- Linting (ESLint): Finish

- Fix: Globals (x, y) in `mouseMove`
- Fix: Global (element, d_attr->dAttr) in `mouseDown`
- Fix: Avoid `drawnPath` not defined error
- Docs: sp.
This commit is contained in:
Brett Zamir
2018-05-16 16:32:44 +08:00
parent eba9dee54c
commit a3b3525789
17 changed files with 1738 additions and 1776 deletions

View File

@@ -1,4 +1,4 @@
/* eslint-disable no-var, eqeqeq, no-redeclare */
/* eslint-disable no-var, no-redeclare */
/* globals $, getRefElem */
/**
* Recalculate.
@@ -98,7 +98,7 @@ svgedit.recalculate.recalculateDimensions = function (selected) {
}
// if this element had no transforms, we are done
if (!tlist || tlist.numberOfItems == 0) {
if (!tlist || tlist.numberOfItems === 0) {
// Chrome has a bug that requires clearing the attribute first.
selected.setAttribute('transform', '');
selected.removeAttribute('transform');
@@ -227,7 +227,7 @@ svgedit.recalculate.recalculateDimensions = function (selected) {
initial.transform = context_.getStartTransform() || '';
// if it's a regular group, we have special processing to flatten transforms
if ((selected.tagName == 'g' && !gsvg) || selected.tagName === 'a') {
if ((selected.tagName === 'g' && !gsvg) || selected.tagName === 'a') {
var box = svgedit.utilities.getBBox(selected),
oldcenter = {x: box.x + box.width / 2, y: box.y + box.height / 2},
newcenter = svgedit.math.transformPoint(box.x + box.width / 2,
@@ -248,7 +248,7 @@ svgedit.recalculate.recalculateDimensions = function (selected) {
var i;
for (i = 0; i < tlist.numberOfItems; ++i) {
var xform = tlist.getItem(i);
if (xform.type == 4) {
if (xform.type === 4) {
// extract old center through mystical arts
var rm = xform.matrix;
oldcenter.y = (s * rm.e + rm.f) / 2;
@@ -267,8 +267,8 @@ svgedit.recalculate.recalculateDimensions = function (selected) {
}
// first, if it was a scale then the second-last transform will be it
if (N >= 3 && tlist.getItem(N - 2).type == 3 &&
tlist.getItem(N - 3).type == 2 && tlist.getItem(N - 1).type == 2) {
if (N >= 3 && tlist.getItem(N - 2).type === 3 &&
tlist.getItem(N - 3).type === 2 && tlist.getItem(N - 1).type === 2) {
operation = 3; // scale
// if the children are unrotated, pass the scale down directly
@@ -283,7 +283,7 @@ svgedit.recalculate.recalculateDimensions = function (selected) {
var child = children.item(c);
tx = 0;
ty = 0;
if (child.nodeType == 1) {
if (child.nodeType === 1) {
var childTlist = svgedit.transformlist.getTransformList(child);
// some children might not have a transform (<metadata>, <defs>, etc)
@@ -375,7 +375,7 @@ svgedit.recalculate.recalculateDimensions = function (selected) {
tlist.removeItem(N - 1);
tlist.removeItem(N - 2);
tlist.removeItem(N - 3);
} else if (N >= 3 && tlist.getItem(N - 1).type == 1) {
} else if (N >= 3 && tlist.getItem(N - 1).type === 1) {
operation = 3; // scale
m = svgedit.math.transformListToTransform(tlist).matrix;
var e2t = svgroot.createSVGTransform();
@@ -385,8 +385,8 @@ svgedit.recalculate.recalculateDimensions = function (selected) {
// next, check if the first transform was a translate
// if we had [ T1 ] [ M ] we want to transform this into [ M ] [ T2 ]
// therefore [ T2 ] = [ M_inv ] [ T1 ] [ M ]
} else if ((N == 1 || (N > 1 && tlist.getItem(1).type != 3)) &&
tlist.getItem(0).type == 2) {
} else if ((N === 1 || (N > 1 && tlist.getItem(1).type !== 3)) &&
tlist.getItem(0).type === 2) {
operation = 2; // translate
var T_M = svgedit.math.transformListToTransform(tlist).matrix;
tlist.removeItem(0);
@@ -396,7 +396,7 @@ svgedit.recalculate.recalculateDimensions = function (selected) {
tx = M2.e;
ty = M2.f;
if (tx != 0 || ty != 0) {
if (tx !== 0 || ty !== 0) {
// we pass the translates down to the individual children
var children = selected.childNodes;
var c = children.length;
@@ -438,7 +438,7 @@ svgedit.recalculate.recalculateDimensions = function (selected) {
var u = uses.length;
while (u--) {
var useElem = uses.item(u);
if (href == svgedit.utilities.getHref(useElem)) {
if (href === svgedit.utilities.getHref(useElem)) {
var usexlate = svgroot.createSVGTransform();
usexlate.setTranslate(-tx, -ty);
svgedit.transformlist.getTransformList(useElem).insertItemBefore(usexlate, 0);
@@ -455,7 +455,7 @@ svgedit.recalculate.recalculateDimensions = function (selected) {
}
// else, a matrix imposition from a parent group
// keep pushing it down to the children
} else if (N == 1 && tlist.getItem(0).type == 1 && !gangle) {
} else if (N === 1 && tlist.getItem(0).type === 1 && !gangle) {
operation = 1;
var m = tlist.getItem(0).matrix,
children = selected.childNodes,
@@ -499,14 +499,14 @@ svgedit.recalculate.recalculateDimensions = function (selected) {
tlist.appendItem(newRot);
}
}
if (tlist.numberOfItems == 0) {
if (tlist.numberOfItems === 0) {
selected.removeAttribute('transform');
}
return null;
}
// if it was a translate, put back the rotate at the new center
if (operation == 2) {
if (operation === 2) {
if (gangle) {
newcenter = {
x: oldcenter.x + firstM.e,
@@ -522,7 +522,7 @@ svgedit.recalculate.recalculateDimensions = function (selected) {
}
}
// if it was a resize
} else if (operation == 3) {
} else if (operation === 3) {
var m = svgedit.math.transformListToTransform(tlist).matrix;
var roldt = svgroot.createSVGTransform();
roldt.setRotate(gangle, oldcenter.x, oldcenter.y);
@@ -536,14 +536,14 @@ svgedit.recalculate.recalculateDimensions = function (selected) {
tx = extrat.e;
ty = extrat.f;
if (tx != 0 || ty != 0) {
if (tx !== 0 || ty !== 0) {
// now push this transform down to the children
// we pass the translates down to the individual children
var children = selected.childNodes;
var c = children.length;
while (c--) {
var child = children.item(c);
if (child.nodeType == 1) {
if (child.nodeType === 1) {
var oldStartTransform = context_.getStartTransform();
context_.setStartTransform(child.getAttribute('transform'));
var childTlist = svgedit.transformlist.getTransformList(child);
@@ -579,7 +579,7 @@ svgedit.recalculate.recalculateDimensions = function (selected) {
// TODO: Figure out how to get BBox from these elements in case they
// have a rotation transform
if (!box && selected.tagName != 'path') return null;
if (!box && selected.tagName !== 'path') return null;
var m = svgroot.createSVGMatrix(),
// temporarily strip off the rotate and save the old center
@@ -598,7 +598,7 @@ svgedit.recalculate.recalculateDimensions = function (selected) {
}
for (var i = 0; i < tlist.numberOfItems; ++i) {
var xform = tlist.getItem(i);
if (xform.type == 4) {
if (xform.type === 4) {
// extract old center through mystical arts
var rm = xform.matrix;
oldcenter.y = (s * rm.e + rm.f) / 2;
@@ -639,8 +639,8 @@ svgedit.recalculate.recalculateDimensions = function (selected) {
// transform will be the [S]
// if we had [M][T][S][T] we want to extract the matrix equivalent of
// [T][S][T] and push it down to the element
if (N >= 3 && tlist.getItem(N - 2).type == 3 &&
tlist.getItem(N - 3).type == 2 && tlist.getItem(N - 1).type == 2) {
if (N >= 3 && tlist.getItem(N - 2).type === 3 &&
tlist.getItem(N - 3).type === 2 && tlist.getItem(N - 1).type === 2) {
// Removed this so a <use> with a given [T][S][T] would convert to a matrix.
// Is that bad?
// && selected.nodeName != 'use'
@@ -651,7 +651,7 @@ svgedit.recalculate.recalculateDimensions = function (selected) {
tlist.removeItem(N - 3);
// if we had [T][S][-T][M], then this was a skewed element being resized
// Thus, we simply combine it all into one matrix
} else if (N == 4 && tlist.getItem(N - 1).type == 1) {
} else if (N === 4 && tlist.getItem(N - 1).type === 1) {
operation = 3; // scale
m = svgedit.math.transformListToTransform(tlist).matrix;
var e2t = svgroot.createSVGTransform();
@@ -664,8 +664,8 @@ svgedit.recalculate.recalculateDimensions = function (selected) {
// if we had [T1][M] we want to transform this into [M][T2]
// therefore [ T2 ] = [ M_inv ] [ T1 ] [ M ] and we can push [T2]
// down to the element
} else if ((N == 1 || (N > 1 && tlist.getItem(1).type != 3)) &&
tlist.getItem(0).type == 2) {
} else if ((N === 1 || (N > 1 && tlist.getItem(1).type !== 3)) &&
tlist.getItem(0).type === 2) {
operation = 2; // translate
var oldxlate = tlist.getItem(0).matrix,
meq = svgedit.math.transformListToTransform(tlist, 1).matrix,
@@ -674,7 +674,7 @@ svgedit.recalculate.recalculateDimensions = function (selected) {
tlist.removeItem(0);
// else if this child now has a matrix imposition (from a parent group)
// we might be able to simplify
} else if (N == 1 && tlist.getItem(0).type == 1 && !angle) {
} else if (N === 1 && tlist.getItem(0).type === 1 && !angle) {
// Remap all point-based elements
m = svgedit.math.transformListToTransform(tlist).matrix;
switch (selected.tagName) {
@@ -716,19 +716,19 @@ svgedit.recalculate.recalculateDimensions = function (selected) {
tlist.appendItem(newRot);
}
}
if (tlist.numberOfItems == 0) {
if (tlist.numberOfItems === 0) {
selected.removeAttribute('transform');
}
return null;
}
// if it was a translate or resize, we need to remap the element and absorb the xform
if (operation == 1 || operation == 2 || operation == 3) {
if (operation === 1 || operation === 2 || operation === 3) {
svgedit.coords.remapElement(selected, changes, m);
} // if we are remapping
// if it was a translate, put back the rotate at the new center
if (operation == 2) {
if (operation === 2) {
if (angle) {
if (!svgedit.math.hasMatrixTransform(tlist)) {
newcenter = {
@@ -747,12 +747,12 @@ svgedit.recalculate.recalculateDimensions = function (selected) {
// We have special processing for tspans: Tspans are not transformable
// but they can have x,y coordinates (sigh). Thus, if this was a translate,
// on a text element, also translate any tspan children.
if (selected.tagName == 'text') {
if (selected.tagName === 'text') {
var children = selected.childNodes;
var c = children.length;
while (c--) {
var child = children.item(c);
if (child.tagName == 'tspan') {
if (child.tagName === 'tspan') {
var tspanChanges = {
x: $(child).attr('x') || 0,
y: $(child).attr('y') || 0
@@ -765,7 +765,7 @@ svgedit.recalculate.recalculateDimensions = function (selected) {
// we want it to be [Rnew][M][Tr] where Tr is the
// translation required to re-center it
// Therefore, [Tr] = [M_inv][Rnew_inv][Rold][M]
} else if (operation == 3 && angle) {
} else if (operation === 3 && angle) {
var m = svgedit.math.transformListToTransform(tlist).matrix;
var roldt = svgroot.createSVGTransform();
roldt.setRotate(angle, oldcenter.x, oldcenter.y);
@@ -788,7 +788,7 @@ svgedit.recalculate.recalculateDimensions = function (selected) {
} // a non-group
// if the transform list has been emptied, remove it
if (tlist.numberOfItems == 0) {
if (tlist.numberOfItems === 0) {
selected.removeAttribute('transform');
}