(INCOMPLETE: ES6 Module conversion and linting)
- Breaking change: Require `new` with `EmbeddedSVGEdit` (allows us to use `class` internally)
- Breaking change: If `svgcanvas.setUiStrings` must now be called if not using editor in order
to get strings (for sake of i18n) (and if using path.js alone, must also have its `setUiStrings` called)
- Breaking change (ext-overview-window): Avoid global `overviewWindowGlobals`
- Breaking change (ext-imagelib): Change to object-based encoding for namespacing of
messages (though keep stringifying/parsing ourselves until we remove IE9 support)
- Breaking change: Rename `jquery.js` to `jquery.min.js`
- Breaking change: Remove `scoped` attribute from `style`; it is now deprecated and
obsolete; also move to head (after other stylesheets)
- Enhancement: Make SpinButton plugin independent of SVGEdit via
generic state object for tool_scale
- Enhancement: Remove now unused Python l10n scripts (#238)
- Enhancement: ES6 Modules (including jQuery plugins but not jQuery)
- Enhancement: Further JSDoc (incomplete)
- Enhancement (Optimization): Compress images using imageoptim (and add
npm script) (per #215)
- Fix: i18nize path.js strings and canvas notifications
- Fix: Attempt i18n for ext-markers
- Refactoring (ext-storage): Move locale info to own file imported by the extension (toward modularity; still should be split into separate files by language and *dynamically* imported, but we'll wait for better `import` support to refactor this)
- Refactoring: For imagelib, add local jQuery copy (using old 1.4.4 as had
been using from server)
- Refactoring: For MathJax, add local copy (using old 2.3 as had been using from
server); server had not been working
- Refactoring: Remove `use strict` (implicit in modules)
- Refactoring: Remove trailing whitespace, fix some code within comments
- Refactoring: Expect `jQuery` global rather than `$` for better modularity
(also to adapt line later once available via `import`)
- Refactoring: Prefer `const` (and then `let`)
- Refactoring: Add block scope keywords closer to first block in which they appear
- Refactoring: Use ES6 `class`
- Refactoring `$.isArray` -> `Array.isArray` and avoid some other jQuery core methods
with simple VanillaJS replacements
- Refactoring: Use abbreviated object property syntax
- Refactoring: Object destructuring
- Refactoring: Remove `uiStrings` contents in svg-editor.js (obtains from locale)
- Refactoring: Add favicon to embedded API file
- Refactoring: Use arrow functions for brief functions (incomplete)
- Refactoring: Use `Array.prototype.includes`/`String.prototype.includes`;
`String.prototype.startsWith`, `String.prototype.trim`
- Refactoring: Remove now unnecessary svgutils do/while resetting of variables
- Refactoring: Use shorthand methods for object literals (avoid ": function")
- Refactoring: Avoid quoting object property keys where unnecessary
- Refactoring: Just do truthy/falsey check for lengths in place of comparison to 0
- Refactoring (Testing): Avoid jQuery usage within most test files (defer script,
also in preparation for future switch to ES6 modules for tests)
- Refactoring: Make jpicker variable declaration indent bearable
- Refactoring (Linting): Finish svgcanvas.js
- Docs: Mention in comment no longer an entry file as before
- Docs: Migrate old config, extensions, and FAQ docs
- Licensing: Indicate MIT is license type of rgbcolor; rename/add license file name for
jgraduate and screencast to reflect type (Apache 2.0); rename file to reflect it
contains license information (of type MIT) for Raphael icons
This commit is contained in:
954
editor/select.js
954
editor/select.js
@@ -1,5 +1,4 @@
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/* eslint-disable no-var */
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/* globals $, svgedit */
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/* globals jQuery */
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/**
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* Package: svedit.select
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*
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@@ -9,495 +8,491 @@
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* Copyright(c) 2010 Jeff Schiller
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*/
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// Dependencies:
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// 1) jQuery
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// 2) pathseg.js
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// 3) browser.js
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// 4) math.js
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// 5) svgutils.js
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import {isTouch, isWebkit} from './browser.js'; // , isOpera
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import {getRotationAngle, getBBox} from './svgutils.js';
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import {transformListToTransform, transformBox, transformPoint} from './math.js';
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import {getTransformList} from './svgtransformlist.js';
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(function () {
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'use strict';
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const $ = jQuery;
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if (!svgedit.select) {
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svgedit.select = {};
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}
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let svgFactory_;
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let config_;
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let selectorManager_; // A Singleton
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const gripRadius = isTouch() ? 10 : 4;
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var svgFactory_;
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var config_;
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var selectorManager_; // A Singleton
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var gripRadius = svgedit.browser.isTouch() ? 10 : 4;
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// Class: svgedit.select.Selector
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// Private class for DOM element selection boxes
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//
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// Parameters:
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// id - integer to internally indentify the selector
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// elem - DOM element associated with this selector
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// bbox - Optional bbox to use for initialization (prevents duplicate getBBox call).
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svgedit.select.Selector = function (id, elem, bbox) {
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// this is the selector's unique number
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this.id = id;
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export class Selector {
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constructor (id, elem, bbox) {
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// this is the selector's unique number
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this.id = id;
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// this holds a reference to the element for which this selector is being used
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this.selectedElement = elem;
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// this holds a reference to the element for which this selector is being used
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this.selectedElement = elem;
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// this is a flag used internally to track whether the selector is being used or not
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this.locked = true;
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// this is a flag used internally to track whether the selector is being used or not
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this.locked = true;
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// this holds a reference to the <g> element that holds all visual elements of the selector
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this.selectorGroup = svgFactory_.createSVGElement({
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'element': 'g',
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'attr': {'id': ('selectorGroup' + this.id)}
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});
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// this holds a reference to the path rect
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this.selectorRect = this.selectorGroup.appendChild(
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svgFactory_.createSVGElement({
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'element': 'path',
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'attr': {
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'id': ('selectedBox' + this.id),
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'fill': 'none',
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'stroke': '#22C',
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'stroke-width': '1',
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'stroke-dasharray': '5,5',
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// need to specify this so that the rect is not selectable
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'style': 'pointer-events:none'
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}
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})
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);
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// this holds a reference to the grip coordinates for this selector
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this.gripCoords = {
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'nw': null,
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'n': null,
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'ne': null,
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'e': null,
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'se': null,
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's': null,
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'sw': null,
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'w': null
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};
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this.reset(this.selectedElement, bbox);
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};
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// Function: svgedit.select.Selector.reset
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// Used to reset the id and element that the selector is attached to
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//
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// Parameters:
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// e - DOM element associated with this selector
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// bbox - Optional bbox to use for reset (prevents duplicate getBBox call).
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svgedit.select.Selector.prototype.reset = function (e, bbox) {
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this.locked = true;
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this.selectedElement = e;
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this.resize(bbox);
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this.selectorGroup.setAttribute('display', 'inline');
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};
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// Function: svgedit.select.Selector.updateGripCursors
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// Updates cursors for corner grips on rotation so arrows point the right way
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//
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// Parameters:
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// angle - Float indicating current rotation angle in degrees
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svgedit.select.Selector.prototype.updateGripCursors = function (angle) {
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var dir,
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dirArr = [],
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steps = Math.round(angle / 45);
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if (steps < 0) { steps += 8; }
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for (dir in selectorManager_.selectorGrips) {
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dirArr.push(dir);
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}
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while (steps > 0) {
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dirArr.push(dirArr.shift());
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steps--;
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}
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var i = 0;
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for (dir in selectorManager_.selectorGrips) {
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selectorManager_.selectorGrips[dir].setAttribute('style', ('cursor:' + dirArr[i] + '-resize'));
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i++;
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}
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};
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// Function: svgedit.select.Selector.showGrips
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// Show the resize grips of this selector
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//
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// Parameters:
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// show - boolean indicating whether grips should be shown or not
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svgedit.select.Selector.prototype.showGrips = function (show) {
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var bShow = show ? 'inline' : 'none';
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selectorManager_.selectorGripsGroup.setAttribute('display', bShow);
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var elem = this.selectedElement;
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this.hasGrips = show;
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if (elem && show) {
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this.selectorGroup.appendChild(selectorManager_.selectorGripsGroup);
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this.updateGripCursors(svgedit.utilities.getRotationAngle(elem));
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}
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};
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// Function: svgedit.select.Selector.resize
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// Updates the selector to match the element's size
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// bbox - Optional bbox to use for resize (prevents duplicate getBBox call).
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svgedit.select.Selector.prototype.resize = function (bbox) {
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var selectedBox = this.selectorRect,
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mgr = selectorManager_,
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selectedGrips = mgr.selectorGrips,
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selected = this.selectedElement,
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sw = selected.getAttribute('stroke-width'),
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currentZoom = svgFactory_.currentZoom();
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var offset = 1 / currentZoom;
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if (selected.getAttribute('stroke') !== 'none' && !isNaN(sw)) {
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offset += (sw / 2);
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}
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var tagName = selected.tagName;
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if (tagName === 'text') {
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offset += 2 / currentZoom;
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}
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// loop and transform our bounding box until we reach our first rotation
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var tlist = svgedit.transformlist.getTransformList(selected);
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var m = svgedit.math.transformListToTransform(tlist).matrix;
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// This should probably be handled somewhere else, but for now
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// it keeps the selection box correctly positioned when zoomed
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m.e *= currentZoom;
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m.f *= currentZoom;
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if (!bbox) {
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bbox = svgedit.utilities.getBBox(selected);
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}
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// TODO: svgedit.utilities.getBBox (previous line) already knows to call getStrokedBBox when tagName === 'g'. Remove this?
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// TODO: svgedit.utilities.getBBox doesn't exclude 'gsvg' and calls getStrokedBBox for any 'g'. Should getBBox be updated?
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if (tagName === 'g' && !$.data(selected, 'gsvg')) {
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// The bbox for a group does not include stroke vals, so we
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// get the bbox based on its children.
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var strokedBbox = svgFactory_.getStrokedBBox(selected.childNodes);
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if (strokedBbox) {
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bbox = strokedBbox;
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}
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}
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// apply the transforms
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var l = bbox.x, t = bbox.y, w = bbox.width, h = bbox.height;
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bbox = {x: l, y: t, width: w, height: h};
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// we need to handle temporary transforms too
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// if skewed, get its transformed box, then find its axis-aligned bbox
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// *
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offset *= currentZoom;
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var nbox = svgedit.math.transformBox(l * currentZoom, t * currentZoom, w * currentZoom, h * currentZoom, m),
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aabox = nbox.aabox,
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nbax = aabox.x - offset,
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nbay = aabox.y - offset,
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nbaw = aabox.width + (offset * 2),
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nbah = aabox.height + (offset * 2);
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// now if the shape is rotated, un-rotate it
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var cx = nbax + nbaw / 2,
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cy = nbay + nbah / 2;
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var angle = svgedit.utilities.getRotationAngle(selected);
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if (angle) {
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var rot = svgFactory_.svgRoot().createSVGTransform();
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rot.setRotate(-angle, cx, cy);
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var rotm = rot.matrix;
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nbox.tl = svgedit.math.transformPoint(nbox.tl.x, nbox.tl.y, rotm);
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nbox.tr = svgedit.math.transformPoint(nbox.tr.x, nbox.tr.y, rotm);
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nbox.bl = svgedit.math.transformPoint(nbox.bl.x, nbox.bl.y, rotm);
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nbox.br = svgedit.math.transformPoint(nbox.br.x, nbox.br.y, rotm);
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// calculate the axis-aligned bbox
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var tl = nbox.tl;
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var minx = tl.x,
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miny = tl.y,
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maxx = tl.x,
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maxy = tl.y;
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var min = Math.min, max = Math.max;
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minx = min(minx, min(nbox.tr.x, min(nbox.bl.x, nbox.br.x))) - offset;
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miny = min(miny, min(nbox.tr.y, min(nbox.bl.y, nbox.br.y))) - offset;
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maxx = max(maxx, max(nbox.tr.x, max(nbox.bl.x, nbox.br.x))) + offset;
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maxy = max(maxy, max(nbox.tr.y, max(nbox.bl.y, nbox.br.y))) + offset;
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nbax = minx;
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nbay = miny;
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nbaw = (maxx - minx);
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nbah = (maxy - miny);
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}
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var dstr = 'M' + nbax + ',' + nbay +
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' L' + (nbax + nbaw) + ',' + nbay +
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' ' + (nbax + nbaw) + ',' + (nbay + nbah) +
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' ' + nbax + ',' + (nbay + nbah) + 'z';
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selectedBox.setAttribute('d', dstr);
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var xform = angle ? 'rotate(' + [angle, cx, cy].join(',') + ')' : '';
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this.selectorGroup.setAttribute('transform', xform);
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// TODO(codedread): Is this if needed?
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// if (selected === selectedElements[0]) {
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this.gripCoords = {
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'nw': [nbax, nbay],
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'ne': [nbax + nbaw, nbay],
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'sw': [nbax, nbay + nbah],
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'se': [nbax + nbaw, nbay + nbah],
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'n': [nbax + (nbaw) / 2, nbay],
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'w': [nbax, nbay + (nbah) / 2],
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'e': [nbax + nbaw, nbay + (nbah) / 2],
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's': [nbax + (nbaw) / 2, nbay + nbah]
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};
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var dir;
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for (dir in this.gripCoords) {
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var coords = this.gripCoords[dir];
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selectedGrips[dir].setAttribute('cx', coords[0]);
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selectedGrips[dir].setAttribute('cy', coords[1]);
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}
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// we want to go 20 pixels in the negative transformed y direction, ignoring scale
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mgr.rotateGripConnector.setAttribute('x1', nbax + (nbaw) / 2);
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mgr.rotateGripConnector.setAttribute('y1', nbay);
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mgr.rotateGripConnector.setAttribute('x2', nbax + (nbaw) / 2);
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mgr.rotateGripConnector.setAttribute('y2', nbay - (gripRadius * 5));
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mgr.rotateGrip.setAttribute('cx', nbax + (nbaw) / 2);
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mgr.rotateGrip.setAttribute('cy', nbay - (gripRadius * 5));
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// }
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};
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// Class: svgedit.select.SelectorManager
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svgedit.select.SelectorManager = function () {
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// this will hold the <g> element that contains all selector rects/grips
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this.selectorParentGroup = null;
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// this is a special rect that is used for multi-select
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this.rubberBandBox = null;
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// this will hold objects of type svgedit.select.Selector (see above)
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this.selectors = [];
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|
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// this holds a map of SVG elements to their Selector object
|
||||
this.selectorMap = {};
|
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|
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// this holds a reference to the grip elements
|
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this.selectorGrips = {
|
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'nw': null,
|
||||
'n': null,
|
||||
'ne': null,
|
||||
'e': null,
|
||||
'se': null,
|
||||
's': null,
|
||||
'sw': null,
|
||||
'w': null
|
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};
|
||||
|
||||
this.selectorGripsGroup = null;
|
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this.rotateGripConnector = null;
|
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this.rotateGrip = null;
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this.initGroup();
|
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};
|
||||
|
||||
// Function: svgedit.select.SelectorManager.initGroup
|
||||
// Resets the parent selector group element
|
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svgedit.select.SelectorManager.prototype.initGroup = function () {
|
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// remove old selector parent group if it existed
|
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if (this.selectorParentGroup && this.selectorParentGroup.parentNode) {
|
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this.selectorParentGroup.parentNode.removeChild(this.selectorParentGroup);
|
||||
}
|
||||
|
||||
// create parent selector group and add it to svgroot
|
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this.selectorParentGroup = svgFactory_.createSVGElement({
|
||||
'element': 'g',
|
||||
'attr': {'id': 'selectorParentGroup'}
|
||||
});
|
||||
this.selectorGripsGroup = svgFactory_.createSVGElement({
|
||||
'element': 'g',
|
||||
'attr': {'display': 'none'}
|
||||
});
|
||||
this.selectorParentGroup.appendChild(this.selectorGripsGroup);
|
||||
svgFactory_.svgRoot().appendChild(this.selectorParentGroup);
|
||||
|
||||
this.selectorMap = {};
|
||||
this.selectors = [];
|
||||
this.rubberBandBox = null;
|
||||
|
||||
// add the corner grips
|
||||
var dir;
|
||||
for (dir in this.selectorGrips) {
|
||||
var grip = svgFactory_.createSVGElement({
|
||||
'element': 'circle',
|
||||
'attr': {
|
||||
'id': ('selectorGrip_resize_' + dir),
|
||||
'fill': '#22C',
|
||||
'r': gripRadius,
|
||||
'style': ('cursor:' + dir + '-resize'),
|
||||
// This expands the mouse-able area of the grips making them
|
||||
// easier to grab with the mouse.
|
||||
// This works in Opera and WebKit, but does not work in Firefox
|
||||
// see https://bugzilla.mozilla.org/show_bug.cgi?id=500174
|
||||
'stroke-width': 2,
|
||||
'pointer-events': 'all'
|
||||
}
|
||||
// this holds a reference to the <g> element that holds all visual elements of the selector
|
||||
this.selectorGroup = svgFactory_.createSVGElement({
|
||||
element: 'g',
|
||||
attr: {id: ('selectorGroup' + this.id)}
|
||||
});
|
||||
|
||||
$.data(grip, 'dir', dir);
|
||||
$.data(grip, 'type', 'resize');
|
||||
this.selectorGrips[dir] = this.selectorGripsGroup.appendChild(grip);
|
||||
}
|
||||
|
||||
// add rotator elems
|
||||
this.rotateGripConnector = this.selectorGripsGroup.appendChild(
|
||||
svgFactory_.createSVGElement({
|
||||
'element': 'line',
|
||||
'attr': {
|
||||
'id': ('selectorGrip_rotateconnector'),
|
||||
'stroke': '#22C',
|
||||
'stroke-width': '1'
|
||||
}
|
||||
})
|
||||
);
|
||||
|
||||
this.rotateGrip = this.selectorGripsGroup.appendChild(
|
||||
svgFactory_.createSVGElement({
|
||||
'element': 'circle',
|
||||
'attr': {
|
||||
'id': 'selectorGrip_rotate',
|
||||
'fill': 'lime',
|
||||
'r': gripRadius,
|
||||
'stroke': '#22C',
|
||||
'stroke-width': 2,
|
||||
'style': 'cursor:url(' + config_.imgPath + 'rotate.png) 12 12, auto;'
|
||||
}
|
||||
})
|
||||
);
|
||||
$.data(this.rotateGrip, 'type', 'rotate');
|
||||
|
||||
if ($('#canvasBackground').length) { return; }
|
||||
|
||||
var dims = config_.dimensions;
|
||||
var canvasbg = svgFactory_.createSVGElement({
|
||||
'element': 'svg',
|
||||
'attr': {
|
||||
'id': 'canvasBackground',
|
||||
'width': dims[0],
|
||||
'height': dims[1],
|
||||
'x': 0,
|
||||
'y': 0,
|
||||
'overflow': (svgedit.browser.isWebkit() ? 'none' : 'visible'), // Chrome 7 has a problem with this when zooming out
|
||||
'style': 'pointer-events:none'
|
||||
}
|
||||
});
|
||||
|
||||
var rect = svgFactory_.createSVGElement({
|
||||
'element': 'rect',
|
||||
'attr': {
|
||||
'width': '100%',
|
||||
'height': '100%',
|
||||
'x': 0,
|
||||
'y': 0,
|
||||
'stroke-width': 1,
|
||||
'stroke': '#000',
|
||||
'fill': '#FFF',
|
||||
'style': 'pointer-events:none'
|
||||
}
|
||||
});
|
||||
|
||||
// Both Firefox and WebKit are too slow with this filter region (especially at higher
|
||||
// zoom levels) and Opera has at least one bug
|
||||
// if (!svgedit.browser.isOpera()) rect.setAttribute('filter', 'url(#canvashadow)');
|
||||
canvasbg.appendChild(rect);
|
||||
svgFactory_.svgRoot().insertBefore(canvasbg, svgFactory_.svgContent());
|
||||
};
|
||||
|
||||
// Function: svgedit.select.SelectorManager.requestSelector
|
||||
// Returns the selector based on the given element
|
||||
//
|
||||
// Parameters:
|
||||
// elem - DOM element to get the selector for
|
||||
// bbox - Optional bbox to use for reset (prevents duplicate getBBox call).
|
||||
svgedit.select.SelectorManager.prototype.requestSelector = function (elem, bbox) {
|
||||
if (elem == null) { return null; }
|
||||
var i,
|
||||
N = this.selectors.length;
|
||||
// If we've already acquired one for this element, return it.
|
||||
if (typeof this.selectorMap[elem.id] === 'object') {
|
||||
this.selectorMap[elem.id].locked = true;
|
||||
return this.selectorMap[elem.id];
|
||||
}
|
||||
for (i = 0; i < N; ++i) {
|
||||
if (this.selectors[i] && !this.selectors[i].locked) {
|
||||
this.selectors[i].locked = true;
|
||||
this.selectors[i].reset(elem, bbox);
|
||||
this.selectorMap[elem.id] = this.selectors[i];
|
||||
return this.selectors[i];
|
||||
}
|
||||
}
|
||||
// if we reached here, no available selectors were found, we create one
|
||||
this.selectors[N] = new svgedit.select.Selector(N, elem, bbox);
|
||||
this.selectorParentGroup.appendChild(this.selectors[N].selectorGroup);
|
||||
this.selectorMap[elem.id] = this.selectors[N];
|
||||
return this.selectors[N];
|
||||
};
|
||||
|
||||
// Function: svgedit.select.SelectorManager.releaseSelector
|
||||
// Removes the selector of the given element (hides selection box)
|
||||
//
|
||||
// Parameters:
|
||||
// elem - DOM element to remove the selector for
|
||||
svgedit.select.SelectorManager.prototype.releaseSelector = function (elem) {
|
||||
if (elem == null) { return; }
|
||||
var i,
|
||||
N = this.selectors.length,
|
||||
sel = this.selectorMap[elem.id];
|
||||
if (!sel.locked) {
|
||||
// TODO(codedread): Ensure this exists in this module.
|
||||
console.log('WARNING! selector was released but was already unlocked');
|
||||
}
|
||||
for (i = 0; i < N; ++i) {
|
||||
if (this.selectors[i] && this.selectors[i] === sel) {
|
||||
delete this.selectorMap[elem.id];
|
||||
sel.locked = false;
|
||||
sel.selectedElement = null;
|
||||
sel.showGrips(false);
|
||||
|
||||
// remove from DOM and store reference in JS but only if it exists in the DOM
|
||||
try {
|
||||
sel.selectorGroup.setAttribute('display', 'none');
|
||||
} catch (e) {}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Function: svgedit.select.SelectorManager.getRubberBandBox
|
||||
// Returns the rubberBandBox DOM element. This is the rectangle drawn by the user for selecting/zooming
|
||||
svgedit.select.SelectorManager.prototype.getRubberBandBox = function () {
|
||||
if (!this.rubberBandBox) {
|
||||
this.rubberBandBox = this.selectorParentGroup.appendChild(
|
||||
// this holds a reference to the path rect
|
||||
this.selectorRect = this.selectorGroup.appendChild(
|
||||
svgFactory_.createSVGElement({
|
||||
'element': 'rect',
|
||||
'attr': {
|
||||
'id': 'selectorRubberBand',
|
||||
'fill': '#22C',
|
||||
'fill-opacity': 0.15,
|
||||
'stroke': '#22C',
|
||||
'stroke-width': 0.5,
|
||||
'display': 'none',
|
||||
'style': 'pointer-events:none'
|
||||
element: 'path',
|
||||
attr: {
|
||||
id: ('selectedBox' + this.id),
|
||||
fill: 'none',
|
||||
stroke: '#22C',
|
||||
'stroke-width': '1',
|
||||
'stroke-dasharray': '5,5',
|
||||
// need to specify this so that the rect is not selectable
|
||||
style: 'pointer-events:none'
|
||||
}
|
||||
})
|
||||
);
|
||||
|
||||
// this holds a reference to the grip coordinates for this selector
|
||||
this.gripCoords = {
|
||||
'nw': null,
|
||||
'n': null,
|
||||
'ne': null,
|
||||
'e': null,
|
||||
'se': null,
|
||||
's': null,
|
||||
'sw': null,
|
||||
'w': null
|
||||
};
|
||||
|
||||
this.reset(this.selectedElement, bbox);
|
||||
}
|
||||
return this.rubberBandBox;
|
||||
};
|
||||
|
||||
// Used to reset the id and element that the selector is attached to
|
||||
//
|
||||
// Parameters:
|
||||
// e - DOM element associated with this selector
|
||||
// bbox - Optional bbox to use for reset (prevents duplicate getBBox call).
|
||||
reset (e, bbox) {
|
||||
this.locked = true;
|
||||
this.selectedElement = e;
|
||||
this.resize(bbox);
|
||||
this.selectorGroup.setAttribute('display', 'inline');
|
||||
}
|
||||
|
||||
// Updates cursors for corner grips on rotation so arrows point the right way
|
||||
//
|
||||
// Parameters:
|
||||
// angle - Float indicating current rotation angle in degrees
|
||||
updateGripCursors (angle) {
|
||||
let dir;
|
||||
const dirArr = [];
|
||||
let steps = Math.round(angle / 45);
|
||||
if (steps < 0) { steps += 8; }
|
||||
for (dir in selectorManager_.selectorGrips) {
|
||||
dirArr.push(dir);
|
||||
}
|
||||
while (steps > 0) {
|
||||
dirArr.push(dirArr.shift());
|
||||
steps--;
|
||||
}
|
||||
let i = 0;
|
||||
for (dir in selectorManager_.selectorGrips) {
|
||||
selectorManager_.selectorGrips[dir].setAttribute('style', ('cursor:' + dirArr[i] + '-resize'));
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Show the resize grips of this selector
|
||||
*
|
||||
* @param {Boolean} show - Indicates whether grips should be shown or not
|
||||
*/
|
||||
showGrips (show) {
|
||||
const bShow = show ? 'inline' : 'none';
|
||||
selectorManager_.selectorGripsGroup.setAttribute('display', bShow);
|
||||
const elem = this.selectedElement;
|
||||
this.hasGrips = show;
|
||||
if (elem && show) {
|
||||
this.selectorGroup.appendChild(selectorManager_.selectorGripsGroup);
|
||||
this.updateGripCursors(getRotationAngle(elem));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the selector to match the element's size
|
||||
* @param bbox - Optional bbox to use for resize (prevents duplicate getBBox call).
|
||||
*/
|
||||
resize (bbox) {
|
||||
const selectedBox = this.selectorRect,
|
||||
mgr = selectorManager_,
|
||||
selectedGrips = mgr.selectorGrips,
|
||||
selected = this.selectedElement,
|
||||
sw = selected.getAttribute('stroke-width'),
|
||||
currentZoom = svgFactory_.currentZoom();
|
||||
let offset = 1 / currentZoom;
|
||||
if (selected.getAttribute('stroke') !== 'none' && !isNaN(sw)) {
|
||||
offset += (sw / 2);
|
||||
}
|
||||
|
||||
const {tagName} = selected;
|
||||
if (tagName === 'text') {
|
||||
offset += 2 / currentZoom;
|
||||
}
|
||||
|
||||
// loop and transform our bounding box until we reach our first rotation
|
||||
const tlist = getTransformList(selected);
|
||||
const m = transformListToTransform(tlist).matrix;
|
||||
|
||||
// This should probably be handled somewhere else, but for now
|
||||
// it keeps the selection box correctly positioned when zoomed
|
||||
m.e *= currentZoom;
|
||||
m.f *= currentZoom;
|
||||
|
||||
if (!bbox) {
|
||||
bbox = getBBox(selected);
|
||||
}
|
||||
// TODO: getBBox (previous line) already knows to call getStrokedBBox when tagName === 'g'. Remove this?
|
||||
// TODO: getBBox doesn't exclude 'gsvg' and calls getStrokedBBox for any 'g'. Should getBBox be updated?
|
||||
if (tagName === 'g' && !$.data(selected, 'gsvg')) {
|
||||
// The bbox for a group does not include stroke vals, so we
|
||||
// get the bbox based on its children.
|
||||
const strokedBbox = svgFactory_.getStrokedBBox(selected.childNodes);
|
||||
if (strokedBbox) {
|
||||
bbox = strokedBbox;
|
||||
}
|
||||
}
|
||||
|
||||
// apply the transforms
|
||||
const l = bbox.x, t = bbox.y, w = bbox.width, h = bbox.height;
|
||||
bbox = {x: l, y: t, width: w, height: h};
|
||||
|
||||
// we need to handle temporary transforms too
|
||||
// if skewed, get its transformed box, then find its axis-aligned bbox
|
||||
|
||||
// *
|
||||
offset *= currentZoom;
|
||||
|
||||
const nbox = transformBox(l * currentZoom, t * currentZoom, w * currentZoom, h * currentZoom, m),
|
||||
{aabox} = nbox;
|
||||
let nbax = aabox.x - offset,
|
||||
nbay = aabox.y - offset,
|
||||
nbaw = aabox.width + (offset * 2),
|
||||
nbah = aabox.height + (offset * 2);
|
||||
|
||||
// now if the shape is rotated, un-rotate it
|
||||
const cx = nbax + nbaw / 2,
|
||||
cy = nbay + nbah / 2;
|
||||
|
||||
const angle = getRotationAngle(selected);
|
||||
if (angle) {
|
||||
const rot = svgFactory_.svgRoot().createSVGTransform();
|
||||
rot.setRotate(-angle, cx, cy);
|
||||
const rotm = rot.matrix;
|
||||
nbox.tl = transformPoint(nbox.tl.x, nbox.tl.y, rotm);
|
||||
nbox.tr = transformPoint(nbox.tr.x, nbox.tr.y, rotm);
|
||||
nbox.bl = transformPoint(nbox.bl.x, nbox.bl.y, rotm);
|
||||
nbox.br = transformPoint(nbox.br.x, nbox.br.y, rotm);
|
||||
|
||||
// calculate the axis-aligned bbox
|
||||
const {tl} = nbox;
|
||||
let minx = tl.x,
|
||||
miny = tl.y,
|
||||
maxx = tl.x,
|
||||
maxy = tl.y;
|
||||
|
||||
const {min, max} = Math;
|
||||
|
||||
minx = min(minx, min(nbox.tr.x, min(nbox.bl.x, nbox.br.x))) - offset;
|
||||
miny = min(miny, min(nbox.tr.y, min(nbox.bl.y, nbox.br.y))) - offset;
|
||||
maxx = max(maxx, max(nbox.tr.x, max(nbox.bl.x, nbox.br.x))) + offset;
|
||||
maxy = max(maxy, max(nbox.tr.y, max(nbox.bl.y, nbox.br.y))) + offset;
|
||||
|
||||
nbax = minx;
|
||||
nbay = miny;
|
||||
nbaw = (maxx - minx);
|
||||
nbah = (maxy - miny);
|
||||
}
|
||||
|
||||
const dstr = 'M' + nbax + ',' + nbay +
|
||||
' L' + (nbax + nbaw) + ',' + nbay +
|
||||
' ' + (nbax + nbaw) + ',' + (nbay + nbah) +
|
||||
' ' + nbax + ',' + (nbay + nbah) + 'z';
|
||||
selectedBox.setAttribute('d', dstr);
|
||||
|
||||
const xform = angle ? 'rotate(' + [angle, cx, cy].join(',') + ')' : '';
|
||||
this.selectorGroup.setAttribute('transform', xform);
|
||||
|
||||
// TODO(codedread): Is this needed?
|
||||
// if (selected === selectedElements[0]) {
|
||||
this.gripCoords = {
|
||||
'nw': [nbax, nbay],
|
||||
'ne': [nbax + nbaw, nbay],
|
||||
'sw': [nbax, nbay + nbah],
|
||||
'se': [nbax + nbaw, nbay + nbah],
|
||||
'n': [nbax + (nbaw) / 2, nbay],
|
||||
'w': [nbax, nbay + (nbah) / 2],
|
||||
'e': [nbax + nbaw, nbay + (nbah) / 2],
|
||||
's': [nbax + (nbaw) / 2, nbay + nbah]
|
||||
};
|
||||
for (const dir in this.gripCoords) {
|
||||
const coords = this.gripCoords[dir];
|
||||
selectedGrips[dir].setAttribute('cx', coords[0]);
|
||||
selectedGrips[dir].setAttribute('cy', coords[1]);
|
||||
}
|
||||
|
||||
// we want to go 20 pixels in the negative transformed y direction, ignoring scale
|
||||
mgr.rotateGripConnector.setAttribute('x1', nbax + (nbaw) / 2);
|
||||
mgr.rotateGripConnector.setAttribute('y1', nbay);
|
||||
mgr.rotateGripConnector.setAttribute('x2', nbax + (nbaw) / 2);
|
||||
mgr.rotateGripConnector.setAttribute('y2', nbay - (gripRadius * 5));
|
||||
|
||||
mgr.rotateGrip.setAttribute('cx', nbax + (nbaw) / 2);
|
||||
mgr.rotateGrip.setAttribute('cy', nbay - (gripRadius * 5));
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
export class SelectorManager {
|
||||
constructor () {
|
||||
// this will hold the <g> element that contains all selector rects/grips
|
||||
this.selectorParentGroup = null;
|
||||
|
||||
// this is a special rect that is used for multi-select
|
||||
this.rubberBandBox = null;
|
||||
|
||||
// this will hold objects of type Selector (see above)
|
||||
this.selectors = [];
|
||||
|
||||
// this holds a map of SVG elements to their Selector object
|
||||
this.selectorMap = {};
|
||||
|
||||
// this holds a reference to the grip elements
|
||||
this.selectorGrips = {
|
||||
'nw': null,
|
||||
'n': null,
|
||||
'ne': null,
|
||||
'e': null,
|
||||
'se': null,
|
||||
's': null,
|
||||
'sw': null,
|
||||
'w': null
|
||||
};
|
||||
|
||||
this.selectorGripsGroup = null;
|
||||
this.rotateGripConnector = null;
|
||||
this.rotateGrip = null;
|
||||
|
||||
this.initGroup();
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the parent selector group element
|
||||
*/
|
||||
initGroup () {
|
||||
// remove old selector parent group if it existed
|
||||
if (this.selectorParentGroup && this.selectorParentGroup.parentNode) {
|
||||
this.selectorParentGroup.parentNode.removeChild(this.selectorParentGroup);
|
||||
}
|
||||
|
||||
// create parent selector group and add it to svgroot
|
||||
this.selectorParentGroup = svgFactory_.createSVGElement({
|
||||
element: 'g',
|
||||
attr: {id: 'selectorParentGroup'}
|
||||
});
|
||||
this.selectorGripsGroup = svgFactory_.createSVGElement({
|
||||
element: 'g',
|
||||
attr: {'display': 'none'}
|
||||
});
|
||||
this.selectorParentGroup.appendChild(this.selectorGripsGroup);
|
||||
svgFactory_.svgRoot().appendChild(this.selectorParentGroup);
|
||||
|
||||
this.selectorMap = {};
|
||||
this.selectors = [];
|
||||
this.rubberBandBox = null;
|
||||
|
||||
// add the corner grips
|
||||
for (const dir in this.selectorGrips) {
|
||||
const grip = svgFactory_.createSVGElement({
|
||||
element: 'circle',
|
||||
attr: {
|
||||
id: ('selectorGrip_resize_' + dir),
|
||||
fill: '#22C',
|
||||
r: gripRadius,
|
||||
style: ('cursor:' + dir + '-resize'),
|
||||
// This expands the mouse-able area of the grips making them
|
||||
// easier to grab with the mouse.
|
||||
// This works in Opera and WebKit, but does not work in Firefox
|
||||
// see https://bugzilla.mozilla.org/show_bug.cgi?id=500174
|
||||
'stroke-width': 2,
|
||||
'pointer-events': 'all'
|
||||
}
|
||||
});
|
||||
|
||||
$.data(grip, 'dir', dir);
|
||||
$.data(grip, 'type', 'resize');
|
||||
this.selectorGrips[dir] = this.selectorGripsGroup.appendChild(grip);
|
||||
}
|
||||
|
||||
// add rotator elems
|
||||
this.rotateGripConnector = this.selectorGripsGroup.appendChild(
|
||||
svgFactory_.createSVGElement({
|
||||
element: 'line',
|
||||
attr: {
|
||||
id: ('selectorGrip_rotateconnector'),
|
||||
stroke: '#22C',
|
||||
'stroke-width': '1'
|
||||
}
|
||||
})
|
||||
);
|
||||
|
||||
this.rotateGrip = this.selectorGripsGroup.appendChild(
|
||||
svgFactory_.createSVGElement({
|
||||
element: 'circle',
|
||||
attr: {
|
||||
id: 'selectorGrip_rotate',
|
||||
fill: 'lime',
|
||||
r: gripRadius,
|
||||
stroke: '#22C',
|
||||
'stroke-width': 2,
|
||||
style: 'cursor:url(' + config_.imgPath + 'rotate.png) 12 12, auto;'
|
||||
}
|
||||
})
|
||||
);
|
||||
$.data(this.rotateGrip, 'type', 'rotate');
|
||||
|
||||
if ($('#canvasBackground').length) { return; }
|
||||
|
||||
const dims = config_.dimensions;
|
||||
const canvasbg = svgFactory_.createSVGElement({
|
||||
element: 'svg',
|
||||
attr: {
|
||||
id: 'canvasBackground',
|
||||
width: dims[0],
|
||||
height: dims[1],
|
||||
x: 0,
|
||||
y: 0,
|
||||
overflow: (isWebkit() ? 'none' : 'visible'), // Chrome 7 has a problem with this when zooming out
|
||||
style: 'pointer-events:none'
|
||||
}
|
||||
});
|
||||
|
||||
const rect = svgFactory_.createSVGElement({
|
||||
element: 'rect',
|
||||
attr: {
|
||||
width: '100%',
|
||||
height: '100%',
|
||||
x: 0,
|
||||
y: 0,
|
||||
'stroke-width': 1,
|
||||
stroke: '#000',
|
||||
fill: '#FFF',
|
||||
style: 'pointer-events:none'
|
||||
}
|
||||
});
|
||||
|
||||
// Both Firefox and WebKit are too slow with this filter region (especially at higher
|
||||
// zoom levels) and Opera has at least one bug
|
||||
// if (!isOpera()) rect.setAttribute('filter', 'url(#canvashadow)');
|
||||
canvasbg.appendChild(rect);
|
||||
svgFactory_.svgRoot().insertBefore(canvasbg, svgFactory_.svgContent());
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param elem - DOM element to get the selector for
|
||||
* @param [bbox] - Optional bbox to use for reset (prevents duplicate getBBox call).
|
||||
* @returns The selector based on the given element
|
||||
*/
|
||||
requestSelector (elem, bbox) {
|
||||
if (elem == null) { return null; }
|
||||
|
||||
const N = this.selectors.length;
|
||||
// If we've already acquired one for this element, return it.
|
||||
if (typeof this.selectorMap[elem.id] === 'object') {
|
||||
this.selectorMap[elem.id].locked = true;
|
||||
return this.selectorMap[elem.id];
|
||||
}
|
||||
for (let i = 0; i < N; ++i) {
|
||||
if (this.selectors[i] && !this.selectors[i].locked) {
|
||||
this.selectors[i].locked = true;
|
||||
this.selectors[i].reset(elem, bbox);
|
||||
this.selectorMap[elem.id] = this.selectors[i];
|
||||
return this.selectors[i];
|
||||
}
|
||||
}
|
||||
// if we reached here, no available selectors were found, we create one
|
||||
this.selectors[N] = new Selector(N, elem, bbox);
|
||||
this.selectorParentGroup.appendChild(this.selectors[N].selectorGroup);
|
||||
this.selectorMap[elem.id] = this.selectors[N];
|
||||
return this.selectors[N];
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the selector of the given element (hides selection box)
|
||||
*
|
||||
* @param elem - DOM element to remove the selector for
|
||||
*/
|
||||
releaseSelector (elem) {
|
||||
if (elem == null) { return; }
|
||||
const N = this.selectors.length,
|
||||
sel = this.selectorMap[elem.id];
|
||||
if (!sel.locked) {
|
||||
// TODO(codedread): Ensure this exists in this module.
|
||||
console.log('WARNING! selector was released but was already unlocked');
|
||||
}
|
||||
for (let i = 0; i < N; ++i) {
|
||||
if (this.selectors[i] && this.selectors[i] === sel) {
|
||||
delete this.selectorMap[elem.id];
|
||||
sel.locked = false;
|
||||
sel.selectedElement = null;
|
||||
sel.showGrips(false);
|
||||
|
||||
// remove from DOM and store reference in JS but only if it exists in the DOM
|
||||
try {
|
||||
sel.selectorGroup.setAttribute('display', 'none');
|
||||
} catch (e) {}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @returns The rubberBandBox DOM element. This is the rectangle drawn by
|
||||
* the user for selecting/zooming
|
||||
*/
|
||||
getRubberBandBox () {
|
||||
if (!this.rubberBandBox) {
|
||||
this.rubberBandBox = this.selectorParentGroup.appendChild(
|
||||
svgFactory_.createSVGElement({
|
||||
element: 'rect',
|
||||
attr: {
|
||||
id: 'selectorRubberBand',
|
||||
fill: '#22C',
|
||||
'fill-opacity': 0.15,
|
||||
stroke: '#22C',
|
||||
'stroke-width': 0.5,
|
||||
display: 'none',
|
||||
style: 'pointer-events:none'
|
||||
}
|
||||
})
|
||||
);
|
||||
}
|
||||
return this.rubberBandBox;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Interface: svgedit.select.SVGFactory
|
||||
* An object that creates SVG elements for the canvas.
|
||||
*
|
||||
* interface svgedit.select.SVGFactory {
|
||||
@@ -511,26 +506,19 @@ svgedit.select.SelectorManager.prototype.getRubberBandBox = function () {
|
||||
*/
|
||||
|
||||
/**
|
||||
* Function: svgedit.select.init()
|
||||
* Initializes this module.
|
||||
*
|
||||
* Parameters:
|
||||
* config - an object containing configurable parameters (imgPath)
|
||||
* svgFactory - an object implementing the SVGFactory interface (see above).
|
||||
* @param config - An object containing configurable parameters (imgPath)
|
||||
* @param svgFactory - An object implementing the SVGFactory interface (see above).
|
||||
*/
|
||||
svgedit.select.init = function (config, svgFactory) {
|
||||
export const init = function (config, svgFactory) {
|
||||
config_ = config;
|
||||
svgFactory_ = svgFactory;
|
||||
selectorManager_ = new svgedit.select.SelectorManager();
|
||||
selectorManager_ = new SelectorManager();
|
||||
};
|
||||
|
||||
/**
|
||||
* Function: svgedit.select.getSelectorManager
|
||||
*
|
||||
* Returns:
|
||||
* The SelectorManager instance.
|
||||
* @returns The SelectorManager instance.
|
||||
*/
|
||||
svgedit.select.getSelectorManager = function () {
|
||||
return selectorManager_;
|
||||
};
|
||||
}());
|
||||
export const getSelectorManager = () => selectorManager_;
|
||||
|
||||
Reference in New Issue
Block a user