Files
svgedit/editor/units.js
Brett Zamir 8c9e40d349 - Breaking change: Rename config file to svgedit-config-iife.js (or for the module version, svgedit-config-es.js);
also expect one directory higher; incorporates #207 (@iuyiuy)
- Breaking change: Separate `extIconsPath` from `extPath` (not copying over icons)
- Breaking change: Don't reference `custom.css` in HTML; can instead be referenced in JavaScript through
    the config file (provided in `svgedit-config-sample-iife.js`/`svgedit-config-sample-es.js` as `svgedit-custom.css` for
    better namespacing); incorporates #207 (@iuyiuy)
- Breaking change: Remove minified jgraduate/spinbtn files (minified within Rollup routine)
- Fix: Zoom when scrolled; incorporates #169 (@AndrolGenhald), adapting for conventions; also allow avoidance when shift key pressed
- Fix: Update Atom feed reference in HTML
- Fixes related to recent commits: Some path and method name fixes needed, function order, missing methods, variable scope declaration, no need for DOMContentLoaded listeners in modules, switch back to non-default export, avoid trimming nullish, deal with mock tests, fix `math.matrixMultiply`, use jquery-svg where needed for array/SVG attributes; add babel-polyfill and defer script to imagelib; other misc. fixes
- Enhancement: Move config-sample.js out of `editor` directory
- Enhancement: For `callback`-style extensions, also provide config object; add following
   to that object: buildCanvgCallback, canvg, decode64, encode64, executeAfterLoads, getTypeMap, isChrome, ieIE, NS, text2xml
- Enhancement: Complete ES6 modules work (extensions, locales, tests), along with Babel;
    make Node build routine for converting modular source to non-modular,
    use `loadStylesheets` for modular stylehsheet defining (but parallel loading);
- Enhancement: Add `stylesheets` config for modular but parallel stylesheet loading with `@default` option for simple inclusion/exclusion of defaults (if not going with default).
- Refactoring: Clean up `svg-editor.html`: consistent indents; avoid extra lbs, avoid long lines
- Refactoring: Avoid embedded API adding inline JavaScript listener
- Refactoring: Move layers and context code to `draw.js`
- Refactoring: Move `pathActions` from `svgcanvas.js` (though preserve aliases to these methods on `canvas`) and `convertPath` from `svgutils.js` to `path.js`
- Refactoring: Move `getStrokedBBox` from `svgcanvas.js` (while keeping an alias) to `svgutils.js` (as `getStrokedBBoxDefaultVisible` to avoid conflict with existing)
- Docs: Remove "dependencies" comments in code except where summarizing role of jQuery or a non-obvious dependency
- Refactoring/Linting: Enfore `no-extra-semi` and `quote-props` rules
- Refactoring: Further avoidance of quotes on properties (as possible)
- Refactoring: Use `class` in place of functions where intended as classes
- Refactoring: Consistency and granularity in extensions imports
- Testing: Update QUnit to 2.6.1 (node_modules) and Sinon to 5.0.8 (and add sinon-test at 2.1.3) and enforce eslint-plugin-qunit linting rules; update custom extensions
- Testing: Add node-static for automating (and accessing out-of-directory contents)
- Testing: Avoid HTML attributes for styling
- Testing: Add npm `test` script
- Testing: Comment out unused jQuery SVG test
- Testing: Add test1 and svgutils_performance_test to all tests page
- Testing: Due apparently to Path having not been a formal class, the test was calling it without `new`; refactored now with sufficient mock data to take into account it is a class
- npm: Update devDeps
- npm: Add html modules and config build to test script
2018-05-25 20:03:14 +08:00

269 lines
7.4 KiB
JavaScript

/**
* Package: svgedit.units
*
* Licensed under the MIT License
*
* Copyright(c) 2010 Alexis Deveria
* Copyright(c) 2010 Jeff Schiller
*/
import {NS} from './svgedit.js';
const wAttrs = ['x', 'x1', 'cx', 'rx', 'width'];
const hAttrs = ['y', 'y1', 'cy', 'ry', 'height'];
const unitAttrs = ['r', 'radius', ...wAttrs, ...hAttrs];
// unused
/*
const unitNumMap = {
'%': 2,
em: 3,
ex: 4,
px: 5,
cm: 6,
mm: 7,
in: 8,
pt: 9,
pc: 10
};
*/
// Container of elements.
let elementContainer_;
/**
* Stores mapping of unit type to user coordinates.
*/
let typeMap_ = {};
/**
* ElementContainer interface
*
* function getBaseUnit() - Returns a string of the base unit type of the container ('em')
* function getElement() - Returns an element in the container given an id
* function getHeight() - Returns the container's height
* function getWidth() - Returns the container's width
* function getRoundDigits() - Returns the number of digits number should be rounded to
*/
/**
* Initializes this module.
*
* @param elementContainer - An object implementing the ElementContainer interface.
*/
export const init = function (elementContainer) {
elementContainer_ = elementContainer;
// Get correct em/ex values by creating a temporary SVG.
const svg = document.createElementNS(NS.SVG, 'svg');
document.body.appendChild(svg);
const rect = document.createElementNS(NS.SVG, 'rect');
rect.setAttribute('width', '1em');
rect.setAttribute('height', '1ex');
rect.setAttribute('x', '1in');
svg.appendChild(rect);
const bb = rect.getBBox();
document.body.removeChild(svg);
const inch = bb.x;
typeMap_ = {
em: bb.width,
ex: bb.height,
in: inch,
cm: inch / 2.54,
mm: inch / 25.4,
pt: inch / 72,
pc: inch / 6,
px: 1,
'%': 0
};
};
// Group: Unit conversion functions
/**
* @returns The unit object with values for each unit
*/
export const getTypeMap = function () {
return typeMap_;
};
/**
* Rounds a given value to a float with number of digits defined in save_options
*
* @param val - The value as a String, Number or Array of two numbers to be rounded
*
* @returns
* If a string/number was given, returns a Float. If an array, return a string
* with comma-separated floats
*/
export const shortFloat = function (val) {
const digits = elementContainer_.getRoundDigits();
if (!isNaN(val)) {
// Note that + converts to Number
return +((+val).toFixed(digits));
}
if (Array.isArray(val)) {
return shortFloat(val[0]) + ',' + shortFloat(val[1]);
}
return parseFloat(val).toFixed(digits) - 0;
};
/**
* Converts the number to given unit or baseUnit
* @returns {number}
*/
export const convertUnit = function (val, unit) {
unit = unit || elementContainer_.getBaseUnit();
// baseVal.convertToSpecifiedUnits(unitNumMap[unit]);
// const val = baseVal.valueInSpecifiedUnits;
// baseVal.convertToSpecifiedUnits(1);
return shortFloat(val / typeMap_[unit]);
};
/**
* Sets an element's attribute based on the unit in its current value.
*
* @param elem - DOM element to be changed
* @param attr - String with the name of the attribute associated with the value
* @param val - String with the attribute value to convert
*/
export const setUnitAttr = function (elem, attr, val) {
// if (!isNaN(val)) {
// New value is a number, so check currently used unit
// const oldVal = elem.getAttribute(attr);
// Enable this for alternate mode
// if (oldVal !== null && (isNaN(oldVal) || elementContainer_.getBaseUnit() !== 'px')) {
// // Old value was a number, so get unit, then convert
// let unit;
// if (oldVal.substr(-1) === '%') {
// const res = getResolution();
// unit = '%';
// val *= 100;
// if (wAttrs.includes(attr)) {
// val = val / res.w;
// } else if (hAttrs.includes(attr)) {
// val = val / res.h;
// } else {
// return val / Math.sqrt((res.w*res.w) + (res.h*res.h))/Math.sqrt(2);
// }
// } else {
// if (elementContainer_.getBaseUnit() !== 'px') {
// unit = elementContainer_.getBaseUnit();
// } else {
// unit = oldVal.substr(-2);
// }
// val = val / typeMap_[unit];
// }
//
// val += unit;
// }
// }
elem.setAttribute(attr, val);
};
const attrsToConvert = {
line: ['x1', 'x2', 'y1', 'y2'],
circle: ['cx', 'cy', 'r'],
ellipse: ['cx', 'cy', 'rx', 'ry'],
foreignObject: ['x', 'y', 'width', 'height'],
rect: ['x', 'y', 'width', 'height'],
image: ['x', 'y', 'width', 'height'],
use: ['x', 'y', 'width', 'height'],
text: ['x', 'y']
};
/**
* Converts all applicable attributes to the configured baseUnit
* @param element - A DOM element whose attributes should be converted
*/
export const convertAttrs = function (element) {
const elName = element.tagName;
const unit = elementContainer_.getBaseUnit();
const attrs = attrsToConvert[elName];
if (!attrs) { return; }
const len = attrs.length;
for (let i = 0; i < len; i++) {
const attr = attrs[i];
const cur = element.getAttribute(attr);
if (cur) {
if (!isNaN(cur)) {
element.setAttribute(attr, (cur / typeMap_[unit]) + unit);
}
// else {
// Convert existing?
// }
}
}
};
/**
* Converts given values to numbers. Attributes must be supplied in
* case a percentage is given
*
* @param attr - String with the name of the attribute associated with the value
* @param val - String with the attribute value to convert
*/
export const convertToNum = function (attr, val) {
// Return a number if that's what it already is
if (!isNaN(val)) { return val - 0; }
if (val.substr(-1) === '%') {
// Deal with percentage, depends on attribute
const num = val.substr(0, val.length - 1) / 100;
const width = elementContainer_.getWidth();
const height = elementContainer_.getHeight();
if (wAttrs.includes(attr)) {
return num * width;
}
if (hAttrs.includes(attr)) {
return num * height;
}
return num * Math.sqrt((width * width) + (height * height)) / Math.sqrt(2);
}
const unit = val.substr(-2);
const num = val.substr(0, val.length - 2);
// Note that this multiplication turns the string into a number
return num * typeMap_[unit];
};
/**
* Check if an attribute's value is in a valid format
* @param attr - String with the name of the attribute associated with the value
* @param val - String with the attribute value to check
*/
export const isValidUnit = function (attr, val, selectedElement) {
let valid = false;
if (unitAttrs.includes(attr)) {
// True if it's just a number
if (!isNaN(val)) {
valid = true;
} else {
// Not a number, check if it has a valid unit
val = val.toLowerCase();
Object.keys(typeMap_).forEach((unit) => {
if (valid) { return; }
const re = new RegExp('^-?[\\d\\.]+' + unit + '$');
if (re.test(val)) { valid = true; }
});
}
} else if (attr === 'id') {
// if we're trying to change the id, make sure it's not already present in the doc
// and the id value is valid.
let result = false;
// because getElem() can throw an exception in the case of an invalid id
// (according to https://www.w3.org/TR/xml-id/ IDs must be a NCName)
// we wrap it in an exception and only return true if the ID was valid and
// not already present
try {
const elem = elementContainer_.getElement(val);
result = (elem == null || elem === selectedElement);
} catch (e) {}
return result;
}
valid = true;
return valid;
};