurrentLayerName(newname, historyRecordingService());
if (result) {
canvas_.call('changed', [layer]);
return true;
}
}
return false;
};
/**
* Changes the position of the current layer to the new value. If the new index is not valid,
* this function does nothing and returns false, otherwise it returns true. This is an
* undo-able action.
* @param newpos - The zero-based index of the new position of the layer. This should be between
* 0 and (number of layers - 1)
*
* @returns {Boolean} true if the current layer position was changed, false otherwise.
*/
export const setCurrentLayerPosition = function (newpos) {
const drawing = canvas_.getCurrentDrawing();
const result = drawing.setCurrentLayerPosition(newpos);
if (result) {
canvas_.addCommandToHistory(new MoveElementCommand(result.currentGroup, result.oldNextSibling, canvas_.getSVGContent()));
return true;
}
return false;
};
/**
* Sets the visibility of the layer. If the layer name is not valid, this function return
* false, otherwise it returns true. This is an undo-able action.
* @param layername - The name of the layer to change the visibility
* @param {Boolean} bVisible - Whether the layer should be visible
* @returns {Boolean} true if the layer's visibility was set, false otherwise
*/
export const setLayerVisibility = function (layername, bVisible) {
const drawing = canvas_.getCurrentDrawing();
const prevVisibility = drawing.getLayerVisibility(layername);
const layer = drawing.setLayerVisibility(layername, bVisible);
if (layer) {
const oldDisplay = prevVisibility ? 'inline' : 'none';
canvas_.addCommandToHistory(new ChangeElementCommand(layer, {display: oldDisplay}, 'Layer Visibility'));
} else {
return false;
}
if (layer === drawing.getCurrentLayer()) {
canvas_.clearSelection();
canvas_.pathActions.clear();
}
// call('changed', [selected]);
return true;
};
/**
* Moves the selected elements to layername. If the name is not a valid layer name, then false
* is returned. Otherwise it returns true. This is an undo-able action.
*
* @param layername - The name of the layer you want to which you want to move the selected elements
* @returns {Boolean} Whether the selected elements were moved to the layer.
*/
export const moveSelectedToLayer = function (layername) {
// find the layer
const drawing = canvas_.getCurrentDrawing();
const layer = drawing.getLayerByName(layername);
if (!layer) { return false; }
const batchCmd = new BatchCommand('Move Elements to Layer');
// loop for each selected element and move it
const selElems = canvas_.getSelectedElements();
let i = selElems.length;
while (i--) {
const elem = selElems[i];
if (!elem) { continue; }
const oldNextSibling = elem.nextSibling;
// TODO: this is pretty brittle!
const oldLayer = elem.parentNode;
layer.appendChild(elem);
batchCmd.addSubCommand(new MoveElementCommand(elem, oldNextSibling, oldLayer));
}
canvas_.addCommandToHistory(batchCmd);
return true;
};
export const mergeLayer = function (hrService) {
canvas_.getCurrentDrawing().mergeLayer(historyRecordingService(hrService));
canvas_.clearSelection();
leaveContext();
canvas_.changeSvgcontent();
};
export const mergeAllLayers = function (hrService) {
canvas_.getCurrentDrawing().mergeAllLayers(historyRecordingService(hrService));
canvas_.clearSelection();
leaveContext();
canvas_.changeSvgcontent();
};
// Return from a group context to the regular kind, make any previously
// disabled elements enabled again
export const leaveContext = function () {
const len = disabledElems.length;
if (len) {
for (let i = 0; i < len; i++) {
const elem = disabledElems[i];
const orig = canvas_.elData(elem, 'orig_opac');
if (orig !== 1) {
elem.setAttribute('opacity', orig);
} else {
elem.removeAttribute('opacity');
}
elem.setAttribute('style', 'pointer-events: inherit');
}
disabledElems = [];
canvas_.clearSelection(true);
canvas_.call('contextset', null);
}
canvas_.setCurrentGroup(null);
};
// Set the current context (for in-group editing)
export const setContext = function (elem) {
leaveContext();
if (typeof elem === 'string') {
elem = getElem(elem);
}
// Edit inside this group
canvas_.setCurrentGroup(elem);
// Disable other elements
$(elem).parentsUntil('#svgcontent').andSelf().siblings().each(function () {
const opac = this.getAttribute('opacity') || 1;
// Store the original's opacity
canvas_.elData(this, 'orig_opac', opac);
this.setAttribute('opacity', opac * 0.33);
this.setAttribute('style', 'pointer-events: none');
disabledElems.push(this);
});
canvas_.clearSelection();
canvas_.call('contextset', canvas_.getCurrentGroup());
};
export {Layer};