Files
svgedit/editor/math.js
Brett Zamir a3f0b8e501 - Security fix: 'extPath', 'imgPath', 'extIconsPath', 'canvgPath', 'langPath', 'jGraduatePath', and 'jspdfPath' were not being prevented
- Breaking change: Rename "svgutils.js" to "utilities.js" (make in conformity with JSDoc module naming convention)
- Breaking change: Rename "svgedit.js" to "namespaces.js" (to make clear purpose and avoid confusing with editor)
- Breaking change: Rename "jquery-svg.js" to "jQuery.attr.js"
- Breaking change: Rename "jquery.contextMenu.js" to "jQuery.contextMenu.js"
- Breaking change: Rename "jquery.jpicker.js" to "jQuery.jPicker.js"
- Breaking change: Rename "JQuerySpinBtn.css" to "jQuery.SpinButton.css"
- Breaking change: Rename "JQuerySpinBtn.js" to "jQuery.SpinButton.js" (to have file name more closely reflect name)
- Breaking change: Rename "jquery.svgicons.js" to "jQuery.svgIcons.js"
- Breaking change: Rename "jquery.jgraduate.js" to "jQuery.jGraduate.js"
- Breaking change: Rename "pathseg.js" to "svgpathseg.js" (as it is a poyfill of SVGPathSeg)
- Breaking change: Rename `addSvgElementFromJson()` to `addSVGElementFromJson` for consistency
- Breaking change: Rename `changeSvgContent()` to `changeSVGContent()` for consistency
- Breaking change: Have `exportPDF` resolve with `output` and `outputType` rather than `dataurlstring` (as type may vary)
- Breaking change: Rename `extensions/mathjax/MathJax.js` to `extensions/mathjax/MathJax.min.js`
- Breaking change: Avoid recent change to have editor ready callbacks return Promises (we're not using and advantageous to keep sequential)
- Breaking change: Avoid recent addition of locale-side function in ext-imagelib for l10n
- Breaking change: Change name of ext-arrows.js from `Arrows` to `arrows` for sake of file path (not localized anyways).
- Breaking change: Change `addlangData` extension event to `addLangData` for consistency with method name
- Breaking change: Have `readLang`  return lang and data but do not call `setLang`
- Fix: Have general locales load first so extensions may use
- Fix: Provide `importLocale` to extensions `init` so it may delay adding of the extension until locale data loaded
- Fix: Ensure call to `rasterExport` without `imgType` properly sets MIME type to PNG
- Fix: Wrong name for moinsave
- Update: Update WebAppFind per new API changes
- Enhancement: Make `setStrings` public on editor for late setting (used
  by `ext-shapes.js`)
- Enhancement: Add `extensions_added` event
- Enhancement: Add `message` event (Relay messages including those which
  have been been received prior to extension load)
- Enhancement: Allow SVGEdit to work out of the box--avoid need for copying sample config file. Should also help with Github-based file servers
- Enhancement: Allow avoiding "name" in extension export (just extract out of file name)
- Enhancement: Add stack blur to canvg by default (and refactoring it)
- Enhancement: Return `Promise` for `embedImage` (as with some other loading methods)
- Enhancement: Supply `importLocale` to `langReady` to facilitate extension locale loading
- Enhancement: Recover if an extension fails to load (just log and otherwise ignore)
- Enhancement: More i18n of extensions (also fixed issue with some console warnings about missing locale strings); i18nize Hello World too
- Enhancement: Allowing importing of locales within `addLangData`
- npm: Update devDeps
- Docs: Migrate copies of all old wiki pages to docs/from-old-wiki folder; intended for a possible move to Markdown, so raw HTML (with formatting) was not preserved, though named links had their absolute URL links preserved
- Docs: Begin deleting `SvgCanvas.md` as ensuring jsdoc has replacements
- Docs: Add Edtior doc file for help to general users
- Docs: Clarify/simplify install instructions
- npm/Docs (JSDoc): Add script to check for overly generic types
- Docs (JSDoc): For config/prefs and extension creating, link to tutorials (moved tutorials to own directory to avoid recursion problems by jsdoc)
- Docs (JSDoc): Add modules (upper case for usual main entrance files or regular names)
- Docs (JSDoc): Fill out missing areas; indicate return of `undefined`; consistency with `@returns`
- Docs (JSDoc): Add our own layout template to support overflow
- Docs (JSDoc): Use cleverLinks and disallow unknown tags
- Docs (JSDoc): Insist on "pedantic" flag; put output directory in config
- Docs (JSDoc): Use more precise Integer/Float over number, the specific type of array/function/object
- Docs (JSDoc): Use `@throws`, `@enum`, `@event`/`@fires`/`@listens`
- Docs: Generally update/improve docs (fixes #92)
- Docs: Update links to `latest` path (Avoid needing to update such references upon each release)
- Docs: 80 chars max
- Refactoring: Drop code for extension as function (already requiring export to be an object)
- Refactoring: Object destructuring, `Object.entries`, Object shorthand, array extras, more camelCase variable names
- Refactoring: Add a `Command` base class
- Refactoring: Simplify svgicons `callback` ready detection
- Refactoring: Put `let` or `const` closer to scope
- Refactoring: Remove unneeded `delimiter` from regex escaping utility
- Refactoring: Clearer variable names
- Refactoring: Use (non-deprecated) Event constructors
- Testing: Use new Sinon
2018-07-08 22:39:46 -07:00

223 lines
7.5 KiB
JavaScript

/**
* Mathematical utilities
* @module math
* @license MIT
*
* @copyright 2010 Alexis Deveria, 2010 Jeff Schiller
*/
/**
* @typedef {PlainObject} module:math.AngleCoord45
* @property {Float} x - The angle-snapped x value
* @property {Float} y - The angle-snapped y value
* @property {Integer} a - The angle at which to snap
*/
/**
* @typedef {PlainObject} module:math.XYObject
* @property {Float} x
* @property {Float} y
*/
import {NS} from './namespaces.js';
import {getTransformList} from './svgtransformlist.js';
// Constants
const NEAR_ZERO = 1e-14;
// Throw away SVGSVGElement used for creating matrices/transforms.
const svg = document.createElementNS(NS.SVG, 'svg');
/**
* A (hopefully) quicker function to transform a point by a matrix
* (this function avoids any DOM calls and just does the math)
* @function module:math.transformPoint
* @param {Float} x - Float representing the x coordinate
* @param {Float} y - Float representing the y coordinate
* @param {SVGMatrix} m - Matrix object to transform the point with
* @returns {module:math.XYObject} An x, y object representing the transformed point
*/
export const transformPoint = function (x, y, m) {
return {x: m.a * x + m.c * y + m.e, y: m.b * x + m.d * y + m.f};
};
/**
* Helper function to check if the matrix performs no actual transform
* (i.e. exists for identity purposes)
* @function module:math.isIdentity
* @param {SVGMatrix} m - The matrix object to check
* @returns {boolean} Indicates whether or not the matrix is 1,0,0,1,0,0
*/
export const isIdentity = function (m) {
return (m.a === 1 && m.b === 0 && m.c === 0 && m.d === 1 && m.e === 0 && m.f === 0);
};
/**
* This function tries to return a `SVGMatrix` that is the multiplication `m1 * m2`.
* We also round to zero when it's near zero
* @function module:math.matrixMultiply
* @param {...SVGMatrix} args - Matrix objects to multiply
* @returns {SVGMatrix} The matrix object resulting from the calculation
*/
export const matrixMultiply = function (...args) {
const m = args.reduceRight((prev, m1) => {
return m1.multiply(prev);
});
if (Math.abs(m.a) < NEAR_ZERO) { m.a = 0; }
if (Math.abs(m.b) < NEAR_ZERO) { m.b = 0; }
if (Math.abs(m.c) < NEAR_ZERO) { m.c = 0; }
if (Math.abs(m.d) < NEAR_ZERO) { m.d = 0; }
if (Math.abs(m.e) < NEAR_ZERO) { m.e = 0; }
if (Math.abs(m.f) < NEAR_ZERO) { m.f = 0; }
return m;
};
/**
* See if the given transformlist includes a non-indentity matrix transform
* @function module:math.hasMatrixTransform
* @param {SVGTransformList} [tlist] - The transformlist to check
* @returns {boolean} Whether or not a matrix transform was found
*/
export const hasMatrixTransform = function (tlist) {
if (!tlist) { return false; }
let num = tlist.numberOfItems;
while (num--) {
const xform = tlist.getItem(num);
if (xform.type === 1 && !isIdentity(xform.matrix)) { return true; }
}
return false;
};
/**
* @typedef {PlainObject} module:math.TransformedBox An object with the following values
* @property {module:math.XYObject} tl - The top left coordinate
* @property {module:math.XYObject} tr - The top right coordinate
* @property {module:math.XYObject} bl - The bottom left coordinate
* @property {module:math.XYObject} br - The bottom right coordinate
* @property {PlainObject} aabox - Object with the following values:
* @property {Float} aabox.x - Float with the axis-aligned x coordinate
* @property {Float} aabox.y - Float with the axis-aligned y coordinate
* @property {Float} aabox.width - Float with the axis-aligned width coordinate
* @property {Float} aabox.height - Float with the axis-aligned height coordinate
*/
/**
* Transforms a rectangle based on the given matrix
* @function module:math.transformBox
* @param {Float} l - Float with the box's left coordinate
* @param {Float} t - Float with the box's top coordinate
* @param {Float} w - Float with the box width
* @param {Float} h - Float with the box height
* @param {SVGMatrix} m - Matrix object to transform the box by
* @returns {module:math.TransformedBox}
*/
export const transformBox = function (l, t, w, h, m) {
const tl = transformPoint(l, t, m),
tr = transformPoint((l + w), t, m),
bl = transformPoint(l, (t + h), m),
br = transformPoint((l + w), (t + h), m),
minx = Math.min(tl.x, tr.x, bl.x, br.x),
maxx = Math.max(tl.x, tr.x, bl.x, br.x),
miny = Math.min(tl.y, tr.y, bl.y, br.y),
maxy = Math.max(tl.y, tr.y, bl.y, br.y);
return {
tl,
tr,
bl,
br,
aabox: {
x: minx,
y: miny,
width: (maxx - minx),
height: (maxy - miny)
}
};
};
/**
* This returns a single matrix Transform for a given Transform List
* (this is the equivalent of `SVGTransformList.consolidate()` but unlike
* that method, this one does not modify the actual `SVGTransformList`).
* This function is very liberal with its `min`, `max` arguments
* @function module:math.transformListToTransform
* @param {SVGTransformList} tlist - The transformlist object
* @param {Integer} [min=0] - Optional integer indicating start transform position
* @param {Integer} [max] - Optional integer indicating end transform position;
* defaults to one less than the tlist's `numberOfItems`
* @returns {SVGTransform} A single matrix transform object
*/
export const transformListToTransform = function (tlist, min, max) {
if (tlist == null) {
// Or should tlist = null have been prevented before this?
return svg.createSVGTransformFromMatrix(svg.createSVGMatrix());
}
min = min || 0;
max = max || (tlist.numberOfItems - 1);
min = parseInt(min, 10);
max = parseInt(max, 10);
if (min > max) { const temp = max; max = min; min = temp; }
let m = svg.createSVGMatrix();
for (let i = min; i <= max; ++i) {
// if our indices are out of range, just use a harmless identity matrix
const mtom = (i >= 0 && i < tlist.numberOfItems
? tlist.getItem(i).matrix
: svg.createSVGMatrix());
m = matrixMultiply(m, mtom);
}
return svg.createSVGTransformFromMatrix(m);
};
/**
* Get the matrix object for a given element
* @function module:math.getMatrix
* @param {Element} elem - The DOM element to check
* @returns {SVGMatrix} The matrix object associated with the element's transformlist
*/
export const getMatrix = function (elem) {
const tlist = getTransformList(elem);
return transformListToTransform(tlist).matrix;
};
/**
* Returns a 45 degree angle coordinate associated with the two given
* coordinates
* @function module:math.snapToAngle
* @param {Integer} x1 - First coordinate's x value
* @param {Integer} x2 - Second coordinate's x value
* @param {Integer} y1 - First coordinate's y value
* @param {Integer} y2 - Second coordinate's y value
* @returns {module:math.AngleCoord45}
*/
export const snapToAngle = function (x1, y1, x2, y2) {
const snap = Math.PI / 4; // 45 degrees
const dx = x2 - x1;
const dy = y2 - y1;
const angle = Math.atan2(dy, dx);
const dist = Math.sqrt(dx * dx + dy * dy);
const snapangle = Math.round(angle / snap) * snap;
return {
x: x1 + dist * Math.cos(snapangle),
y: y1 + dist * Math.sin(snapangle),
a: snapangle
};
};
/**
* Check if two rectangles (BBoxes objects) intersect each other
* @function module:math.rectsIntersect
* @param {SVGRect} r1 - The first BBox-like object
* @param {SVGRect} r2 - The second BBox-like object
* @returns {boolean} True if rectangles intersect
*/
export const rectsIntersect = function (r1, r2) {
return r2.x < (r1.x + r1.width) &&
(r2.x + r2.width) > r1.x &&
r2.y < (r1.y + r1.height) &&
(r2.y + r2.height) > r1.y;
};