also expect one directory higher; incorporates #207 (@iuyiuy) - Breaking change: Separate `extIconsPath` from `extPath` (not copying over icons) - Breaking change: Don't reference `custom.css` in HTML; can instead be referenced in JavaScript through the config file (provided in `svgedit-config-sample-iife.js`/`svgedit-config-sample-es.js` as `svgedit-custom.css` for better namespacing); incorporates #207 (@iuyiuy) - Breaking change: Remove minified jgraduate/spinbtn files (minified within Rollup routine) - Fix: Zoom when scrolled; incorporates #169 (@AndrolGenhald), adapting for conventions; also allow avoidance when shift key pressed - Fix: Update Atom feed reference in HTML - Fixes related to recent commits: Some path and method name fixes needed, function order, missing methods, variable scope declaration, no need for DOMContentLoaded listeners in modules, switch back to non-default export, avoid trimming nullish, deal with mock tests, fix `math.matrixMultiply`, use jquery-svg where needed for array/SVG attributes; add babel-polyfill and defer script to imagelib; other misc. fixes - Enhancement: Move config-sample.js out of `editor` directory - Enhancement: For `callback`-style extensions, also provide config object; add following to that object: buildCanvgCallback, canvg, decode64, encode64, executeAfterLoads, getTypeMap, isChrome, ieIE, NS, text2xml - Enhancement: Complete ES6 modules work (extensions, locales, tests), along with Babel; make Node build routine for converting modular source to non-modular, use `loadStylesheets` for modular stylehsheet defining (but parallel loading); - Enhancement: Add `stylesheets` config for modular but parallel stylesheet loading with `@default` option for simple inclusion/exclusion of defaults (if not going with default). - Refactoring: Clean up `svg-editor.html`: consistent indents; avoid extra lbs, avoid long lines - Refactoring: Avoid embedded API adding inline JavaScript listener - Refactoring: Move layers and context code to `draw.js` - Refactoring: Move `pathActions` from `svgcanvas.js` (though preserve aliases to these methods on `canvas`) and `convertPath` from `svgutils.js` to `path.js` - Refactoring: Move `getStrokedBBox` from `svgcanvas.js` (while keeping an alias) to `svgutils.js` (as `getStrokedBBoxDefaultVisible` to avoid conflict with existing) - Docs: Remove "dependencies" comments in code except where summarizing role of jQuery or a non-obvious dependency - Refactoring/Linting: Enfore `no-extra-semi` and `quote-props` rules - Refactoring: Further avoidance of quotes on properties (as possible) - Refactoring: Use `class` in place of functions where intended as classes - Refactoring: Consistency and granularity in extensions imports - Testing: Update QUnit to 2.6.1 (node_modules) and Sinon to 5.0.8 (and add sinon-test at 2.1.3) and enforce eslint-plugin-qunit linting rules; update custom extensions - Testing: Add node-static for automating (and accessing out-of-directory contents) - Testing: Avoid HTML attributes for styling - Testing: Add npm `test` script - Testing: Comment out unused jQuery SVG test - Testing: Add test1 and svgutils_performance_test to all tests page - Testing: Due apparently to Path having not been a formal class, the test was calling it without `new`; refactored now with sufficient mock data to take into account it is a class - npm: Update devDeps - npm: Add html modules and config build to test script
84 lines
2.4 KiB
JavaScript
84 lines
2.4 KiB
JavaScript
(function () {
|
|
'use strict';
|
|
|
|
/* globals jQuery */
|
|
/*
|
|
* ext-helloworld.js
|
|
*
|
|
* Licensed under the MIT License
|
|
*
|
|
* Copyright(c) 2010 Alexis Deveria
|
|
*
|
|
*/
|
|
|
|
/*
|
|
This is a very basic SVG-Edit extension. It adds a "Hello World" button in
|
|
the left panel. Clicking on the button, and then the canvas will show the
|
|
user the point on the canvas that was clicked on.
|
|
*/
|
|
|
|
svgEditor.addExtension('Hello World', function () {
|
|
var $ = jQuery;
|
|
var svgCanvas = svgEditor.canvas;
|
|
return {
|
|
name: 'Hello World',
|
|
// For more notes on how to make an icon file, see the source of
|
|
// the helloworld-icon.xml
|
|
svgicons: svgEditor.curConfig.extIconsPath + 'helloworld-icon.xml',
|
|
|
|
// Multiple buttons can be added in this array
|
|
buttons: [{
|
|
// Must match the icon ID in helloworld-icon.xml
|
|
id: 'hello_world',
|
|
|
|
// This indicates that the button will be added to the "mode"
|
|
// button panel on the left side
|
|
type: 'mode',
|
|
|
|
// Tooltip text
|
|
title: "Say 'Hello World'",
|
|
|
|
// Events
|
|
events: {
|
|
click: function click() {
|
|
// The action taken when the button is clicked on.
|
|
// For "mode" buttons, any other button will
|
|
// automatically be de-pressed.
|
|
svgCanvas.setMode('hello_world');
|
|
}
|
|
}
|
|
}],
|
|
// This is triggered when the main mouse button is pressed down
|
|
// on the editor canvas (not the tool panels)
|
|
mouseDown: function mouseDown() {
|
|
// Check the mode on mousedown
|
|
if (svgCanvas.getMode() === 'hello_world') {
|
|
// The returned object must include "started" with
|
|
// a value of true in order for mouseUp to be triggered
|
|
return { started: true };
|
|
}
|
|
},
|
|
|
|
|
|
// This is triggered from anywhere, but "started" must have been set
|
|
// to true (see above). Note that "opts" is an object with event info
|
|
mouseUp: function mouseUp(opts) {
|
|
// Check the mode on mouseup
|
|
if (svgCanvas.getMode() === 'hello_world') {
|
|
var zoom = svgCanvas.getZoom();
|
|
|
|
// Get the actual coordinate by dividing by the zoom value
|
|
var x = opts.mouse_x / zoom;
|
|
var y = opts.mouse_y / zoom;
|
|
|
|
var text = 'Hello World!\n\nYou clicked here: ' + x + ', ' + y;
|
|
|
|
// Show the text using the custom alert function
|
|
$.alert(text);
|
|
}
|
|
}
|
|
};
|
|
});
|
|
|
|
}());
|