now you can use directlt svgcanvas. see readme.md * configure workspaces * move svgcanvas to packages folder * move utils to common and paint to svgcanvas * make svgcanvas a dependency of svgedit * update deps * workspaces requires npm 7 at least so the ci needs a new node version * update github actions to V3 * update snapshots using custom svg exports * remove unmaintained cypress snapshot plugin * new github action to add coverage in PR * Update onpushandpullrequest.yml * svgcanvas v7.1.6
27 lines
973 B
JavaScript
27 lines
973 B
JavaScript
import {
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visitAndApproveStorage
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} from '../../../support/ui-test-helper.js'
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// See https://github.com/SVG-Edit/svgedit/issues/359
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describe('Fix issue 359', function () {
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beforeEach(() => {
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visitAndApproveStorage()
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})
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it('can undo without throwing', function () {
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cy.get('#tool_source').click({ force: true })
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cy.get('#svg_source_textarea')
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.type('{selectall}', { force: true })
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.type(`<svg width="640" height="480" xmlns="http://www.w3.org/2000/svg">
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<g class="layer">
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<title>Layer 1</title>
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<rect fill="#ffff00" height="70" width="165" x="179.5" y="146.5"/>
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</g>
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</svg>`, { parseSpecialCharSequences: false, force: true })
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cy.get('#tool_source_save').click({ force: true })
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cy.get('#tool_undo').click({ force: true })
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cy.get('#tool_redo').click({ force: true }) // test also redo to make the test more comprehensive
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// if the undo throws an error to the console, the test will fail
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})
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})
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