- Security fix: 'extPath', 'imgPath', 'extIconsPath', 'canvgPath', 'langPath', 'jGraduatePath', and 'jspdfPath' were not being prevented
- Breaking change: Rename "svgutils.js" to "utilities.js" (make in conformity with JSDoc module naming convention) - Breaking change: Rename "svgedit.js" to "namespaces.js" (to make clear purpose and avoid confusing with editor) - Breaking change: Rename "jquery-svg.js" to "jQuery.attr.js" - Breaking change: Rename "jquery.contextMenu.js" to "jQuery.contextMenu.js" - Breaking change: Rename "jquery.jpicker.js" to "jQuery.jPicker.js" - Breaking change: Rename "JQuerySpinBtn.css" to "jQuery.SpinButton.css" - Breaking change: Rename "JQuerySpinBtn.js" to "jQuery.SpinButton.js" (to have file name more closely reflect name) - Breaking change: Rename "jquery.svgicons.js" to "jQuery.svgIcons.js" - Breaking change: Rename "jquery.jgraduate.js" to "jQuery.jGraduate.js" - Breaking change: Rename "pathseg.js" to "svgpathseg.js" (as it is a poyfill of SVGPathSeg) - Breaking change: Rename `addSvgElementFromJson()` to `addSVGElementFromJson` for consistency - Breaking change: Rename `changeSvgContent()` to `changeSVGContent()` for consistency - Breaking change: Have `exportPDF` resolve with `output` and `outputType` rather than `dataurlstring` (as type may vary) - Breaking change: Rename `extensions/mathjax/MathJax.js` to `extensions/mathjax/MathJax.min.js` - Breaking change: Avoid recent change to have editor ready callbacks return Promises (we're not using and advantageous to keep sequential) - Breaking change: Avoid recent addition of locale-side function in ext-imagelib for l10n - Breaking change: Change name of ext-arrows.js from `Arrows` to `arrows` for sake of file path (not localized anyways). - Breaking change: Change `addlangData` extension event to `addLangData` for consistency with method name - Breaking change: Have `readLang` return lang and data but do not call `setLang` - Fix: Have general locales load first so extensions may use - Fix: Provide `importLocale` to extensions `init` so it may delay adding of the extension until locale data loaded - Fix: Ensure call to `rasterExport` without `imgType` properly sets MIME type to PNG - Fix: Wrong name for moinsave - Update: Update WebAppFind per new API changes - Enhancement: Make `setStrings` public on editor for late setting (used by `ext-shapes.js`) - Enhancement: Add `extensions_added` event - Enhancement: Add `message` event (Relay messages including those which have been been received prior to extension load) - Enhancement: Allow SVGEdit to work out of the box--avoid need for copying sample config file. Should also help with Github-based file servers - Enhancement: Allow avoiding "name" in extension export (just extract out of file name) - Enhancement: Add stack blur to canvg by default (and refactoring it) - Enhancement: Return `Promise` for `embedImage` (as with some other loading methods) - Enhancement: Supply `importLocale` to `langReady` to facilitate extension locale loading - Enhancement: Recover if an extension fails to load (just log and otherwise ignore) - Enhancement: More i18n of extensions (also fixed issue with some console warnings about missing locale strings); i18nize Hello World too - Enhancement: Allowing importing of locales within `addLangData` - npm: Update devDeps - Docs: Migrate copies of all old wiki pages to docs/from-old-wiki folder; intended for a possible move to Markdown, so raw HTML (with formatting) was not preserved, though named links had their absolute URL links preserved - Docs: Begin deleting `SvgCanvas.md` as ensuring jsdoc has replacements - Docs: Add Edtior doc file for help to general users - Docs: Clarify/simplify install instructions - npm/Docs (JSDoc): Add script to check for overly generic types - Docs (JSDoc): For config/prefs and extension creating, link to tutorials (moved tutorials to own directory to avoid recursion problems by jsdoc) - Docs (JSDoc): Add modules (upper case for usual main entrance files or regular names) - Docs (JSDoc): Fill out missing areas; indicate return of `undefined`; consistency with `@returns` - Docs (JSDoc): Add our own layout template to support overflow - Docs (JSDoc): Use cleverLinks and disallow unknown tags - Docs (JSDoc): Insist on "pedantic" flag; put output directory in config - Docs (JSDoc): Use more precise Integer/Float over number, the specific type of array/function/object - Docs (JSDoc): Use `@throws`, `@enum`, `@event`/`@fires`/`@listens` - Docs: Generally update/improve docs (fixes #92) - Docs: Update links to `latest` path (Avoid needing to update such references upon each release) - Docs: 80 chars max - Refactoring: Drop code for extension as function (already requiring export to be an object) - Refactoring: Object destructuring, `Object.entries`, Object shorthand, array extras, more camelCase variable names - Refactoring: Add a `Command` base class - Refactoring: Simplify svgicons `callback` ready detection - Refactoring: Put `let` or `const` closer to scope - Refactoring: Remove unneeded `delimiter` from regex escaping utility - Refactoring: Clearer variable names - Refactoring: Use (non-deprecated) Event constructors - Testing: Use new Sinon
This commit is contained in:
656
editor/canvg/StackBlur.js
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656
editor/canvg/StackBlur.js
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@@ -0,0 +1,656 @@
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/**
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* StackBlur - a fast almost Gaussian Blur For Canvas
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In case you find this class useful - especially in commercial projects -
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I am not totally unhappy for a small donation to my PayPal account
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||||
mario@quasimondo.de
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||||
|
||||
Or support me on flattr:
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||||
https://flattr.com/thing/72791/StackBlur-a-fast-almost-Gaussian-Blur-Effect-for-CanvasJavascript
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||||
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* @module StackBlur
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* @version 0.5
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* @author Mario Klingemann
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Contact: mario@quasimondo.com
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Website: http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
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Twitter: @quasimondo
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* @copyright (c) 2010 Mario Klingemann
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Permission is hereby granted, free of charge, to any person
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obtaining a copy of this software and associated documentation
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files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use,
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copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following
|
||||
conditions:
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||||
|
||||
The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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||||
|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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||||
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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||||
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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*/
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const mulTable = [
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512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292, 512,
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||||
454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312, 292, 273, 512,
|
||||
482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259, 496, 475, 456,
|
||||
437, 420, 404, 388, 374, 360, 347, 335, 323, 312, 302, 292, 282, 273, 265, 512,
|
||||
497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373, 364, 354, 345, 337, 328,
|
||||
320, 312, 305, 298, 291, 284, 278, 271, 265, 259, 507, 496, 485, 475, 465, 456,
|
||||
446, 437, 428, 420, 412, 404, 396, 388, 381, 374, 367, 360, 354, 347, 341, 335,
|
||||
329, 323, 318, 312, 307, 302, 297, 292, 287, 282, 278, 273, 269, 265, 261, 512,
|
||||
505, 497, 489, 482, 475, 468, 461, 454, 447, 441, 435, 428, 422, 417, 411, 405,
|
||||
399, 394, 389, 383, 378, 373, 368, 364, 359, 354, 350, 345, 341, 337, 332, 328,
|
||||
324, 320, 316, 312, 309, 305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271,
|
||||
268, 265, 262, 259, 257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456,
|
||||
451, 446, 442, 437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388,
|
||||
385, 381, 377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335,
|
||||
332, 329, 326, 323, 320, 318, 315, 312, 310, 307, 304, 302, 299, 297, 294, 292,
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||||
289, 287, 285, 282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259];
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||||
|
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const shgTable = [
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9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,
|
||||
17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,
|
||||
20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,
|
||||
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
|
||||
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22,
|
||||
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
|
||||
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
|
||||
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
|
||||
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
|
||||
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
|
||||
23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
||||
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
||||
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
||||
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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||||
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24];
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||||
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/**
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* @param {string|HTMLImageElement} img
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* @param {string|HTMLCanvasElement} canvas
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* @param {Float} radius
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* @param {boolean} blurAlphaChannel
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* @returns {undefined}
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*/
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function processImage (img, canvas, radius, blurAlphaChannel) {
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if (typeof img === 'string') {
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img = document.getElementById(img);
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}
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if (!img || !('naturalWidth' in img)) {
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return;
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}
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const w = img.naturalWidth;
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const h = img.naturalHeight;
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if (typeof canvas === 'string') {
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canvas = document.getElementById(canvas);
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}
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if (!canvas || !('getContext' in canvas)) {
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return;
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}
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canvas.style.width = w + 'px';
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canvas.style.height = h + 'px';
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canvas.width = w;
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canvas.height = h;
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const context = canvas.getContext('2d');
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context.clearRect(0, 0, w, h);
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context.drawImage(img, 0, 0);
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if (isNaN(radius) || radius < 1) { return; }
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if (blurAlphaChannel) {
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processCanvasRGBA(canvas, 0, 0, w, h, radius);
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} else {
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processCanvasRGB(canvas, 0, 0, w, h, radius);
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}
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}
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/**
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* @param {string|HTMLCanvasElement} canvas
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* @param {Integer} topX
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* @param {Integer} topY
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* @param {Integer} width
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* @param {Integer} height
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* @throws {Error}
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* @returns {ImageData} See {@link https://html.spec.whatwg.org/multipage/canvas.html#imagedata}
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*/
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function getImageDataFromCanvas (canvas, topX, topY, width, height) {
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if (typeof canvas === 'string') {
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canvas = document.getElementById(canvas);
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}
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if (!canvas || !('getContext' in canvas)) {
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return;
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}
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const context = canvas.getContext('2d');
|
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try {
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return context.getImageData(topX, topY, width, height);
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} catch (e) {
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throw new Error('unable to access image data: ' + e);
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}
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}
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/**
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* @param {HTMLCanvasElement} canvas
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* @param {Integer} topX
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* @param {Integer} topY
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* @param {Integer} width
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||||
* @param {Integer} height
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* @param {Float} radius
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* @returns {undefined}
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*/
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function processCanvasRGBA (canvas, topX, topY, width, height, radius) {
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if (isNaN(radius) || radius < 1) { return; }
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radius |= 0;
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let imageData = getImageDataFromCanvas(canvas, topX, topY, width, height);
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imageData = processImageDataRGBA(imageData, topX, topY, width, height, radius);
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canvas.getContext('2d').putImageData(imageData, topX, topY);
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}
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/**
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* @param {ImageData} imageData
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* @param {Integer} topX
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* @param {Integer} topY
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* @param {Integer} width
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||||
* @param {Integer} height
|
||||
* @param {Float} radius
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||||
* @returns {ImageData}
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*/
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function processImageDataRGBA (imageData, topX, topY, width, height, radius) {
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const pixels = imageData.data;
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let x, y, i, p, yp, yi, yw, rSum, gSum, bSum, aSum,
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rOutSum, gOutSum, bOutSum, aOutSum,
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rInSum, gInSum, bInSum, aInSum,
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pr, pg, pb, pa, rbs;
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const div = radius + radius + 1;
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// const w4 = width << 2;
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const widthMinus1 = width - 1;
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const heightMinus1 = height - 1;
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const radiusPlus1 = radius + 1;
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const sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2;
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const stackStart = new BlurStack();
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let stack = stackStart;
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let stackEnd;
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for (i = 1; i < div; i++) {
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stack = stack.next = new BlurStack();
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if (i === radiusPlus1) {
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stackEnd = stack;
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}
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}
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stack.next = stackStart;
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let stackIn = null;
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let stackOut = null;
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yw = yi = 0;
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const mulSum = mulTable[radius];
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const shgSum = shgTable[radius];
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||||
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for (y = 0; y < height; y++) {
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rInSum = gInSum = bInSum = aInSum = rSum = gSum = bSum = aSum = 0;
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rOutSum = radiusPlus1 * (pr = pixels[yi]);
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gOutSum = radiusPlus1 * (pg = pixels[yi + 1]);
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bOutSum = radiusPlus1 * (pb = pixels[yi + 2]);
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aOutSum = radiusPlus1 * (pa = pixels[yi + 3]);
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||||
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rSum += sumFactor * pr;
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gSum += sumFactor * pg;
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bSum += sumFactor * pb;
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aSum += sumFactor * pa;
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||||
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stack = stackStart;
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for (i = 0; i < radiusPlus1; i++) {
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stack.r = pr;
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||||
stack.g = pg;
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||||
stack.b = pb;
|
||||
stack.a = pa;
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stack = stack.next;
|
||||
}
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for (i = 1; i < radiusPlus1; i++) {
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p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2);
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rSum += (stack.r = (pr = pixels[p])) * (rbs = radiusPlus1 - i);
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gSum += (stack.g = (pg = pixels[p + 1])) * rbs;
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||||
bSum += (stack.b = (pb = pixels[p + 2])) * rbs;
|
||||
aSum += (stack.a = (pa = pixels[p + 3])) * rbs;
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||||
|
||||
rInSum += pr;
|
||||
gInSum += pg;
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||||
bInSum += pb;
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||||
aInSum += pa;
|
||||
|
||||
stack = stack.next;
|
||||
}
|
||||
|
||||
stackIn = stackStart;
|
||||
stackOut = stackEnd;
|
||||
for (x = 0; x < width; x++) {
|
||||
pixels[yi + 3] = pa = (aSum * mulSum) >> shgSum;
|
||||
if (pa !== 0) {
|
||||
pa = 255 / pa;
|
||||
pixels[yi] = ((rSum * mulSum) >> shgSum) * pa;
|
||||
pixels[yi + 1] = ((gSum * mulSum) >> shgSum) * pa;
|
||||
pixels[yi + 2] = ((bSum * mulSum) >> shgSum) * pa;
|
||||
} else {
|
||||
pixels[yi] = pixels[yi + 1] = pixels[yi + 2] = 0;
|
||||
}
|
||||
|
||||
rSum -= rOutSum;
|
||||
gSum -= gOutSum;
|
||||
bSum -= bOutSum;
|
||||
aSum -= aOutSum;
|
||||
|
||||
rOutSum -= stackIn.r;
|
||||
gOutSum -= stackIn.g;
|
||||
bOutSum -= stackIn.b;
|
||||
aOutSum -= stackIn.a;
|
||||
|
||||
p = (yw + ((p = x + radius + 1) < widthMinus1 ? p : widthMinus1)) << 2;
|
||||
|
||||
rInSum += (stackIn.r = pixels[p]);
|
||||
gInSum += (stackIn.g = pixels[p + 1]);
|
||||
bInSum += (stackIn.b = pixels[p + 2]);
|
||||
aInSum += (stackIn.a = pixels[p + 3]);
|
||||
|
||||
rSum += rInSum;
|
||||
gSum += gInSum;
|
||||
bSum += bInSum;
|
||||
aSum += aInSum;
|
||||
|
||||
stackIn = stackIn.next;
|
||||
|
||||
rOutSum += (pr = stackOut.r);
|
||||
gOutSum += (pg = stackOut.g);
|
||||
bOutSum += (pb = stackOut.b);
|
||||
aOutSum += (pa = stackOut.a);
|
||||
|
||||
rInSum -= pr;
|
||||
gInSum -= pg;
|
||||
bInSum -= pb;
|
||||
aInSum -= pa;
|
||||
|
||||
stackOut = stackOut.next;
|
||||
|
||||
yi += 4;
|
||||
}
|
||||
yw += width;
|
||||
}
|
||||
|
||||
for (x = 0; x < width; x++) {
|
||||
gInSum = bInSum = aInSum = rInSum = gSum = bSum = aSum = rSum = 0;
|
||||
|
||||
yi = x << 2;
|
||||
rOutSum = radiusPlus1 * (pr = pixels[yi]);
|
||||
gOutSum = radiusPlus1 * (pg = pixels[yi + 1]);
|
||||
bOutSum = radiusPlus1 * (pb = pixels[yi + 2]);
|
||||
aOutSum = radiusPlus1 * (pa = pixels[yi + 3]);
|
||||
|
||||
rSum += sumFactor * pr;
|
||||
gSum += sumFactor * pg;
|
||||
bSum += sumFactor * pb;
|
||||
aSum += sumFactor * pa;
|
||||
|
||||
stack = stackStart;
|
||||
|
||||
for (i = 0; i < radiusPlus1; i++) {
|
||||
stack.r = pr;
|
||||
stack.g = pg;
|
||||
stack.b = pb;
|
||||
stack.a = pa;
|
||||
stack = stack.next;
|
||||
}
|
||||
|
||||
yp = width;
|
||||
|
||||
for (i = 1; i <= radius; i++) {
|
||||
yi = (yp + x) << 2;
|
||||
|
||||
rSum += (stack.r = (pr = pixels[yi])) * (rbs = radiusPlus1 - i);
|
||||
gSum += (stack.g = (pg = pixels[yi + 1])) * rbs;
|
||||
bSum += (stack.b = (pb = pixels[yi + 2])) * rbs;
|
||||
aSum += (stack.a = (pa = pixels[yi + 3])) * rbs;
|
||||
|
||||
rInSum += pr;
|
||||
gInSum += pg;
|
||||
bInSum += pb;
|
||||
aInSum += pa;
|
||||
|
||||
stack = stack.next;
|
||||
|
||||
if (i < heightMinus1) {
|
||||
yp += width;
|
||||
}
|
||||
}
|
||||
|
||||
yi = x;
|
||||
stackIn = stackStart;
|
||||
stackOut = stackEnd;
|
||||
for (y = 0; y < height; y++) {
|
||||
p = yi << 2;
|
||||
pixels[p + 3] = pa = (aSum * mulSum) >> shgSum;
|
||||
if (pa > 0) {
|
||||
pa = 255 / pa;
|
||||
pixels[p] = ((rSum * mulSum) >> shgSum) * pa;
|
||||
pixels[p + 1] = ((gSum * mulSum) >> shgSum) * pa;
|
||||
pixels[p + 2] = ((bSum * mulSum) >> shgSum) * pa;
|
||||
} else {
|
||||
pixels[p] = pixels[p + 1] = pixels[p + 2] = 0;
|
||||
}
|
||||
|
||||
rSum -= rOutSum;
|
||||
gSum -= gOutSum;
|
||||
bSum -= bOutSum;
|
||||
aSum -= aOutSum;
|
||||
|
||||
rOutSum -= stackIn.r;
|
||||
gOutSum -= stackIn.g;
|
||||
bOutSum -= stackIn.b;
|
||||
aOutSum -= stackIn.a;
|
||||
|
||||
p = (x + (((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * width)) << 2;
|
||||
|
||||
rSum += (rInSum += (stackIn.r = pixels[p]));
|
||||
gSum += (gInSum += (stackIn.g = pixels[p + 1]));
|
||||
bSum += (bInSum += (stackIn.b = pixels[p + 2]));
|
||||
aSum += (aInSum += (stackIn.a = pixels[p + 3]));
|
||||
|
||||
stackIn = stackIn.next;
|
||||
|
||||
rOutSum += (pr = stackOut.r);
|
||||
gOutSum += (pg = stackOut.g);
|
||||
bOutSum += (pb = stackOut.b);
|
||||
aOutSum += (pa = stackOut.a);
|
||||
|
||||
rInSum -= pr;
|
||||
gInSum -= pg;
|
||||
bInSum -= pb;
|
||||
aInSum -= pa;
|
||||
|
||||
stackOut = stackOut.next;
|
||||
|
||||
yi += width;
|
||||
}
|
||||
}
|
||||
return imageData;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {HTMLCanvasElement} canvas
|
||||
* @param {Integer} topX
|
||||
* @param {Integer} topY
|
||||
* @param {Integer} width
|
||||
* @param {Integer} height
|
||||
* @param {Float} radius
|
||||
* @returns {undefined}
|
||||
*/
|
||||
function processCanvasRGB (canvas, topX, topY, width, height, radius) {
|
||||
if (isNaN(radius) || radius < 1) { return; }
|
||||
radius |= 0;
|
||||
|
||||
let imageData = getImageDataFromCanvas(canvas, topX, topY, width, height);
|
||||
imageData = processImageDataRGB(imageData, topX, topY, width, height, radius);
|
||||
|
||||
canvas.getContext('2d').putImageData(imageData, topX, topY);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {ImageData} imageData
|
||||
* @param {Integer} topX
|
||||
* @param {Integer} topY
|
||||
* @param {Integer} width
|
||||
* @param {Integer} height
|
||||
* @param {Float} radius
|
||||
* @returns {ImageData}
|
||||
*/
|
||||
function processImageDataRGB (imageData, topX, topY, width, height, radius) {
|
||||
const pixels = imageData.data;
|
||||
|
||||
let x, y, i, p, yp, yi, yw, rSum, gSum, bSum,
|
||||
rOutSum, gOutSum, bOutSum,
|
||||
rInSum, gInSum, bInSum,
|
||||
pr, pg, pb, rbs;
|
||||
|
||||
const div = radius + radius + 1;
|
||||
// const w4 = width << 2;
|
||||
const widthMinus1 = width - 1;
|
||||
const heightMinus1 = height - 1;
|
||||
const radiusPlus1 = radius + 1;
|
||||
const sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2;
|
||||
|
||||
const stackStart = new BlurStack();
|
||||
let stack = stackStart;
|
||||
let stackEnd;
|
||||
for (i = 1; i < div; i++) {
|
||||
stack = stack.next = new BlurStack();
|
||||
if (i === radiusPlus1) {
|
||||
stackEnd = stack;
|
||||
}
|
||||
}
|
||||
stack.next = stackStart;
|
||||
let stackIn = null;
|
||||
let stackOut = null;
|
||||
|
||||
yw = yi = 0;
|
||||
|
||||
const mulSum = mulTable[radius];
|
||||
const shgSum = shgTable[radius];
|
||||
|
||||
for (y = 0; y < height; y++) {
|
||||
rInSum = gInSum = bInSum = rSum = gSum = bSum = 0;
|
||||
|
||||
rOutSum = radiusPlus1 * (pr = pixels[yi]);
|
||||
gOutSum = radiusPlus1 * (pg = pixels[yi + 1]);
|
||||
bOutSum = radiusPlus1 * (pb = pixels[yi + 2]);
|
||||
|
||||
rSum += sumFactor * pr;
|
||||
gSum += sumFactor * pg;
|
||||
bSum += sumFactor * pb;
|
||||
|
||||
stack = stackStart;
|
||||
|
||||
for (i = 0; i < radiusPlus1; i++) {
|
||||
stack.r = pr;
|
||||
stack.g = pg;
|
||||
stack.b = pb;
|
||||
stack = stack.next;
|
||||
}
|
||||
|
||||
for (i = 1; i < radiusPlus1; i++) {
|
||||
p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2);
|
||||
rSum += (stack.r = (pr = pixels[p])) * (rbs = radiusPlus1 - i);
|
||||
gSum += (stack.g = (pg = pixels[p + 1])) * rbs;
|
||||
bSum += (stack.b = (pb = pixels[p + 2])) * rbs;
|
||||
|
||||
rInSum += pr;
|
||||
gInSum += pg;
|
||||
bInSum += pb;
|
||||
|
||||
stack = stack.next;
|
||||
}
|
||||
|
||||
stackIn = stackStart;
|
||||
stackOut = stackEnd;
|
||||
for (x = 0; x < width; x++) {
|
||||
pixels[yi] = (rSum * mulSum) >> shgSum;
|
||||
pixels[yi + 1] = (gSum * mulSum) >> shgSum;
|
||||
pixels[yi + 2] = (bSum * mulSum) >> shgSum;
|
||||
|
||||
rSum -= rOutSum;
|
||||
gSum -= gOutSum;
|
||||
bSum -= bOutSum;
|
||||
|
||||
rOutSum -= stackIn.r;
|
||||
gOutSum -= stackIn.g;
|
||||
bOutSum -= stackIn.b;
|
||||
|
||||
p = (yw + ((p = x + radius + 1) < widthMinus1 ? p : widthMinus1)) << 2;
|
||||
|
||||
rInSum += (stackIn.r = pixels[p]);
|
||||
gInSum += (stackIn.g = pixels[p + 1]);
|
||||
bInSum += (stackIn.b = pixels[p + 2]);
|
||||
|
||||
rSum += rInSum;
|
||||
gSum += gInSum;
|
||||
bSum += bInSum;
|
||||
|
||||
stackIn = stackIn.next;
|
||||
|
||||
rOutSum += (pr = stackOut.r);
|
||||
gOutSum += (pg = stackOut.g);
|
||||
bOutSum += (pb = stackOut.b);
|
||||
|
||||
rInSum -= pr;
|
||||
gInSum -= pg;
|
||||
bInSum -= pb;
|
||||
|
||||
stackOut = stackOut.next;
|
||||
|
||||
yi += 4;
|
||||
}
|
||||
yw += width;
|
||||
}
|
||||
|
||||
for (x = 0; x < width; x++) {
|
||||
gInSum = bInSum = rInSum = gSum = bSum = rSum = 0;
|
||||
|
||||
yi = x << 2;
|
||||
rOutSum = radiusPlus1 * (pr = pixels[yi]);
|
||||
gOutSum = radiusPlus1 * (pg = pixels[yi + 1]);
|
||||
bOutSum = radiusPlus1 * (pb = pixels[yi + 2]);
|
||||
|
||||
rSum += sumFactor * pr;
|
||||
gSum += sumFactor * pg;
|
||||
bSum += sumFactor * pb;
|
||||
|
||||
stack = stackStart;
|
||||
|
||||
for (i = 0; i < radiusPlus1; i++) {
|
||||
stack.r = pr;
|
||||
stack.g = pg;
|
||||
stack.b = pb;
|
||||
stack = stack.next;
|
||||
}
|
||||
|
||||
yp = width;
|
||||
|
||||
for (i = 1; i <= radius; i++) {
|
||||
yi = (yp + x) << 2;
|
||||
|
||||
rSum += (stack.r = (pr = pixels[yi])) * (rbs = radiusPlus1 - i);
|
||||
gSum += (stack.g = (pg = pixels[yi + 1])) * rbs;
|
||||
bSum += (stack.b = (pb = pixels[yi + 2])) * rbs;
|
||||
|
||||
rInSum += pr;
|
||||
gInSum += pg;
|
||||
bInSum += pb;
|
||||
|
||||
stack = stack.next;
|
||||
|
||||
if (i < heightMinus1) {
|
||||
yp += width;
|
||||
}
|
||||
}
|
||||
|
||||
yi = x;
|
||||
stackIn = stackStart;
|
||||
stackOut = stackEnd;
|
||||
for (y = 0; y < height; y++) {
|
||||
p = yi << 2;
|
||||
pixels[p] = (rSum * mulSum) >> shgSum;
|
||||
pixels[p + 1] = (gSum * mulSum) >> shgSum;
|
||||
pixels[p + 2] = (bSum * mulSum) >> shgSum;
|
||||
|
||||
rSum -= rOutSum;
|
||||
gSum -= gOutSum;
|
||||
bSum -= bOutSum;
|
||||
|
||||
rOutSum -= stackIn.r;
|
||||
gOutSum -= stackIn.g;
|
||||
bOutSum -= stackIn.b;
|
||||
|
||||
p = (x + (((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * width)) << 2;
|
||||
|
||||
rSum += (rInSum += (stackIn.r = pixels[p]));
|
||||
gSum += (gInSum += (stackIn.g = pixels[p + 1]));
|
||||
bSum += (bInSum += (stackIn.b = pixels[p + 2]));
|
||||
|
||||
stackIn = stackIn.next;
|
||||
|
||||
rOutSum += (pr = stackOut.r);
|
||||
gOutSum += (pg = stackOut.g);
|
||||
bOutSum += (pb = stackOut.b);
|
||||
|
||||
rInSum -= pr;
|
||||
gInSum -= pg;
|
||||
bInSum -= pb;
|
||||
|
||||
stackOut = stackOut.next;
|
||||
|
||||
yi += width;
|
||||
}
|
||||
}
|
||||
|
||||
return imageData;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
export class BlurStack {
|
||||
constructor () {
|
||||
this.r = 0;
|
||||
this.g = 0;
|
||||
this.b = 0;
|
||||
this.a = 0;
|
||||
this.next = null;
|
||||
}
|
||||
}
|
||||
|
||||
export {
|
||||
/**
|
||||
* @class module:StackBlur.image
|
||||
* @see module:StackBlur~processImage
|
||||
*/
|
||||
processImage as image,
|
||||
/**
|
||||
* @class module:StackBlur.canvasRGBA
|
||||
* @see module:StackBlur~processCanvasRGBA
|
||||
*/
|
||||
processCanvasRGBA as canvasRGBA,
|
||||
/**
|
||||
* @class module:StackBlur.canvasRGB
|
||||
* @see module:StackBlur~processCanvasRGB
|
||||
*/
|
||||
processCanvasRGB as canvasRGB,
|
||||
/**
|
||||
* @class module:StackBlur.imageDataRGBA
|
||||
* @see module:StackBlur~processImageDataRGBA
|
||||
*/
|
||||
processImageDataRGBA as imageDataRGBA,
|
||||
/**
|
||||
* @class module:StackBlur.imageDataRGB
|
||||
* @see module:StackBlur~processImageDataRGB
|
||||
*/
|
||||
processImageDataRGB as imageDataRGB
|
||||
};
|
||||
@@ -1,33 +1,64 @@
|
||||
/* eslint-disable new-cap */
|
||||
/*
|
||||
// Todo: Compare with latest canvg (add any improvements of ours) and add full JSDocs (denoting links to standard APIs and which are custom): https://github.com/canvg/canvg
|
||||
/**
|
||||
* canvg.js - Javascript SVG parser and renderer on Canvas
|
||||
* MIT Licensed
|
||||
* Gabe Lerner (gabelerner@gmail.com)
|
||||
* http://code.google.com/p/canvg/
|
||||
* @module canvg
|
||||
* @license MIT
|
||||
* @author Gabe Lerner <gabelerner@gmail.com>
|
||||
* @see https://github.com/canvg/canvg
|
||||
*/
|
||||
|
||||
import RGBColor from './rgbcolor.js';
|
||||
import {canvasRGBA} from './StackBlur.js';
|
||||
|
||||
let stackBlurCanvasRGBA;
|
||||
export const setStackBlurCanvasRGBA = (value) => {
|
||||
stackBlurCanvasRGBA = value;
|
||||
let canvasRGBA_ = canvasRGBA;
|
||||
|
||||
/**
|
||||
* @callback module:canvg.StackBlurCanvasRGBA
|
||||
* @param {string} id
|
||||
* @param {Float} x
|
||||
* @param {Float} y
|
||||
* @param {Float} width
|
||||
* @param {Float} height
|
||||
* @param {Float} blurRadius
|
||||
*/
|
||||
|
||||
/**
|
||||
* @callback module:canvg.ForceRedraw
|
||||
* @returns {boolean}
|
||||
*/
|
||||
|
||||
/**
|
||||
* @function module:canvg.setStackBlurCanvasRGBA
|
||||
* @param {module:canvg.StackBlurCanvasRGBA} cb Will be passed the canvas ID, x, y, width, height, blurRadius
|
||||
*/
|
||||
export const setStackBlurCanvasRGBA = (cb) => {
|
||||
canvasRGBA_ = cb;
|
||||
};
|
||||
|
||||
// canvg(target, s)
|
||||
// empty parameters: replace all 'svg' elements on page with 'canvas' elements
|
||||
// target: canvas element or the id of a canvas element
|
||||
// s: svg string, url to svg file, or xml document
|
||||
// opts: optional hash of options
|
||||
// ignoreMouse: true => ignore mouse events
|
||||
// ignoreAnimation: true => ignore animations
|
||||
// ignoreDimensions: true => does not try to resize canvas
|
||||
// ignoreClear: true => does not clear canvas
|
||||
// offsetX: int => draws at a x offset
|
||||
// offsetY: int => draws at a y offset
|
||||
// scaleWidth: int => scales horizontally to width
|
||||
// scaleHeight: int => scales vertically to height
|
||||
// forceRedraw: function => will call the function on every frame, if it returns true, will redraw
|
||||
// returns all the function after the first render is completed with dom
|
||||
/**
|
||||
* @typedef {PlainObject} module:canvg.CanvgOptions
|
||||
* @property {boolean} opts.ignoreMouse true => ignore mouse events
|
||||
* @property {boolean} opts.ignoreAnimation true => ignore animations
|
||||
* @property {boolean} opts.ignoreDimensions true => does not try to resize canvas
|
||||
* @property {boolean} opts.ignoreClear true => does not clear canvas
|
||||
* @property {Integer} opts.offsetX int => draws at a x offset
|
||||
* @property {Integer} opts.offsetY int => draws at a y offset
|
||||
* @property {Integer} opts.scaleWidth int => scales horizontally to width
|
||||
* @property {Integer} opts.scaleHeight int => scales vertically to height
|
||||
* @property {module:canvg.ForceRedraw} opts.forceRedraw function => will call the function on every frame, if it returns true, will redraw
|
||||
* @property {boolean} opts.log Adds log function
|
||||
* @property {boolean} opts.useCORS Whether to set CORS `crossOrigin` for the image to `Anonymous`
|
||||
*/
|
||||
|
||||
/**
|
||||
* If called with no arguments, it will replace all `<svg>` elements on the page with `<canvas>` elements
|
||||
* @function module:canvg.canvg
|
||||
* @param {HTMLCanvasElement|string} target canvas element or the id of a canvas element
|
||||
* @param {string|XMLDocument} s: svg string, url to svg file, or xml document
|
||||
* @param {module:canvg.CanvgOptions} [opts] Optional hash of options
|
||||
* @returns {Promise} All the function after the first render is completed with dom
|
||||
*/
|
||||
export const canvg = function (target, s, opts) {
|
||||
// no parameters
|
||||
if (target == null && s == null && opts == null) {
|
||||
@@ -69,6 +100,11 @@ export const canvg = function (target, s, opts) {
|
||||
return svg.load(ctx, s);
|
||||
};
|
||||
|
||||
/**
|
||||
* @param {module:canvg.CanvgOptions} opts
|
||||
* @returns {object}
|
||||
* @todo Flesh out exactly what object is returned here (after updating to latest and reincluding our changes here and those of StackBlur)
|
||||
*/
|
||||
function build (opts) {
|
||||
const svg = {opts};
|
||||
|
||||
@@ -2644,16 +2680,17 @@ function build (opts) {
|
||||
}
|
||||
|
||||
apply (ctx, x, y, width, height) {
|
||||
if (typeof stackBlurCanvasRGBA === 'undefined') {
|
||||
if (typeof canvasRGBA_ === 'undefined') {
|
||||
svg.log('ERROR: `setStackBlurCanvasRGBA` must be run for blur to work');
|
||||
return;
|
||||
}
|
||||
|
||||
// Todo: This might not be a problem anymore with out `instanceof` fix
|
||||
// StackBlur requires canvas be on document
|
||||
ctx.canvas.id = svg.UniqueId();
|
||||
ctx.canvas.style.display = 'none';
|
||||
document.body.append(ctx.canvas);
|
||||
stackBlurCanvasRGBA(ctx.canvas.id, x, y, width, height, this.blurRadius);
|
||||
canvasRGBA_(ctx.canvas.id, x, y, width, height, this.blurRadius);
|
||||
ctx.canvas.remove();
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
/**
|
||||
* For parsing color values
|
||||
* @module RGBColor
|
||||
* @author Stoyan Stefanov <sstoo@gmail.com>
|
||||
* @see https://www.phpied.com/rgb-color-parser-in-javascript/
|
||||
* @license MIT
|
||||
*/
|
||||
const simpleColors = {
|
||||
aliceblue: 'f0f8ff',
|
||||
antiquewhite: 'faebd7',
|
||||
@@ -183,11 +190,11 @@ const colorDefs = [
|
||||
|
||||
/**
|
||||
* A class to parse color values
|
||||
* @author Stoyan Stefanov <sstoo@gmail.com>
|
||||
* @link https://www.phpied.com/rgb-color-parser-in-javascript/
|
||||
* @license MIT
|
||||
*/
|
||||
class RGBColor {
|
||||
export default class RGBColor {
|
||||
/**
|
||||
* @param {string} colorString
|
||||
*/
|
||||
constructor (colorString) {
|
||||
this.ok = false;
|
||||
|
||||
@@ -225,10 +232,16 @@ class RGBColor {
|
||||
}
|
||||
|
||||
// some getters
|
||||
/**
|
||||
* @returns {string}
|
||||
*/
|
||||
toRGB () {
|
||||
return 'rgb(' + this.r + ', ' + this.g + ', ' + this.b + ')';
|
||||
}
|
||||
|
||||
/**
|
||||
* @returns {string}
|
||||
*/
|
||||
toHex () {
|
||||
let r = this.r.toString(16);
|
||||
let g = this.g.toString(16);
|
||||
@@ -239,7 +252,10 @@ class RGBColor {
|
||||
return '#' + r + g + b;
|
||||
}
|
||||
|
||||
// help
|
||||
/**
|
||||
* help
|
||||
* @returns {HTMLUListElement}
|
||||
*/
|
||||
getHelpXML () {
|
||||
const examples = [];
|
||||
// add regexps
|
||||
@@ -274,4 +290,3 @@ color: ${listColor.toHex()};`
|
||||
return xml;
|
||||
}
|
||||
}
|
||||
export default RGBColor;
|
||||
|
||||
Reference in New Issue
Block a user