Files
svgedit/packages/svgcanvas/core/coords.js
JFH 23c6bc2e23 September updates (#992)
* fix deprecated apple-mobile -web-app-capable
* fix issue #974
* update dependencies
* fix a trailing space for points
* fix issue with tspan recalculation
2024-09-16 13:13:05 +02:00

374 lines
10 KiB
JavaScript

/**
* Manipulating coordinates.
* @module coords
* @license MIT
*/
import {
snapToGrid,
assignAttributes,
getBBox,
getRefElem,
findDefs
} from './utilities.js'
import {
transformPoint,
transformListToTransform,
matrixMultiply,
transformBox,
getTransformList
} from './math.js'
import {
convertToNum
} from './units.js'
let svgCanvas = null
/**
* Initialize the coords module with the SVG canvas.
* @function module:coords.init
* @param {Object} canvas - The SVG canvas object
* @returns {void}
*/
export const init = canvas => {
svgCanvas = canvas
}
// This is how we map path segment types to their corresponding commands
const pathMap = [
0,
'z',
'M',
'm',
'L',
'l',
'C',
'c',
'Q',
'q',
'A',
'a',
'H',
'h',
'V',
'v',
'S',
's',
'T',
't'
]
/**
* Applies coordinate changes to an element based on the given matrix.
* @function module:coords.remapElement
* @param {Element} selected - The DOM element to remap
* @param {Object} changes - An object containing attribute changes
* @param {SVGMatrix} m - The transformation matrix
* @returns {void}
*/
export const remapElement = (selected, changes, m) => {
const remap = (x, y) => transformPoint(x, y, m)
const scalew = w => m.a * w
const scaleh = h => m.d * h
const doSnapping =
svgCanvas.getGridSnapping() &&
selected.parentNode.parentNode.localName === 'svg'
const finishUp = () => {
if (doSnapping) {
Object.entries(changes).forEach(([attr, value]) => {
changes[attr] = snapToGrid(value)
})
}
assignAttributes(selected, changes, 1000, true)
}
const box = getBBox(selected)
// Handle gradients and patterns
;['fill', 'stroke'].forEach(type => {
const attrVal = selected.getAttribute(type)
if (attrVal?.startsWith('url(') && (m.a < 0 || m.d < 0)) {
const grad = getRefElem(attrVal)
const newgrad = grad.cloneNode(true)
if (m.a < 0) {
// Flip x
const x1 = newgrad.getAttribute('x1')
const x2 = newgrad.getAttribute('x2')
newgrad.setAttribute('x1', -(x1 - 1))
newgrad.setAttribute('x2', -(x2 - 1))
}
if (m.d < 0) {
// Flip y
const y1 = newgrad.getAttribute('y1')
const y2 = newgrad.getAttribute('y2')
newgrad.setAttribute('y1', -(y1 - 1))
newgrad.setAttribute('y2', -(y2 - 1))
}
newgrad.id = svgCanvas.getCurrentDrawing().getNextId()
findDefs().append(newgrad)
selected.setAttribute(type, 'url(#' + newgrad.id + ')')
}
})
const elName = selected.tagName
// Skip remapping for '<use>' elements
if (elName === 'use') {
// Do not remap '<use>' elements; transformations are handled via 'transform' attribute
return
}
// Now we have a set of changes and an applied reduced transform list
// We apply the changes directly to the DOM
switch (elName) {
case 'foreignObject':
case 'rect':
case 'image': {
// Allow images to be inverted (give them matrix when flipped)
if (elName === 'image' && (m.a < 0 || m.d < 0)) {
// Convert to matrix
const chlist = getTransformList(selected)
const mt = svgCanvas.getSvgRoot().createSVGTransform()
mt.setMatrix(matrixMultiply(transformListToTransform(chlist).matrix, m))
chlist.clear()
chlist.appendItem(mt)
} else {
const pt1 = remap(changes.x, changes.y)
changes.width = scalew(changes.width)
changes.height = scaleh(changes.height)
changes.x = pt1.x + Math.min(0, changes.width)
changes.y = pt1.y + Math.min(0, changes.height)
changes.width = Math.abs(changes.width)
changes.height = Math.abs(changes.height)
}
finishUp()
break
}
case 'ellipse': {
const c = remap(changes.cx, changes.cy)
changes.cx = c.x
changes.cy = c.y
changes.rx = Math.abs(scalew(changes.rx))
changes.ry = Math.abs(scaleh(changes.ry))
finishUp()
break
}
case 'circle': {
const c = remap(changes.cx, changes.cy)
changes.cx = c.x
changes.cy = c.y
// Take the minimum of the new dimensions for the new circle radius
const tbox = transformBox(box.x, box.y, box.width, box.height, m)
const w = tbox.tr.x - tbox.tl.x
const h = tbox.bl.y - tbox.tl.y
changes.r = Math.min(Math.abs(w / 2), Math.abs(h / 2))
finishUp()
break
}
case 'line': {
const pt1 = remap(changes.x1, changes.y1)
const pt2 = remap(changes.x2, changes.y2)
changes.x1 = pt1.x
changes.y1 = pt1.y
changes.x2 = pt2.x
changes.y2 = pt2.y
finishUp()
break
}
case 'text': {
const pt = remap(changes.x, changes.y)
changes.x = pt.x
changes.y = pt.y
finishUp()
// Handle child 'tspan' elements
const childNodes = selected.childNodes
for (let i = 0; i < childNodes.length; i++) {
const child = childNodes[i]
if (child.nodeType === 1 && child.tagName === 'tspan') {
const childChanges = {}
const childX = child.getAttribute('x')
const childY = child.getAttribute('y')
if (childX !== null) {
childChanges.x = convertToNum('x', childX)
} else {
// If 'x' is not set, inherit from parent
childChanges.x = changes.x
}
if (childY !== null) {
childChanges.y = convertToNum('y', childY)
} else {
// If 'y' is not set, inherit from parent
childChanges.y = changes.y
}
const childPt = remap(childChanges.x, childChanges.y)
childChanges.x = childPt.x
childChanges.y = childPt.y
assignAttributes(child, childChanges, 1000, true)
}
}
break
}
case 'tspan': {
const pt = remap(changes.x, changes.y)
changes.x = pt.x
changes.y = pt.y
finishUp()
break
}
case 'g': {
const dataStorage = svgCanvas.getDataStorage()
const gsvg = dataStorage.get(selected, 'gsvg')
if (gsvg) {
assignAttributes(gsvg, changes, 1000, true)
}
break
}
case 'polyline':
case 'polygon': {
changes.points.forEach(pt => {
const { x, y } = remap(pt.x, pt.y)
pt.x = x
pt.y = y
})
const pstr = changes.points.map(pt => `${pt.x},${pt.y}`).join(' ')
selected.setAttribute('points', pstr)
break
}
case 'path': {
// Handle path segments
const segList = selected.pathSegList
const len = segList.numberOfItems
changes.d = []
for (let i = 0; i < len; ++i) {
const seg = segList.getItem(i)
changes.d[i] = {
type: seg.pathSegType,
x: seg.x,
y: seg.y,
x1: seg.x1,
y1: seg.y1,
x2: seg.x2,
y2: seg.y2,
r1: seg.r1,
r2: seg.r2,
angle: seg.angle,
largeArcFlag: seg.largeArcFlag,
sweepFlag: seg.sweepFlag
}
}
const firstseg = changes.d[0]
let currentpt
if (len > 0) {
currentpt = remap(firstseg.x, firstseg.y)
changes.d[0].x = currentpt.x
changes.d[0].y = currentpt.y
}
for (let i = 1; i < len; ++i) {
const seg = changes.d[i]
const { type } = seg
// If absolute or first segment, remap x, y, x1, y1, x2, y2
if (type % 2 === 0) {
const thisx = seg.x !== undefined ? seg.x : currentpt.x // For V commands
const thisy = seg.y !== undefined ? seg.y : currentpt.y // For H commands
const pt = remap(thisx, thisy)
const pt1 = remap(seg.x1, seg.y1)
const pt2 = remap(seg.x2, seg.y2)
seg.x = pt.x
seg.y = pt.y
seg.x1 = pt1.x
seg.y1 = pt1.y
seg.x2 = pt2.x
seg.y2 = pt2.y
seg.r1 = scalew(seg.r1)
seg.r2 = scaleh(seg.r2)
} else {
// For relative segments, scale x, y, x1, y1, x2, y2
seg.x = scalew(seg.x)
seg.y = scaleh(seg.y)
seg.x1 = scalew(seg.x1)
seg.y1 = scaleh(seg.y1)
seg.x2 = scalew(seg.x2)
seg.y2 = scaleh(seg.y2)
seg.r1 = scalew(seg.r1)
seg.r2 = scaleh(seg.r2)
}
}
let dstr = ''
changes.d.forEach(seg => {
const { type } = seg
dstr += pathMap[type]
switch (type) {
case 13: // relative horizontal line (h)
case 12: // absolute horizontal line (H)
dstr += seg.x + ' '
break
case 15: // relative vertical line (v)
case 14: // absolute vertical line (V)
dstr += seg.y + ' '
break
case 3: // relative move (m)
case 5: // relative line (l)
case 19: // relative smooth quad (t)
case 2: // absolute move (M)
case 4: // absolute line (L)
case 18: // absolute smooth quad (T)
dstr += seg.x + ',' + seg.y + ' '
break
case 7: // relative cubic (c)
case 6: // absolute cubic (C)
dstr +=
seg.x1 +
',' +
seg.y1 +
' ' +
seg.x2 +
',' +
seg.y2 +
' ' +
seg.x +
',' +
seg.y +
' '
break
case 9: // relative quad (q)
case 8: // absolute quad (Q)
dstr += seg.x1 + ',' + seg.y1 + ' ' + seg.x + ',' + seg.y + ' '
break
case 11: // relative elliptical arc (a)
case 10: // absolute elliptical arc (A)
dstr +=
seg.r1 +
',' +
seg.r2 +
' ' +
seg.angle +
' ' +
Number(seg.largeArcFlag) +
' ' +
Number(seg.sweepFlag) +
' ' +
seg.x +
',' +
seg.y +
' '
break
case 17: // relative smooth cubic (s)
case 16: // absolute smooth cubic (S)
dstr += seg.x2 + ',' + seg.y2 + ' ' + seg.x + ',' + seg.y + ' '
break
default:
break
}
})
selected.setAttribute('d', dstr.trim())
break
}
default:
break
}
}