/** * Manipulating coordinates. * @module coords * @license MIT */ import { snapToGrid, assignAttributes, getBBox, getRefElem, findDefs } from './utilities.js' import { transformPoint, transformListToTransform, matrixMultiply, transformBox, getTransformList } from './math.js' import { convertToNum } from './units.js' let svgCanvas = null /** * Initialize the coords module with the SVG canvas. * @function module:coords.init * @param {Object} canvas - The SVG canvas object * @returns {void} */ export const init = canvas => { svgCanvas = canvas } // This is how we map path segment types to their corresponding commands const pathMap = [ 0, 'z', 'M', 'm', 'L', 'l', 'C', 'c', 'Q', 'q', 'A', 'a', 'H', 'h', 'V', 'v', 'S', 's', 'T', 't' ] /** * Applies coordinate changes to an element based on the given matrix. * @function module:coords.remapElement * @param {Element} selected - The DOM element to remap * @param {Object} changes - An object containing attribute changes * @param {SVGMatrix} m - The transformation matrix * @returns {void} */ export const remapElement = (selected, changes, m) => { const remap = (x, y) => transformPoint(x, y, m) const scalew = w => m.a * w const scaleh = h => m.d * h const doSnapping = svgCanvas.getGridSnapping() && selected.parentNode.parentNode.localName === 'svg' const finishUp = () => { if (doSnapping) { Object.entries(changes).forEach(([attr, value]) => { changes[attr] = snapToGrid(value) }) } assignAttributes(selected, changes, 1000, true) } const box = getBBox(selected) // Handle gradients and patterns ;['fill', 'stroke'].forEach(type => { const attrVal = selected.getAttribute(type) if (attrVal?.startsWith('url(') && (m.a < 0 || m.d < 0)) { const grad = getRefElem(attrVal) const newgrad = grad.cloneNode(true) if (m.a < 0) { // Flip x const x1 = newgrad.getAttribute('x1') const x2 = newgrad.getAttribute('x2') newgrad.setAttribute('x1', -(x1 - 1)) newgrad.setAttribute('x2', -(x2 - 1)) } if (m.d < 0) { // Flip y const y1 = newgrad.getAttribute('y1') const y2 = newgrad.getAttribute('y2') newgrad.setAttribute('y1', -(y1 - 1)) newgrad.setAttribute('y2', -(y2 - 1)) } newgrad.id = svgCanvas.getCurrentDrawing().getNextId() findDefs().append(newgrad) selected.setAttribute(type, 'url(#' + newgrad.id + ')') } }) const elName = selected.tagName // Skip remapping for '' elements if (elName === 'use') { // Do not remap '' elements; transformations are handled via 'transform' attribute return } // Now we have a set of changes and an applied reduced transform list // We apply the changes directly to the DOM switch (elName) { case 'foreignObject': case 'rect': case 'image': { // Allow images to be inverted (give them matrix when flipped) if (elName === 'image' && (m.a < 0 || m.d < 0)) { // Convert to matrix if flipped const chlist = getTransformList(selected) const mt = svgCanvas.getSvgRoot().createSVGTransform() mt.setMatrix(matrixMultiply(transformListToTransform(chlist).matrix, m)) chlist.clear() chlist.appendItem(mt) } else { const pt1 = remap(changes.x, changes.y) changes.width = scalew(changes.width) changes.height = scaleh(changes.height) changes.x = pt1.x + Math.min(0, changes.width) changes.y = pt1.y + Math.min(0, changes.height) changes.width = Math.abs(changes.width) changes.height = Math.abs(changes.height) } finishUp() break } case 'ellipse': { const c = remap(changes.cx, changes.cy) changes.cx = c.x changes.cy = c.y changes.rx = Math.abs(scalew(changes.rx)) changes.ry = Math.abs(scaleh(changes.ry)) finishUp() break } case 'circle': { const c = remap(changes.cx, changes.cy) changes.cx = c.x changes.cy = c.y // Take the minimum of the new dimensions for the new circle radius const tbox = transformBox(box.x, box.y, box.width, box.height, m) const w = tbox.tr.x - tbox.tl.x const h = tbox.bl.y - tbox.tl.y changes.r = Math.min(Math.abs(w / 2), Math.abs(h / 2)) finishUp() break } case 'line': { const pt1 = remap(changes.x1, changes.y1) const pt2 = remap(changes.x2, changes.y2) changes.x1 = pt1.x changes.y1 = pt1.y changes.x2 = pt2.x changes.y2 = pt2.y finishUp() break } case 'text': { const pt = remap(changes.x, changes.y) changes.x = pt.x changes.y = pt.y // Scale font-size let fontSize = selected.getAttribute('font-size') if (!fontSize) { // If not directly set, try computed style fontSize = window.getComputedStyle(selected).fontSize } const fontSizeNum = parseFloat(fontSize) if (!isNaN(fontSizeNum)) { // Assume uniform scaling and use m.a changes['font-size'] = fontSizeNum * Math.abs(m.a) } finishUp() // Handle child 'tspan' elements const childNodes = selected.childNodes for (let i = 0; i < childNodes.length; i++) { const child = childNodes[i] if (child.nodeType === 1 && child.tagName === 'tspan') { const childChanges = {} const hasX = child.hasAttribute('x') const hasY = child.hasAttribute('y') if (hasX) { const childX = convertToNum('x', child.getAttribute('x')) const childPtX = remap(childX, changes.y).x childChanges.x = childPtX } if (hasY) { const childY = convertToNum('y', child.getAttribute('y')) const childPtY = remap(changes.x, childY).y childChanges.y = childPtY } let tspanFS = child.getAttribute('font-size') if (!tspanFS) { tspanFS = window.getComputedStyle(child).fontSize } const tspanFSNum = parseFloat(tspanFS) if (!isNaN(tspanFSNum)) { childChanges['font-size'] = tspanFSNum * Math.abs(m.a) } if (hasX || hasY || childChanges['font-size']) { assignAttributes(child, childChanges, 1000, true) } } } break } case 'tspan': { const pt = remap(changes.x, changes.y) changes.x = pt.x changes.y = pt.y // Handle tspan font-size scaling let tspanFS = selected.getAttribute('font-size') if (!tspanFS) { tspanFS = window.getComputedStyle(selected).fontSize } const tspanFSNum = parseFloat(tspanFS) if (!isNaN(tspanFSNum)) { changes['font-size'] = tspanFSNum * Math.abs(m.a) } finishUp() break } case 'g': { const dataStorage = svgCanvas.getDataStorage() const gsvg = dataStorage.get(selected, 'gsvg') if (gsvg) { assignAttributes(gsvg, changes, 1000, true) } break } case 'polyline': case 'polygon': { changes.points.forEach(pt => { const { x, y } = remap(pt.x, pt.y) pt.x = x pt.y = y }) const pstr = changes.points.map(pt => `${pt.x},${pt.y}`).join(' ') selected.setAttribute('points', pstr) break } case 'path': { // Handle path segments const segList = selected.pathSegList const len = segList.numberOfItems changes.d = [] for (let i = 0; i < len; ++i) { const seg = segList.getItem(i) changes.d[i] = { type: seg.pathSegType, x: seg.x, y: seg.y, x1: seg.x1, y1: seg.y1, x2: seg.x2, y2: seg.y2, r1: seg.r1, r2: seg.r2, angle: seg.angle, largeArcFlag: seg.largeArcFlag, sweepFlag: seg.sweepFlag } } const firstseg = changes.d[0] let currentpt if (len > 0) { currentpt = remap(firstseg.x, firstseg.y) changes.d[0].x = currentpt.x changes.d[0].y = currentpt.y } for (let i = 1; i < len; ++i) { const seg = changes.d[i] const { type } = seg // If absolute or first segment, remap x, y, x1, y1, x2, y2 if (type % 2 === 0) { const thisx = seg.x !== undefined ? seg.x : currentpt.x // For V commands const thisy = seg.y !== undefined ? seg.y : currentpt.y // For H commands const pt = remap(thisx, thisy) const pt1 = remap(seg.x1, seg.y1) const pt2 = remap(seg.x2, seg.y2) seg.x = pt.x seg.y = pt.y seg.x1 = pt1.x seg.y1 = pt1.y seg.x2 = pt2.x seg.y2 = pt2.y seg.r1 = scalew(seg.r1) seg.r2 = scaleh(seg.r2) } else { // For relative segments, scale x, y, x1, y1, x2, y2 seg.x = scalew(seg.x) seg.y = scaleh(seg.y) seg.x1 = scalew(seg.x1) seg.y1 = scaleh(seg.y1) seg.x2 = scalew(seg.x2) seg.y2 = scaleh(seg.y2) seg.r1 = scalew(seg.r1) seg.r2 = scaleh(seg.r2) } } let dstr = '' changes.d.forEach(seg => { const { type } = seg dstr += pathMap[type] switch (type) { case 13: // relative horizontal line (h) case 12: // absolute horizontal line (H) dstr += seg.x + ' ' break case 15: // relative vertical line (v) case 14: // absolute vertical line (V) dstr += seg.y + ' ' break case 3: // relative move (m) case 5: // relative line (l) case 19: // relative smooth quad (t) case 2: // absolute move (M) case 4: // absolute line (L) case 18: // absolute smooth quad (T) dstr += seg.x + ',' + seg.y + ' ' break case 7: // relative cubic (c) case 6: // absolute cubic (C) dstr += seg.x1 + ',' + seg.y1 + ' ' + seg.x2 + ',' + seg.y2 + ' ' + seg.x + ',' + seg.y + ' ' break case 9: // relative quad (q) case 8: // absolute quad (Q) dstr += seg.x1 + ',' + seg.y1 + ' ' + seg.x + ',' + seg.y + ' ' break case 11: // relative elliptical arc (a) case 10: // absolute elliptical arc (A) dstr += seg.r1 + ',' + seg.r2 + ' ' + seg.angle + ' ' + Number(seg.largeArcFlag) + ' ' + Number(seg.sweepFlag) + ' ' + seg.x + ',' + seg.y + ' ' break case 17: // relative smooth cubic (s) case 16: // absolute smooth cubic (S) dstr += seg.x2 + ',' + seg.y2 + ' ' + seg.x + ',' + seg.y + ' ' break default: break } }) selected.setAttribute('d', dstr.trim()) break } default: break } }