Issue 73: Make New/Delete layer undo-able. Implement Rename layer. Ensure layers have unique names

git-svn-id: http://svg-edit.googlecode.com/svn/trunk@671 eee81c28-f429-11dd-99c0-75d572ba1ddd
This commit is contained in:
Jeff Schiller
2009-09-22 02:42:31 +00:00
parent cda961e7ba
commit ef4d16ee05
2 changed files with 57 additions and 17 deletions

View File

@@ -1,10 +1,10 @@
/*
Issue 73 (Layers) TODO:
- consider getting rid of the <title> element and using @id like AI (easier to browse the DOM in FB)
- do pop-up window that asks for layer name and rename layer, ensure that is undo-able
- ensure that pointer-events work properly with layers named the same
- create API for SvgCanvas that allows the client to:
- change layer order
- ensure New/Delete are undo-able
- create a mouseover region on the sidepanels that is resizable and affects all children within
- default the side panel to closed
- add a button that opens the side panel?
@@ -81,6 +81,10 @@ function ChangeElementCommand(elem, attrs, text) {
}
}
}
// if we are changing layer names, re-identify all layers
if (this.elem.tagName == "title" && this.elem.parentNode.parentNode == svgzoom) {
canvas.identifyLayers();
}
return true;
};
@@ -110,6 +114,10 @@ function ChangeElementCommand(elem, attrs, text) {
}
}
}
// if we are changing layer names, re-identify all layers
if (this.elem.tagName == "title" && this.elem.parentNode.parentNode == svgzoom) {
canvas.identifyLayers();
}
return true;
};
@@ -749,6 +757,7 @@ function BatchCommand(text) {
};
var call = function(event, arg) {
console.log(events[event]);
if (events[event]) {
return events[event](this,arg);
}
@@ -2617,6 +2626,9 @@ function BatchCommand(text) {
return true;
};
// Layer API Functions
// TODO: change layer order
this.identifyLayers = function() {
all_layers = [];
var numchildren = svgzoom.childNodes.length;
@@ -2636,19 +2648,19 @@ function BatchCommand(text) {
}
walkTree(current_layer, function(e){e.setAttribute("style","pointer-events:all");});
};
// Layer API Functions
// TODO: change layer order
this.createLayer = function(name) {
var batchCmd = new BatchCommand("Create Layer");
current_layer = svgdoc.createElementNS(svgns, "g");
var layer_title = svgdoc.createElementNS(svgns, "title");
layer_title.appendChild(svgdoc.createTextNode(name));
layer_title.textContent = name; //appendChild(svgdoc.createTextNode(name));
current_layer.appendChild(layer_title);
current_layer = svgzoom.appendChild(current_layer);
all_layers.push([name,current_layer]);
batchCmd.addSubCommand(new InsertElementCommand(current_layer));
addCommandToHistory(batchCmd);
canvas.clearSelection();
call("changed", [current_layer]);
};
this.deleteCurrentLayer = function() {
@@ -2669,6 +2681,8 @@ function BatchCommand(text) {
all_layers = new_layers;
current_layer = all_layers[all_layers.length-1][1];
addCommandToHistory(batchCmd);
canvas.clearSelection();
call("changed", [svgzoom]);
return true;
}
return false;
@@ -2711,6 +2725,7 @@ function BatchCommand(text) {
var oldLayer = current_layer;
// setCurrentLayer will return false if the name doesn't already exists
if (!canvas.setCurrentLayer(newname)) {
var batchCmd = new BatchCommand("Rename Layer");
// find the index of the layer
for (var i = 0; i < all_layers.length; ++i) {
if (all_layers[i][1] == oldLayer) break;
@@ -2724,9 +2739,12 @@ function BatchCommand(text) {
// found the <title> element, now append all the
if (child && child.tagName == "title") {
// wipe out old name
// TODO: make this undo-able
while (child.firstChild) { child.removeChild(child.firstChild); }
child.appendChild( svgdoc.createTextNode(newname) );
child.textContent = newname;
batchCmd.addSubCommand(new ChangeElementCommand(child, {"#text":oldname}));
addCommandToHistory(batchCmd);
call("changed", [oldLayer]);
return true;
}
}
@@ -2743,13 +2761,7 @@ function BatchCommand(text) {
var child = g.childNodes.item(i);
// found the <title> element, now append all the
if (child && child.tagName == "title") {
var tlen = child.childNodes.length;
for (var j = 0; j < tlen; ++j) {
var textNode = child.childNodes.item(j);
if (textNode.nodeType == 3) {
name += textNode.nodeValue;
}
}
name = child.textContent;
break;
}
}