npm update with fix to new eslint issues

This commit is contained in:
jfh
2020-10-25 17:54:04 +01:00
parent ea4a33dc83
commit f2698c2ca8
13 changed files with 151 additions and 195 deletions

View File

@@ -1893,10 +1893,9 @@ export const pathActions = (function () {
const absY = seglist.getItem(0).y;
sSeg = stretchy.pathSegList.getItem(1);
if (sSeg.pathSegType === 4) {
newseg = drawnPath.createSVGPathSegLinetoAbs(absX, absY);
} else {
newseg = drawnPath.createSVGPathSegCurvetoCubicAbs(
newseg = (sSeg.pathSegType === 4)
? drawnPath.createSVGPathSegLinetoAbs(absX, absY)
: drawnPath.createSVGPathSegCurvetoCubicAbs(
absX,
absY,
sSeg.x1 / currentZoom,
@@ -1904,8 +1903,6 @@ export const pathActions = (function () {
absX,
absY
);
}
const endseg = drawnPath.createSVGPathSegClosePath();
seglist.appendItem(newseg);
seglist.appendItem(endseg);
@@ -1960,13 +1957,12 @@ export const pathActions = (function () {
// Use the segment defined by stretchy
sSeg = stretchy.pathSegList.getItem(1);
if (sSeg.pathSegType === 4) {
newseg = drawnPath.createSVGPathSegLinetoAbs(
newseg = (sSeg.pathSegType === 4)
? drawnPath.createSVGPathSegLinetoAbs(
editorContext_.round(x),
editorContext_.round(y)
);
} else {
newseg = drawnPath.createSVGPathSegCurvetoCubicAbs(
)
: drawnPath.createSVGPathSegCurvetoCubicAbs(
editorContext_.round(x),
editorContext_.round(y),
sSeg.x1 / currentZoom,
@@ -1974,7 +1970,6 @@ export const pathActions = (function () {
sSeg.x2 / currentZoom,
sSeg.y2 / currentZoom
);
}
drawnPath.pathSegList.appendItem(newseg);

View File

@@ -269,13 +269,7 @@ export const recalculateDimensions = function (selected) {
const gangle = getRotationAngle(selected);
if (gangle) {
const a = gangle * Math.PI / 180;
let s;
if (Math.abs(a) > (1.0e-10)) {
s = Math.sin(a) / (1 - Math.cos(a));
} else {
// TODO: This blows up if the angle is exactly 0!
s = 2 / a;
}
const s = Math.abs(a) > (1.0e-10) ? Math.sin(a) / (1 - Math.cos(a)) : 2 / a;
for (let i = 0; i < tlist.numberOfItems; ++i) {
const xform = tlist.getItem(i);
if (xform.type === 4) {

View File

@@ -2689,11 +2689,7 @@ class SvgCanvas {
end = {x: 0, y: 0};
const coords = element.getAttribute('points');
const commaIndex = coords.indexOf(',');
if (commaIndex >= 0) {
keep = coords.includes(',', commaIndex + 1);
} else {
keep = coords.includes(' ', coords.indexOf(' ') + 1);
}
keep = commaIndex >= 0 ? coords.includes(',', commaIndex + 1) : coords.includes(' ', coords.indexOf(' ') + 1);
if (keep) {
element = pathActions.smoothPolylineIntoPath(element);
}
@@ -4495,11 +4491,9 @@ function hideCursor () {
// set new svg document
// If DOM3 adoptNode() available, use it. Otherwise fall back to DOM2 importNode()
if (svgdoc.adoptNode) {
svgcontent = svgdoc.adoptNode(newDoc.documentElement);
} else {
svgcontent = svgdoc.importNode(newDoc.documentElement, true);
}
svgcontent = svgdoc.adoptNode
? svgdoc.adoptNode(newDoc.documentElement)
: svgdoc.importNode(newDoc.documentElement, true);
svgroot.append(svgcontent);
const content = $(svgcontent);
@@ -4681,13 +4675,9 @@ function hideCursor () {
this.prepareSvg(newDoc);
// import new svg document into our document
let svg;
// If DOM3 adoptNode() available, use it. Otherwise fall back to DOM2 importNode()
if (svgdoc.adoptNode) {
svg = svgdoc.adoptNode(newDoc.documentElement);
} else {
svg = svgdoc.importNode(newDoc.documentElement, true);
}
const svg =
svgdoc.adoptNode ? svgdoc.adoptNode(newDoc.documentElement) : svgdoc.importNode(newDoc.documentElement, true);
uniquifyElems(svg);
@@ -4705,11 +4695,7 @@ function hideCursor () {
canvash = Number(svgcontent.getAttribute('height'));
// imported content should be 1/3 of the canvas on its largest dimension
if (innerh > innerw) {
ts = 'scale(' + (canvash / 3) / vb[3] + ')';
} else {
ts = 'scale(' + (canvash / 3) / vb[2] + ')';
}
ts = innerh > innerw ? 'scale(' + (canvash / 3) / vb[3] + ')' : 'scale(' + (canvash / 3) / vb[2] + ')';
// Hack to make recalculateDimensions understand how to scale
ts = 'translate(0) ' + ts + ' translate(0)';